Feats
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| Description | Feat Type | Prerequisites | |
|---|---|---|---|
| Aberration Banemagic | You can cast spells that do additional damage to aberrations. | Magic | |
| Ability Focus | The special attack of a creature with this feat is more potent than normal. | Utility | Special attack |
| Able Learner | Cost for all skills is 1 skill point | Utility | Human, Doppelganger |
| Able Sniper | You are accomplished at remaining unseen when you're sniping with a ranged weapon. | Combat | DEX 13, Hide (5 ranks) |
| Accursed Critical | Your spells carry an embedded curse that manifests when they strike true. | Magic | Can Cast Bestow Curse, 9th Level Caster |
| Acrobatic | You have excellent body awareness and coordination. | Utility | |
| Acrobatic Skirmisher | You can skirmish while performing daring acts of acrobatics. | Combat | DEX 13, Skirmish Ability, Tumble (5 Ranks) |
| Active Glands | Your venom glands are particularly active. | Utility | Ability to use Poison/Venom |
| Additional Magic Item Space | You can wear more magic items. | Utility | Epic Level |
| Advanced Antennae | Your antennae are more developed than those of your fellow species, enabling you to detect both predators and prey near you. | Utility | Have Antennae |
| Aerial Mounted Combat | You are proficient in fighting on top of a flying mount. | Combat | Ride Class Skill, Mounted Combat |
| Aerial Reflexes | Your aerial agility allow you to avoid dangerous effects while airborne. | Utility | |
| Aerial Superiority | You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver. | Combat | |
| Agile | You are particularly flexible and poised. | Utility | |
| Agile Athlete | You rely on your agility to perform athletic feats, rather than brute strength. | Utility | Jump (1 rank), Climb (1 rank) |
| Aid Giver | You can aid all of your allies to a much greater effect. | Combat | Combat Expertise, Dodge, Power Attack |
| Air Fist | You focus your unarmed strikes with the speed of the wind. | Combat | Improved Unarmed Strike, Void Use, DEX 13 |
| Akodo's Technique | You learned to turn even your slighest success to your advantage | Combat | Way of the Lion, STR 13, Base Attack Bonus +8 |
| Alacritous Cogitation | You can leave a prepared spell slot open to spontaneously cast a spell. | Magic | Prepared Arcane Spellcaster |
| Alertness | +2 Listen and +2 Spot | Utility | |
| Alluring | Others have an inexplicable urge to believe your every word. | Utility | Persuasive, Trustworthy |
| Altitude Adaptation | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | Utility | Base Fort Save +2 |
| Analytic Caster | Your mind is a powerful tool when analyzing the power of magical defenses. | Magic | Spell Penetration, INT 17 |
| Animal Affinity | +2 Handle Animal and +2 Ride | Utility | |
| Animal Companion | Gives an animal companion. | Utility | Handle Animal (8 ranks) |
| Animal Control | You can channel the power of nature to gain mastery over animal creatures. | Magic | Animal Defiance, Ability to cast Speak with Animals and Animal Friendship |
| Animal Defiance | You can channel the power of nature to drive off animals. | Magic | Ability to cast Detect Animals or Plants |
| Appraise Magic Value | Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic. | Utility | Appraise (5 ranks), Spellcraft (5 ranks), Knowledge (Arcana)(5 ranks) |
| Aquatic Shot | You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal. | Combat | Point Blank Shot |
| Aquatic Spell | You can cast your spells underwater or into water with little difficulty. | Metamagic | |
| Arcane Buffer | You are not as affected by damage to a war golem as other operators might be | Magic | Mortis Harness |
| Arcane Consumption | +4 Spell DC, Take 4 CON Damage and fatigue yourself | Magic | Toughness, Arcane Toughness, 6th level Caster |
| Arcane Focus | Through concentration and preparation your mind can hold special magical energy. | Magic | Ability to cast 1st Level Arcane Spells |
| Arcane Focus Item | You can craft a unique signature staff or other item that serves as a focus for your magic. | Item Creation | Any Metamagic Feat, Craft Wondrous Item, 3rd Level Arcane Caster |
| Arcane Manipulation | You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy. | Magic | Arcane Caster Level 1st |
| Arcane Mastery | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | Magic | Ability to cast spells or use spell like abilities |
| Arcane Toughness | Spend spell slot to gain hit points equal to level spent. | Magic | Toughness, 3rd Level Caster (arcane) |
| Arcane Transfiguration | Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. | Magic | 10th Level Specialist Wizard, Item Reprieve, Spell Reprieve |
