Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Spirited Charge + (You are trained at making a devastating mounted charge.)
- Spring Attack + (You are trained in fast melee attacks and fancy footwork.)
- Concentrated Fire + (You are trained in formation archery and taking out specific targets through joint efforts.)
- Spear Wall + (You are trained in inflicting as much damage as possible on a charging opponent.)
- Way of the Unicorn + (You are trained in superior cavalry techniques.)
- Trample + (You are trained in using your mount to knock down opponents.)
- Improved Trip + (You are trained not only in tripping opponents safely but also in following through with an attack.)
- Way of the Crab + (You are unaffected by the weight of Heavy Armor)
- Shock Resistant + (You are unlikely to die from a single attack.)
- Fast Wild Shape + (You assume your wild shape faster and more easily than you otherwise could)
- Flyby Attack + (You attack while on the wing.)
- Legendary Commander + (You attract and lead great armies of followers through sheer force of personality.)
- Epic Leadership + (You attract more powerful cohorts and followers than normally possible.)
- Positive Energy Aura + (You automatically turn (or even destroy) lesser undead.)
- Storm of Throws + (You become a flurry of thrown weapons, targeting all nearby opponents.)
- Greater Combat Reflexes + (You become even better at finding moments to attack your foes)
- Multicultural + (You blend in well with members of another race.)
- Striking as Void + (You broaden your mind so that other kata can be used more easily.)
- Heaven's Wing + (You build focus and then release the energy in a flurry of motion.)
- Chronicle + (You can accurately discern the date of an art object and sell it to a proper establishment for a higher-than-normal rate.)
- Eye For Talent + (You can accurately judge the personalities of others, allowing you to recruit followers quickly.)
- Master Staff + (You can activate a staff without using a charge.)
- Master Wand + (You can activate a wand without using a charge.)
- Song of the Dead + (You can add such a powerful dose of necromantic energy to your mind-affecting spells that they function against undead creatures but are useless against all others.)
- Mobile Defense + (You can adjust your position while maintaining a defensive stance.)
- Voice of the Mage + (You can alter and modulate your voice to give you a host of different vocal effects.)
- Frozen Wild Shape + (You can assume the form of magical beasts with the cold subtype.)
- Ranged Sunder + (You can attack an opponent's weapon at a distance.)
- Swim-by Attack + (You can attack in the middle of a fast pass by your opponent.)
- Attune Other + (You can attune others to the chaos items you can create.)
- Defensive Archery + (You can avoid attacks of opportunity when making ranged attacks while threatened.)
- Quick Bull Rush + (You can barrel into your opponent and follow this with an attack.)
- Improved Shield Bash + (You can bash with a shield while retaining its shield bonus to your Armor Class.)
- Kiai Shout + (You can bellow forth a shout that strikes terror into your enemies.)
- Craft Magical Book + (You can bind, craft, and create magical spellbooks.)
- Item Image + (You can bond yourself or someone else with a magic item by use of a tattoo.)
- Ricochet + (You can bounce your weapon off one opponent to strike at another with the same throw.)
- Greater Armbar + (You can break your opponents limbs from even the most innocuous of strikes)
- Improved Armbar + (You can break your opponents limbs while grappling from seemingly anywhere)
- Quick Cleave + (You can bring down foes so efficiently that those you turn your attention to next cannot react effectively.)
- Killing Blow + (You can bring the strongest down with one well-placed blow.)
- Penetrate Damage Reduction + (You can bypass a creature's damage reduction.)
- Heighten Spell + (You can cast a spell as if it were a higher-level spell than it actually is.)
- Improved Heighten Spell + (You can cast a spell at any level above its own.)
- Quicken Spell + (You can cast a spell with a moment's thought.)
- Spell Opportunity + (You can cast a touch spell as an attack of opportunity.)
- Multispell + (You can cast an additional quickened spell in a round.)
- Automatic Silent Spell + (You can cast any of your lesser spells silently.)
- Automatic Quicken Spell + (You can cast any of your lesser spells with a moment's thought.)
- Automatic Still Spell + (You can cast any of your lesser spells without gestures.)