Difference between revisions of "Feats"
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Revision as of 20:32, 1 October 2022
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| Description | Feat Type | Prerequisites | |
|---|---|---|---|
| Aberration Banemagic | You can cast spells that do additional damage to aberrations. | Magic | |
| Ability Focus | The special attack of a creature with this feat is more potent than normal. | Utility | Special attack |
| Able Learner | Cost for all skills is 1 skill point | Utility | Human, Doppelganger |
| Able Sniper | You are accomplished at remaining unseen when you're sniping with a ranged weapon. | Combat | DEX 13, Hide (5 ranks) |
| Accursed Critical | Your spells carry an embedded curse that manifests when they strike true. | Magic | Can Cast Bestow Curse, 9th Level Caster |
| Acrobatic | You have excellent body awareness and coordination. | Utility | |
| Acrobatic Skirmisher | You can skirmish while performing daring acts of acrobatics. | Combat | DEX 13, Skirmish Ability, Tumble (5 Ranks) |
| Active Glands | Your venom glands are particularly active. | Utility | Ability to use Poison/Venom |
| Additional Magic Item Space | You can wear more magic items. | Utility | Epic Level |
| Advanced Antennae | Your antennae are more developed than those of your fellow species, enabling you to detect both predators and prey near you. | Utility | Have Antennae |
| Aerial Mounted Combat | You are proficient in fighting on top of a flying mount. | Combat | Ride Class Skill, Mounted Combat |
| Aerial Reflexes | Your aerial agility allow you to avoid dangerous effects while airborne. | Utility | |
| Aerial Superiority | You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver. | Combat | |
| Agile | You are particularly flexible and poised. | Utility | |
| Agile Athlete | You rely on your agility to perform athletic feats, rather than brute strength. | Utility | Jump (1 rank), Climb (1 rank) |
| Aid Giver | You can aid all of your allies to a much greater effect. | Combat | Combat Expertise, Dodge, Power Attack |
| Air Fist | You focus your unarmed strikes with the speed of the wind. | Combat | Improved Unarmed Strike, Void Use, DEX 13 |
| Akodo's Technique | You learned to turn even your slighest success to your advantage | Combat | Way of the Lion, STR 13, Base Attack Bonus +8 |
| Alacritous Cogitation | You can leave a prepared spell slot open to spontaneously cast a spell. | Magic | Prepared Arcane Spellcaster |
| Alertness | +2 Listen and +2 Spot | Utility | |
| Alluring | Others have an inexplicable urge to believe your every word. | Utility | Persuasive, Trustworthy |
| Altitude Adaptation | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | Utility | Base Fort Save +2 |
| Analytic Caster | Your mind is a powerful tool when analyzing the power of magical defenses. | Magic | Spell Penetration, INT 17 |
| Animal Affinity | +2 Handle Animal and +2 Ride | Utility | |
| Animal Companion | Gives an animal companion. | Utility | Handle Animal (8 ranks) |
| Animal Control | You can channel the power of nature to gain mastery over animal creatures. | Magic | Animal Defiance, Ability to cast Speak with Animals and Animal Friendship |
| Animal Defiance | You can channel the power of nature to drive off animals. | Magic | Ability to cast Detect Animals or Plants |
| Appraise Magic Value | Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic. | Utility | Appraise (5 ranks), Spellcraft (5 ranks), Knowledge (Arcana)(5 ranks) |
| Aquatic Shot | You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal. | Combat | Point Blank Shot |
| Aquatic Spell | You can cast your spells underwater or into water with little difficulty. | Metamagic | |
| Arcane Buffer | You are not as affected by damage to a war golem as other operators might be | Magic | Mortis Harness |
| Arcane Consumption | +4 Spell DC, Take 4 CON Damage and fatigue yourself | Magic | Toughness, Arcane Toughness, 6th level Caster |
| Arcane Focus | Through concentration and preparation your mind can hold special magical energy. | Magic | Ability to cast 1st Level Arcane Spells |
| Arcane Focus Item | You can craft a unique signature staff or other item that serves as a focus for your magic. | Item Creation | Any Metamagic Feat, Craft Wondrous Item, 3rd Level Arcane Caster |
| Arcane Manipulation | You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy. | Magic | Arcane Caster Level 1st |
| Arcane Mastery | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | Magic | Ability to cast spells or use spell like abilities |
| Arcane Toughness | Spend spell slot to gain hit points equal to level spent. | Magic | Toughness, 3rd Level Caster (arcane) |
| Arcane Transfiguration | Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. | Magic | 10th Level Specialist Wizard, Item Reprieve, Spell Reprieve |
| Arcane Watchfulness | You enter a state of hyper-awareness that brings the tiniest details to your attention. | Magic | Arcane Focus, WIS 13 |
| Archer's Gift | Your powers guide your arrow sure and true | Combat | True Strike, Longbow Proficiency, 5 Levels of Arcane Spells, Words of Surety |
| Archivist of Nature | In addition to your studies of the darkness, you have spent time studying giants and fey. | Utility | Dark Knowledge |
| Arena Clamor | With your savage blows, you can make your companions give their best. | Combat | CHA 13, Improved Critical, Perform (5 ranks) |
| Armbar | You learn how to break your opponents limbs while grappling | Combat | Base Attack Bonus +5, Improved Grapple |
| Armor Focus | You are adept at fighting in particular type of armor | Combat | Proficiency in chosen armor |
| Armor Skin | +1 AC | Utility | Epic Level |
| Artisan Craftsman | Your craftsmanship is unique, imprinting every item you create with your signature style. | Item Creation | Craft (armorsmithing, bowmaking or weaponsmithing)(4 ranks) |
| Artist | You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization. | Utility | |
| Assemble the Horde | You are beloved by the people, and the commonfolk seek out your leadership. | Utility | Leadership, 6th Level Character, Leadership Score of Character Level +4 |
| Atemi Death Touch | You are capable of a deadly attack causing opponents to wither and die. | Combat | 13th Level Monk or Inkyo, WIS 19, Void Use, Depths of the Void, Pain Touch, Improved Unarmed Strike, Stunning Fist |
| Athletic | You have a knack for athletic endeavors. | Utility | |
| ... further results | |||