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  • 13:50, 8 May 2023 LocalFishman talk contribs created page Craft Magic Arms and Armor (Created page with "{{Needs Review}} {{Feat |Name=Craft Magic Arms and Armor |Source=Player's Handbook |Type=Item Creation |Description=You can create magic weapons, armor, and shields. |Prerequisites=5th Level Caster |Content=You can create any magic weapon, armor, or shield whose prerequisites you meet (see the Dungeon Master's Guide for prerequisites and other information on these items). Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its mag...")
  • 13:47, 8 May 2023 LocalFishman talk contribs created page Craft Wondrous Item (Created page with "{{Needs Review}} {{Feat |Name=Craft Wondrous Item |Source=Player's Handbook |Type=Item Creation |Description=You can create a wide variety of magic items, such as a crystal ball or a flying carpet. |Prerequisites=3rd Level Caster |Content=You can create any wondrous item whose prerequisites you meet (see the Dungeon Master's Guide for prerequisites and other information on wondrous items). Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchan...")
  • 13:27, 8 May 2023 LocalFishman talk contribs created page Golem Master (Created page with "{{Class |Name=Golem Master |Source=Kalamar's Player Guide |Role=Spell Utility |Summary=Golem Masters fall into the niche of casters who focus on item creation. Specifically making big buff golems and creatures to tank damage and be immune to enemy magic. They get stuff that makes building these massive golems easier than standard. They also enhance their creations with buffs and can even animate objects |Alignment=Any |Description=Casters that have learned the intricacie...")
  • 12:22, 8 May 2023 LocalFishman talk contribs created page Push (Created page with "{{Needs Review}} {{Feat |Name=Push |Source=Kalamar's Player Guide |Type=Combat |Description=Your forceful blows push opponents aside. |Prerequisites=STR 13§ Power Attack |Content=You knock your opponent back a 5 foot step, in addition to scoring normal damage, on a successful strike. Your opponent may make a Fortitude save at DC 10 to resist the push. }}")
  • 12:15, 8 May 2023 LocalFishman talk contribs created page Rapid Ready (Created page with "{{Needs Review}} {{Feat |Name=Rapid Ready |Source=Kalamar's Player Guide |Type=Utility |Description=You prepare for battle quickly. |Content=You may cut the time to don, don hastily, or remove your armor to half the normal time. If you have some help, you may cut this time in half again. You may simultaneously help another character don (not don hastily) or remove their own armor. }}")
  • 12:10, 8 May 2023 LocalFishman talk contribs created page Know Your Enemy (Created page with "{{Needs Review}} {{Feat |Name=Know Your Enemy |Source=Kalamar's Player Guide |Type=Combat |Description=You can learn your opponents fighting style and take advantage of weaknesses. |Prerequisites=WIS 13§ Patience |Content=After 3 rounds of combat, you gain a +2 circumstance bonus to attacks against a single opponent for the duration of the battle. }}")
  • 12:06, 8 May 2023 LocalFishman talk contribs created page WIS 13 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Ability_Scores}}")
  • 12:06, 8 May 2023 LocalFishman talk contribs created page CHA 11 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Ability_Scores}}")
  • 12:05, 8 May 2023 LocalFishman talk contribs created page Patience (Created page with "{{Needs Review}} {{Feat |Name=Patience |Source=Kalamar's Player Guide |Type=Combat |Description=You are adept at taking the initiative without going first |Prerequisites=WIS 13 |Content=By waiting for the right opportunity, you can ensure an attack against an undefended or lightly defended area. You can hold your action (initiative) until last and make your first attack with a +2 bonus to your attack and damage roll. You do not gain this bonus against creatures that are...")
  • 11:58, 8 May 2023 LocalFishman talk contribs created page Commanding Presence (Created page with "{{Needs Review}} {{Feat |Name=Commanding Presence |Source=Kalamar's Player Guide |Type=Utility |Description=Your stern gaze leaves people quaking in fear |Prerequisites=CHA 13§ Eyes of Fury§ Fearsome Appearance |Content=You frighten enemies who fail a Will Save at DC 10+ CHA bonus. An opponent that is frightened immediately flees (using any means in their possession, even magic) if able. If unable to flee, the opponent may stay and fight, though it suffers a -2 morale...")
