Jolt

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Source: Kalamar Players Guide
Description: Create a brief electrical charge, may cause subject to drop items.

School: Evocation
Level: Sorcerer 0, {{#ifeq:{{#ask: ~Jolt|?Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep=|Urban Druid[[:Special:Ask/-5B-5BCategory:Spellcasting-20Class-5D-5D/-3F-2D/mainlabel=-2D/limit=50/offset=50/format=plainlist/headers=hide/sep= Jolt, [[|... further results]]
Components: V, S, M
Casting Time: 1 action
Range: Close (25ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes


Jolt creates a brief but painful electrical charge. A creature struck by the charge takes no damage but must make a Fortitude save or drop any items held (including weapons, ladder rungs, ropes, etc.). Material Component: A piece of cotton.