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  • 14:04, 4 November 2023 LocalFishman talk contribs created page Efficient Defender (Created page with "{{Needs Review}} {{Feat |Name=Efficient Defender |Source=Cityscape |Type=Combat |Description=You have learned to use new techniques and modifications to your armor to increase its protective ability. |Prerequisites=Heavy Armor Proficiency |Content=When you wear light or medium armor, you gain 1 more point of armor bonus to your AC than your armor normally provides. For example, a suit of studded leather would have a +4 armor bonus, rather than a +3. However, because you...")
  • 14:01, 4 November 2023 LocalFishman talk contribs created page Roof-Jumper (Created page with "{{Needs Review}} {{Feat |Name=Roof-Jumper |Source=Cityscape |Type=Combat |Description=You can make use of the features of the city as handholds and footholds, defying the pull of gravity. |Prerequisites=Dodge§ Mobility§ Balance (7 ranks)§ Jump (7 ranks)§ Roofwalker |Content=The Roof-Jumper feat enables the use of the following tactical maneuvers. You cannot benefit from more than one maneuver in the same round. Death from Above: You do substantial damage if you d...")
  • 13:55, 4 November 2023 LocalFishman talk contribs created page Roofwalker (Created page with "{{Needs Review}} {{Feat |Name=Roofwalker |Source=Cityscape |Type=Combat |Description=You are adept at moving and fighting on rooftops and ledges. |Prerequisites=Dodge§ Mobility§ Balance (5 ranks)§ Jump (5 ranks) |Content=The Roofwalker feat enables the use of three tactical maneuvers. Fleet of Feet: You can walk across a precarious surface more quickly than normal. You can move at your full speed without taking a - 5 penalty on your Balance check. Graceful Drop:...")
  • 13:53, 4 November 2023 LocalFishman talk contribs created page City Magic (Created page with "{{Needs Review}} {{Feat |Name=City Magic |Source=Cityscape |Type=Metamagic |Description=You can use the city itself to enhance your spellcasting. |Prerequisites=3rd Level Caster |Content=You can modify any damaging spell you cast to incorporate the urban environment, when casting an offensive spell with an energy subtype - Acid, Cold, Electricity, Fire, or Sonic - you can invest the spell with a portion of the city's spirit. In most cases this investment is gritty and sp...")
  • 13:49, 4 November 2023 LocalFishman talk contribs created page Deceptive Spell (Created page with "{{Needs Review}} {{Feat |Name=Deceptive Spell |Source=Cityscape |Type=Metamagic |Description=You can cast spells that seem to come from somewhere other than where they should. |Content=A deceptive spell appears to come from any direction you choose. For Instance a Magic Missile might shoot down from a nearby doorway, or a lightning bolt might emerge from the floor. You cannot use this feat to gain a bonus to hit, to circumvent cover, or in any other way to gain a numeric...")
  • 11:04, 4 November 2023 LocalFishman talk contribs created page Quick Reconnoiter (Created page with "{{Needs Review}} {{Feat |Name=Quick Reconnoiter |Source=Dungeonscape |Type=Utility |Description=You can learn a lot of information from just a quick scan of an area or object. |Prerequisites=Listen (5 ranks)§ Spot (5 ranks) |Content=You can make one Spot check and one Listen check each round as a free action. You also gain a +2 bonus on initiative checks. }}")
  • 10:56, 4 November 2023 LocalFishman talk contribs created page Combat Tinkering (Created page with "{{Needs Review}} {{Feat |Name=Combat Tinkering |Source=Dungeonscape |Type=Combat |Description=You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat. |Content=You gain a +4 bonus on Concentration checks to avoid being distracted in combat while making Disable Device or Open Lock checks. You also gain a +4 bonus when attempting to quicken a Disable Device or Open Lock check }}")
  • 10:53, 4 November 2023 LocalFishman talk contribs created page Hammer and Piton (Created page with "{{Needs Review}} {{Feat |Name=Hammer and Piton |Source=Dungeonscape |Type=Combat |Description=You can drive pitons into your foes, giving you a useful perch from which to strike. |Prerequisites=Climb (3 Ranks)§ STR 15 |Content=While wielding a one-handed bludgeoning melee weapon in your primary hand and a climbing piton or spike in the other, you can make a touch attack with the piton as a standard action. This attack deals 1d4 points of damage + your Strength modifier....")