| Arcane Watchfulness | You enter a state of hyper-awareness that brings the tiniest details to your attention. | Magic | Arcane Focus, WIS 13 |
| Archer's Gift | Your powers guide your arrow sure and true | Combat | True Strike, Longbow Proficiency, 5 Levels of Arcane Spells, Words of Surety |
| Archivist of Nature | In addition to your studies of the darkness, you have spent time studying giants and fey. | Utility | Dark Knowledge |
| Arena Clamor | With your savage blows, you can make your companions give their best. | Combat | CHA 13, Improved Critical, Perform (5 ranks) |
| Armbar | You learn how to break your opponents limbs while grappling | Combat | Base Attack Bonus +5, Improved Grapple |
| Armor Focus | You are adept at fighting in particular type of armor | Combat | Proficiency in chosen armor |
| Armor Skin | +1 AC | Utility | Epic Level |
| Artisan Craftsman | Your craftsmanship is unique, imprinting every item you create with your signature style. | Item Creation | Craft (armorsmithing, bowmaking or weaponsmithing)(4 ranks) |
| Artist | You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization. | Utility | |
| Assemble the Horde | You are beloved by the people, and the commonfolk seek out your leadership. | Utility | Leadership, 6th Level Character, Leadership Score of Character Level +4 |
| Atemi Death Touch | You are capable of a deadly attack causing opponents to wither and die. | Combat | 13th Level Monk or Inkyo, WIS 19, Void Use, Depths of the Void, Pain Touch, Improved Unarmed Strike, Stunning Fist |
| Athletic | You have a knack for athletic endeavors. | Utility | |
| Attune Gem | You can magically imbue gems to hold a spell until triggered. | Item Creation | 3rd Level Arcane Caster, Craft (Gemcutting) class skill, INT 13 |
| Attune Other | You can attune others to the chaos items you can create. | Item Creation | Can Craft Chaos Magic Items |
| Augment Illusion | You have the ability to add sensual qualities to spells that don't usually have them | Metamagic | Spell Focus (Illusion) |
| Augment Summoning | Your summoned creatures are more powerful than normal. | Magic | Spell Focus (conjuration) |
| Augmented Alchemy | You can create alchemical items and substances that are much more powerful than normal. | Utility | INT 21, Epic Level, Alchemy (24 ranks) |
| Automatic Quicken Spell | You can cast any of your lesser spells with a moment's thought. | Metamagic | Epic Level, Spellcraft (30 ranks), Ability to cast 9th-level arcane or divine spells, Quicken Spell |
| Automatic Silent Spell | You can cast any of your lesser spells silently. | Metamagic | Silent Spell, Spellcraft (24 ranks), Epic Level, Ability to cast 9th-level arcane or divine spells |
| Automatic Still Spell | You can cast any of your lesser spells without gestures. | Metamagic | Still Spell, Epic Level, Spellcraft (27 ranks), Ability to cast 9th-level arcane or divine spells |
| Awareness | You are perceptive in combat | Combat | DEX 13, Dodge, Lightning Reflexes |
| Awesome Blow | You can choose to deliver blows that send its smaller opponents flying like bowling pins. | Combat | Improved Bull Rush, Power Attack, STR 25, Size Large or Larger |
| Awesome Smite | Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks. | Combat | Smite, Base Attack Bonus +6, Power Attack |
| Axeshield | You know how to defend yourself with a battleaxe | Combat | |
| Backstab | You can strike quickly when your opponent's back is turned. | Combat | Combat Reflexes |
| Bane Magic | Your spells deal extra damage to a particular type of creature. | Metamagic | |
| Battle Blessing | You can cast spells more quickly than usual in the heat of battle. | Magic | Ability to cast Paladin spells |
| Battle Hardened | You can fight multiple opponents and cause them to get into each other's way. | Combat | Base Attack Bonus +4 |
| Battle Touch | Your touch attack spells last longer, giving them more use in combat. | Magic | DEX 15 |
| Battlecaster Defense | You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. | Magic | Combat Casting, 1st Level Caster, Base Attack Bonus +1 |
| Bazaar Veteran | You are skilled in barter and trade. | Utility | |
| Beckon the Frozen | Creatures you summon are infused with cold energy and have the cold subtype. | Magic | Augment Summoning, Spell Focus (conjuration) |
| Binder's Blessing | Your spells remain even after you stop concentrating on them. | Metamagic | Words of Binding, 10 levels of arcane spells |
| Blackened Caress | The fabled death touch of the Ninja, of the most depraved. | Kata | 14th level Ninja, Chaotic, Improved Unarmed Strike, Stunning Fist, Kiss of the Lotus |
| Blackened Sight | You create shadowy reflections of yourself. | Kata | Dodge, Combat Expertise, Improved Initiative, Mobility, The Pincers Hold, The Tail Strikes, Strike at the Tail |
