User contributions for LocalFishman

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  • 10:15, 4 November 2023 diff hist +376 Tunnel Fightingcurrent Tag: Visual edit
  • 10:14, 4 November 2023 diff hist +341 N Tunnel FightingCreated page with "{{Needs Review}} {{Feat |Name=Tunnel Fighting |Source=Dungeonscape |Type=Combat |Description=You are adept at maneuvering and fighting in tight spaces and underground passages. |Prerequisites=Base Attack Bonus +1 |Content=When squeezing into or through a tight space, you do not take a penalty on your attack rolls or to your Armor Class. }}"
  • 10:12, 4 November 2023 diff hist +170 Undermountain Tacticscurrent Tag: Visual edit
  • 10:10, 4 November 2023 diff hist +2,090 N Undermountain TacticsCreated page with "{{Needs Review}} {{Feat |Name=Undermountain Tactics |Source=Dungeonscape |Type=Combat |Description=Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. |Prerequisites=Base Attack Bonus +6§ Knowledge (Dungeoneering) (2 ranks) |Content=The Undermountain Tactics feat enables the use of certain tactical maneuvers, described below. Stair King: To use this maneuver, you must gain the high ground bonus on your..."
  • 10:08, 4 November 2023 diff hist +16 Weapon and Torchcurrent
  • 10:07, 4 November 2023 diff hist +753 N Weapon and TorchCreated page with "{{Needs Review}} {{Feat |Name=Weapon and Torch |Source=Dungeonscape |Type=Combat |Description=You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame. |Content=While fighting with a one-handed melee weapon and holding a lit torch in the other hand, you can make a special attack as a full-round action. Attack once with your melee weapon. If the attack hits, you also sweep y..."
  • 10:01, 4 November 2023 diff hist +435 N High MagicCreated page with "{{Needs Review}} {{Feat |Name=High Magic |Source=Quintessential Elf |Type=Metamagic |Description=You have learned the secrets of Elven high magic |Prerequisites=9th Level Caster |Content=The character can suffer a temporary point of Constitution damage in place of one higher level slot to power spells cast with a metamagic feat. The lost Constitution points cannot be regained by any magical means; only rest will bring them back. }}" current
  • 03:09, 4 November 2023 diff hist +802 N Bounce SpellCreated page with "{{Needs Review}} {{Feat |Name=Bounce Spell |Source=Quintessential Elf |Type=Metamagic |Description=You can use other creatures’ bodies as the source of any spell you cast. |Prerequisites=Enlarge Spell |Content=The character casts a spell at a primary target within the spell’s normal range, but instead of being affected, it becomes the new source of the casting. The character chooses a secondary target, and the spell goes off as if the primary target was the spell’s..." current
  • 02:54, 4 November 2023 diff hist +168 Aerial Mounted Combatcurrent Tag: Visual edit
  • 02:53, 4 November 2023 diff hist +529 N Aerial Mounted CombatCreated page with "{{Needs Review}} {{Feat |Name=Aerial Mounted Combat |Source=Quintessential Elf |Type=Combat |Description=You are proficient in fighting on top of a flying mount. |Prerequisites=Ride Class Skill§ Mounted Combat |Content=Once per round, the character may make a Ride check to help his flying mount perform evasive maneuvers. Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride chec..."
