Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Light Cavalry + (As scout without Skirmish! They get abilities revolving around a mount instead)
- Ashworm Dragoon + (Ashworm riding warriors that burrow through the earth before striking)
- Astral Dancer + (Astral realm travelling warriors that are very proficient in zero gravity fighting)
- Leadership + (Attract loyal minions and cohorts)
- Warrior of Darkness + (Augmented black magic toting warriors)
- Streetfighter + (Back-alley brawlers, who test themselves through fighting)
- Mongoose + (Bane to all spellcasters everywhere, the mongoose are adept at combating them.)
- Holy Justiciar + (Banishers and fighters of chaos using the power of law to smite foes)
- Shadowbane Inquisitor + (Bastions of purity, that bring down the corrupt and Undead)
- War Chanter + (Battle bards who control the tide of battle using their unique songs.)
- Akodo Champion + (Battlefield leaders who can bolster themselves and others with their force of will)
- Primordial Spirit + (Battlers that strike and defend like the classical elements (Earth, Air, Fire, and Water))
- Beholder Mage + (Beholders that gouge out their eyes for magic powers)
- Discreet Companion + (Best for NPCs, touch power laden utilities that can seduce others.)
- Black Blood Cultist + (Black Blood cultists are savage fighters whose natural attacks become more fearsome as they increase in level.)
- Ninja Spy + (Blending in with the night these ninjas have a plethora of ways to be sneaky and elusive, all while avoiding poisons, and gaining proficiency with strange weapons.)
- Anointed Knight + (Blessed knights, with ancestral relics that power up as you do)
- Maho-Tsukai + (Blood magic casters, with metamagic and can replace material components with blood)
- Wasp Bounty Hunter + (Bounty hunters that can shoot incredibly accurately and far)
- Telepath + (Brainbusting rogue-likes with a suite of mental powers)
- Brawler + (Bruisers with a penchant for high impact grappling and striking)
- Deadheart Gangster + (Burgeoning mob bosses that rule through intimidation)
- Throat Punch + (By making a precise punch to the throat, you can render a target unable to speak effectively.)
- Watch Detective + (CSI D&D! Solve crimes and mysteries using evidence and forensics)
- Legendary Captain + (Captains that rally their crews to incredible victories and feats)
- Disappear + (Caster becomes invisible for 2 rounds)
- Cancer Mage + (Caster that controls and spreads disease)
- Dread Witch + (Caster that revolves around powerful fear effects)
- Witch + (Caster with limited casting and witcheries)
- Vermin Lord + (Casters devoting themselves to vile crawling creatures in exchange for horrifying abilities and command of said creatures)
- Osteomancer + (Casters that can bend, break, and eat skeletons)
- Planeshifter + (Casters that change the very planes and create their owns)
- Golem Master + (Casters that have learned the intricacies of golem making)
- Chaos Mage + (Casters that spontaneously create spells and effects for a price)
- Spiritcaller + (Casters unravelling the secrets of death and undeath through ghosts)
- War Weaver + (Casters who weave eldritch tapestries to affect multiple people)
- Lion of Talisid + (Cat people rejoice, as this class gives you several lion like abilities and more advanced wildshaping)
- Troubadour of Stars + (Celestial bards with holy songs and powers)
- Way of the Crane + (Centuries of tradition and excellence have honed your swordsmanship to a razor's edge.)
- Candle Caster + (Chandlers that can enhance their magic through their candles)
- Bloodcarver + (Chaos Mages who damage themselves to cast more effectively)
- Doomringer + (Chaos mages who transfer the backlash of chaos to a bonded corpse)
- Spell Focus + (Choose a school of magic, such as illusion. Your spells of that school are more potent than normal.)
- Epic Spell Focus + (Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal.)
- Spell Stowaway + (Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.)
- Exotic Armor Proficiency + (Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.)
- Tenacious Magic + (Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.)
- Devastating Critical + (Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike.)
- Overwhelming Critical + (Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.)
- Epic Weapon Specialization + (Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon.)