Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Weapon and Torch + (You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame.)
- Ranged Weapon Mastery + (You have mastered a wide range of ranged weapons.)
- Battlecaster Defense + (You have mastered techniques for taking full advantage of spells in melee while remaining unharmed.)
- Farcasting + (You have mastered the art of casting spells at extreme ranges)
- Improved Combat Expertise + (You have mastered the art of defense in combat.)
- Falling Star Strike + (You have mastered the art of striking a nerve that blinds a humanoid opponent.)
- Fortune's Breath + (You have mastered the art of the true breath and need little air to survive.)
- Magical Artisan + (You have mastered the method of creating a certain kind of magic item.)
- Tenshido Advanced + (You have mastered the precepts of Tenshido and started creating your own variants.)
- Snowflake Wardance + (You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.)
- Quick Staff + (You have mastered the style of fighting with a quarterstaff, and have learned special maneuvers that complement this unique weapon.)
- Stone Breaker + (You have mastered the style of fighting with two picks at the same time)
- Jack of All Trades + (You have picked up a smattering of even the most obscure skills.)
- Scout the Path + (You have received training in leading small groups through enemy territory, helping them stay undetected and guiding them effectively through difficult terrain.)
- Deformity: Skin + (You have roughened your skin until it has grown as coarse and tough as rhino hide.)
- Trap Engineer + (You have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices.)
- Deformity: Tall + (You have stretched yourself to well over 7 feet in height.)
- Canny Opportunist + (You have studied many special combat maneuvers to recognize them and react quickly to your opponent's tactics)
- Stoneback + (You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall.)
- Mage Slayer + (You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.)
- Spell Mimicry + (You have superior ability to mimic the effects of spells from a certain school with your illusions)
- Wormbound + (You have taken a vile green Kyuss worm into your own body and bound yourself to its power.)
- Augment Illusion + (You have the ability to add sensual qualities to spells that don't usually have them)
- Brother of the Blossoms + (You have the ability to focus your energies on a single task with perfect clarity and composure.)
- Centaur Trample + (You have trained to use your large body and unique physiology against your foes.)
- Epic Reflexes + (You have tremendously fast reflexes.)
- Epic Fortitude + (You have tremendously high fortitude.)
- Epic Will + (You have tremendously strong willpower.)
- Stand Without Fear + (You have unconquerable resolve and strength)
- Sagasu-do Master + (You have unique methods of dealing with corrupted foes.)
- Fast Healing + (You heal your wounds very quickly.)
- The Soul's Roar + (You hold your blade aloft and bellow a primal roar)
- Undying + (You ignore pain and damage at death's door.)
- Fury Without End + (You ignore pain and difficulty until your goal is achieved)
- Life to the Inanimate + (You imbue an inanimate magical item with intelligence.)
- Imbued Healing + (You imbue your healing spells with additional benefits based on the power of your belief.)
- Whispers on the Wind + (You influence others through the kami, making them more susceptible to social overtures)
- Speed of the Waterfall + (You infuse your body with the spirit of the water allowing swift and rapid movements at the cost of precision)
- Sacred Performer + (You invest a little bit of your piety into your every performance.)
- Hidden Strength + (You keep your physical attributes while in an alternate form.)
- Words of Turning + (You know Charms that allow you to turn aside blows.)
- Words of Surety + (You know Charms that help to steady a warrior’s hands.)
- Craft Contingent Spell + (You know how to attach semipermanent spells to a creature and set them to activate under certain conditions.)
- Wounding Spell + (You know how to cast spells that cause terrible, bleeding wounds.)
- Axeshield + (You know how to defend yourself with a battleaxe)
- Blind-Fight + (You know how to fight in melee without being able to see your foes.)
- Favored Critical + (You know how to hit your favored enemies where it hurts.)
- Instant Stand + (You know how to leap to your feet quickly from a prone position)
- Pressure Point Strike + (You know how to strike opponents in supernaturally vulnerable locations.)
- Stunning Fist + (You know how to strike opponents in vulnerable areas.)
- Eagle's Fury + (You know how to wield the eagle's claw with deadly speed.)