  • 10:22, 4 November 2023 LocalFishman talk contribs created page Tunnel Riding (Created page with "{{Needs Review}} {{Feat |Name=Tunnel Riding |Source=Races of Stone |Type=Utility |Description=You are particularly adept at maneuvering mounts through tight spaces and underground passages. |Prerequisites=Mounted Combat§ Tunnel Fighting |Content=You and your mount do not take penalties on attack rolls or to Armor Class when squeezing into or through tight spaces. You can fight in any space large enough for the mount to squeeze through. Your having this feat does not all...")
  • 10:18, 4 November 2023 LocalFishman talk contribs created page Stoneback (Created page with "{{Needs Review}} {{Feat |Name=Stoneback |Source=Races of Stone |Type=Combat |Description=You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall. |Prerequisites=Tunnel Fighting§ Shield Proficiency |Content=If you have a ready shield with which you are proficient and one side of your space is entirely in contact with a solid wall, you cannot be flanked. }}")
  • 10:14, 4 November 2023 LocalFishman talk contribs created page Tunnel Fighting (Created page with "{{Needs Review}} {{Feat |Name=Tunnel Fighting |Source=Dungeonscape |Type=Combat |Description=You are adept at maneuvering and fighting in tight spaces and underground passages. |Prerequisites=Base Attack Bonus +1 |Content=When squeezing into or through a tight space, you do not take a penalty on your attack rolls or to your Armor Class. }}")
  • 10:10, 4 November 2023 LocalFishman talk contribs created page Undermountain Tactics (Created page with "{{Needs Review}} {{Feat |Name=Undermountain Tactics |Source=Dungeonscape |Type=Combat |Description=Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. |Prerequisites=Base Attack Bonus +6§ Knowledge (Dungeoneering) (2 ranks) |Content=The Undermountain Tactics feat enables the use of certain tactical maneuvers, described below. Stair King: To use this maneuver, you must gain the high ground bonus on your...")
  • 10:07, 4 November 2023 LocalFishman talk contribs created page Weapon and Torch (Created page with "{{Needs Review}} {{Feat |Name=Weapon and Torch |Source=Dungeonscape |Type=Combat |Description=You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame. |Content=While fighting with a one-handed melee weapon and holding a lit torch in the other hand, you can make a special attack as a full-round action. Attack once with your melee weapon. If the attack hits, you also sweep y...")
  • 10:01, 4 November 2023 LocalFishman talk contribs created page High Magic (Created page with "{{Needs Review}} {{Feat |Name=High Magic |Source=Quintessential Elf |Type=Metamagic |Description=You have learned the secrets of Elven high magic |Prerequisites=9th Level Caster |Content=The character can suffer a temporary point of Constitution damage in place of one higher level slot to power spells cast with a metamagic feat. The lost Constitution points cannot be regained by any magical means; only rest will bring them back. }}")
  • 03:09, 4 November 2023 LocalFishman talk contribs created page Bounce Spell (Created page with "{{Needs Review}} {{Feat |Name=Bounce Spell |Source=Quintessential Elf |Type=Metamagic |Description=You can use other creatures’ bodies as the source of any spell you cast. |Prerequisites=Enlarge Spell |Content=The character casts a spell at a primary target within the spell’s normal range, but instead of being affected, it becomes the new source of the casting. The character chooses a secondary target, and the spell goes off as if the primary target was the spell’s...")
  • 02:53, 4 November 2023 LocalFishman talk contribs created page Aerial Mounted Combat (Created page with "{{Needs Review}} {{Feat |Name=Aerial Mounted Combat |Source=Quintessential Elf |Type=Combat |Description=You are proficient in fighting on top of a flying mount. |Prerequisites=Ride Class Skill§ Mounted Combat |Content=Once per round, the character may make a Ride check to help his flying mount perform evasive maneuvers. Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride chec...")
