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  • 13:16, 12 May 2023 LocalFishman talk contribs created page Brew Potion (Created page with "{{Needs Review}} {{Feat |Name=Brew Potion |Source=Player's Handbook |Type=Item Creation |Description=You can create potions, which carry spells within themselves. |Content=You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a...")
  • 13:12, 12 May 2023 LocalFishman talk contribs created page Master Alchemist (Created page with "{{Class |Name=Master Alchemist |Source=Magic of Faerun |Role=Spell Utility |Summary=Master Alchemists are potion brewing machines, they eventually get the capability to brew potions of the highest level spells (2nd highest if you are counting epic level spells). Normally you can't get anywhere close to that. It gives you a bunch of magical opportunities. This class is definitely good for classes that lack another wizard so that these potions can be popped by anyone at an...")
  • 12:53, 12 May 2023 LocalFishman talk contribs created page Corrupt spells (Created page with "Those who delve into black magic have learned of exceedingly evil spells that take an appalling toll on the caster in exchange for their powerful but foul effects. These vile applications of magic are known as corrupt spells. They are thankfully few in number. Spellcasters prepare corrupt spells just as they do regular spells, but corrupt spells are available only to spellcasters who prepare spells. Wizards and clerics, for example, can use corrupt magic, but sorcerer...") Tag: Visual edit
  • 14:12, 11 May 2023 LocalFishman talk contribs created page Diehard (Created page with "{{Needs Review}} {{Feat |Name=Diehard |Source=Player's Handbook |Type=Utility |Description=You can remain conscious after attacks that would fell others. |Prerequisites=Endurance |Content=When reduced to between -1 and -9 hit points, you automatically become stable. You don't have to roll d20 to see if you lose 1 hit point each round. When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon...")
  • 13:36, 11 May 2023 LocalFishman talk contribs created page Malconvoker (Created page with "{{Class |Name=Malconvoker |Source=Complete Scoundrel |Role=Spell Utility |Summary=Malconvokers are a gambling class. They are gambling with their lives and the party's safety by summoning evil creatures to assist them in nonevil means. It's a risk of course, but in a war of morality, there very often isn't just black and white, and sometimes things need to get unsavory in order to do what is right for the most people. This class offers gameplay and moral thrills and that...")
  • 13:05, 11 May 2023 LocalFishman talk contribs created page Spell Focus (conjuration) (Created page with "{{Redirect|Spell Focus}}") Tag: Visual edit: Switched
  • 13:03, 11 May 2023 LocalFishman talk contribs created page Base Attack Bonus +18 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Combat_and_Adventuring}}")
  • 13:03, 11 May 2023 LocalFishman talk contribs created page Base Attack Bonus +12 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Combat_and_Adventuring}}")
  • 13:02, 11 May 2023 LocalFishman talk contribs created page Rapid Blitz (Created page with "{{Needs Review}} {{Feat |Name=Rapid Blitz |Source=Player's Handbook II |Type=Combat |Description=You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill. |Prerequisites=Bounding Assault§ Spring Attack§ Mobility§ Dodge§ DEX 13§ Base Attack Bonus +18 |Content=You can designate a third target for your Spring Attack feat. In addition to the second attack you gain from your Bounding Assault feat, you can make a...")
  • 12:58, 11 May 2023 LocalFishman talk contribs created page Bounding Assault (Created page with "{{Needs Review}} {{Feat |Name=Bounding Assault |Source=Player's Handbook II |Type=Combat |Description=You can move and attack with superior speed and power. |Prerequisites=Dodge§ Mobility§ Spring Attack§ DEX 13§ Base Attack Bonus +12 |Content=When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a...")
  • 12:55, 11 May 2023 LocalFishman talk contribs created page Spring Attack (Created page with "{{Needs Review}} {{Feat |Name=Spring Attack |Source=Player's Handbook |Type=Combat |Description=You are trained in fast melee attacks and fancy footwork. |Prerequisites=Dodge§ Mobility§ DEX 13§ Base Attack Bonus +4 |Content=When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender...")
  • 12:51, 11 May 2023 LocalFishman talk contribs created page Mobility (Created page with "{{Needs Review}} {{Feat |Name=Mobility |Source=Player's Handbook |Type=Combat |Description=You are skilled at dodging past opponents and avoiding blows. |Prerequisites=Dodge§ DEX 13 |Content=You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses (such as this one and a dwarf...")