  • 13:51, 2 November 2023 diff hist +360 N Life to the InanimateCreated page with "{{Needs Review}} {{Feat |Name=Life to the Inanimate |Source=Complete Book of Eldritch Might |Type=Item Creation |Description=You imbue an inanimate magical item with intelligence. |Prerequisites=10th Level Caster |Content=You can add intelligence to the powers of a magical item, either on you are currently crafting (using other feats) or an existing item. }}" current
  • 13:42, 2 November 2023 diff hist +1,074 N Deflection to AttractionCreated page with "{{Needs Review}} {{Feat |Name=Deflection to Attraction |Source=Complete Book of Eldritch Might |Type=Magic |Description=Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would. |Prerequisites=DEX 15§ CHA 19§ Magical Aptitude |Content=Using a standard action, you weave a subtle magical effect around a weapon (or your own fist, for an unarmed attack) that negates deflection bon..." current
  • 13:26, 2 November 2023 diff hist +1,112 N Consume SpellCreated page with "{{Needs Review}} {{Feat |Name=Consume Spell |Source=Complete Book of Eldritch Might |Type=Magic |Description=You counter a spell and absorb the energy unleashed to power another spell. |Prerequisites=3rd Level Caster |Content=Whenever you use the counterspell action and successfully counter a spell, you absorb the energy of your opponent's magic and can use part of it to power a spell at least one level lower than it. The powered spell does not disappear when you cast it..." current
  • 13:15, 2 November 2023 diff hist +1,091 N Battle TouchCreated page with "{{Needs Review}} {{Feat |Name=Battle Touch |Source=Complete Book of Eldritch Might |Type=Magic |Description=Your touch attack spells last longer, giving them more use in combat. |Prerequisites=DEX 15 |Content=When you cast a touch spell (not ranged touch), it remains in effect for a full round after you discharge it, allowing you to try to touch more than one target in a round if you have multiple attacks. If you cast a touch attack spell and have multiple attacks due to..." current
  • 02:38, 2 November 2023 diff hist +167 Two-Weapon Defensecurrent Tag: Visual edit
  • 02:37, 2 November 2023 diff hist +358 N Two-Weapon DefenseCreated page with "{{Needs Review}} {{Feat |Name=Two-Weapon Defense |Source=Player's Handbook |Type=Combat |Description=Your two-weapon fighting style bolsters your defense as well as your offense. |Prerequisites=Two-Weapon Fighting§ DEX 15 |Content=Loading a hand crossbow or light crossbow is a move-equivalent action, and loading a heavy crossbow is a full-round action. }}"
  • 02:30, 2 November 2023 diff hist +15 Rapid Reloadcurrent Tag: Visual edit
  • 02:30, 2 November 2023 diff hist +125 Rapid ReloadTag: Visual edit
  • 02:30, 2 November 2023 diff hist +457 N Rapid ReloadCreated page with "{{Needs Review}} {{Feat |Name=Rapid Reload |Source=Player's Handbook |Type=Combat |Description=You reload a crossbow more quickly than normal. |Prerequisites=Base Attack Bonus +2§ Crossbow Proficiency |Content=You can reload a hand crossbow or light crossbow as a free action that provokes an attack of opportunity. You may reload a heavy crossbow as a move-equivalent action that provokes an attack of opportunity. You can use this feat once per round. }}"
  • 02:24, 2 November 2023 diff hist +317 Tower Shield Proficiencycurrent Tag: Visual edit
  • 02:23, 2 November 2023 diff hist +259 N Tower Shield ProficiencyCreated page with "{{Needs Review}} {{Feat |Name=Tower Shield Proficiency |Source=Player's Handbook |Type=Utility |Description=You are proficient with tower shields. |Prerequisites=Shield Proficiency |Content=You can use a tower shield and suffer only the standard penalties. }}"
  • 02:16, 2 November 2023 diff hist +504 Simple Weapon Proficiencycurrent Tag: Visual edit
  • 02:15, 2 November 2023 diff hist +16 Simple Weapon Proficiency
  • 02:15, 2 November 2023 diff hist +237 N Simple Weapon ProficiencyCreated page with "{{Needs Review}} {{Feat |Name=Simple Weapon Proficiency |Source=Player's Handbook |Type=Utility |Description=You understand how to use all types of simple weapons in combat. |Content=You make attack rolls with simple weapons normally. }}"
  • 02:11, 2 November 2023 diff hist +16 Self-Sufficientcurrent Tag: Visual edit: Switched
  • 02:11, 2 November 2023 diff hist +325 N Self-SufficientCreated page with "{{Needs Review}} {{Feat |Name=Self-Sufficient |Source=Player's Handbook |Type=Combat |Description=You can take care of yourself in harsh environments and situations. |Content=You get a +2 bonus on all Heal and Wilderness Lore checks. If Heal and Wilderness Lore were not class skills already you gain them as class skills. }}"