  • 13:51, 2 November 2023 LocalFishman talk contribs created page Life to the Inanimate (Created page with "{{Needs Review}} {{Feat |Name=Life to the Inanimate |Source=Complete Book of Eldritch Might |Type=Item Creation |Description=You imbue an inanimate magical item with intelligence. |Prerequisites=10th Level Caster |Content=You can add intelligence to the powers of a magical item, either on you are currently crafting (using other feats) or an existing item. }}")
  • 13:42, 2 November 2023 LocalFishman talk contribs created page Deflection to Attraction (Created page with "{{Needs Review}} {{Feat |Name=Deflection to Attraction |Source=Complete Book of Eldritch Might |Type=Magic |Description=Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would. |Prerequisites=DEX 15§ CHA 19§ Magical Aptitude |Content=Using a standard action, you weave a subtle magical effect around a weapon (or your own fist, for an unarmed attack) that negates deflection bon...")
  • 13:26, 2 November 2023 LocalFishman talk contribs created page Consume Spell (Created page with "{{Needs Review}} {{Feat |Name=Consume Spell |Source=Complete Book of Eldritch Might |Type=Magic |Description=You counter a spell and absorb the energy unleashed to power another spell. |Prerequisites=3rd Level Caster |Content=Whenever you use the counterspell action and successfully counter a spell, you absorb the energy of your opponent's magic and can use part of it to power a spell at least one level lower than it. The powered spell does not disappear when you cast it...")
  • 13:15, 2 November 2023 LocalFishman talk contribs created page Battle Touch (Created page with "{{Needs Review}} {{Feat |Name=Battle Touch |Source=Complete Book of Eldritch Might |Type=Magic |Description=Your touch attack spells last longer, giving them more use in combat. |Prerequisites=DEX 15 |Content=When you cast a touch spell (not ranged touch), it remains in effect for a full round after you discharge it, allowing you to try to touch more than one target in a round if you have multiple attacks. If you cast a touch attack spell and have multiple attacks due to...")
  • 02:37, 2 November 2023 LocalFishman talk contribs created page Two-Weapon Defense (Created page with "{{Needs Review}} {{Feat |Name=Two-Weapon Defense |Source=Player's Handbook |Type=Combat |Description=Your two-weapon fighting style bolsters your defense as well as your offense. |Prerequisites=Two-Weapon Fighting§ DEX 15 |Content=Loading a hand crossbow or light crossbow is a move-equivalent action, and loading a heavy crossbow is a full-round action. }}")
  • 02:30, 2 November 2023 LocalFishman talk contribs created page Rapid Reload (Created page with "{{Needs Review}} {{Feat |Name=Rapid Reload |Source=Player's Handbook |Type=Combat |Description=You reload a crossbow more quickly than normal. |Prerequisites=Base Attack Bonus +2§ Crossbow Proficiency |Content=You can reload a hand crossbow or light crossbow as a free action that provokes an attack of opportunity. You may reload a heavy crossbow as a move-equivalent action that provokes an attack of opportunity. You can use this feat once per round. }}")
  • 02:23, 2 November 2023 LocalFishman talk contribs created page Tower Shield Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Tower Shield Proficiency |Source=Player's Handbook |Type=Utility |Description=You are proficient with tower shields. |Prerequisites=Shield Proficiency |Content=You can use a tower shield and suffer only the standard penalties. }}")
  • 02:15, 2 November 2023 LocalFishman talk contribs created page Simple Weapon Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Simple Weapon Proficiency |Source=Player's Handbook |Type=Utility |Description=You understand how to use all types of simple weapons in combat. |Content=You make attack rolls with simple weapons normally. }}")
  • 02:11, 2 November 2023 LocalFishman talk contribs created page Self-Sufficient (Created page with "{{Needs Review}} {{Feat |Name=Self-Sufficient |Source=Player's Handbook |Type=Combat |Description=You can take care of yourself in harsh environments and situations. |Content=You get a +2 bonus on all Heal and Wilderness Lore checks. If Heal and Wilderness Lore were not class skills already you gain them as class skills. }}")
