Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Imbue Illusion + (You grant illusions you create the ability to cast spells)
- Shadow + (You have a better chance than most to trail someone unnoticed.)
- Clever Wrestling + (You have a better than normal chance to escape from a big creature's grapple or pin.)
- Heroic Destiny + (You have a destiny to fulfill.)
- Tasaii-do Expert + (You have a heigthened ability to gauge an opponents strength through learning Tasaii-do.)
- Athletic + (You have a knack for athletic endeavors.)
- Deceitful + (You have a knack for disguising the truth.)
- Investigator + (You have a knack for finding information.)
- Epic Skill Focus + (You have a legendary knack with a chosen skill.)
- Item Aptitude + (You have a natural knack for discovering an item’s magical effects and triggering them.)
- Great Resistance + (You have a natural resistance to spell and spell-like effects generated by magical items.)
- Greater Conjuring + (You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others.)
- Mystic Awareness + (You have a supernatural ability to use your senses even when prevailing conditions would otherwise prevent you from doing so.)
- Smatterings + (You have a talent for acquiring languages - at least enough of each one to get by.)
- Remain Conscious + (You have a tenacity of will that supports you even when things look bleak)
- Natural Leader + (You have a way with people that lets you excel as a leader.)
- Persuasive + (You have a way with words and body language.)
- Bonus Domain + (You have access to one additional domain of spells.)
- Linguist + (You have an ear for language)
- Multilingual + (You have an uncanny knack for languages.)
- Special Dispensation + (You have been given leave to carry even banned armor, weapons, and equipment in a given area.)
- Resist Poison + (You have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them.)
- Resist Disease + (You have developed a natural resistance to diseases.)
- Elemental Stalker + (You have developed a potent technique that utilizes your control over the elements and your inner ki.)
- Aquatic Shot + (You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal.)
- Deft Hands + (You have exceptional manual dexterity.)
- Ranged Skirmisher + (You have extensive training in making ranged attacks while skirmishing.)
- Bonded Ring, Rod, Staff, or Wand + (You have formed a bond with a particular ring, rod, staff or wand.)
- Bonded Armor, Shield, or Weapon + (You have formed a bond with a particular suit of armor or with a weapon.)
- Fiendish Focus + (You have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms.)
- Illusion Focus + (You have gained mastery over the use of one form of Illusionism)
- Illusory Insight + (You have gained the ability to see through illusions with greater ease)
- Epic Prowess + (You have great skill in combat.)
- Strong Stomach + (You have greater resilience to illness and foul odors than most people.)
- Woodland Archer + (You have honed your archery ability in the wilds of the forest.)
- Greater Depths of the Void + (You have keener insight into the Void than most.)
- Tormtor School + (You have learned House Tormtor's fighting technique from its weapon masters)
- Words of Creation (Exalted) + (You have learned a few of the words that were spoken to create the world.)
- Howl of the Moto + (You have learned a frightening war howl.)
- Flexible Wizardry + (You have learned a trick that makes your spellcasting more flexible.)
- Implacable Defender + (You have learned not to fall victim to certain types of attack.)
- Strike at the Tail + (You have learned superior disarming techniques)
- Create Portal + (You have learned the ancient art of portal creation)
- Choke Hold + (You have learned the correct way to apply pressure to render an opponent unconscious.)
- Xaniqos School + (You have learned the fighting style of House Xaniqos, which favors aggressive crossbow maneuvers.)
- High Magic + (You have learned the secrets of Elven high magic)
- Fists of Iron + (You have learned the secrets of imbuing your unarmed attacks with extra force.)
- The Pincers Hold, The Tail Strikes + (You have learned the ultimate distraction technique)
- Eldritch Knot + (You have learned to braid spells from different schools of magic)
- Dampen Spell + (You have learned to channel energy into a foe's spell to weaken its effects.)