User contributions for LocalFishman

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  • 14:50, 4 November 2023 diff hist +610 N Serpent FangCreated page with "{{Needs Review}} {{Feat |Name=Serpent Fang |Source=Sandstorm |Type=Combat |Description=You are able to project your ki to strike foes as though you had extended reach. |Prerequisites=Improved Unarmed Strike§ Stunning Fist§ WIS 15 |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one Stunning Fist use for the day, you can project your ki to strike an opponent that is 5..."
  • 14:44, 4 November 2023 diff hist +607 N Sand SnareCreated page with "{{Needs Review}} {{Feat |Name=Sand Snare |Source=Sandstorm |Type=Combat |Description=When you knock your foes into the sand, they have a hard time regaining their feet. |Prerequisites=Combat Expertise§ Improved Trip |Content=If you successfully trip an opponent in any area of ash, dust, loose earth, or sand that is at least 1 inch deep, that opponent must take a full round action to stand during the round after being tripped. Following that round, the target can get to..." current
  • 14:39, 4 November 2023 diff hist +608 N Sand SpinnerCreated page with "{{Needs Review}} {{Feat |Name=Sand Spinner |Source=Sandstorm |Type=Combat |Description=You spray sand with your acrobatic maneuvers. |Prerequisites=Sand Dancer§ Tumble (8 ranks)§ WIS 13 |Content=In any round when you first move at least 10 feet using your Tumble skill in an area covered in a layer of at least 1 inch of ash, dust, loose earth, or sand, you can take a standard action to hurl a spray of sand into the eyes of all creatures in a 5-foot-radius burst. Those w..." current
  • 14:36, 4 November 2023 diff hist +601 N Sand DancerCreated page with "{{Needs Review}} {{Feat |Name=Sand Dancer |Source=Sandstorm |Type=Combat |Description=While making another attack, you attempt to blind a foe with thrown sand. |Prerequisites=Tumble (4 ranks)§ WIS 13 |Content=In any round when you first move at least 10 feet using your Tumble skill in an area covered in a layer of at least 1 inch of ash, dust, loose earth, or sand, you can supplement an attack made in that same round with flung or kicked material. A foe damaged by your..." current
  • 14:32, 4 November 2023 diff hist +167 Rattlesnake Strikecurrent Tag: Visual edit
  • 14:32, 4 November 2023 diff hist +960 N Rattlesnake StrikeCreated page with "{{Needs Review}} {{Feat |Name=Rattlesnake Strike |Source=Sandstorm |Type=Combat |Description=Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison. |Prerequisites=Improved Initiative§ Improved Unarmed Strike§ Stunning Fist§ WIS 15 |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one of your Stunning Fist uses for the d..."
  • 14:28, 4 November 2023 diff hist +91 Efficient Defendercurrent Tag: Visual edit
  • 14:28, 4 November 2023 diff hist +76 Efficient DefenderTag: Visual edit
  • 14:27, 4 November 2023 diff hist +163 Pharaoh's Fistcurrent Tag: Visual edit
  • 14:26, 4 November 2023 diff hist +756 N Pharaoh's FistCreated page with "{{Needs Review}} {{Feat |Name=Pharaoh's Fist |Source=Sandstorm |Type=Combat |Description=Your unarmed strikes echo with thunder, stunning your foe and those nearby. |Prerequisites=STR 15§ Improved Unarmed Strike§ Stunning Fist |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one Stunning Fist use for the day, you force an opponent successfully struck by your unarmed..."