  • 02:07, 2 November 2023 LocalFishman talk contribs created page Nimble Fingers (Created page with "{{Needs Review}} {{Feat |Name=Nimble Fingers |Source=Player's Handbook |Type=Utility |Description=You are adept at manipulating small, delicate objects. |Content=You get a +2 bonus on all Open Lock and Disable Device checks. If Open Lock and Disable Device were not class skills already you gain them as class skills. }}")
  • 02:04, 2 November 2023 LocalFishman talk contribs created page Diligent (Created page with "{{Needs Review}} {{Feat |Name=Diligent |Source=Player's Handbook |Type=Utility |Description=Your meticulousness allows you to analyze minute details that others miss. |Content=You get a +2 bonus on all Appraise checks and Decipher Script checks. If Appraise checks and Decipher Script were not class skills already you gain them as class skills. }}")
  • 02:00, 2 November 2023 LocalFishman talk contribs created page Deft Hands (Created page with "{{Needs Review}} {{Feat |Name=Deft Hands |Source=Player's Handbook |Type=Utility |Description=You have exceptional manual dexterity. |Content=You get a +2 bonus on all Pick pocket checks and use rope checks. If Pick Pocket and Use Rope were not class skills already you gain them as class skills. }}")
  • 01:54, 2 November 2023 LocalFishman talk contribs created page Improved Turning (Created page with "{{Needs Review}} {{Feat |Name=Improved Turning |Source=Player's Handbook |Type=Magic |Description=Your turning or rebuking attempts are more powerful than normal. |Prerequisites=Turn/Rebuke Undead |Content=You turn or rebuke creatures as if you were one level higher than your are in the class that grants you're the ability. }}")
  • 13:39, 1 November 2023 LocalFishman talk contribs created page Words of Turning (Created page with "{{Needs Review}} {{Feat |Name=Words of Turning |Source=Quintessential Elf 2 |Type=Combat |Description=You know Charms that allow you to turn aside blows. |Prerequisites=INT 13 |Content=As a standard action you may sacrifice an arcane spell of any level. For a number of rounds equal to the level of the spell sacrificed, you gain DR X/magic, where X is equal to your Intelligence modifier. }}")
  • 13:36, 1 November 2023 LocalFishman talk contribs created page Words of Surety (Created page with "{{Needs Review}} {{Feat |Name=Words of Surety |Source=Quintessential Elf 2 |Type=Magic |Description=You know Charms that help to steady a warrior’s hands. |Prerequisites=INT 13 |Content=As a standard action you may sacrifice an arcane spell of any level. For a number of rounds afterwards equal to the level of the spell sacrificed, you may use your Intelligence modifier rather than your Strength modifier for determining your bonus to attack rolls with melee attacks. }}")
  • 13:32, 1 November 2023 LocalFishman talk contribs created page Swordsman's Gift (Created page with "{{Needs Review}} {{Feat |Name=Swordsman's Gift |Source=Quintessential Elf 2 |Type=Combat |Description=Your magic helps you to guide your blade |Prerequisites=Words of Surety§ 10 Levels of Arcane Spells |Content=So long as you maintain 10 or more levels of arcane spell energy you gain a +2 enhancement bonus to attack rolls when using a longsword or rapier. }}")
  • 13:28, 1 November 2023 LocalFishman talk contribs created page Red Dawn's Gift (Created page with "{{Needs Review}} {{Feat |Name=Red Dawn's Gift |Source=Quintessential Elf 2 |Type=Combat |Description=Your powers warn you of danger. |Prerequisites=DEX 17§ Word of Turning§ 10 Levels of Arcane Spells |Content=So long as you maintain 10 levels of arcane spell energy, you can never be surprised. Roll initiative normally during the surprise round – note that it is still possible for the elf to be flat-footed, as his reflexes may not always be as fast as his prescience. }}")
  • 13:25, 1 November 2023 LocalFishman talk contribs created page Fey Swordsman (Created page with "{{Needs Review}} {{Feat |Name=Fey Swordsman |Source=Quintessential Elf 2 |Type=Combat |Description=Your skill with a blade seems almost magical, lending you the grace of the ethereal fey. |Content=Your fey blood allows you to move with the fluidity of the wind. In any round in which you make a single attack with a longsword, you gain +10 feet to your base movement rate. Also, during this round you benefit from a +1 dodge bonus to Armour Class, as long as you move at leas...")