  • 11:46, 8 May 2023 LocalFishman talk contribs created page Fearless (Created page with "{{Needs Review}} {{Feat |Name=Fearless |Source=Kalamar's Player Guide |Type=Utility |Description=You never consider retreat or flight from battle |Content=Effects that would result in you being "panicked" are reduced to being "frightened", "frightened" are reduced to "shaken". You ignore "shaken" effects. }}")
  • 11:42, 8 May 2023 LocalFishman talk contribs created page Fearsome Appearance (Created page with "{{Needs Review}} {{Feat |Name=Fearsome Appearance |Source=Kalamar's Player Guide |Type=Utility |Description=Your presence in battle sows doubt amid your enemies and weakens their will to attack you. |Prerequisites=CHA 13§ Eyes of Fury |Content=Opponents must make a Will save (10+CHA Mod) to make an attack of opportunity against you. }}")
  • 11:39, 8 May 2023 LocalFishman talk contribs created page Eyes of Fury (Created page with "{{Needs Review}} {{Feat |Name=Eyes of Fury |Source=Kalamar's Player Guide |Type=Utility |Description=Your great skill causes enemies to doubt themselves. |Prerequisites=CHA 13 |Content=Your stern gaze causes enemies who fail a Will save (DC 10+CHA bonus) to become shaken for one round. This ability is an extraordinary gaze attack. You may use this ability as a free action against one opponent each round in melee combat. }}")
  • 11:34, 8 May 2023 LocalFishman talk contribs created page Blind Shot (Created page with "{{Needs Review}} {{Feat |Name=Blind Shot |Source=Kalamar's Player Guide |Type=Combat |Description=You can shoot at things you cannot see. |Prerequisites=Point Blank Shot§ Precise Shot§ DEX 13 |Content=By using their senses your character can target an unseen target as if they were invsibile (50% miss chance). The target may be invisible, beyond the character's range of sight or 100% concealed. It may not be a target around a wall, on another plane, or otherwise out of...")
  • 11:28, 8 May 2023 LocalFishman talk contribs created page Precise Shot (Created page with "{{Needs Review}} {{Feat |Name=Precise Shot |Source=Player's Handbook |Type=Combat |Description=You are skilled at timing and aiming ranged attacks. |Prerequisites=Point Blank Shot |Content=You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. }}")
  • 11:25, 8 May 2023 LocalFishman talk contribs created page Point Blank Shot (Created page with "{{Needs Review}} {{Feat |Name=Point Blank Shot |Source=Player's Handbook |Type=Combat |Description=You are skilled at making well-placed shots with ranged weapons at close range. |Content=You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. }}")
  • 01:56, 8 May 2023 LocalFishman talk contribs created page Ram (Created page with "{{Needs Review}} {{Feat |Name=Ram |Source=Kalamar's Player Guide |Type=Combat |Description=You are adept at forcing your way through opponents. |Content=When using the overrun action, your character counts as one size category larger. They can therefore charge through larger creatures and gains a +4 size bonus for resolving any trip actions to drive through resisting defenders. }}")
  • 01:46, 8 May 2023 LocalFishman talk contribs created page Exotic Weapon Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Exotic Weapon Proficiency |Source=Player's Handbook |Type=Combat |Description=You are skilled with an exotic weapon |Prerequisites=Base Attack Bonus +1 |Content=Choose a type of exotic weapon, such as dire flail or shuriken. You understand how to use that type of exotic weapon in combat. You make attack rolls with the weapon normally. }}")
  • 01:39, 8 May 2023 LocalFishman talk contribs created page Immovability (Created page with "{{Needs Review}} {{Feat |Name=Immovability |Source=Kalamar's Player Guide |Type=Combat |Description=You are hard to trip or knockdown. |Content=Add a +4 bonus to opposed check rolls when an enemy attempts an overrun or trip maneuver against you. }}")