  • 02:08, 2 November 2023 diff hist +16 Nimble Fingerscurrent
  • 02:07, 2 November 2023 diff hist +320 N Nimble FingersCreated page with "{{Needs Review}} {{Feat |Name=Nimble Fingers |Source=Player's Handbook |Type=Utility |Description=You are adept at manipulating small, delicate objects. |Content=You get a +2 bonus on all Open Lock and Disable Device checks. If Open Lock and Disable Device were not class skills already you gain them as class skills. }}"
  • 02:05, 2 November 2023 diff hist +16 Diligentcurrent
  • 02:04, 2 November 2023 diff hist +348 N DiligentCreated page with "{{Needs Review}} {{Feat |Name=Diligent |Source=Player's Handbook |Type=Utility |Description=Your meticulousness allows you to analyze minute details that others miss. |Content=You get a +2 bonus on all Appraise checks and Decipher Script checks. If Appraise checks and Decipher Script were not class skills already you gain them as class skills. }}"
  • 02:01, 2 November 2023 diff hist +16 Deft Handscurrent
  • 02:00, 2 November 2023 diff hist +299 N Deft HandsCreated page with "{{Needs Review}} {{Feat |Name=Deft Hands |Source=Player's Handbook |Type=Utility |Description=You have exceptional manual dexterity. |Content=You get a +2 bonus on all Pick pocket checks and use rope checks. If Pick Pocket and Use Rope were not class skills already you gain them as class skills. }}"
  • 01:54, 2 November 2023 diff hist +328 N Improved TurningCreated page with "{{Needs Review}} {{Feat |Name=Improved Turning |Source=Player's Handbook |Type=Magic |Description=Your turning or rebuking attempts are more powerful than normal. |Prerequisites=Turn/Rebuke Undead |Content=You turn or rebuke creatures as if you were one level higher than your are in the class that grants you're the ability. }}" current
  • 13:39, 1 November 2023 diff hist +392 N Words of TurningCreated page with "{{Needs Review}} {{Feat |Name=Words of Turning |Source=Quintessential Elf 2 |Type=Combat |Description=You know Charms that allow you to turn aside blows. |Prerequisites=INT 13 |Content=As a standard action you may sacrifice an arcane spell of any level. For a number of rounds equal to the level of the spell sacrificed, you gain DR X/magic, where X is equal to your Intelligence modifier. }}" current
  • 13:36, 1 November 2023 diff hist +474 N Words of SuretyCreated page with "{{Needs Review}} {{Feat |Name=Words of Surety |Source=Quintessential Elf 2 |Type=Magic |Description=You know Charms that help to steady a warrior’s hands. |Prerequisites=INT 13 |Content=As a standard action you may sacrifice an arcane spell of any level. For a number of rounds afterwards equal to the level of the spell sacrificed, you may use your Intelligence modifier rather than your Strength modifier for determining your bonus to attack rolls with melee attacks. }}" current
  • 13:32, 1 November 2023 diff hist +361 N Swordsman's GiftCreated page with "{{Needs Review}} {{Feat |Name=Swordsman's Gift |Source=Quintessential Elf 2 |Type=Combat |Description=Your magic helps you to guide your blade |Prerequisites=Words of Surety§ 10 Levels of Arcane Spells |Content=So long as you maintain 10 or more levels of arcane spell energy you gain a +2 enhancement bonus to attack rolls when using a longsword or rapier. }}" current
  • 13:29, 1 November 2023 diff hist +1 Red Dawn's Giftcurrent
  • 13:28, 1 November 2023 diff hist +477 N Red Dawn's GiftCreated page with "{{Needs Review}} {{Feat |Name=Red Dawn's Gift |Source=Quintessential Elf 2 |Type=Combat |Description=Your powers warn you of danger. |Prerequisites=DEX 17§ Word of Turning§ 10 Levels of Arcane Spells |Content=So long as you maintain 10 levels of arcane spell energy, you can never be surprised. Roll initiative normally during the surprise round – note that it is still possible for the elf to be flat-footed, as his reflexes may not always be as fast as his prescience. }}"
  • 13:25, 1 November 2023 diff hist +16 Fey Swordsmancurrent
  • 13:25, 1 November 2023 diff hist +564 N Fey SwordsmanCreated page with "{{Needs Review}} {{Feat |Name=Fey Swordsman |Source=Quintessential Elf 2 |Type=Combat |Description=Your skill with a blade seems almost magical, lending you the grace of the ethereal fey. |Content=Your fey blood allows you to move with the fluidity of the wind. In any round in which you make a single attack with a longsword, you gain +10 feet to your base movement rate. Also, during this round you benefit from a +1 dodge bonus to Armour Class, as long as you move at leas..."
