From Compendium of Worldly Lore
Requirements
Alignment: Any good
Feats: Way of the Wasp, Void Use
Special: Must be invited to join the Legion by the daimyo of the Tsurichi family or equivalent.
Summary
Do you seek to blot out the sun with your multitude of arrows? Are you sick of archers only being deemed as great if they only shoot one masterful shot? Then it is time to become part of the legion and contribute to the blackened sky. Your arrows will be able to hit inherently harder than the standard archer's arrows. They also sting far greater and can pierce deeper than others, seemingly. You can also channel the void in order to enhance this effect. Furthermore, as a just and noble archer you can even infuse your arrows with your same sense of justice to strike criminals down.
Role: DPS
Characteristics: Noble archers blotting out the sun with their arrows
Source: Way of the Samurai
Game Rule Information
The Tsurichi's Legion has the following game statistics.
Abilities: Dexterity for your archery and class skills, Constitution for your bulk, and Strength if you are going for a damage focused archery build with mighty bows.
Alignment: Any Good
Hit Die: d10
Starting Gold: N/A
Class Skills
The Tsurichi's Legion's class skills are Bluff (Cha), Climb (Str), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Law)(Int), Listen (Wis), Ride (Dex), Search (Int), and Spot (Wis)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Tsurichi's Legion.
Weapon and Armor Proficiency: A Tsurichi's Legion is proficient with whatever they were already proficient with prior to taking levels in Tsurichi's Legion.
Blazing Arrows Ex: At first level the archer gains a +2 bonus to all damage rolls with archery attacks. This bonus increases to +4 at third level.
Flight of No-Mind Ex: At second level, all of the Legionnaire's archery attacks ignore damage resistance as if they had an enchantment of +2 (or an additional +2, for arrows already enchanted). The Legionnaire can spend a Void point to increase this ability to +4 for a single attack.
Blackened Sky Ex: At fourth level the Legionnaire's attacks can cover the sky. The archer may, at his option treat his archery iterative attacks at a base attack bonus of -3 for the purposes of determining number of attacks. For example a character with this ability and a base attack bonus of +14 would attack at a base of +14/+11/+8/+5/+2.
Unchosen Justice Ex: At fifth level, the Tsurichi can infuse his arrows with the same sense of justice that he himself has. By spending two Void points and whispering to an arrow of its purpose before firing it at a suspected criminal, the shot becomes lethal. If the target is actually guilty of the crime and the arrow hits the target, it is automatically a critical hit.
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +0 | Blazing arrows +2 |
2nd | +2 | +0 | +3 | +0 | Flight of no-mind |
3rd | +3 | +1 | +3 | +1 | Blazing arrows +4 |
4th | +4 | +1 | +4 | +1 | Blackened sky |
5th | +5 | +1 | +4 | +1 | Unchosen Justice |