  • 13:20, 1 November 2023 LocalFishman talk contribs created page Fey Archer (Created page with "{{Needs Review}} {{Feat |Name=Fey Archer |Source=Quintessential Elf 2 |Type=Combat |Description=Your skill with the bow seems almost magical. |Content=Your fey blood gives you uncanny skill with a longbow. When you use the attack action or full-attack action with a longbow, you can take a penalty of as much as –5 on your attack roll. You may subtract a corresponding amount from the Damage Reduction of your base movement rate. Also, during this round you benefit from a...")
  • 13:14, 1 November 2023 LocalFishman talk contribs created page Archer's Gift (Created page with "{{Needs Review}} {{Feat |Name=Archer's Gift |Source=Quintessential Elf 2 |Type=Combat |Description=Your powers guide your arrow sure and true |Prerequisites=True Strike§ Longbow Proficiency§ 5 Levels of Arcane Spells§ Words of Surety |Content=So long as you maintain 5 or more levels of arcane spells you gain a +2 damage bonus when using longbows, short bows and their composite versions against targets within 60 feet. }}")
  • 13:11, 1 November 2023 LocalFishman talk contribs created page Carver's Gift (Created page with "{{Needs Review}} {{Feat |Name=Carver's Gift |Source=Quintessential Elf 2 |Type=Utility |Description=Your magic allows you to cut through physical items easily. |Prerequisites=5 Levels of Arcane Spells |Content=When you make a melee attack against a physical item, you reduce its hardness by your Intelligence modifier. This ability does not reduce a target’s Armour Class or Damage Reduction, only the hardness of inanimate objects. }}")
  • 13:06, 1 November 2023 LocalFishman talk contribs created page Evil Weft (Created page with "{{Needs Review}} {{Feat |Name=Evil Weft |Source=Quintessential Elf 2 |Type=Item Creation |Description=You may infuse your woven light items with negative energy. |Prerequisites=Any Weave Feat§ Ability to Rebuke Undead |Content=You can create items that have a negative energy taint. Applying this taint costs the weaver one daily use of his rebuke undead ability. This is an uncommon taint that can be added by a weaver when using any of the Weave Item Creation Feats. }}")
  • 13:00, 1 November 2023 LocalFishman talk contribs created page Pure Weave (Created page with "{{Needs Review}} {{Feat |Name=Pure Weave |Source=Quintessential Elf 2 |Type=Item Creation |Description=You can turn darkness into physical items |Prerequisites=Any "Weave" Feat§ Turn Undead |Content=You can create items that have a positive energy taint. Applying this taint costs the weaver one daily use of his turn undead ability. }}")
  • 12:50, 1 November 2023 LocalFishman talk contribs created page Weave Darkness (Created page with "{{Needs Review}} {{Feat |Name=Weave Darkness |Source=Quintessential Elf 2 |Type=Item Creation |Description=You can turn darkness into physical items |Prerequisites=5th Level Caster |Content=You can create items forged from darkness. }}")
  • 02:56, 1 November 2023 LocalFishman talk contribs created page Weave Firelight (Created page with "{{Needs Review}} {{Feat |Name=Weave Firelight |Source=Quintessential Elf 2 |Type=Item Creation |Description=You can turn firelight into physical items |Prerequisites=5th Level Caster |Content=You can turn firelight into physical objects. }}")
  • 02:02, 1 November 2023 LocalFishman talk contribs created page Weave Moonlight (Created page with "{{Needs Review}} {{Feat |Name=Weave Moonlight |Source=Quintessential Elf 2 |Type=Item Creation |Description=You can turn moonlight into physical items |Prerequisites=7th Level Caster |Content=You can create items forged from moonlight. }}")
