Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hammer and Piton + (You can drive pitons into your foes, giving you a useful perch from which to strike.)
- Etch Object Rune + (You can etch magical runes onto the surfaces of inanimate objects.)
- Two-Weapon Fighting + (You can fight with a weapon in each hand with greater ease.)
- Multiweapon Fighting + (You can fight with multiple weapons)
- Swarm of Arrows + (You can fire a veritable storm of arrows at nearby opponents.)
- Manyshot + (You can fire multiple arrows simultaneously against a nearby target.)
- Wingstorm + (You can flatten targets with blasts of air from your wings.)
- Swift Tumbler + (You can flip, twist, and roll with great speed.)
- Sanctify Weapon + (You can focus holy power into your weapon.)
- Crystal Attunement + (You can focus your ability to scry through a crystal ball with unparalleled acuity)
- Track + (You can follow the trails of creatures and characters across most types of terrain.)
- Cleave + (You can follow through with powerful blows.)
- Forge Epic Ring + (You can forge rings of epic power)
- Far Shot + (You can get greater distance out of a ranged weapon.)
- Snatch + (You can grapple more easily with your claws or bite.)
- Sand Camouflage + (You can hide yourself in sand with a moment's notice.)
- Flying Fish Leap + (You can hurl yourself out of the water with ease.)
- Uncanny Accuracy + (You can ignore anything less than total cover or total concealment when using ranged weapons.)
- Widen Spell + (You can increase the area of your spells.)
- Enhance Spell + (You can increase the power limit of your damage-dealing spells.)
- Twisting Blade + (You can inflict deadly blows to a target's vital organs using a knife)
- Fling Ally + (You can launch your comrades into the air as if they were thrown weapons.)
- Quick Reconnoiter + (You can learn a lot of information from just a quick scan of an area or object.)
- Know Your Enemy + (You can learn your opponents fighting style and take advantage of weaknesses.)
- Borrow Strength + (You can leech the life force and experience of others to power the creation of magic items, allowing you to preserve your own energies.)
- Attune Gem + (You can magically imbue gems to hold a spell until triggered.)
- Split Concentration + (You can maintain multiple independent spells at the same time.)
- Dire Charge + (You can make a full attack as part of a charge.)
- Power Attack + (You can make exceptionally powerful melee attacks.)
- Improved Mounted Archery + (You can make ranged attacks from a mount almost as well as you can from the ground.)
- Roof-Jumper + (You can make use of the features of the city as handholds and footholds, defying the pull of gravity.)
- Energy Admixture + (You can modify a spell that uses one type of energy to add an equal amount of another energy type.)
- Energy Substitution + (You can modify an energy-based spell to use another type of energy instead.)
- Bounding Assault + (You can move and attack with superior speed and power.)
- Epic Speed + (You can move much more quickly than a normal person)
- Overcome Weakness + (You can overcome an innate vulnerability through sheer willpower.)
- Freezing the Lifeblood + (You can paralyze a humanoid opponent with an unarmed attack.)
- Shinjo's Breath + (You can perform an acrobatic dismount)
- Improved Spell Capacity + (You can prepare spells that exceed the normal limits of spellcasting.)
- Sunken Song + (You can project your voice underwater.)
- Himitsuheiki Advanced + (You can quickly obtain a weapon even in desperate situations, and can discard weapons to confuse and disorient.)
- Superior Initiative + (You can react even more quickly than normal in a fight.)
- Improved Initiative + (You can react more quickly than normal in a fight.)
- Reactive Counterspell + (You can react quickly to counter spells cast by opponents.)
- Diehard + (You can remain conscious after attacks that would fell others.)
- Rend + (You can rend opponents you hit with your claws.)
- Energy Resistance + (You can resist the effects of a chosen type of energy.)
- Combat Reflexes + (You can respond quickly and repeatedly to opponents who let their defenses down.)
- Improved Combat Reflexes + (You can respond to any number of opponents who let their defenses down.)
- Legendary Rider + (You can ride a mount in combat with ease, even bareback.)
- Sahuagin Flip + (You can safely attack and withdraw underwater.)