  • 14:24, 4 November 2023 diff hist +463 N Eagle's FuryCreated page with "{{Needs Review}} {{Feat |Name=Eagle's Fury |Source=Sandstorm |Type=Combat |Description=You know how to wield the eagle's claw with deadly speed. |Prerequisites=DEX 15§ Eagle's Claw Proficiency |Content=You can get one extra attack per round with an eagle's claw. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must take a full attack action to use this feat. }}" current
  • 14:21, 4 November 2023 diff hist +453 N Blazing BerserkerCreated page with "{{Needs Review}} {{Feat |Name=Blazing Berserker |Source=Sandstorm |Type=Combat |Description=When you enter your rage, your body becomes infused with fire. |Prerequisites=Rage |Content=As long as you are under the effects of a rage, you gain the fire subtype. You gain immunity to fire, but have vulnerability to cold, which means you take +50% damage from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. }}" current
  • 14:19, 4 November 2023 diff hist +344 Sandskimmercurrent Tag: Visual edit: Switched
  • 14:18, 4 November 2023 diff hist +322 N SandskimmerCreated page with "{{Needs Review}} {{Feat |Name=Sandskimmer |Source=Sandstorm |Type=Utility |Description=You are particularly adept at moving over sand. |Content=You treat shallow sand as normal terrain and deep sand as shallow sand. Sand crust does not break beneath your feet, allowing you to move atop it as if it were normal terrain. }}"
  • 14:16, 4 November 2023 diff hist +594 N Sand CamouflageCreated page with "{{Needs Review}} {{Feat |Name=Sand Camouflage |Source=Sandstorm |Type=Utility |Description=You can hide yourself in sand with a moment's notice. |Prerequisites=Sandskimmer§ Hide (5 ranks) |Content=As a standard action, you can quickly camouflage yourself in any area of ash, dust, loose earth, or sand that is at least 1 inch deep. In areas with 1 to 11 inches of appropriate loose soil, you gain a +4 bonus on Hide checks. In areas with 12 inches or more of appropriate loo..." current
  • 14:09, 4 November 2023 diff hist +79 Swift Tumblercurrent Tag: Visual edit
  • 14:08, 4 November 2023 diff hist +255 N Swift TumblerCreated page with "{{Needs Review}} {{Feat |Name=Swift Tumbler |Source=Cityscape |Type=Utility |Description=You can flip, twist, and roll with great speed. |Prerequisites=Tumble (7 ranks) |Content=When tumbling, you move at a speed equal to half your base speed +10 feet. }}"
  • 14:06, 4 November 2023 diff hist +487 N Strong StomachCreated page with "{{Needs Review}} {{Feat |Name=Strong Stomach |Source=Cityscape |Type=Utility |Description=You have greater resilience to illness and foul odors than most people. |Prerequisites=Endurance§ CON 13 |Content=You reduce the effects of sickening and nausea by one step. You cannot become nauseated. If you are exposed to an effect or condition that would normally make you nauseated, you become sickened instead. If an effect or condition would normally sicken you, that effect is..." current
  • 14:04, 4 November 2023 diff hist +774 N Efficient DefenderCreated page with "{{Needs Review}} {{Feat |Name=Efficient Defender |Source=Cityscape |Type=Combat |Description=You have learned to use new techniques and modifications to your armor to increase its protective ability. |Prerequisites=Heavy Armor Proficiency |Content=When you wear light or medium armor, you gain 1 more point of armor bonus to your AC than your armor normally provides. For example, a suit of studded leather would have a +4 armor bonus, rather than a +3. However, because you..."
  • 14:01, 4 November 2023 diff hist +1,767 N Roof-JumperCreated page with "{{Needs Review}} {{Feat |Name=Roof-Jumper |Source=Cityscape |Type=Combat |Description=You can make use of the features of the city as handholds and footholds, defying the pull of gravity. |Prerequisites=Dodge§ Mobility§ Balance (7 ranks)§ Jump (7 ranks)§ Roofwalker |Content=The Roof-Jumper feat enables the use of the following tactical maneuvers. You cannot benefit from more than one maneuver in the same round. Death from Above: You do substantial damage if you d..." current
  • 13:55, 4 November 2023 diff hist +863 N RoofwalkerCreated page with "{{Needs Review}} {{Feat |Name=Roofwalker |Source=Cityscape |Type=Combat |Description=You are adept at moving and fighting on rooftops and ledges. |Prerequisites=Dodge§ Mobility§ Balance (5 ranks)§ Jump (5 ranks) |Content=The Roofwalker feat enables the use of three tactical maneuvers. Fleet of Feet: You can walk across a precarious surface more quickly than normal. You can move at your full speed without taking a - 5 penalty on your Balance check. Graceful Drop:..." current
  • 13:53, 4 November 2023 diff hist +1,446 N City MagicCreated page with "{{Needs Review}} {{Feat |Name=City Magic |Source=Cityscape |Type=Metamagic |Description=You can use the city itself to enhance your spellcasting. |Prerequisites=3rd Level Caster |Content=You can modify any damaging spell you cast to incorporate the urban environment, when casting an offensive spell with an energy subtype - Acid, Cold, Electricity, Fire, or Sonic - you can invest the spell with a portion of the city's spirit. In most cases this investment is gritty and sp..." current
  • 13:49, 4 November 2023 diff hist +16 Deceptive Spellcurrent Tag: Visual edit: Switched
  • 13:49, 4 November 2023 diff hist +837 N Deceptive SpellCreated page with "{{Needs Review}} {{Feat |Name=Deceptive Spell |Source=Cityscape |Type=Metamagic |Description=You can cast spells that seem to come from somewhere other than where they should. |Content=A deceptive spell appears to come from any direction you choose. For Instance a Magic Missile might shoot down from a nearby doorway, or a lightning bolt might emerge from the floor. You cannot use this feat to gain a bonus to hit, to circumvent cover, or in any other way to gain a numeric..."
