Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mage Slayer + (You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.)
- Spell Mimicry + (You have superior ability to mimic the effects of spells from a certain school with your illusions)
- Wormbound + (You have taken a vile green Kyuss worm into your own body and bound yourself to its power.)
- Augment Illusion + (You have the ability to add sensual qualities to spells that don't usually have them)
- Brother of the Blossoms + (You have the ability to focus your energies on a single task with perfect clarity and composure.)
- Centaur Trample + (You have trained to use your large body and unique physiology against your foes.)
- Epic Reflexes + (You have tremendously fast reflexes.)
- Epic Fortitude + (You have tremendously high fortitude.)
- Epic Will + (You have tremendously strong willpower.)
- Stand Without Fear + (You have unconquerable resolve and strength)
- Sagasu-do Master + (You have unique methods of dealing with corrupted foes.)
- Fast Healing + (You heal your wounds very quickly.)
- The Soul's Roar + (You hold your blade aloft and bellow a primal roar)
- Undying + (You ignore pain and damage at death's door.)
- Fury Without End + (You ignore pain and difficulty until your goal is achieved)
- Life to the Inanimate + (You imbue an inanimate magical item with intelligence.)
- Imbued Healing + (You imbue your healing spells with additional benefits based on the power of your belief.)
- Whispers on the Wind + (You influence others through the kami, making them more susceptible to social overtures)
- Speed of the Waterfall + (You infuse your body with the spirit of the water allowing swift and rapid movements at the cost of precision)
- Sacred Performer + (You invest a little bit of your piety into your every performance.)
- Hidden Strength + (You keep your physical attributes while in an alternate form.)
- Words of Turning + (You know Charms that allow you to turn aside blows.)
- Words of Surety + (You know Charms that help to steady a warrior’s hands.)
- Craft Contingent Spell + (You know how to attach semipermanent spells to a creature and set them to activate under certain conditions.)
- Wounding Spell + (You know how to cast spells that cause terrible, bleeding wounds.)
- Blind-Fight + (You know how to fight in melee without being able to see your foes.)
- Favored Critical + (You know how to hit your favored enemies where it hurts.)
- Instant Stand + (You know how to leap to your feet quickly from a prone position)
- Pressure Point Strike + (You know how to strike opponents in supernaturally vulnerable locations.)
- Stunning Fist + (You know how to strike opponents in vulnerable areas.)
- Eagle's Fury + (You know how to wield the eagle's claw with deadly speed.)
- Deafening Blow + (You know just where to strike an enemy to deafen him for a short time)
- Deeper Reflection + (You know meditative techniques that let you draw from the well of potential)
- Blinding Strike + (You know special attacks for temporarily blinding a foe or degrading a gaze attack.)
- Protective + (You know that your gear could save your life, and you will do anything to protect it.)
- Words of Unmaking + (You know the Charms that destroy the bonds that hold magical items together)
- Words of Unbinding + (You know the Charms to destroy magic.)
- Craft Scepter + (You know the ancient Netherese secret of creating magic scepters.)
- Reforge Item + (You know the secret of repairing magic items, even ones which have been completely destroyed and can reforge an item so that it does not lose its magical abilities.)
- Blooded + (You know the value of quick wits and quicker reactions)
- Tasaii-do Advanced + (You know your limits allowing you to push harder when you need to push them)
- Legacy of the Four Winds + (You lash out at anything that attacks you)
- One Spirit + (You learn from your mistakes and make the best of them.)
- Sagasu-do Novice + (You learn how Witch-Hunters have protected themselves)
- Armbar + (You learn how to break your opponents limbs while grappling)
- Craft Construct + (You learn how to create constructs)
- Item Reprieve + (You learn how to use items from a school of magic previously prohibited to you.)
- Tenshido Novice + (You learn the basics of tenshido defense)
- Sebun-do Novice + (You learn to evade, redirect and blend attacks directed at you.)
- Tenshido Intermediate + (You learn to resist instinctual responses, honing practiced maneuvers instead.)