Naga Slayer

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Requirements

Race: Naga

Base Attack Bonus: +4

Feats: Void Use, Combat Reflexes, Iron Will

Special: Must have a favored enemy that is of the slayer's hated enemy type or subtype.

Summary

The Naga warriors called slayers are rare indeed, for most Naga warriors are too composed to achieve the degree of rage and hatred necessary to master the fighting style for which the slayers are known. There is no formalized system of training for slayers. A willing applicant must find or be found by a suitable teacher, who then trains them in the ways of the slayers.

Slayers are Naga who for whatever reason, bear a singular undying hatred for a particular race or type of creature. Such hatred is usually ingrained from birth for reasons known only to the Void, but sometimes due to a terrible experience later in life. Whatever the reason, slayers are wholly and unwaveringly committed to the absolute destruction of an enemy race.

The slayers are regarded as pitiable but necessary by other Naga. In the past, when conflict has engulfed their people, there have always been slayers to lead the charge against the foe.

Role: DPS

Characteristics: Wrathful Naga devoted to destroying their favored enemies

Source: Creatures of Rokugan

Game Rule Information

The Naga Slayer has the following game statistics.

Abilities: Strength or Dexterity for connecting strikes on your foe.Constitution for augmenting your d8 hit die and Wisdom to truly become unflappable in chasing your foe.

Alignment: Any

Hit Die: d8

Starting Gold: N/A

Class Skills

The Naga Slayer's class skills are Climb (Str), Heal (Wis), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), and Wilderness Lore (Wis)

Skill Points at 1st Level: (4 + Int modifier) × 4

Skill Points at Each Additional Level: 4 + Int modifier

Class Features

All of the following are class features of the Naga Slayer.

Weapon and Armor Proficiency: A Naga Slayer is proficient with all simple and martial weapons and light and medium armor,

Chosen Enemy Ex: Slayers are trained to fight a single specific type of enemy, which they choose at the time their training commences. The slayer may choose any of the following possible types or Subtypes: Shadowlands, undead, outsiders, Nezumi, zokujin, Ashalan, Lying Darkness or any other types or subtypes the Dungeon Master chooses to allow.

Wrath of the Void Ex: The Naga Void lends strength to the slayer in his hunt for his prey. Whenever spending a void point on Wilderness Lore skill checks to track his chosen enemy the slayer gets a +3 void bonus to the roll or check.

Damage Bonus: Slayers are trained in a variety of lethal strikes and deadly techniques specific to their chosen nemeses. If a melee strike against the slayer's chosen enemy is successful, the slayer gains a damage bonus equal to +1d4 at second level. This increases by one die type every two levels thereafter (4th, 6th, 8th, and 10th.)

Tears of the Pale Eye: The slayer is perfectly attuned to the presence of his selected enemy. By spending a void point, the slayer may determine if any such enemy is within 50 ft of him. This does not reveal the enemies' exact location, only that they are near their general direction from the slayer's current location.

Anger of the Bright Eye: The memories and passions of the collective Naga race lend the slayer strength in his battle. The slayer may spend any number of void points on an attack roll against his chosen enemy.

Retributive Strike: Whenever a slayer is attacked by his chosen enemy and the attacker misses, the slayer may make an immediate attack of opportunity against his foe.

Fury of the Serpent: As a full attack action the slayer may make a single attack against his chosen enemy at his highest base attack bonus. If this attack is successful, it is automatically a critical hit. This ability may be used once per encounter.

Table 1-1: Naga Slayer Progression
Level Base

Attack Bonus

Fort

Save

Ref

Save

Will

Save

Special
1st +1 +2 +2 +0 Chosen enemy, Wrath of the void
2nd +2 +3 +3 +0 Damage bonus +1d4
3rd +3 +3 +3 +1 Tears of the pale eye
4th +4 +4 +4 +1 Damage bonus +1d6
5th +5 +4 +4 +1 Anger of the bright eye
6th +6/+1 +5 +5 +2 Damage bonus +1d8
7th +7/+2 +5 +5 +2 Retributive strike
8th +8/+3 +6 +6 +2 Damage bonus +1d10
9th +9/+4 +6 +6 +3 Fury of the serpent
10th +10/+5 +7 +7 +3 Damage bonus +1d12