  • 12:47, 11 May 2023 LocalFishman talk contribs created page Improved Grapple (Created page with "{{Needs Review}} {{Feat |Name=Improved Grapple |Source=Player's Handbook |Type=Combat |Description=You are skilled at grappling opponents. |Prerequisites=Improved Unarmed Strike§ DEX 13 |Content=You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple. }}")
  • 12:44, 11 May 2023 LocalFishman talk contribs created page Improved Feint (Created page with "{{Needs Review}} {{Feat |Name=Improved Feint |Source=Player's Handbook |Type=Combat |Description=You are skilled at misdirecting your opponent's attention in combat. |Prerequisites=Combat Expertise§ INT 13 |Content=You can make a Bluff check to feint in combat as a move action. }}")
  • 12:35, 11 May 2023 LocalFishman talk contribs created page Improved Unarmed Strike (Created page with "{{Needs Review}} {{Feat |Name=Improved Unarmed Strike |Source=Player's Handbook |Type=Combat |Description=You are skilled at fighting while unarmed. |Content=You are considered to be armed even when unarmed — that is, you do not provoke attacks of opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal o...")
  • 12:29, 11 May 2023 LocalFishman talk contribs created page Drunken Master (Created page with "{{Class |Name=Drunken Master |Source=Complete Warrior |Role=DPS |Summary=Drunken Master doesn't play like your typical monk. It's atypical in the fact where you are basically shunting your wisdom temporarily in order to get more strength and constitution to take more damage, more tanky than your standard monk really and less hit and run and uses anything around them with improved improvised weapons, a drunken master is never really out of the fight. |Alignment=Any Lawful...")
  • 11:56, 11 May 2023 LocalFishman talk contribs created page Category:Monster Class (Created blank page) Tag: Visual edit
  • 11:55, 11 May 2023 LocalFishman talk contribs created page Category:Prestige Class (Created blank page) Tag: Visual edit
  • 17:34, 10 May 2023 Cowladmin talk contribs created page Domum:Races (Created page with "Humanoids - Humans - Elves - Dwarves - Halflings - Gnomes - Orcs Goblinoids - Bhuka - Bakemono - Bugbear - Goblins - Hobgoblins - Ogres - Tasloi - Varag - Xvart Monstrous Humanoids - Avianoids - Aarakocra - Harpy - Kenku - Ichthyoid - Anguillan - Kna - Kuo-toa - Locathah - Merfolk - Sahuagin - Saurianoid - Cay-men - Dracotaur - Kappa - Kobold - Lemax - Lizardfolk - Losgann - Shinomen Naga - Troglodyte - Yuan-ti - Terasoid - Gargun - Gibberling...")
  • 15:28, 10 May 2023 Cowladmin talk contribs created page Contribution Guidelines (Created page with "When contributing to the wiki, please follow the guidelines on this page. Content not conforming to the guidelines is subject to removal without notice.")
  • 15:26, 10 May 2023 Cowladmin talk contribs created page Vorovia Setting (Redirected page to Vorovia:Main Page) Tag: New redirect
  • 15:22, 10 May 2023 Cowladmin talk contribs created page Vorovia:Main Page (Created page with "This is the landing page for vorovia content")
  • 15:13, 10 May 2023 Cowladmin talk contribs created page Cowl:About (Redirected page to Main Page) Tag: New redirect
  • 15:12, 10 May 2023 Cowladmin talk contribs created page Category:Spell (Created blank page)
  • 15:06, 10 May 2023 Cowladmin talk contribs created page Category:NPC Class (Created blank page)
  • 15:06, 10 May 2023 Cowladmin talk contribs created page Category:Base Class (Created blank page)
  • 15:06, 10 May 2023 Cowladmin talk contribs created page Category:Class (Created blank page)
  • 14:56, 10 May 2023 LocalFishman talk contribs created page Society of Sensation (Created page with "The multiverse offers a multitude of different sensations to be experienced and savored. The Society of Sensation is based on Arborea. In Sigil, it runs the Civic Festhall and has a large membership base in the planar city. Many folk dabble as novice members of the Society of Sensation and see it merely as an excuse to wine, dine, and romance. Their selective attitude limits both their desire to advance in the Society and their ability to do so. True sensates seek out di...") Tag: Visual edit
  • 14:24, 10 May 2023 LocalFishman talk contribs created page Quicken Spell (Created page with "{{Needs Review}} {{Feat |Name=Quicken Spell |Source=Player's Handbook |Type=Metamagic |Description=You can cast a spell with a moment's thought. |Content=Casting a quickened spell is a free action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full-round action cannot be quickened. A quickened spell uses up a spell slot...")
