From Compendium of Worldly Lore
Requirements
Base Attack Bonus: +9
Feats: The Mountain Does Not Move, Strength of the Earth, Toughness, Void Use, Way of the Crab
Special: Must be invited to join by the clan champion.
Summary
The Hida Elite Guard is the pinnacle of achievement for a majority of the Crab clan, the Hida. The only way you can get in is by invitation and the only way you get invited is by being a legendary warrior who knows the various techniques of the clan. The Hida clan value unflinching strength above all else, their iron will transcends their mind into their body making them stronger and more hearty and hale than your standard warrior. If you want a big samurai tank, this is the class for you.
Role: Tank DPS
Characteristics: Unflinchingly tough warriors that bolster their skills with their own heartiness.
Source: Way of the Samurai
Game Rule Information
The Hida Elite Guardsman has the following game statistics.
Abilities: Constitution is a must as this class thrives off it. Strength is also suprememly important
Alignment: Any
Hit Die: d12
Starting Gold: N/A
Class Skills
The Hida Elite Guardsman's class skills are Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge(Shadowlands) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Hida Elite Guardsman.
Weapon and Armor Proficiency: A Hida Elite Guardsman is proficient with whatever they were already proficient with.
Hida's Strength: At 1st level the guardsman may spend a void point to double his constitution modifier to his AC as an insight bonus or to add his Constitution modifier as an insight bonus to all attacks and damage rolls. Either effect lasts one round; both cannot be used simultaneously.
Fear the Mountain: The looming strength within the guardsman overpowers his foes. At 2nd level the guardsman may add his Constitution modifier to all intimidation checks.
Great Fortitude: At 2nd level the guardsman gains Great Fortitude as a bonus feat.
Hida's Armor: At 3rd level the guardsman becomes more resistant to damage. The insight bonus added by Hida's strength is now triple the guardsman's Constitution modifier instead of double.
Bonus Feat: At 4th level the guardsman may select a bonus feat from the list of Crab Samurai feats or technique feats.
Hida's Last Lesson: At 5th level the guardsman gains an inherent +2 bonus to Constitution.
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Hida's strength |
2nd | +2 | +3 | +0 | +0 | Fear the mountain, great fortitude |
3rd | +3 | +3 | +1 | +1 | Hida's armor |
4th | +4 | +4 | +1 | +1 | Bonus feat |
5th | +5 | +4 | +1 | +1 | Hida's last lesson |