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Combined display of all available logs of Compendium of Worldly Lore. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 12:35, 12 August 2023 LocalFishman talk contribs created page Sea Legs (Created page with "{{Needs Review}} {{Feat |Name=Sea Legs |Source=Stormwrack |Type=Utility |Description=You are accustomed to the rolling motion on board a ship and can use this motion to your advantage. |Content=As long as you are on board a ship, you get a +2 bonus on all Balance and Tumble checks, and a +1 bonus on Initiative checks. }}")
  • 12:33, 12 August 2023 LocalFishman talk contribs created page Altitude Adaptation (Created page with "{{Needs Review}} {{Feat |Name=Altitude Adaptation |Source=Frostburn |Type=Utility |Description=Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. |Prerequisites=Base Fort Save +2 |Content=You gain a +4 bonus on all Fortitude saving throws to avoid the effects of altitude. Additionally, when you determine what effect the altitude has on you, you apply the effect for the next lower category of altitude than the ca...")
  • 12:28, 12 August 2023 LocalFishman talk contribs created page Greater Cold Focus (Created page with "{{Needs Review}} {{Feat |Name=Greater Cold Focus |Source=Frostburn |Type=Magic |Description=Your cold spells are now even more potent than before. |Prerequisites=Cold Focus |Content=Add +1 to the DC for all saving throws against spells with the cold descriptor. This bonus stacks with similar bonuses, such as those from Cold Focus, Spell Focus, and Greater Spell Focus. }}")
  • 12:26, 12 August 2023 LocalFishman talk contribs created page Cold Focus (Created page with "{{Needs Review}} {{Feat |Name=Cold Focus |Source=Frostburn |Type=Magic |Description=Your cold spells are more potent than normal. |Content=Add +1 to the DC for all saving throws against spells you cast with the cold descriptor. This bonus stacks with similar bonuses, such as those granted by Spell Focus and Greater Spell Focus. }}")
  • 10:33, 12 August 2023 LocalFishman talk contribs created page Cold Spell Specialization (Created page with "{{Needs Review}} {{Feat |Name=Cold Spell Specialization |Source=Frostburn |Type=Magic |Description=You do additional damage with cold spells. |Prerequisites=CON 13§ Snowcasting§ Frozen Magic |Content=In cold areas (temperature at or below 40° F), you gain a +1 bonus per die to any dice rolled to determine damage caused by cold spells you cast. For example, if an 11th-level wizard with this feat casts a cone of cold in a cold area, the spell does 11d6+11 points of dama...")
  • 10:30, 12 August 2023 LocalFishman talk contribs created page Icy Calling (Created page with "{{Needs Review}} {{Feat |Name=Icy Calling |Source=Frostburn |Type=Magic |Description=Your summon spells work better in the frostfell if you summon native creatures. |Prerequisites=CON 13§ Snowcasting |Content=In cold areas (temperature at or below 40° F), creatures native to cold environments and creatures with the cold subtype summoned by you are more powerful and agile than normal. The summoned creatures gain a +4 enhancement bonus to Strength and Dexterity for the d...")
  • 10:28, 12 August 2023 LocalFishman talk contribs created page Snowcasting (Created page with "{{Needs Review}} {{Feat |Name=Snowcasting |Source=Frostburn |Type=Magic |Description=You add ice or snow to your spell's components to make them more powerful. |Prerequisites=CON 13 |Content=If you add a handful of snow or ice as an additional material component to a spell when you cast it, the spell gains the cold descriptor. This does not actually change the nature of the spell you cast; a fi reball cast with this feat still dealsfiredamage, but since it also carries t...")
  • 10:25, 12 August 2023 LocalFishman talk contribs created page Frozen Magic (Created page with "{{Needs Review}} {{Feat |Name=Frozen Magic |Source=Frostburn |Type=Magic |Description=Your cold spells are more powerful when you cast them in a cold region. |Prerequisites=Snowcasting§ CON 13 |Content=In cold areas (temperature at or below 40° F), spells with the cold descriptor cast by you manifest at caster level +1. In areas of extreme cold (below -20° F), cold spells cast by you manifest at caster level +2. }}")
  • 10:17, 12 August 2023 LocalFishman talk contribs created page Frost Mage (Created page with "{{Class |Name=Frost Mage |Source=Frostburn |Role=Spell DPS |Summary=Frost mages usually hail from lands of cold, snow, and ice: tundra, glaciers, even outer planes perpetually shrouded in winter. Others become obsessed with the power of glacial cold and focus all their energy into discovering the mysteries of the frostfell and its magic. All frost mages, however, eventually become adapted to cold environments as their skin slowly turns to frost. They learn to take advant...")