| Blasphemous Utterance | Strange whispers and dreadful images sometimes inspire you. | Utility | Bardic Music, Perform (9 ranks), Undertone of Heresy |
| Blazing Berserker | When you enter your rage, your body becomes infused with fire. | Combat | Rage |
| Blessing of Air | The subtle spirits of air are woven into your very being. | Utility | Element Focus (Air), Void Use |
| Blessing of Earth | Your soul echoes with the strength and stability of the mountains | Utility | Element Focus (Earth), Void Use |
| Blessing of Fire | The raging power of fire lights your path. | Utility | Element Focus (Fire), Void Use |
| Blessing of Void | You are one with the Void | Utility | WIS 17, Depths of the Void, Ishiken-do, Void Use |
| Blessing of Water | Your nature is as fluid and mercurial as the kami of water. | Utility | Element Focus (Water), Void Use |
| Blighted Critical | With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. | Magic | 5th Level Caster |
| Blind Shot | You can shoot at things you cannot see. | Combat | Point Blank Shot, Precise Shot, DEX 13 |
| Blind-Fight | You know how to fight in melee without being able to see your foes. | Combat | |
| Blinding Speed | You can trigger short bursts of great speed. | Utility | DEX 25, Epic Level |
| Blinding Strike | You know special attacks for temporarily blinding a foe or degrading a gaze attack. | Combat | DEX 13, Power Attack, Base Attack Bonus +5 |
| Blindsight | Your senses are as keen as the bat’s. | Utility | Ability to use wild shape to become a dire bat |
| Bloodcasting | You are able to exceed your daily allotment of spells by sacrificing your Constitution | Metamagic | 3rd Level Spells (Arcane or Battle Magic) |
| Blooded | You know the value of quick wits and quicker reactions | Utility | |
| Body Awareness | Your deep focus grants you a measure of control over your body. | Magic | Arcane Focus, WIS 13 |
| Bolster Resistance | Undead you raise or create are more resistant to turning than normal. | Item Creation | Corpsecrafter |
| Bonded Armor, Shield, or Weapon | You have formed a bond with a particular suit of armor or with a weapon. | Magic | Iron Will |
| Bonded Ring, Rod, Staff, or Wand | You have formed a bond with a particular ring, rod, staff or wand. | Magic | Iron Will |
| Bonus Domain | You have access to one additional domain of spells. | Magic | Able to cast 9th level divine spells, WIS 21 |
| Book Smart | You've read books on a variety of subjects, and have a knack for cross-referencing the information quickly in your mind. | Utility | At least three arcane divination spells, INT 15, Knowledge (any three)(6 ranks) |
| Boost Spell Resistance | By making a deal with an evil power, the character makes himself even more resistant to magic. | Magic | Evil Alignment |
| Boost Spell-Like Ability | One of the creature's spell-like abilities is harder to resist than it otherwise would be. | Magic | |
| Born of the Three Thunders | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. | Metamagic | Energy Substitution, Knowledge (Nature) (4 ranks) |
| Borrow Strength | You can leech the life force and experience of others to power the creation of magic items, allowing you to preserve your own energies. | Item Creation | INT or WIS 17, Any Item Creation Feat |
| Bounce Spell | You can use other creatures’ bodies as the source of any spell you cast. | Metamagic | Enlarge Spell |
| Bounding Assault | You can move and attack with superior speed and power. | Combat | Dodge, Mobility, Spring Attack, DEX 13, Base Attack Bonus +12 |
| Bow Feint | You can mislead an opponent in combat from a distance. | Combat | INT 13, Point Blank Shot |
| Bowslinger | You can ready ranged weapons surprisingly quickly. | Combat | Base Attack Bonus +1 |
| Brachiation | You can swing through trees like a monkey. | Utility | Climb (4 ranks), Jump (4 ranks) |
| Breaking Blow | You are capable of inflicting powerful unarmed attacks | Combat | Base Attack Bonus +5, Fists of Iron, Improved Unarmed Strike |
| Breaking Waves | Any tide can be stemmed, and any force used against itself. | Kata | Combat Expertise, Improved Trip |
| Brew Potion | You can create potions, which carry spells within themselves. | Item Creation | 3rd Level Caster |
| Brother of the Blossoms | You have the ability to focus your energies on a single task with perfect clarity and composure. | Utility | Depths of the Void, Void Use, Concentration (4 ranks) |
| Brutal Critical | Your decisive attacks are especially frightening for those who watch. | Combat | Perform (5 ranks), Improved Critical, CHA 13 |
| Bug Trainer | You can train vermin creatures, such as kanks and cilops. | Utility | Knowledge (Nature)(5 ranks), Handle Animal (5 ranks) |