  • 01:27, 8 May 2023 LocalFishman talk contribs created page CON 13 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Ability_Scores}}")
  • 01:23, 8 May 2023 LocalFishman talk contribs created page Shock Resistant (Created page with "{{Needs Review}} {{Feat |Name=Shock Resistant |Source=Kalamar's Player Guide |Type=Utility |Description=You are unlikely to die from a single attack. |Prerequisites=Undying§ CON 13 |Content=Your character does not need to make a Fortitude save to resist death from massive damage. }}")
  • 01:12, 8 May 2023 LocalFishman talk contribs created page Undying (Created page with "{{Needs Review}} {{Feat |Name=Undying |Source=Kalamar's Player Guide |Type=Utility |Description=You ignore pain and damage at death's door. |Prerequisites=CON 13 |Content=You may act normally when disabled. When dying you have a 15% chance per round of spontaneously stabilizing. Others gain a +4 bonus to rolls to stabilize you. }}")
  • 00:54, 8 May 2023 LocalFishman talk contribs created page Instant Stand (Created page with "{{Needs Review}} {{Feat |Name=Instant Stand |Source=Kalamar's Player Guide |Type=Utility |Description=You know how to leap to your feet quickly from a prone position |Content=You can stand as a free action instead of a partial action. }}")
  • 23:43, 7 May 2023 LocalFishman talk contribs created page Mariner (Created page with "{{Class |Name=Mariner |Source=Kalamar's Player Guide |Role=DPS |Alignment=Any |Spellcasting Class=No |Prestige Class=No |NPC Class=No |Monster Class=No |Dragon Class=No }}")
  • 23:32, 7 May 2023 LocalFishman talk contribs created page Spirited Charge (Created page with "{{Needs Review}} {{Feat |Name=Spirited Charge |Source=Player's Handbook |Type=Combat |Description=You are trained at making a devastating mounted charge. |Prerequisites=Ride (1 rank)§ Ride-By Attack |Content=When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance). }}")
  • 23:26, 7 May 2023 LocalFishman talk contribs created page Ride-By Attack (Created page with "{{Needs Review}} {{Feat |Name=Ride-By Attack |Source=Player's Handbook |Type=Combat |Description=You are skilled at making fast attacks for your mount. |Prerequisites=Ride (1 rank)§ Mounted Combat |Content=When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not p...")
  • 23:22, 7 May 2023 LocalFishman talk contribs created page Base Attack Bonus +4 (Created page with "⮡ This page redirects to D&D 3.6e Tutorial#Combat_and_Adventuring") Tag: Visual edit
  • 23:19, 7 May 2023 LocalFishman talk contribs created page Weapon Specialization (Created page with "{{Needs Review}} {{Feat |Name=Weapon Specialization |Source=Player's Handbook |Type=Combat |Description=Your knowledge of a specific weapon is unrivaled. |Prerequisites=Base Attack Bonus +4§ Weapon Focus§ Proficiency with selected weapon |Content=Choose one type of weapon, such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using t...")
  • 23:14, 7 May 2023 LocalFishman talk contribs created page Mounted Archery (Created page with "{{Needs Review}} {{Feat |Name=Mounted Archery |Source=Player's Handbook |Type=Combat |Description=You are skilled in using ranged weapons while mounted. |Prerequisites=Ride (1 rank)§ Mounted Combat |Content=The penalty you take when using a ranged weapon while mounted is halved: -2 instead of -4 if your mount is taking a double move, and -4 instead of -8 if your mount is running. }}")
  • 23:12, 7 May 2023 LocalFishman talk contribs created page Ride (1 rank) (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Skills_and_Narrative_Play}}") Tag: Visual edit
  • 23:10, 7 May 2023 LocalFishman talk contribs created page Mounted Combat (Created page with "{{Needs Review}} {{Feat |Name=Mounted Combat |Source=Player's Handbook |Type=Combat |Description=You are skilled in mounted Combat |Prerequisites=Ride (1 rank) |Content=Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll. (Essentially, the Ride check result becomes the mount's Armor Class if it's higher than the mount's regu...")
