Daydream

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Source: Kingdoms of Kalamar Player's Guide
Description: T -2 on skill checks

School (Subschool): Enchantment ([[Spell Subschool::Charm [Mind-Affecting]]])
Level: Sorcerer 0, {{#ifeq:{{#ask: ~Daydream|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Daydream, [[|... further results]]
Components: Somatic
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature
Duration: One minute
Saving Throw: Will negates
Spell Resistance: Yes


You cause a creature to become distracted. If it fails a Will saving throw, it suffers a -2 penalty to skill checks. If threatened with immediate danger, the creature recovers immediately.