| Bulwark of Defense | Your defensive stance is near impenetrable | Combat | Epic Level, CON 25, Defensive Stance 3/day |
| Burning Link | You can harm creatures possessing a mystical connection to your opponent. | Combat | Sneak Attack +3d6, Knowledge (Nature)(1 rank), Knowledge (Arcana)(1 rank) |
| Canny Opportunist | You have studied many special combat maneuvers to recognize them and react quickly to your opponent's tactics | Combat | DEX 13, INT 13, Combat Expertise |
| Carver's Gift | Your magic allows you to cut through physical items easily. | Utility | 5 Levels of Arcane Spells |
| Casing Sense | Your eyes are automatically drawn to the most expensive items in a room. | Utility | |
| Cast on the Run | You can keep your wits about you and focus your magic even while running from your enemy | Magic | Mobility, Dodge, Combat Casting |
| Caver | You are knowledgeable about the secrets of the subterranean world and wise in its ways. | Utility | |
| Centaur Trample | You have trained to use your large body and unique physiology against your foes. | Combat | DEX 15, Centaur |
| Channel Charge | You can power a charged magic item with your own magical ability. | Magic | Use Magic Device (5 ranks), Can Cast 4th level spells |
| Charlatan | You're adept at fooling people. You know how to tell them just what they want to hear. | Utility | |
| Child of Water | The fluid, graceful essence of the Water Dragon permeates your actions | Combat | Base Attack Bonus +10, Depths of the Void, Improved Initiative, Power Attack, Void Use |
| Chink In The Armor | You are an expert at slipping a weapon between armor plates or into seams. | Combat | Combat Expertise |
| Choke Hold | You have learned the correct way to apply pressure to render an opponent unconscious. | Combat | Improved Grapple, Stunning Fist, Improved Unarmed Strike |
| Chronicle | You can accurately discern the date of an art object and sell it to a proper establishment for a higher-than-normal rate. | Utility | Arcane Spellcasting, INT 13, Appraise (4 ranks) |
| City Magic | You can use the city itself to enhance your spellcasting. | Metamagic | 3rd Level Caster |
| Class Champion | Superior renown brings two elite members of your class to serve you. | Utility | Leadership, 6th Level Character, Leadership Score of Character Level +4 |
| Cleansing Spirit | You are capable of entering a meditative trance in which you purge contaminants from your body. | Utility | |
| Cleave | You can follow through with powerful blows. | Combat | STR 13, Power Attack |
| Clever Wrestling | You have a better than normal chance to escape from a big creature's grapple or pin. | Utility | Improved Unarmed Strike, Size Medium or smaller |
| Close Cohort | Your cohort is almost your equal. | Utility | Leadership, 6th Level Character, Leadership score of Character Level +2 |
| Clustered Shot | You take a moment to carefully aim your shots, causing them all to strike nearly the same spot. | Combat | Point Blank Shot, Precise Shot, Base Attack Bonus +6 |
| Cold Endurance | Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. | Utility | Base Fort Save +2 |
| Cold Focus | Your cold spells are more potent than normal. | Magic | |
| Cold Spell Specialization | You do additional damage with cold spells. | Magic | CON 13, Snowcasting, Frozen Magic |
| Combat Acrobat | Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. | Combat | Tumble (9 ranks), Balance (9 ranks) |
| Combat Archery | You do not provoke attacks of opportunity when firing a bow. | Combat | Dodge, Mobility, Point Blank Shot, Epic Level |
| Combat Awareness | You learn to sense a foe's presence even with your eyes closed. | Combat | Base Attack Bonus +12, Combat Focus, Blind-Fight |
| Combat Casting | You are adept at casting spells in combat. | Magic | |
| Combat Defense | The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers. | Combat | Dodge, WIS 13, Combat Focus, Base Attack Bonus +6 |
| Combat Expertise | Take a penalty to hit your foe to raise your own AC | Combat | INT 13 |
| Combat Focus | Through intense mental exercise and training, you learn to enter a state of perfect martial clarity. | Combat | WIS 13 |
| Combat Reflexes | You can respond quickly and repeatedly to opponents who let their defenses down. | Combat | |
| Combat Stability | When you maintain your combat focus, you become diffi cult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects. | Combat | Combat Focus, WIS 13, Base Attack Bonus +3 |
| Combat Tinkering | You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat. | Combat | |
| Combat Vigor | When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. | Combat | Combat Focus, WIS 13, Base Attack Bonus +9 |