  • 23:06, 7 May 2023 LocalFishman talk contribs created page Dragonrider (Created page with "{{Class |Name=Dragonrider |Source=Draconomicon |Role=DPS |Summary=Dragonriders are a status symbol among mounted combatants. They ride perhaps one of the most dangerous creatures possible and are able to use their flying mount to devastating effect. They learn to attack, cast, and defend while riding their dragon mount. At the highest levels they can push their mount even further beyond and force speed where thought impossible. |Alignment=Any |Description=A mounted warri...")
  • 22:45, 7 May 2023 LocalFishman talk contribs created page Blind-Fight (Created page with "{{Needs Review}} {{Feat |Name=Blind-Fight |Source=Player's Handbook |Type=Combat |Description=You know how to fight in melee without being able to see your foes. |Content=In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’...")
  • 22:32, 7 May 2023 LocalFishman talk contribs created page Track (Created page with "{{Needs Review}} {{Feat |Name=Track |Source=Player's Handbook |Type=Utility |Description=You can follow the trails of creatures and characters across most types of terrain. |Content=A ranger automatically has Track as a bonus feat. He need not select it. This feat does not allow you to find or follow the tracks made by a subject of a pass without trace spell. }}")
  • 22:27, 7 May 2023 LocalFishman talk contribs created page Dragonstalker (Created page with "{{Class |Name=Dragonstalker |Source=Draconomicon |Role=DPS |Summary=Dragonstalker is the dragon focused rogue class made to combat dragons. They are the exact rogue archetype you want if you are going to be hunting big and intimidating dragons. They are excellent at concealing themselves and have sneak attack against dragons as well. |Alignment=Any |Description=A class specializing in hunting dragons stealthily. |Abilities=Dexterity is key for remaining undetected, Const...")
  • 22:05, 7 May 2023 LocalFishman talk contribs created page Base Attack Bonus +8 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Combat_and_Adventuring}}") Tag: Visual edit
  • 22:03, 7 May 2023 LocalFishman talk contribs created page Improved Critical (Created page with "{{Needs Review}} {{Feat |Name=Improved Critical |Source=Player's Handbook |Type=Combat |Description=Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. |Prerequisites=Base Attack Bonus +8§ Proficient with Weapon |Content=When using the weapon you selected, your threat range is doubled. For example, a longsword usually threatens a critical hit on a roll of 19-20 (two numbers). If a character using a longsword ha...")
  • 21:59, 7 May 2023 LocalFishman talk contribs created page Dragonslayer (Created page with "{{Class |Name=Dragonslayer |Source=Draconomicon |Role=DPS |Summary=Dragonslayers are made to combat dragons, they get enhanced casting (if able to), overcoming SR, getting their own DR and energy resist to better step up to fighting dragons |Alignment=Any |Description=Warriors adept at combating dragons. |Abilities=Dragonslayers need whatever their casting stat is, if they have one, and then the standard fighter of Strength, Dexterity and Constitution. |Hit Die=d10 |Star...")
  • 20:40, 7 May 2023 LocalFishman talk contribs created page Dragonfriend (Created page with "{{Needs Review}} {{Feat |Name=Dragonfriend |Source=Draconomicon |Type=Utility |Description=You are a known and respected ally of dragons. |Prerequisites=Speaks Draconic§ CHA 11 |Content=You gain a +4 bonus on Diplomacy checks made to adjust the attitude of a dragon, and a +2 bonus on Ride checks made when you are mounted on a dragon. In addition, you gain a +4 bonus on saves against the frightful presence of good dragons. }}")
  • 20:35, 7 May 2023 LocalFishman talk contribs created page Dracolyte (Created page with "{{Class |Name=Dracolyte |Source=Draconomicon |Role=Spell Utility |Summary=Dracolytes are clerics that love dragons and supports the dragonkind gods. They gain further casting and can foster the relationship with a dragon they are entrusted with and summon dragons eventually. |Alignment=Any |Description=Divine caster that can foster dragons and summon them |Abilities=Wisdom for casting, Dexterity and Constitution for combat, Strength to hit things |Hit Die=d8 |Starting Go...")