  • 03:18, 12 August 2023 LocalFishman talk contribs created page Talk:Stormsinger (Created page with "Notes: No changes have been made to Stormsinger.")
  • 03:15, 12 August 2023 LocalFishman talk contribs created page Stormsinger (Created page with "{{Class |Name=Stormsinger |Source=Frostburn |Role=Spell Utility |Summary=The stormsingers have learned secret methods of harnessing the magic powers of music to influence and control the weather. These songs seem to have greater effects and potency in the frostfell than in more temperate or tropical regions, so most stormsingers prefer to dwell in the frostfell so they can practice their special form of magic. Ships that ply the seas of the frostfell often hire on a stor...")
  • 02:51, 12 August 2023 LocalFishman talk contribs created page Talk:Master of the Unseen Hand (Created page with "Notes: No changes this class is fun albeit not adding spellcasting progression.")
  • 02:49, 12 August 2023 LocalFishman talk contribs created page Master of the Unseen Hand (Created page with "{{Class |Name=Master of the Unseen Hand |Source=Complete Warrior |Role=Spell DPS |Summary=Masters of the unseen hand delight in crushing their foes with invisible force, flinging massive objects into the sky, and disarming enemies with a single thought. Their mastery of the craft of telekinesis makes masters of the unseen hand potent and versatile combatants. Originally a cabal of sorcerers who learned to push the limits of their telekinesis, the masters of the unseen...")
  • 00:07, 12 August 2023 LocalFishman talk contribs created page Purple Dragon Knight (Created page with "{{Class |Name=Purple Dragon Knight |Source=Complete Warrior |Role=Tank Support |Summary=The famous Purple Dragons are regarded across the land as exemplars of disciplined, skilled, loyal soldiers. Their reputation is deserved partly because of the heroic actions of their leaders, the Purple Dragon knights. Purple Dragon knights develop uncanny skills related to coordinating and leading soldiers. Most are fighters, rangers, or paladins, but a few bards, clerics, and r...")
  • 23:29, 11 August 2023 LocalFishman talk contribs created page Talk:Forest Master (Created page with "Notes: No changes, this is a neat class but pretty late game.")
  • 23:21, 11 August 2023 LocalFishman talk contribs created page Forest Master (Created page with "{{Class |Name=Forest Master |Source=Faiths and Pantheons |Role=Spell Tank |Summary=Guardians of pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waster to the wild lands. Where druids hold all aspects of nature dear - wind and weather, animal and plant, meadows and mountains - the forest masters consider the forests more ancient than...")
  • 22:18, 11 August 2023 LocalFishman talk contribs created page Talk:Dune Trader (Created page with "Notes: Changed text of class features to be in line with the table in the book, Trader fear replaced with Haggler")
  • 22:17, 11 August 2023 LocalFishman talk contribs created page Haggler (Created page with "{{Needs Review}} {{Feat |Name=Haggler |Source=Book of Roguish Luck |Type=Utility |Description=You tend to get the best of any bargain |Content=You gain a +4 bonus to Appraise, Bluff and Diplomacy checks when haggling, fencing goods, or bartering for goods. As well, with a successful Charisma check you can acquire goods that are not normally for sale. }}")
  • 22:06, 11 August 2023 LocalFishman talk contribs created page Dune Trader (Created page with "{{Class |Name=Dune Trader |Source=Dark Sun 3 |Role=Utility |Summary=Wagons pulled by mekillots and kanks travel along dusty roads, carrying slaves, weapons, food and other goods between the city‐states and the villages of the wastes. Caravans of all sizes trek across the Tablelands and beyond, owned by powerful Merchant Houses. Trade ensures the survival of many small villages and is vital to the economy of the city‐states of the sorcerer‐kings. Dune traders are a...")