| Commanding Presence | Your stern gaze leaves people quaking in fear | Utility | CHA 13, Eyes of Fury, Fearsome Appearance |
| Compelling Caster | Your will and inspiration are strong enough to overcome magical defences. | Magic | Spell Penetration, CHA 17 |
| Compressed Spell | You are able to reduce the area of effect of a spell in order to increase its damage | Metamagic | Battle Magic |
| Concealed Ambush | You can spring out of hiding to deliver deadly blows to unwitting foes. | Combat | Move Silently (10 ranks), Hide (10 Ranks), Point Blank Shot, Precise Shot |
| Concentrated Fire | You are trained in formation archery and taking out specific targets through joint efforts. | Combat | Base Attack Bonus +1 |
| Concussive Spell | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor | Metamagic | |
| Confound The Big Folk | You excel when battling foes bigger than you are. | Combat | Underfoot Combat, Tumble (10 ranks), Size Small or Smaller |
| Consume Spell | You counter a spell and absorb the energy unleashed to power another spell. | Magic | 3rd Level Caster |
| Cornered Fighter | You fight better when you freedom is put at risk. | Combat | Base Attack Bonus +5 |
| Corpsecrafter | Undead you raise or create are tougher than normal. | Item Creation | |
| Corrupt Spell | The character can transform one of her spells into a thing of evil due to a deal she makes with an evil power. | Metamagic | Evil Alignment |
| Corrupt Spell-Like Ability | One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy. | Metamagic | Evil Alignment |
| Countenance of the Mage | You use ancient magical secrets to control your appearance. | Magic | INT 13, CHA 11, 9th Level Arcane Caster |
| Craft Aboleth Glyph | An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own. | Item Creation | Aboleth, 5th Level Caster |
| Craft Construct | You learn how to create constructs | Item Creation | Craft Magic Arms and Armor, Craft Wondrous Item |
| Craft Contingent Spell | You know how to attach semipermanent spells to a creature and set them to activate under certain conditions. | Item Creation | 11th Level Caster |
| Craft Crystal Weapon | You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands. | Item Creation | 7th Level Caster, Craft Magic Arms and Armor, Craft (weaponsmithing) |
| Craft Epic Magic Arms and Armor | You can craft magic arms and armor of epic power. | Item Creation | Craft Magic Arms and Armor, Spellcraft (28 ranks), Knowledge (arcana) (28 ranks), Epic Level |
| Craft Epic Rod | You can craft magic rods of epic power | Item Creation | Craft Rod, Spellcraft (32 ranks), Knowledge (arcana) (32 ranks), Epic Level |
| Craft Epic Staff | You can craft staffs of epic power | Item Creation | Craft Staff, Epic Level, Spellcraft (35 ranks), Knowledge (arcana) (35 ranks) |
| Craft Epic Wondrous Item | You can craft wondrous items of epic power | Item Creation | Epic Level, Craft Wondrous Item, Spellcraft (26 ranks), Knowledge (arcana) (26 ranks) |
| Craft Magic Arms and Armor | You can create magic weapons, armor, and shields. | Item Creation | 5th Level Caster |
| Craft Magic Trap | You can create magic traps, which have varied magical effects. | Item Creation | Craft (Trapmaking), Spellcaster (10th Level) |
| Craft Magical Book | You can bind, craft, and create magical spellbooks. | Item Creation | Can prepare arcane spells, 3rd Level Arcane Spellcaster |
| Craft Rod | You can create magic rods, which have varied magical effects. | Item Creation | 9th Level Caster |
| Craft Rune Circle | You can create rune circles, stationary magic items that hold a variety of spells and effects. | Item Creation | 5th Level Caster |
| Craft Scepter | You know the ancient Netherese secret of creating magic scepters. | Item Creation | 9th Level Caster, Knowledge (History)(4 ranks) |
| Craft Skull Talisman | You can create skull talismans, which carry spells within themselves. | Item Creation | 6th Level Caster |
| Craft Staff | You can create magic staffs, each of which has multiple magical effects. | Item Creation | 12th Level Caster |
| Craft Talisman | You can create magic fetishes, single-use magic items that hold spells until triggered | Item Creation | 1st Level Caster, Appropriate Craft Skill, INT 13 |
| Craft Wand | You can create wands, which hold spells | Item Creation | 5th Level Caster |
| Craft Wondrous Item | You can create a wide variety of magic items, such as a crystal ball or a flying carpet. | Item Creation | 3rd Level Caster |
| Create Infusion | You store a divine spell within a specially prepared herb | Item Creation | 3rd Level Caster, Wilderness Lore (4 ranks) |
| Create Portal | You have learned the ancient art of portal creation | Item Creation | Craft Wondrous Item |
