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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description" with value "You can leave a prepared spell slot open to spontaneously cast a spell.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Wingstorm  + (You can flatten targets with blasts of air from your wings.)
  • Swift Tumbler  + (You can flip, twist, and roll with great speed.)
  • Sanctify Weapon  + (You can focus holy power into your weapon.)
  • Palm of Fire  + (You can focus the purity of Osano-Wo's fire into a searing physical blow or blast nearby enemies with a sheet of fire.)
  • Crystal Attunement  + (You can focus your ability to scry through a crystal ball with unparalleled acuity)
  • Track  + (You can follow the trails of creatures and characters across most types of terrain.)
  • Cleave  + (You can follow through with powerful blows.)
  • Forge Epic Ring  + (You can forge rings of epic power)
  • Wolfpack  + (You can gain an extra advantage when you and your allies can gang up on a foe.)
  • Far Shot  + (You can get greater distance out of a ranged weapon.)
  • Snatch  + (You can grapple more easily with your claws or bite.)
  • Remember the Mountain  + (You can harden your spirit against the power of the elements)
  • Burning Link  + (You can harm creatures possessing a mystical connection to your opponent.)
  • Flee the Darkness  + (You can harness your Void to resist a variety of effects)
  • The Calm of Shinsei  + (You can harvest great wisdom from within yourself)
  • Sand Camouflage  + (You can hide yourself in sand with a moment's notice.)
  • Flying Fish Leap  + (You can hurl yourself out of the water with ease.)
  • Uncanny Accuracy  + (You can ignore anything less than total cover or total concealment when using ranged weapons.)
  • Widen Spell  + (You can increase the area of your spells.)
  • Enhance Spell  + (You can increase the power limit of your damage-dealing spells.)
  • Twisting Blade  + (You can inflict deadly blows to a target's vital organs using a knife)
  • Cast on the Run  + (You can keep your wits about you and focus your magic even while running from your enemy)
  • Fling Ally  + (You can launch your comrades into the air as if they were thrown weapons.)
  • Quick Reconnoiter  + (You can learn a lot of information from just a quick scan of an area or object.)
  • Know Your Enemy  + (You can learn your opponents fighting style and take advantage of weaknesses.)
  • Borrow Strength  + (You can leech the life force and experience of others to power the creation of magic items, allowing you to preserve your own energies.)
  • Crossbow Mastery  + (You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal)
  • Quicken Breath  + (You can loose your breath weapon with but a thought.)
  • Attune Gem  + (You can magically imbue gems to hold a spell until triggered.)
  • Split Concentration  + (You can maintain multiple independent spells at the same time.)
  • Dire Charge  + (You can make a full attack as part of a charge.)
  • Quickstrike  + (You can make a rapid, additional attack as a follow up to a successful sneak attack.)
  • Twist the Knife  + (You can make a vicious attack that leaves your victim gasping in pain.)
  • Maiming Strike  + (You can make dreadful attacks that disfigure your opponent.)
  • Power Attack  + (You can make exceptionally powerful melee attacks.)
  • Gladiatorial Entertainer  + (You can make gladiatorial performances more often than normal.)
  • Improved Mounted Archery  + (You can make ranged attacks from a mount almost as well as you can from the ground.)
  • Improved Ranged Sneak Attack  + (You can make sneak attacks on targets more than 30 feet away)
  • Dragoncrafter  + (You can make special weapons, armor, and other items using parts of dragons as materials.)
  • Roof-Jumper  + (You can make use of the features of the city as handholds and footholds, defying the pull of gravity.)
  • Bow Feint  + (You can mislead an opponent in combat from a distance.)
  • Energy Admixture  + (You can modify a spell that uses one type of energy to add an equal amount of another energy type.)
  • Energy Substitution  + (You can modify an energy-based spell to use another type of energy instead.)
  • Bounding Assault  + (You can move and attack with superior speed and power.)
  • Quiet Feet  + (You can move in such a way as to avoid making vibrations.)
  • Epic Speed  + (You can move much more quickly than a normal person)
  • Tunnelrunner  + (You can move naturally in the cramped quarters of caves and tunnels.)
  • Overcome Weakness  + (You can overcome an innate vulnerability through sheer willpower.)
  • Freezing the Lifeblood  + (You can paralyze a humanoid opponent with an unarmed attack.)
  • Shinjo's Breath  + (You can perform an acrobatic dismount)