  • 19:44, 7 May 2023 LocalFishman talk contribs created page Extend Spell (Created page with "{{Needs Review}} {{Feat |Name=Extend Spell |Source=Player's Handbook |Type=Metamagic |Description=You can cast spells that last longer than normal. |Content=An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell's actual level. }}")
  • 19:41, 7 May 2023 LocalFishman talk contribs created page Enlarge Spell (Created page with "{{Needs Review}} {{Feat |Name=Enlarge Spell |Source=Player's Handbook |Type=Metamagic |Description=You can cast spells farther than normal. |Content=You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level, while medium-range spells have a range of 200 ft. + 20 ft./level and long-range spells have a range of 800 ft. + 80 ft./level. An enlarged spell uses up...")
  • 19:35, 7 May 2023 LocalFishman talk contribs created page Widen Spell (Created page with "{{Needs Review}} {{Feat |Name=Widen Spell |Source=Player's Handbook |Type=Metamagic |Description=You can increase the area of your spells. |Content=You can alter a burst, emanation, line, or spread shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%. For example, a fireball spell (which normally produces a 20-foot-radius spread) that is widened now fills a 40-footradius spread. A widened spell uses up a spell slot three levels...")
  • 19:32, 7 May 2023 LocalFishman talk contribs created page Spell Focus (Created page with "{{Needs Review}} {{Feat |Name=Spell Focus |Source=Player's Handbook |Type=Magic |Description=Choose a school of magic, such as illusion. Your spells of that school are more potent than normal. |Content=Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. }}")
  • 19:28, 7 May 2023 LocalFishman talk contribs created page Magical Aptitude (Created page with "{{Needs Review}} {{Feat |Name=Magical Aptitude |Source=Player's Handbook |Type=Utility |Description=+2 Spellcraft and +2 Use Magical Device |Content=You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. }}")
  • 19:13, 7 May 2023 LocalFishman talk contribs created page Ambient Tempest (Created page with "{{Class |Name=Ambient Tempest |Source=Bestiary of Krynn |Role=Spell Utility |Summary=Ambient Tempests are metamagic defined casters. Their spellshaping actually allows you to sculpt the spell to omit allies and hit only the enemies, not as cleanly as Spellwarp Sniper but able to sculpt it in a variety of ways instead of just shape. This class flourishes with high numbers of lower level spell slots. Their niche is to alter and change their spells in some fashion up to...")
  • 17:24, 7 May 2023 LocalFishman talk contribs created page Weapon Focus (Created page with "{{Needs Review}} {{Feat |Name=Weapon Focus |Source=Player's Handbook |Type=Combat |Description=You are especially good at using a specific weapon |Prerequisites=Proficiency with selected weapon§ Base Attack Bonus +1 |Content=Choose one type of weapon, such as greataxe. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are es...")
  • 17:18, 7 May 2023 LocalFishman talk contribs created page Improved Bull Rush (Created page with "{{Needs Review}} {{Feat |Name=Improved Bull Rush |Source=Player's Handbook |Type=Combat |Description=Your Bull Rush is more effective. |Prerequisites=STR 13§ Power Attack |Content=When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender. }}")
  • 17:13, 7 May 2023 LocalFishman talk contribs created page STR 25 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Ability_Scores}}")
  • 17:11, 7 May 2023 LocalFishman talk contribs created page Awesome Blow (Created page with "{{Needs Review}} {{Feat |Name=Awesome Blow |Source=Monster Manual V |Type=Combat |Description=A creature with this feat can choose to deliver blows that send its smaller opponents flying like bowling pins. |Prerequisites=Improved Bull Rush§ Power Attack§ STR 25§ Size Large or Larger |Content=As a standard action, the creature can choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself w...")
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