| Create Reliquary Arms and Shields | Your magical creations are infused with divine power. | Item Creation | Can cast Consecrate or Desecrate, Craft Magic Arms and Armor |
| Crippling Blow | You can deliver crippling blows to an unprepared enemy. | Combat | Void Use, 9th Level Ninja |
| Crossbow Mastery | You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal | Combat | DEX 15, Rapid Reload, Rapid Shot, Point Blank Shot |
| Crossbow Sniper | You are skilled in lining up accurate, deadly shots with your crossbow. | Combat | Weapon Focus (Hand, Heavy or Light Crossbow), Weapon Proficiency with (Hand, Heavy, or Light crossbow), Base Attack Bonus +1 |
| Crowd Tactics | You are adept at moving through and fighting in crowds. | Utility | Hide (5 ranks), Dodge |
| Crystal Attunement | You can focus your ability to scry through a crystal ball with unparalleled acuity | Magic | Scry (1 rank), CHA 10 |
| Curling Wave Strike | Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. | Combat | DEX 13, Improved Trip |
| Daisho Technique | You are skilled at using the katana and wakizashi simultaneously. | Utility | Base Attack Bonus +1, Martial Weapon Proficiency (Katana + Wakizashi), WIS 13 |
| Damage Reduction | You can shrug off some damage from attacks | Utility | Epic Level, CON 21 |
| Dampen Spell | You have learned to channel energy into a foe's spell to weaken its effects. | Magic | Improved Counterspell |
| Dark Speech (Vile) | The character learns a smattering of the language of truly dark power. | Magic | CHA 15, INT 15, Base Will Save +5 |
| Daunting Presence | Shake an opponent's resolve using your mere presence. | Utility | CHA 13, Base Attack Bonus +1 |
| Deadeye Shot | When your target is busy dealing with an ally's melee attack, you strike. | Combat | Point Blank Shot, Precise Shot, Base Attack Bonus +4, Skirmish or Sneak Attack |
| Deadly Chill | Undead you raise or create deal more damage than normal. | Item Creation | Corpsecrafter |
| Deafening Blow | You know just where to strike an enemy to deafen him for a short time | Combat | Base Attack Bonus +4, Power Attack, STR 13 |
| Deceitful | You have a knack for disguising the truth. | Utility | |
| Deceptive Spell | You can cast spells that seem to come from somewhere other than where they should. | Metamagic | |
| Dedicated Nuisance | Through a combination of taunts, weapon displays, and feints you can distract your opponents in combat. | Combat | INT 13, Base Attack Bonus +4, Combat Expertise |
| Deeper Reflection | You know meditative techniques that let you draw from the well of potential | Kata | Depths of the Void, Void Use, Concentration (10 ranks) |
| Defensive Archery | You can avoid attacks of opportunity when making ranged attacks while threatened. | Combat | Point Blank Shot |
| Defensive Climber | You can climb without dropping your guard. | Utility | Athletic, DEX 15 |
| Defensive Divination | Through the subtle, constant use of divination abilities, you are made aware of danger a few moments before it actually occurs. | Magic | Mystic Awareness |
| Defensive Magic | In times of grave danger, you scavenge your spells for immediate protection. | Magic | Arcane Focus |
| Defensive Metered Foot | You can recite an exacting poem in your head, allowing you to execute a precise series of rhythmic bobs and weaves that makes you frustrating to hit. | Combat | Concentration (6 ranks), Improved Unarmed Strike |
| Defensive Move | You are trained at avoiding ranged attacks by moving or ducking. | Combat | DEX 13 |
| Defensive Opportunist | You patiently parry and avoid your opponent's blows while waiting for just the right opening. | Combat | INT 13, Tumble (5 ranks), Combat Expertise |
| Defensive Stance | You are trained at avoiding and blocking blows. | Combat | DEX 13 |
| Defensive Strike | You can turn a strong defense into a powerful offense. | Combat | DEX 13, INT 13, Combat Expertise, Dodge |
| Defensive Throw | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. | Combat | Dodge, Combat Reflexes, Improved Trip, Improved Unarmed Strike, DEX 13 |
| Deflect Arrows | You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Combat | Improved Unarmed Strike, DEX 13 |
| Deflection to Attraction | Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would. | Magic | DEX 15, CHA 19, Magical Aptitude |
| Deformity: Claws | Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws. | Utility | |
| Deformity: Eyes | The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes. | Utility | |
| Deformity: Face | Because of intentional self-mutilation, the character has a hideous face. | Utility | |
| Deformity: Gaunt | Through intentional starvation and macabre operations, the character is grossly underweight.He has a skeletal appearance, and his weight is now half normal for creatures of his kind. | Utility | |