  • 01:42, 1 November 2023 LocalFishman talk contribs created page Weave Shadow (Created page with "{{Needs Review}} {{Feat |Name=Weave Shadow |Source=Quintessential Elf 2 |Type=Item Creation |Description=You can turn shadow into physical items |Prerequisites=7th Level Caster |Content=You can create items forged from shadow. }}")
  • 00:59, 1 November 2023 LocalFishman talk contribs created page Weave Starlight (Created page with "{{Needs Review}} {{Feat |Name=Weave Starlight |Source=Quintessential Elf 2 |Type=Item Creation |Description=You can turn starlight into physical items |Prerequisites=9th Level Caster |Content=You can create items forged from starlight. }}")
  • 13:20, 31 October 2023 LocalFishman talk contribs created page Weave Sunlight (Created page with "{{Needs Review}} {{Feat |Name=Weave Sunlight |Source=Quintessential Elf 2 |Type=Item Creation |Description=You can turn sunlight into physical items |Prerequisites=9th Level Caster |Content=You can create items forged from sunlight. }}")
  • 13:04, 31 October 2023 LocalFishman talk contribs created page Binder's Blessing (Created page with "{{Needs Review}} {{Feat |Name=Binder's Blessing |Source=Quintessential Elf 2 |Type=Metamagic |Description=Your spells remain even after you stop concentrating on them. |Prerequisites=Words of Binding§ 10 levels of arcane spells |Content=So long as you maintain more than 10 levels of available arcane spells, spells with a duration of Concentration linger for a number of rounds equal to your Intelligence modifier after you stop concentrating on them. This bonus is added t...")
  • 13:00, 31 October 2023 LocalFishman talk contribs created page Unbinder's Blessing (Created page with "{{Needs Review}} {{Feat |Name=Unbinder's Blessing |Source=Quintessential Elf 2 |Type=Metamagic |Description=You are particularly adept at unweaving another's magic |Prerequisites=Improved Counterspell§ Words of Unbinding§ 10 levels of arcane spells |Content=So long as you maintain more than 10 levels of available arcane spells you may use any spell of greater level as a counterspell. If casting the counterspell would drop you below 10 levels of stored energy, you may n...")
  • 12:51, 31 October 2023 LocalFishman talk contribs created page Words of Unmaking (Created page with "{{Needs Review}} {{Feat |Name=Words of Unbinding |Source=Quintessential Elf 2 |Type=Metamagic |Description=You know the Charms that destroy the bonds that hold magical items together |Prerequisites=Ability to cast Dispel Magic |Content=When you cast Dispel Magic or Greater Dispel Magic on a magic item you may sacrifice a second arcane spell of any level to increase the effect. You may increase your effective level for the dispel check by twice the level of the sp...")
  • 12:49, 31 October 2023 LocalFishman talk contribs created page Words of Unbinding (Created page with "{{Needs Review}} {{Feat |Name=Words of Unbinding |Source=Quintessential Elf 2 |Type=Metamagic |Description=You know the Charms to destroy magic. |Prerequisites=Able to cast Dispel Magic |Content=When you cast Dispel Magic or Greater Dispel Magic to either counterspell or dispel an active spell you may sacrifice a second arcane spell of any level. You may increase your effective level for the purpose of the dispel check by the level of the spell sacrificed. 0 leve...")
  • 20:17, 29 October 2023 LocalFishman talk contribs created page Talk:Guardian Paramount (Created page with "Notes: Added Search as a class skill, removed Epic Trapfinding and Improved Combat Reflexes from the bonus feat list since we don't use them.")
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