  • 11:58, 10 August 2023 LocalFishman talk contribs created page Talk:Menacing Brute (Created page with "Notes: Removed race requirements as this doesn't seem necessarily exclusive to orcs.")
  • 11:53, 10 August 2023 LocalFishman talk contribs created page Menacing Brute (Created page with "{{Class |Name=Menacing Brute |Source=Races of Destiny |Role=DPS |Summary=Life as a half-orc in a human city is never easy, and some half-orcs are driven to desperation by the struggle of living in a place where one is never truly welcome. The menacing brute takes advantage of how most humans fear half-orcs, playing on that dread to make his living. He combines resourcefulness and determination with a ready wit and the willingness to do jobs that others find distasteful...")
  • 11:39, 10 August 2023 LocalFishman talk contribs created page Talk:Stormlord (Created page with "Notes: The big change is that any storm deity works for this class instead of just Talos.")
  • 11:31, 10 August 2023 LocalFishman talk contribs created page Stormlord (Created page with "{{Class |Name=Stormlord |Source=Complete Divine |Role=Spell DPS |Summary=Talos the Destroyer embodies the uncaring and destructive forces of nature that may strike at any time. Stormlords are the chief agents of the Destroyer's wrath or agents of any other storm deity, inflicting destructive rampages wherever they wander in order to spread word of his endless fury. Talos cares only that they call up a storm or engage in a spectacular act of violence every tenday or so....")
  • 10:57, 10 August 2023 LocalFishman talk contribs created page Talk:Fast Wild Shape (Created page with "Notes: Got rid of prerequisite to change into a dire animal, not needed.")
  • 10:56, 10 August 2023 LocalFishman talk contribs created page Fast Wild Shape (Created page with "{{Needs Review}} {{Feat |Name=Fast Wild Shape |Source=Masters of the Wild |Type=Magic |Description=You assume your wild shape faster and more easily than you otherwise could |Prerequisites=DEX 13§ Ability to Change Form |Content=You gain the ability to use wild shape (or form change) as a move-equivalent action. }}")
  • 02:24, 10 August 2023 LocalFishman talk contribs created page Talk:Master of Flies (Created page with "Notes: Changed feat from Quick Change to Fast Wild Shape")
  • 02:16, 10 August 2023 LocalFishman talk contribs created page Master of Flies (Created page with "{{Class |Name=Master of Flies |Source=Savage Species |Role=Spell DPS |Summary=Ravings from fevered explorers describe an unstoppable horror, a swarming mass that creeps under doors and through window frames to drain the life from its hapless prey. Such stories are usually dismissed, but they do contain a kernel of truth. The master of flies is an intelligent swarm that can form a massive being at need, or a single creature that can dissolve into a cloud of vermin. A m...")
  • 01:28, 10 August 2023 LocalFishman talk contribs created page Talk:Siren (Created page with "Notes. No changes made, DCs for special abilities like stunning fist.")
  • 01:25, 10 August 2023 LocalFishman talk contribs created page Siren (Created page with "{{Class |Name=Siren |Source=Savage Species |Role=DPS |Summary=Some harpies hone their mind-affecting songs to add new effects. A harpy siren is an artist who constantly seeks to expand and improve upon her innate sonic ability. Any creature with a mind-affecting sonic ability could take this prestige class, but few other than harpies are intelligent enough. Cloakers sometimes hone their already impressive sonic abilities. A rare gibbering mouther or yeth hound may fo...")
  • 15:44, 9 August 2023 LocalFishman talk contribs created page Persuasive (Created page with "{{Needs Review}} {{Feat |Name=Persuasive |Source=Player's Handbook |Type=Utility |Description=You have a way with words and body language. |Content=You get a +2 bonus on all Bluff checks and Intimidate checks. If Bluff and Intimidate were not class skills already you gain them as class skills. }}")
  • 15:42, 9 August 2023 LocalFishman talk contribs created page Negotiator (Created page with "{{Needs Review}} {{Feat |Name=Negotiator |Source=Player's Handbook |Type=Utility |Description=You are good at gauging and swaying attitudes. |Content=You get a +2 bonus on all Diplomacy checks and Sense Motive checks. If Sense Motive and Diplomacy were not class skills already you gain them as class skills. }}")
  • 15:36, 9 August 2023 LocalFishman talk contribs created page Talk:Evangelist (Created page with "Notes: Neat class that technically doesn't require any spellcasting although bards or bardlikes get the most impact out of this and charismatic clerics.")