  • 11:04, 4 November 2023 diff hist +157 Quick Reconnoitercurrent Tag: Visual edit
  • 11:04, 4 November 2023 diff hist +361 N Quick ReconnoiterCreated page with "{{Needs Review}} {{Feat |Name=Quick Reconnoiter |Source=Dungeonscape |Type=Utility |Description=You can learn a lot of information from just a quick scan of an area or object. |Prerequisites=Listen (5 ranks)§ Spot (5 ranks) |Content=You can make one Spot check and one Listen check each round as a free action. You also gain a +2 bonus on initiative checks. }}"
  • 10:58, 4 November 2023 diff hist +364 Combat TinkeringAdded Special and Normal current Tag: Visual edit
  • 10:57, 4 November 2023 diff hist +16 Combat Tinkering
  • 10:56, 4 November 2023 diff hist +417 N Combat TinkeringCreated page with "{{Needs Review}} {{Feat |Name=Combat Tinkering |Source=Dungeonscape |Type=Combat |Description=You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat. |Content=You gain a +4 bonus on Concentration checks to avoid being distracted in combat while making Disable Device or Open Lock checks. You also gain a +4 bonus when attempting to quicken a Disable Device or Open Lock check }}"
  • 10:54, 4 November 2023 diff hist +165 Hammer and Pitoncurrent Tag: Visual edit
  • 10:53, 4 November 2023 diff hist +1,250 N Hammer and PitonCreated page with "{{Needs Review}} {{Feat |Name=Hammer and Piton |Source=Dungeonscape |Type=Combat |Description=You can drive pitons into your foes, giving you a useful perch from which to strike. |Prerequisites=Climb (3 Ranks)§ STR 15 |Content=While wielding a one-handed bludgeoning melee weapon in your primary hand and a climbing piton or spike in the other, you can make a touch attack with the piton as a standard action. This attack deals 1d4 points of damage + your Strength modifier...."
  • 10:22, 4 November 2023 diff hist +562 N Tunnel RidingCreated page with "{{Needs Review}} {{Feat |Name=Tunnel Riding |Source=Races of Stone |Type=Utility |Description=You are particularly adept at maneuvering mounts through tight spaces and underground passages. |Prerequisites=Mounted Combat§ Tunnel Fighting |Content=You and your mount do not take penalties on attack rolls or to Armor Class when squeezing into or through tight spaces. You can fight in any space large enough for the mount to squeeze through. Your having this feat does not all..." current
  • 10:19, 4 November 2023 diff hist +158 Stonebackcurrent Tag: Visual edit
  • 10:18, 4 November 2023 diff hist +474 N StonebackCreated page with "{{Needs Review}} {{Feat |Name=Stoneback |Source=Races of Stone |Type=Combat |Description=You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall. |Prerequisites=Tunnel Fighting§ Shield Proficiency |Content=If you have a ready shield with which you are proficient and one side of your space is entirely in contact with a solid wall, you cannot be flanked. }}"
  • 10:15, 4 November 2023 diff hist +376 Tunnel Fightingcurrent Tag: Visual edit
  • 10:14, 4 November 2023 diff hist +341 N Tunnel FightingCreated page with "{{Needs Review}} {{Feat |Name=Tunnel Fighting |Source=Dungeonscape |Type=Combat |Description=You are adept at maneuvering and fighting in tight spaces and underground passages. |Prerequisites=Base Attack Bonus +1 |Content=When squeezing into or through a tight space, you do not take a penalty on your attack rolls or to your Armor Class. }}"
  • 10:12, 4 November 2023 diff hist +170 Undermountain Tacticscurrent Tag: Visual edit
  • 10:10, 4 November 2023 diff hist +2,090 N Undermountain TacticsCreated page with "{{Needs Review}} {{Feat |Name=Undermountain Tactics |Source=Dungeonscape |Type=Combat |Description=Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. |Prerequisites=Base Attack Bonus +6§ Knowledge (Dungeoneering) (2 ranks) |Content=The Undermountain Tactics feat enables the use of certain tactical maneuvers, described below. Stair King: To use this maneuver, you must gain the high ground bonus on your..."
