Kolat Assassin

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Requirements

Base Attack Bonus: +5

Alignment: Any nongood

Skills: Hide (8 ranks), Move Silently (8 ranks)

Feats: Lightning Stealth, Twisting Blade

Summary

The Kolat maintain interests in many organizations and locations throughout the Empire, including the ronin Weavers, the Brotherhood of Shinsei, and the City of the Rich Frog. However, their most deadly assassins are those that they retain for themselves - trained specially in the Hidden Temple. Most of their number become members of the Lotus Sect, through every sect retains a few agents skilled in the art of killing. These cold and grim individuals are described as artists of death by their fellow agents. Deadly on their own these assassins often work in teams of three or more

Role: DPS

Characteristics: Strike the vulnerable! This class excels at striking those who can be hit by sneak attack, and disables the senses

Source: Way of the Ninja

Game Rule Information

The Kolat Assassin has the following game statistics.

Abilities: Dexterity for remaining sneaky, and strength for dealing damage when you manage to hit your foe, and Intelligence for your plethora of skills.

Alignment: Any Nongood

Hit Die: d6

Starting Gold: N/A

Class Skills

The Kolat Assassin's class skills are Balance (dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move SIlently (Dex), Open Lock (Dex), Pick Pocket (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Kolat Assassin.

Weapon and Armor Proficiency: A Kolat Assassin is proficient with whatever they were already proficient with prior to taking levels in this class.

Sneak Attack: If a Kolat assassin can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The Kolat assassin’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Kolat assassin flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Kolat assassin levels thereafter. Should the Kolat assassin score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a Kolat assassin can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. A Kolat assassin can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Kolat assassin must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Kolat assassin cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Tiger's Claw: At 2nd level, the Kolat assassin is better able to take advantage of an opponent's momentary weakness. The assassin gains an extra partial action each round that may only be used for a melee attack against an opponent denied his dexterity bonus to AC. This partial action may be taken either before or after the assassin's normal action.

Uncanny Dodge Ex: At 3rd level the Kolat assassin gains the Uncanny Dodge ability. This ability is identical to the Rogue and Ninja class ability of the same name. Levels of any other class with the Uncanny Dodge class ability stack with levels of Kolat assassin for determining the full extent of those abilities.

Evasion Ex: At 4th level, the Kolat assassin gains evasion: if exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw. Evasion can only be used if the Kolat assassin is wearing light or no armor.

Steal the Light Ex: At 8th level, the Kolat assassin learns this impressive technique. By imposing a -4 penalty to a single attack or damage roll, the assassin may direct a special attack against an opponents vital points. If successful, the target is struck, blind, deaf or mute, (assassin's choice) for a number of minutes equal to the assassin's Strength modifier. This may be performed only in conjunction with a sneak attack. This ability works only on humanoids.

Cast a Deep Shadow Ex: At 10th level, the Kolat assassin may make an attack of opportunity against any opponent who successfully spots him when he is attempting to hide. This ability may be used once per round. This attack of opportunity may even be made with a ranged weapon, so long as the target is within thirty feet. The target is considered flat-footed if he was not previously aware of the assassin's location.

Table 1-1: Kolat Assassin Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +0 +2 +2 Sneak attack +1d6
2nd +2 +0 +3 +3 Tiger's Claw
3rd +3 +1 +3 +3 Sneak attack +2d6, uncanny dodge (dex bonus)
4th +4 +1 +4 +4 Evasion
5th +5 +1 +4 +4 Sneak attack +3d6
6th +6/+1 +2 +5 +5 Uncanny dodge (can't be flanked)
7th +7/+2 +2 +5 +5 Sneak attack +4d6
8th +8/+3 +2 +6 +6 Steal the Light
9th +9/+4 +3 +6 +6 Sneak attack +5d6
10th +10/+5 +3 +7 +7 Cast a Deep Shadow