  • 15:30, 9 August 2023 LocalFishman talk contribs created page Evangelist (Created page with "{{Class |Name=Evangelist |Source=Complete Divine |Role=Spell Support |Summary=Evangelists travel the world proclaiming their devotion to a particular deity, pantheon, or religious doctrine. They seek to convert others to their way of thinking and to spread their word throughout the land. All races and cultures have evangelists of one type or another. Most evangelists come from the charismatic laity of a culture. They do not possess the learning or perhaps temperament to...")
  • 14:49, 9 August 2023 LocalFishman talk contribs created page Scaled Horror (Created page with "{{Class |Name=Scaled Horror |Source=Savage Species |Role=DPS |Summary=Scaled horrors are elite amphibious soldiers. They specialize in guarding the watery borders of lizardfolk domains. Striking abruptly from the water’s edge, they leave fear and destruction in their wake. Many an unwary intruder is last seen as a trail of bubbles in the marsh waters, taken below by scaled horrors. Lizardfolk are the most common scaled horrors, but locathahs, merfolk, and sahuagin s...")
  • 14:16, 9 August 2023 LocalFishman talk contribs created page Talk:Leviathan Hunter (Created page with "Notes: No changes have been made, this class is neat, kill big monsters")
  • 14:10, 9 August 2023 LocalFishman talk contribs created page Leviathan Hunter (Created page with "{{Class |Name=Leviathan Hunter |Source=Stormwrack |Role=DPS |Summary=The leviathan hunter revels in the chase more than most hunters. For him, there is no thrill in pursuing mere beasts, or even monsters of the usual sort. He is an adventurer for whom only the most dangerous prey presents sufficient challenge. He is dedicated to hunting down creatures of the perilous depths. Most folk regard leviathan hunters as reckless or even mad, not understanding that the primal n...")
  • 13:50, 9 August 2023 LocalFishman talk contribs created page Talk:Sybil (Created page with "Notes: No changes made, this seems better as like an NPC class as some stuff is pretty weird to interact with as a party.")
  • 04:03, 9 August 2023 LocalFishman talk contribs created page Sybil (Created page with "{{Class |Name=Sybil |Source=Savage Species |Role=Utility |Summary=Steeped in ancient lore, or maddened by divine inspiration, the sybil is a reclusive prophet. Questers make the difficult journey to a sybil’s remote and hidden lair to ask for a glimpse of the future. A sybil is exceptionally talented in divination, not through arcane study or devoted service to a deity, but through a mystical focus that borders on insanity. The traditional exemplar is the sphinx w...")
  • 03:06, 9 August 2023 LocalFishman talk contribs created page Talk:Bonded Master (Created page with "Note: No changes made, there are several tables.")
  • 02:31, 9 August 2023 LocalFishman talk contribs created page Bonded Master (Created page with "{{Class |Name=Bonded Master |Source=Encyclopedia Arcane: Magic Item Creation |Role=Spell Utility |Summary=Some wizards and sorcerers bond their spirits to a living creature, a familiar who serves their whims, assists them in their adventures and research and gives them much needed companionship as they explore the ether of the cosmos and of the mind. Other spellcasters, however, choose to bond themselves to beloved magic items instead, drawing the same strength from them...")
  • 02:02, 9 August 2023 LocalFishman talk contribs created page Talk:Bonded Champion (Created page with "Notes: The only change made was removing the Soul Armor, Shield, or Weapon requirement as we don't use that feat.")
  • 13:30, 8 August 2023 LocalFishman talk contribs created page Bonded Champion (Created page with "{{Class |Name=Bonded Champion |Source=Encyclopedia Arcane: Magic Item Creation |Role=DPS |Summary=The bonded champion is a warrior who has formed an unbreakable bond with a magical weapon, suit of armor or shield. The reason for this bond could be anything; perhaps the warrior was selected by the gods to serve as their champion; perhaps the item he is bonded to is an ancient family heirloom, which has served the scion of the house for centuries; or perhaps the item its...")