  • 14:20, 10 May 2023 LocalFishman talk contribs created page Abjurant Champion (Created page with "{{Class |Name=Abjurant Champion |Source=Complete Mage |Role=Spell DPS |Summary=Abjurant Champions are an excellent subclass for people in a party where you need the protection of abjuration magic but a pocket martial just in case things turn south and your party wizard gets jumped. As a result, you need good stats and weapon proficiency to truly make this class effective, however it is well worth it especially in small parties. |Alignment=Any |Description=A caster martia...")
  • 14:03, 10 May 2023 LocalFishman talk contribs created page Poison Immunity (Created page with "{{Needs Review}} {{Feat |Name=Poison Immunity |Source=Book of Vile Darkness |Type=Utility |Description=After prolonged exposure to a poison or toxin, the character has rendered themselves immune to it. |Content=The character is immune to one specific poison (chosen by the DM or the character's player), whether available as a blade poison, the venom of a specific creature, or one other toxin. The character also gains a +1 circumstance bonus on saving throws against other...")
  • 13:58, 10 May 2023 LocalFishman talk contribs created page Cancer Mage (Created page with "{{Class |Name=Cancer Mage |Source=Book of Vile Darkness |Role=Spell DPS |Summary=Cancer Mages are vile casters and sneaky roguelikes that spread disease and pain around the battlefield, they have a cancerous companion with a plethora of abilities that help control vermin and small diseased beasts and at the highest level can even turn into a disease. |Alignment=Any Evil |Description=Caster that controls and spreads disease |Abilities=Wisdom for your abilities, Dexterity...")
  • 13:36, 10 May 2023 LocalFishman talk contribs created page Base Attack Bonus +3 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Combat_and_Adventuring}}")
  • 13:35, 10 May 2023 LocalFishman talk contribs created page Wilderness Lore (5 ranks) (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Skills_and_Narrative_Play}}") Tag: Visual edit
  • 13:33, 10 May 2023 LocalFishman talk contribs created page Mountain Warrior (Created page with "{{Needs Review}} {{Feat |Name=Mountain Warrior |Source=Races of Stone |Type=Combat |Description=You are adept at fighting on the uneven ground of mountainous terrain. |Prerequisites=Wilderness Lore (5 ranks)§ Base Attack Bonus +3 |Content=When you make a melee attack from higher ground than your opponent, you gain a +1 bonus on your damage roll. When you make a ranged attack from higher ground than your target, you gain a +1 bonus on your attack roll. When an opponent a...")
  • 13:30, 10 May 2023 LocalFishman talk contribs created page Far Shot (Created page with "{{Needs Review}} {{Feat |Name=Far Shot |Source=Player's Handbook |Type=Combat |Description=You can get greater distance out of a ranged weapon. |Prerequisites=Point Blank Shot |Content=When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1.5). When you use a thrown weapon, its range increment is doubled. }}")
  • 13:24, 10 May 2023 LocalFishman talk contribs created page Cragtop Archer (Created page with "{{Class |Name=Cragtop Archer |Source=Races of Stone |Role=DPS |Summary=If you want to stay five million miles away from foes, this class is for you. With this class, without much effort you can shoot at something over 2600 feet away with zero penalty to hit. That's insane! This class is definitely more of a sniper build instead of an arrow gatling gun, so would go well with the Sniper base class or the Archer base class. It's also better in campaigns that take pl...")
  • 12:33, 10 May 2023 LocalFishman talk contribs created page True Necromancer (Created page with "{{Class |Name=True Necromancer |Source=Libris Mortis |Role=Spell Utility |Summary=True Necromancers are very constraining to build to as you only have a few options to actually do it. As intended by the developers you need 3 levels in Cleric and 3 levels in Wizard in order to prestige into this and it'll get you right to level 20 and finishing the prestige class. There are other ways to build to this class but it needs very specific feat selection. This does give you acc...")
  • 16:32, 9 May 2023 Estarbon talk contribs created page Daze (Created page with "{{Needs Review}} {{Spell |Name=Daze |Source=Player's Handbook |Description=Remove T action |School=Enchantment |Subschool=Compulsion [Mind-Affecting] |Components=Verbal, Somatic, Material |Casting Time=1 standard action |Range=Close (25 feet + 5 feet/2 levels) |Target=One humanoid creature of 4 Hit Dice or less |Duration=One round |Saving Throw=Will negates |Spell Resistance=Yes }} {{Can Cast |Class=Bard |Level=0 }} {{Can Cast |Class=Beguiler |Level=0 }} {{Can Cast |Clas...")