| Deformity: Obese | Through intentional gorging and general gluttony, the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind. | Utility | |
| Deformity: Skin | You have roughened your skin until it has grown as coarse and tough as rhino hide. | Utility | Evil Alignment |
| Deformity: Tall | You have stretched yourself to well over 7 feet in height. | Utility | Evil Alignment, Medium Size |
| Deformity: Teeth | You gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack. | Utility | Evil Alignment |
| Deformity: Tongue | Your tongue becomes hideous to behold but oddly sensitive to the environment. | Utility | Evil Alignment |
| Deft Hands | You have exceptional manual dexterity. | Utility | |
| Depths of the Void | Your chi is more focused on the ebb and flow of the void. | Utility | Void Use |
| Destruction Retribution | Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed. | Item Creation | Corpsecrafter |
| Destructive Rage | You can shatter barriers and objects when enraged. | Combat | Rage or Frenzy Ability |
| Devastating Critical | Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike. | Combat | Epic Level, Cleave, Great Cleave, Improved Critical, Overwhelming Critical, Power Attack, Weapon Focus |
| Dexterous Fortitude | You are able to resist physical attacks with exceptional agility | Utility | Slippery Mind, DEX 25, Epic Level |
| Dexterous Will | You are able to resist compelling effects with exceptional agility. | Utility | Slippery Mind, DEX 25, Epic Level |
| Diehard | You can remain conscious after attacks that would fell others. | Utility | Endurance |
| Diligent | Your meticulousness allows you to analyze minute details that others miss. | Utility | |
| Dire Charge | You can make a full attack as part of a charge. | Combat | Epic Level, Improved Initiative |
| Disabling Strike | Your blows have the possibility of stunning your opponents. | Combat | Favored Enemy (any humanoid) |
| Dissimulated | Your ability to speak what others want to hear increases the credibility of your words. | Utility | Bluff (5 ranks), INT 13, CHA 13 |
| Dividing the Stars | With a phrase or two you can alter the perceptions of others towards and individual | Utility | Bluff (8 ranks), Diplomacy (8 ranks), Sense Motive (8 ranks) |
| Diving Charge | You can dive down at a target to deal a devastating strike. | Combat | |
| Dodge | You are adept at dodging blows. | Combat | DEX 13 |
| Draconic Archivist | In addition to your studies of the darkness, you have spent time studying dragons and constructs. | Utility | Dark Knowledge |
| Draconic Knowledge | Your draconic blood lets you access ancient draconic knowledge. | Utility | 1st Level Caster, Dragon or draconic heritage |
| Dragon's Toughness | You are incredibly tough | Utility | Base Fort save bonus +11 |
| Dragoncrafter | You can make special weapons, armor, and other items using parts of dragons as materials. | Item Creation | Knowledge (Arcana)(2 ranks) |
| Dragonfriend | You are a known and respected ally of dragons. | Utility | Speaks Draconic, CHA 11 |
| Dwell in Darkness | This kata of creeping movements centers the self on moving silently at the expense of strength | Kata | Ninja or Rogue, Hide (4 ranks), Move Silently (4 ranks) |
| Eagle Claw Strike | Your superior insight allows you to strike objects with impressive force. | Combat | WIS 13, Improved Sunder, Improved Unarmed Strike |
| Eagle's Fury | You know how to wield the eagle's claw with deadly speed. | Combat | DEX 15, Eagle's Claw Proficiency |
| Ears of the Mage | You use arcane lore to enhance your hearing to a supernatural degree. | Magic | INT 13, 14th Level Arcane Caster |
| Earth's Embrace | You can crush opponents when you grapple them. | Combat | STR 15, Improved Grapple, Improved Unarmed Strike |
| Efficient Defender | You have learned to use new techniques and modifications to your armor to increase its protective ability. | Combat | Heavy Armor Proficiency |
| Efficient Item Creation | Select an item creation feat. You can create magic items using that feat much more quickly than normal | Item Creation | Knowledge (Arcana) (24 ranks), Spellcraft (24 ranks), Epic Level, Applicable Item Creation Feat |
| Efficient Pull | You can draw a composite bow with a heavier pull than you should be able to. | Combat | Point Blank Shot |
| Eldritch Knot | You have learned to braid spells from different schools of magic | Metamagic | Braided Spells |
| Elemental Shock | The harmony of your soul cannot be broken; those who disrupt it risk their own well-being | Combat | 6th Level Monk or Inkyo, Depths of the Void, Void Use |