  • 10:58, 8 August 2023 LocalFishman talk contribs created page Bonded Ring, Rod, Staff, or Wand (Created page with "{{Needs Review}} {{Feat |Name=Bonded Ring, Rod, Staff, or Wand |Source=Encyclopedia Arcane: Magic Item Creation |Type=Magic |Description=You have formed a bond with a particular ring, rod, staff or wand. |Prerequisites=Iron Will |Content=Select a single magical ring, rod, staff or wand. You are now and forever bonded with that item. The bonuses gained for bonding depend on the type of bonded item, as outlined below. If the bonded item is a ring, then it becomes so in...")
  • 10:54, 8 August 2023 LocalFishman talk contribs created page Increased Effectiveness (Created page with "{{Needs Review}} {{Feat |Name=Increased Effectiveness |Source=Encyclopedia Arcane: Magic Item Creation |Type=Magic |Description=Magic items respond to your touch and gain strength from your spellcasting power. |Prerequisites=Spellcraft (8 ranks)§ Any Item Creation feat§ Ability to cast spells |Content=The saving throw DCs and ability to pierce spell resistance of any magic items you wield are calculated as though you were casting the spell, including caster level and a...")
  • 10:46, 8 August 2023 LocalFishman talk contribs created page Greater Capacity (Created page with "{{Needs Review}} {{Feat |Name=Greater Capacity |Source=Encyclopedia Arcane: Magic Item Creation |Type=Item Creation |Description=When you create a magic item which carries charges, you are able to fill it with far more magical energy than is normal. |Prerequisites=At least one of Craft Staff, Craft Rod, or Craft Wand |Content=When you craft or recharge a rod, staff, or wand, it contains 75 charges. For the purposes of expending experience points or raw materials during c...")
  • 10:38, 8 August 2023 LocalFishman talk contribs created page Bonded Armor, Shield, or Weapon (Created page with "{{Needs Review}} {{Feat |Name=Bonded Armor, Shield, or Weapon |Source=Encyclopedia Arcane: Magic Item Creation |Type=Magic |Description=You have formed a bond with a particular suit of armor or with a weapon. |Content=Select a single suit of magical armor, a shield or a weapon, with a +1 or greater enhancement bonus. You are now and forever bonded with that item. The bonuses gained for bonding depend on the type of bonded item, as listed below. If the bonded item is...")
  • 10:28, 8 August 2023 LocalFishman talk contribs created page Borrow Strength (Created page with "{{Needs Review}} {{Feat |Name=Borrow Strength |Source=Encyclopedia Arcane: Magic Item Creation |Type=Item Creation |Description=You can leech the life force and experience of others to power the creation of magic items, allowing you to preserve your own energies. |Prerequisites=INT or WIS 17§ Any Item Creation Feat |Content=You can take arcane fuel, in the form of experience points, from willing beings to empower those magic items you create. In order for you to leech a...")
  • 10:21, 8 August 2023 LocalFishman talk contribs created page Item Aptitude (Created page with "{{Needs Review}} {{Feat |Name=Item Aptitude |Source=Encyclopedia Arcane: Magic Item Creation |Type=Utility |Description=You have a natural knack for discovering an item’s magical effects and triggering them. |Prerequisites=CHA 15 |Content=When you select this feat, you gain Use Magic Device as a class skill and a +2 competence bonus to all Use Magic Device checks. }}")
  • 14:18, 7 August 2023 LocalFishman talk contribs created page Athletic (Created page with "{{Needs Review}} {{Feat |Name=Athletic |Source=Player's Handbook |Type=Utility |Description=You have a knack for athletic endeavors. |Content=You get a +2 bonus on all Climb checks and Swim checks. If Climb and Swim were not class skills already you gain them as class skills. }}")
  • 14:15, 7 August 2023 LocalFishman talk contribs created page Agile (Created page with "{{Needs Review}} {{Feat |Name=Agile |Source=Player's Handbook |Type=Utility |Description=You are particularly flexible and poised. |Content=You get a +2 bonus on all Balance checks and Escape Artist checks. If Balance and Escape Artist were not class skills already you gain them as class skills. }}")
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