Metamagic Feats
From Compendium of Worldly Lore
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| Description | Prerequisites | |
|---|---|---|
| Aquatic Spell | You can cast your spells underwater or into water with little difficulty. | |
| Augment Illusion | You have the ability to add sensual qualities to spells that don't usually have them | Spell Focus (Illusion) |
| Automatic Quicken Spell | You can cast any of your lesser spells with a moment's thought. | Epic Level, Spellcraft (30 ranks), Ability to cast 9th-level arcane or divine spells, Quicken Spell |
| Automatic Silent Spell | You can cast any of your lesser spells silently. | Silent Spell, Spellcraft (24 ranks), Epic Level, Ability to cast 9th-level arcane or divine spells |
| Automatic Still Spell | You can cast any of your lesser spells without gestures. | Still Spell, Epic Level, Spellcraft (27 ranks), Ability to cast 9th-level arcane or divine spells |
| Bane Magic | Your spells deal extra damage to a particular type of creature. | |
| Binder's Blessing | Your spells remain even after you stop concentrating on them. | Words of Binding, 10 levels of arcane spells |
| Bloodcasting | You are able to exceed your daily allotment of spells by sacrificing your Constitution | 3rd Level Spells (Arcane or Battle Magic) |
| Born of the Three Thunders | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. | Energy Substitution, Knowledge (Nature) (4 ranks) |
| Bounce Spell | You can use other creatures’ bodies as the source of any spell you cast. | Enlarge Spell |
| City Magic | You can use the city itself to enhance your spellcasting. | 3rd Level Caster |
| Compressed Spell | You are able to reduce the area of effect of a spell in order to increase its damage | Battle Magic |
| Concussive Spell | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor | |
| Corrupt Spell | The character can transform one of her spells into a thing of evil due to a deal she makes with an evil power. | Evil Alignment |
| Corrupt Spell-Like Ability | One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy. | Evil Alignment |
| Deceptive Spell | You can cast spells that seem to come from somewhere other than where they should. | |
| Eldritch Knot | You have learned to braid spells from different schools of magic | Braided Spells |
| Empower Spell | You can cast spells to greater effect. | |
| Empower Spell-Like Ability | The creature can use a spell-like ability with greater effect. | Spell-like ability at caster level 6th or higher |
| Energy Admixture | You can modify a spell that uses one type of energy to add an equal amount of another energy type. | Energy Substitution |
| Energy Substitution | You can modify an energy-based spell to use another type of energy instead. | Any Metamagic Feat, Knowledge (arcana) (5 ranks) |
| Enlarge Spell | You can cast spells farther than normal. | |
| Extend Spell | You can cast spells that last longer than normal. | |
| Farcasting | You have mastered the art of casting spells at extreme ranges | Enlarge Spell |
| Fiery Spell | Your fire magic is bolstered, further scorching your enemies. | |
| Forceful Spell | Your spells slam their targets with irresistible force. | |
| Heighten Spell | You can cast a spell as if it were a higher-level spell than it actually is. | |
| High Magic | You have learned the secrets of Elven high magic | 9th Level Caster |
| Imbue Illusion | You grant illusions you create the ability to cast spells | Spell Focus (Illusion) |
| Imbued Healing | You imbue your healing spells with additional benefits based on the power of your belief. | Ability to cast Conjuration (Healing) Spells, Domain Access |
| Improved Heighten Spell | You can cast a spell at any level above its own. | Epic Level, Spellcraft (20 ranks), Heighten Spell |
| Improved Metamagic | You can cast spells using metamagic feats more easily than normal. | Spellcraft (30 ranks), Four Metamagic Feats |
| Indirect Spell | A spell you cast with this feat can travel through a scrying focus or divination spell and bypass the need for line of effect or range limitations. | Any Other Metamagic Feat |
| Intensify Spell | You can cast spells with exceptionally great effect. | Epic Level, Ability to cast 9th level spells, Spellcraft (30 ranks), Maximize Spell, Empower Spell |
| Lord of the Uttercold | Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. | Energy Substitution, Ability to cast Cold spells, Knowledge (the planes) (9 ranks) |
| Maximize Breath | You take a full round action to maximize breath weapon effectiveness | CON 17, Breath Weapon |
| Maximize Spell | You can cast spells to maximum effect. | |
| Mortalbane | The creature can make a spell-like ability particularly deadly to mortals. | |
| Multispell | You can cast an additional quickened spell in a round. | Quicken Spell, Ability to cast 9th level spells, Epic Level |
| Piercing Cold | Your cold spells are so cold that they can damage creatures normally resistant or immune to cold. | |
| Psychic Spell | A curse to those who rely on physical might and agility, your spells target the mind as well as the body, making them much harder to resist. | Ability to cast Illusion and Divination magic |
| Quicken Breath | You can loose your breath weapon with but a thought. | CON 19, Breath Weapon |
| Quicken Spell | You can cast a spell with a moment's thought. | |
| Quicken Spell-Like Ability | With this feat you can employ a spell-like ability with a moment's thought. | Spell-like ability at caster level 10th or higher |
| Recover Breath | -1 round for Breath Weapon to Recharge | Breath Weapon, CON 17 |
| Relicguard Spell | Your spells do not damage objects | |
| Searing Spell | Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire. | |
| Selective Spell | You can screen allies from the effects of your area spells. Any other metamagic feat. | |
| Silent Spell | You can cast spells silently | |
| Slimy Spell | Your spells douse opponents with a nauseating slime. | |
| Song of the Dead | You can add such a powerful dose of necromantic energy to your mind-affecting spells that they function against undead creatures but are useless against all others. | |
| Spontaneous Spell | Select a spell you can cast. You can spontaneously convert spells of that spell's level into that spell. | Epic Level, Spellcraft (25 ranks), Ability to cast the maximum normal spell level of at least one spellcasting class |
| Still Spell | You can cast spells without gestures. | |
| Strafing Breath | You can cover a larger area with your breath weapon. | Breath Weapon |
| Strafing Cone | You can cover a larger area with your cone and ray spells. | |
| Tactile Illusion | Your illusions have tactile sensations | Augment Illusion |
| Tempest Breath | Your breath weapon can now develop wild winds | Breath Weapon, STR 13, Power Attack, Size Large or Larger |
| Thanatopic Spell | Your spells can pierce wards against negative energy and even affect undead targets. | Knowledge (Religion)(6 ranks), Spell Focus (Necromancy) |
| Toppling Spell | Your spells with the force descriptor knock the affected creatures prone. | |
| Unbinder's Blessing | You are particularly adept at unweaving another's magic | Improved Counterspell, Words of Unbinding, 10 levels of arcane spells |
| Widen Spell | You can increase the area of your spells. | |
| Words of Unbinding | You know the Charms to destroy magic. | Able to cast Dispel Magic |
| Words of Unmaking | You know the Charms that destroy the bonds that hold magical items together | Ability to cast Dispel Magic |
| Wounding Spell | You know how to cast spells that cause terrible, bleeding wounds. | Empower Spell, Knowledge(History)(4 ranks) |