Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dire Charge + (You can make a full attack as part of a charge.)
- Power Attack + (You can make exceptionally powerful melee attacks.)
- Improved Mounted Archery + (You can make ranged attacks from a mount almost as well as you can from the ground.)
- Roof-Jumper + (You can make use of the features of the city as handholds and footholds, defying the pull of gravity.)
- Energy Admixture + (You can modify a spell that uses one type of energy to add an equal amount of another energy type.)
- Energy Substitution + (You can modify an energy-based spell to use another type of energy instead.)
- Bounding Assault + (You can move and attack with superior speed and power.)
- Epic Speed + (You can move much more quickly than a normal person)
- Overcome Weakness + (You can overcome an innate vulnerability through sheer willpower.)
- Freezing the Lifeblood + (You can paralyze a humanoid opponent with an unarmed attack.)
- Shinjo's Breath + (You can perform an acrobatic dismount)
- Improved Spell Capacity + (You can prepare spells that exceed the normal limits of spellcasting.)
- Sunken Song + (You can project your voice underwater.)
- Himitsuheiki Advanced + (You can quickly obtain a weapon even in desperate situations, and can discard weapons to confuse and disorient.)
- Superior Initiative + (You can react even more quickly than normal in a fight.)
- Improved Initiative + (You can react more quickly than normal in a fight.)
- Reactive Counterspell + (You can react quickly to counter spells cast by opponents.)
- Diehard + (You can remain conscious after attacks that would fell others.)
- Rend + (You can rend opponents you hit with your claws.)
- Energy Resistance + (You can resist the effects of a chosen type of energy.)
- Combat Reflexes + (You can respond quickly and repeatedly to opponents who let their defenses down.)
- Improved Combat Reflexes + (You can respond to any number of opponents who let their defenses down.)
- Legendary Rider + (You can ride a mount in combat with ease, even bareback.)
- Sahuagin Flip + (You can safely attack and withdraw underwater.)
- Scribe Epic Scroll + (You can scribe scrolls of epic power.)
- Destructive Rage + (You can shatter barriers and objects when enraged.)
- Blind Shot + (You can shoot at things you cannot see.)
- Damage Reduction + (You can shrug off some damage from attacks)
- The Mountain Does Not Move + (You can shrug off the deadliest attacks and remain standing.)
- Smite Fiery Foe + (You can smite creatures with the fire subtype)
- Polyglot + (You can speak, read, and write all languages.)
- Spontaneous Healer + (You can spontaneously cast heal spells like a cleric a certain number of times per day.)
- Unbalancing Strike + (You can strike a humanoid opponent's joints to knock your target off balance.)
- Spectral Strike + (You can strike incorporeal creatures as if they were solid.)
- Whirlwind Attack + (You can strike nearby opponents in an amazing, spinning attack.)
- Shock Wave + (You can strike the ground with your tail so hard it knocks other creatures down.)
- Improved Heat Endurance + (You can survive even in the most extreme natural heat conditions.)
- Landwalker + (You can survive out of the water for a longer period of time than most of your kind.)
- Improved Swimming + (You can swim faster than you normally could.)
- Brachiation + (You can swing through trees like a monkey.)
- Self-Sufficient + (You can take care of yourself in harsh environments and situations.)
- Rock Hurling + (You can throw rocks just like a giant can)
- Urban Tracking + (You can track down the location of missing persons or wanted individuals within communities.)
- Legendary Tracker + (You can track prey across or through the water, or even through the air.)
- Blinding Speed + (You can trigger short bursts of great speed.)
- Defensive Strike + (You can turn a strong defense into a powerful offense.)
- Holy Subdual + (You can turn bonus damage into nonlethal damage.)
- Weave Darkness + (You can turn darkness into physical items)
- Weave Firelight + (You can turn firelight into physical items)
- Weave Moonlight + (You can turn moonlight into physical items)
- Extra Turning + (You can turn or rebuke creatures more often than normal.)