Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Twist the Knife + (You can make a vicious attack that leaves your victim gasping in pain.)
- Maiming Strike + (You can make dreadful attacks that disfigure your opponent.)
- Power Attack + (You can make exceptionally powerful melee attacks.)
- Gladiatorial Entertainer + (You can make gladiatorial performances more often than normal.)
- Improved Mounted Archery + (You can make ranged attacks from a mount almost as well as you can from the ground.)
- Improved Ranged Sneak Attack + (You can make sneak attacks on targets more than 30 feet away)
- Dragoncrafter + (You can make special weapons, armor, and other items using parts of dragons as materials.)
- Roof-Jumper + (You can make use of the features of the city as handholds and footholds, defying the pull of gravity.)
- Bow Feint + (You can mislead an opponent in combat from a distance.)
- Energy Admixture + (You can modify a spell that uses one type of energy to add an equal amount of another energy type.)
- Energy Substitution + (You can modify an energy-based spell to use another type of energy instead.)
- Bounding Assault + (You can move and attack with superior speed and power.)
- Quiet Feet + (You can move in such a way as to avoid making vibrations.)
- Epic Speed + (You can move much more quickly than a normal person)
- Tunnelrunner + (You can move naturally in the cramped quarters of caves and tunnels.)
- Overcome Weakness + (You can overcome an innate vulnerability through sheer willpower.)
- Freezing the Lifeblood + (You can paralyze a humanoid opponent with an unarmed attack.)
- Shinjo's Breath + (You can perform an acrobatic dismount)
- Channel Charge + (You can power a charged magic item with your own magical ability.)
- Improved Spell Capacity + (You can prepare spells that exceed the normal limits of spellcasting.)
- Sunken Song + (You can project your voice underwater.)
- Himitsuheiki Advanced + (You can quickly obtain a weapon even in desperate situations, and can discard weapons to confuse and disorient.)
- Superior Initiative + (You can react even more quickly than normal in a fight.)
- Improved Initiative + (You can react more quickly than normal in a fight.)
- Reactive Counterspell + (You can react quickly to counter spells cast by opponents.)
- Bowslinger + (You can ready ranged weapons surprisingly quickly.)
- Defensive Metered Foot + (You can recite an exacting poem in your head, allowing you to execute a precise series of rhythmic bobs and weaves that makes you frustrating to hit.)
- Offensive Metered Foot + (You can recite an exacting poem in your head, allowing you to execute a prerise series of pauses and strikes that partially reduces the dement of chance from your attacks.)
- Diehard + (You can remain conscious after attacks that would fell others.)
- Rend + (You can rend opponents you hit with your claws.)
- Energy Resistance + (You can resist the effects of a chosen type of energy.)
- Combat Reflexes + (You can respond quickly and repeatedly to opponents who let their defenses down.)
- Improved Combat Reflexes + (You can respond to any number of opponents who let their defenses down.)
- Legendary Rider + (You can ride a mount in combat with ease, even bareback.)
- Pounce + (You can rush unaware foes and deliver several attacks before they have a chance to respond.)
- Sahuagin Flip + (You can safely attack and withdraw underwater.)
- Selective Spell + (You can screen allies from the effects of your area spells. Any other metamagic feat.)
- Scribe Epic Scroll + (You can scribe scrolls of epic power.)
- Spirit Sense + (You can see and communicate with the souls of the recently departed.)
- Destructive Rage + (You can shatter barriers and objects when enraged.)
- Blind Shot + (You can shoot at things you cannot see.)
- Damage Reduction + (You can shrug off some damage from attacks)
- The Mountain Does Not Move + (You can shrug off the deadliest attacks and remain standing.)
- Acrobatic Skirmisher + (You can skirmish while performing daring acts of acrobatics.)
- Smite Fiery Foe + (You can smite creatures with the fire subtype)
- Polyglot + (You can speak, read, and write all languages.)
- Spontaneous Healer + (You can spontaneously cast heal spells like a cleric a certain number of times per day.)
- Potent Dweomercraft + (You can spot the weaknesses of your opponents.)
- Concealed Ambush + (You can spring out of hiding to deliver deadly blows to unwitting foes.)
- Hiruma's Speed + (You can sprint short distances at great speed.)
- Sebun-do Intermediate + (You can start to use your enemy's strength against them)