  • 13:24, 1 November 2023 diff hist −151 Fey Archercurrent
  • 13:21, 1 November 2023 diff hist +16 Fey Archer
  • 13:20, 1 November 2023 diff hist +622 N Fey ArcherCreated page with "{{Needs Review}} {{Feat |Name=Fey Archer |Source=Quintessential Elf 2 |Type=Combat |Description=Your skill with the bow seems almost magical. |Content=Your fey blood gives you uncanny skill with a longbow. When you use the attack action or full-attack action with a longbow, you can take a penalty of as much as –5 on your attack roll. You may subtract a corresponding amount from the Damage Reduction of your base movement rate. Also, during this round you benefit from a..."
  • 13:14, 1 November 2023 diff hist +426 N Archer's GiftCreated page with "{{Needs Review}} {{Feat |Name=Archer's Gift |Source=Quintessential Elf 2 |Type=Combat |Description=Your powers guide your arrow sure and true |Prerequisites=True Strike§ Longbow Proficiency§ 5 Levels of Arcane Spells§ Words of Surety |Content=So long as you maintain 5 or more levels of arcane spells you gain a +2 damage bonus when using longbows, short bows and their composite versions against targets within 60 feet. }}" current
  • 13:11, 1 November 2023 diff hist +437 N Carver's GiftCreated page with "{{Needs Review}} {{Feat |Name=Carver's Gift |Source=Quintessential Elf 2 |Type=Utility |Description=Your magic allows you to cut through physical items easily. |Prerequisites=5 Levels of Arcane Spells |Content=When you make a melee attack against a physical item, you reduce its hardness by your Intelligence modifier. This ability does not reduce a target’s Armour Class or Damage Reduction, only the hardness of inanimate objects. }}" current
  • 13:06, 1 November 2023 diff hist +470 Evil Weftcurrent Tag: Visual edit
  • 13:06, 1 November 2023 diff hist +473 N Evil WeftCreated page with "{{Needs Review}} {{Feat |Name=Evil Weft |Source=Quintessential Elf 2 |Type=Item Creation |Description=You may infuse your woven light items with negative energy. |Prerequisites=Any Weave Feat§ Ability to Rebuke Undead |Content=You can create items that have a negative energy taint. Applying this taint costs the weaver one daily use of his rebuke undead ability. This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats. }}"
  • 13:04, 1 November 2023 diff hist +17 Pure Weavecurrent Tag: Visual edit
  • 13:02, 1 November 2023 diff hist +582 Pure WeaveTag: Visual edit
  • 13:00, 1 November 2023 diff hist +337 N Pure WeaveCreated page with "{{Needs Review}} {{Feat |Name=Pure Weave |Source=Quintessential Elf 2 |Type=Item Creation |Description=You can turn darkness into physical items |Prerequisites=Any "Weave" Feat§ Turn Undead |Content=You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability. }}"

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