  • 16:24, 9 May 2023 Estarbon talk contribs created page Daydream (Created page with "{{Needs Review}} {{Spell |Name=Daydream |Source=Kingdoms of Kalamar Player's Guide |Description=T -2 on skill checks |School=Enchantment |Subschool=Charm [Mind-Affecting] |Components=Somatic |Casting Time=1 standard action |Range=Close (25 feet + 5 feet/2 levels) |Target=One creature |Duration=One minute |Saving Throw=Will negates |Spell Resistance=Yes }} {{Can Cast |Class=Sorcerer |Level=0 }} {{Can Cast |Class=Wizard |Level=0 }} You cause a creature to become distracted...")
  • 16:18, 9 May 2023 Estarbon talk contribs created page Spontaneous Healer (Created page with "{{Needs Review}} {{Feat |Name=Spontaneous Healer |Source=Complete Divine |Type=Magic |Description=You can spontaneously cast heal spells like a cleric a certain number of times per day. |Prerequisites=Knowledge(religion) 4 ranks§ Ability to cast any cure wounds spell§ Non-evil alignment |Content=You can use your spellcasting ability to spontaneously cast cure spells (from your class spell list) just as a cleric can. You may use this ability a total number of times per...")
  • 16:15, 9 May 2023 Estarbon talk contribs created page Greater Conjuring (Created page with "{{Needs Review}} {{Feat |Name=Greater Conjuring |Source=Encyclopedia Arcane: Conjuration |Type=Magic |Description=You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others. |Prerequisites=Spell Focus (conjuration) |Content=Your summoned creatures gain a +1 morale bonus on all unarmed, melee and ranged weapon damage rolls, provided you summon them with your own spells or with spell completion items. Your ca...")
  • 16:08, 9 May 2023 Estarbon talk contribs created page Fiendish Focus (Created page with "{{Needs Review}} {{Feat |Name=Fiendish Focus |Source=Encyclopedia Arcane: Conjuration |Type=Magic |Description=You have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms. |Prerequisites=Any non-good alignment |Content=You cannot summon or call celestial creatures or outsiders with good alignments through the use of your own spells or magical item effects that do so through spell complet...")
  • 16:01, 9 May 2023 Estarbon talk contribs created page Augment Summoning (Created page with "{{Needs Review}} {{Feat |Name=Augment Summoning |Source=Player's Handbook |Type=Magic |Description=Your summoned creatures are more powerful than normal. |Prerequisites=Spell Focus (conjuration) }} Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.")
  • 13:49, 9 May 2023 LocalFishman talk contribs created page Combat Casting (Created page with "{{Needs Review}} {{Feat |Name=Combat Casting |Source=Player's Handbook |Type=Utility |Description=You are adept at casting spells in combat. |Content=You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned. }}")
  • 13:41, 9 May 2023 LocalFishman talk contribs created page Bloodcarver (Created page with "{{Class |Name=Bloodcarver |Source=Encyclopedia Arcane: Chaos Magic |Role=Spell DPS |Summary=Bloodcarvers are all about damaging themselves in order to make casting their chaotic magic more doable, they can also learn to ignore pain and gain armor against other sources of damage. They eventually can increase the efficacy of their bloodcarving in order to staunch the bleeding and do it less in order to gain the same effect. Players who are squeamish around self-harm should...")
  • 13:01, 9 May 2023 LocalFishman talk contribs created page Defiant (Created page with "{{Class |Name=Defiant |Source=Planar Handbook |Role=DPS |Summary=Defiants are anathema to the gods and the divine. Their whole thing is shutting down divine magic, so are very anti-cleric and anti-druid. They eventually gain immunity to divine damage, can dispel divine spells and gain SR against divine spells. They also can eventually rebound divine spells back to their creators and give other people spell resistance to divine spells. |Alignment=Any |Description=A warrio...")
  • 12:36, 9 May 2023 LocalFishman talk contribs created page Thief-Acrobat (Created page with "{{Class |Name=Thief-Acrobat |Source=Complete Adventurer |Role=DPS Utility |Summary=Thief-acrobats have the ability to avoid and get out of situations far better than your standard rogue, if that's possible to believe. They are experts at climbing, tumbling and balancing in adverse conditions. They are almost always able to use their massive Dexterity to aid them from being hit or avoiding fireballs. |Alignment=Any |Description=A rogue focused on gaining mobility and esca...")
  • 02:13, 9 May 2023 LocalFishman talk contribs created page Evil Brand (Created page with "{{Needs Review}} {{Feat |Name=Evil Brand |Source=Book of Vile Darkness |Type=Utility |Description=You are branded with a mark from a dark patron. |Prerequisites=Londe Only |Content=The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all...")
  • 13:51, 8 May 2023 LocalFishman talk contribs created page 5th Level Caster (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Class_and_Levels}}")
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