Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wingstorm + (You can flatten targets with blasts of air from your wings.)
- Swift Tumbler + (You can flip, twist, and roll with great speed.)
- Sanctify Weapon + (You can focus holy power into your weapon.)
- Palm of Fire + (You can focus the purity of Osano-Wo's fire into a searing physical blow or blast nearby enemies with a sheet of fire.)
- Crystal Attunement + (You can focus your ability to scry through a crystal ball with unparalleled acuity)
- Track + (You can follow the trails of creatures and characters across most types of terrain.)
- Cleave + (You can follow through with powerful blows.)
- Forge Epic Ring + (You can forge rings of epic power)
- Wolfpack + (You can gain an extra advantage when you and your allies can gang up on a foe.)
- Far Shot + (You can get greater distance out of a ranged weapon.)
- Snatch + (You can grapple more easily with your claws or bite.)
- Remember the Mountain + (You can harden your spirit against the power of the elements)
- Burning Link + (You can harm creatures possessing a mystical connection to your opponent.)
- Flee the Darkness + (You can harness your Void to resist a variety of effects)
- The Calm of Shinsei + (You can harvest great wisdom from within yourself)
- Sand Camouflage + (You can hide yourself in sand with a moment's notice.)
- Flying Fish Leap + (You can hurl yourself out of the water with ease.)
- Uncanny Accuracy + (You can ignore anything less than total cover or total concealment when using ranged weapons.)
- Widen Spell + (You can increase the area of your spells.)
- Enhance Spell + (You can increase the power limit of your damage-dealing spells.)
- Twisting Blade + (You can inflict deadly blows to a target's vital organs using a knife)
- Cast on the Run + (You can keep your wits about you and focus your magic even while running from your enemy)
- Fling Ally + (You can launch your comrades into the air as if they were thrown weapons.)
- Quick Reconnoiter + (You can learn a lot of information from just a quick scan of an area or object.)
- Know Your Enemy + (You can learn your opponents fighting style and take advantage of weaknesses.)
- Alacritous Cogitation + (You can leave a prepared spell slot open to spontaneously cast a spell.)
- Borrow Strength + (You can leech the life force and experience of others to power the creation of magic items, allowing you to preserve your own energies.)
- Crossbow Mastery + (You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal)
- Quicken Breath + (You can loose your breath weapon with but a thought.)
- Attune Gem + (You can magically imbue gems to hold a spell until triggered.)
- Split Concentration + (You can maintain multiple independent spells at the same time.)
- Dire Charge + (You can make a full attack as part of a charge.)
- Quickstrike + (You can make a rapid, additional attack as a follow up to a successful sneak attack.)
- Twist the Knife + (You can make a vicious attack that leaves your victim gasping in pain.)
- Maiming Strike + (You can make dreadful attacks that disfigure your opponent.)
- Power Attack + (You can make exceptionally powerful melee attacks.)
- Gladiatorial Entertainer + (You can make gladiatorial performances more often than normal.)
- Improved Mounted Archery + (You can make ranged attacks from a mount almost as well as you can from the ground.)
- Improved Ranged Sneak Attack + (You can make sneak attacks on targets more than 30 feet away)
- Dragoncrafter + (You can make special weapons, armor, and other items using parts of dragons as materials.)
- Roof-Jumper + (You can make use of the features of the city as handholds and footholds, defying the pull of gravity.)
- Bow Feint + (You can mislead an opponent in combat from a distance.)
- Energy Admixture + (You can modify a spell that uses one type of energy to add an equal amount of another energy type.)
- Energy Substitution + (You can modify an energy-based spell to use another type of energy instead.)
- Bounding Assault + (You can move and attack with superior speed and power.)
- Quiet Feet + (You can move in such a way as to avoid making vibrations.)
- Epic Speed + (You can move much more quickly than a normal person)
- Tunnelrunner + (You can move naturally in the cramped quarters of caves and tunnels.)
- Overcome Weakness + (You can overcome an innate vulnerability through sheer willpower.)
- Freezing the Lifeblood + (You can paralyze a humanoid opponent with an unarmed attack.)
- Shinjo's Breath + (You can perform an acrobatic dismount)