  • 10:08, 4 November 2023 diff hist +16 Weapon and Torchcurrent
  • 10:07, 4 November 2023 diff hist +753 N Weapon and TorchCreated page with "{{Needs Review}} {{Feat |Name=Weapon and Torch |Source=Dungeonscape |Type=Combat |Description=You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame. |Content=While fighting with a one-handed melee weapon and holding a lit torch in the other hand, you can make a special attack as a full-round action. Attack once with your melee weapon. If the attack hits, you also sweep y..."
  • 10:01, 4 November 2023 diff hist +435 N High MagicCreated page with "{{Needs Review}} {{Feat |Name=High Magic |Source=Quintessential Elf |Type=Metamagic |Description=You have learned the secrets of Elven high magic |Prerequisites=9th Level Caster |Content=The character can suffer a temporary point of Constitution damage in place of one higher level slot to power spells cast with a metamagic feat. The lost Constitution points cannot be regained by any magical means; only rest will bring them back. }}" current
  • 03:09, 4 November 2023 diff hist +802 N Bounce SpellCreated page with "{{Needs Review}} {{Feat |Name=Bounce Spell |Source=Quintessential Elf |Type=Metamagic |Description=You can use other creatures’ bodies as the source of any spell you cast. |Prerequisites=Enlarge Spell |Content=The character casts a spell at a primary target within the spell’s normal range, but instead of being affected, it becomes the new source of the casting. The character chooses a secondary target, and the spell goes off as if the primary target was the spell’s..." current
  • 02:54, 4 November 2023 diff hist +168 Aerial Mounted Combatcurrent Tag: Visual edit
  • 02:53, 4 November 2023 diff hist +529 N Aerial Mounted CombatCreated page with "{{Needs Review}} {{Feat |Name=Aerial Mounted Combat |Source=Quintessential Elf |Type=Combat |Description=You are proficient in fighting on top of a flying mount. |Prerequisites=Ride Class Skill§ Mounted Combat |Content=Once per round, the character may make a Ride check to help his flying mount perform evasive maneuvers. Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride chec..."
  • 13:51, 2 November 2023 diff hist +360 N Life to the InanimateCreated page with "{{Needs Review}} {{Feat |Name=Life to the Inanimate |Source=Complete Book of Eldritch Might |Type=Item Creation |Description=You imbue an inanimate magical item with intelligence. |Prerequisites=10th Level Caster |Content=You can add intelligence to the powers of a magical item, either on you are currently crafting (using other feats) or an existing item. }}" current
  • 13:42, 2 November 2023 diff hist +1,074 N Deflection to AttractionCreated page with "{{Needs Review}} {{Feat |Name=Deflection to Attraction |Source=Complete Book of Eldritch Might |Type=Magic |Description=Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would. |Prerequisites=DEX 15§ CHA 19§ Magical Aptitude |Content=Using a standard action, you weave a subtle magical effect around a weapon (or your own fist, for an unarmed attack) that negates deflection bon..." current
  • 13:26, 2 November 2023 diff hist +1,112 N Consume SpellCreated page with "{{Needs Review}} {{Feat |Name=Consume Spell |Source=Complete Book of Eldritch Might |Type=Magic |Description=You counter a spell and absorb the energy unleashed to power another spell. |Prerequisites=3rd Level Caster |Content=Whenever you use the counterspell action and successfully counter a spell, you absorb the energy of your opponent's magic and can use part of it to power a spell at least one level lower than it. The powered spell does not disappear when you cast it..." current
  • 13:15, 2 November 2023 diff hist +1,091 N Battle TouchCreated page with "{{Needs Review}} {{Feat |Name=Battle Touch |Source=Complete Book of Eldritch Might |Type=Magic |Description=Your touch attack spells last longer, giving them more use in combat. |Prerequisites=DEX 15 |Content=When you cast a touch spell (not ranged touch), it remains in effect for a full round after you discharge it, allowing you to try to touch more than one target in a round if you have multiple attacks. If you cast a touch attack spell and have multiple attacks due to..." current
  • 02:38, 2 November 2023 diff hist +167 Two-Weapon Defensecurrent Tag: Visual edit
  • 02:37, 2 November 2023 diff hist +358 N Two-Weapon DefenseCreated page with "{{Needs Review}} {{Feat |Name=Two-Weapon Defense |Source=Player's Handbook |Type=Combat |Description=Your two-weapon fighting style bolsters your defense as well as your offense. |Prerequisites=Two-Weapon Fighting§ DEX 15 |Content=Loading a hand crossbow or light crossbow is a move-equivalent action, and loading a heavy crossbow is a full-round action. }}"

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