| Elemental Stalker | You have developed a potent technique that utilizes your control over the elements and your inner ki. | Combat | Sense Elements, Ki Power |
| Elfhunter | Because of your cultural hatred for elves, you have had specific training in how best to fight them. | Combat | |
| Empower Spell | You can cast spells to greater effect. | Metamagic | |
| Empower Spell-Like Ability | The creature can use a spell-like ability with greater effect. | Metamagic | Spell-like ability at caster level 6th or higher |
| Endurance | You are capable of amazing feats of stamina. | Utility | |
| Endure Blows | You gain DR 2/— | Utility | Dragon, CON 19, Toughness |
| Energy Admixture | You can modify a spell that uses one type of energy to add an equal amount of another energy type. | Metamagic | Energy Substitution |
| Energy Resistance | You can resist the effects of a chosen type of energy. | Utility | Epic Level |
| Energy Substitution | You can modify an energy-based spell to use another type of energy instead. | Metamagic | Any Metamagic Feat, Knowledge (arcana) (5 ranks) |
| Enhance Spell | You can increase the power limit of your damage-dealing spells. | Magic | Maximize Spell, Epic Level |
| Enhanced Linkage | Your linked spells series are faster than normal. | Magic | The ability to cast linked spells |
| Enlarge Spell | You can cast spells farther than normal. | Metamagic | |
| Epic Dodge | You are able to evade attacks with exceptional agility. | Utility | Epic Level, DEX 25, Tumble (30 Ranks), Defensive Roll, Improved Evasion, Dodge |
| Epic Endurance | You are capable of legendary feats of stamina. | Utility | Epic Level, Endurance, CON 25 |
| Epic Fortitude | You have tremendously high fortitude. | Utility | Epic Level |
| Epic Leadership | You attract more powerful cohorts and followers than normally possible. | Utility | Leadership, Leadership Score of 25, Epic Level, CHA 25 |
| Epic Prowess | You have great skill in combat. | Combat | Epic Level |
| Epic Reflexes | You have tremendously fast reflexes. | Utility | Epic Level |
| Epic Reputation | Your reputation provides great bonuses on interactions with others. | Utility | Epic Level |
| Epic Skill Focus | You have a legendary knack with a chosen skill. | Utility | Epic Level, Chosen Skill (20 ranks) |
| Epic Speed | You can move much more quickly than a normal person | Utility | Epic Level, Run, DEX 21 |
| Epic Spell Focus | Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. | Magic | Epic Level, Greater Spell Focus, Ability to cast at least one 9th-level spell of the selected school |
| Epic Spell Penetration | Your spells are tremendously potent, breaking through spell resistance with ease. | Magic | Spell Penetration, Greater Spell Penetration, Epic Level |
| Epic Spellcasting | You can create and cast spells that transcend the most powerful existing spells. | Magic | Spellcraft (24 ranks), Ability to cast 9th Level Spells, Knowledge (Arcana)(24 ranks) or Knowledge (Nature)(24 ranks) or Knowledge (Religion)(24 ranks), Epic Level |
| Epic Spellfire Wielder | Your can store more spellfire energy levels than normal. | Magic | Epic Level, Endurance, Spellfire Wielder, Concentration (20 ranks) |
| Epic Toughness | You are preternaturally tough. | Utility | Epic Level |
| Epic Weapon Focus | You are especially good at using one chosen type of weapon. | Combat | Epic Level, Weapon Focus, Greater Weapon Focus |
| Epic Weapon Specialization | Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon. | Combat | Epic Weapon Focus, Weapon Specialization, Epic Level |
| Epic Will | You have tremendously strong willpower. | Utility | Epic Level |
| Eschew Materials | You can cast spells without relying on material components. | Magic | |
| Etch Object Rune | You can etch magical runes onto the surfaces of inanimate objects. | Item Creation | 5th Level Caster |
| Eternal Vigilance | You are always ready to draw your Katana | Combat | DEX 13, Base Attack Bonus +6, Martial Weapon Proficiency (Katana), Weapon Focus (Katana), Way of the Crane |
| Evil Brand | You are branded with a mark from a dark patron. | Utility | Vorovia Setting |
| Evil Weft | You may infuse your woven light items with negative energy. | Item Creation | Any Weave Feat, Ability to Rebuke Undead |
| Exceptional Deflection | You can deflect any type of ranged attack. | Combat | Epic Level, DEX 21, Improved Unarmed Strike, WIS 19 |
| Exhausting Defense | Your fighting style invites attackers to wear themselves out against your stalwart defense. | Combat | Base Attack Bonus +5, Combat Expertise, Dodge |
| Exotic Armor Proficiency | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Utility | Armor Proficiency of the appropriate sort |
| Exotic Weapon Proficiency | You are skilled with an exotic weapon | Combat | Base Attack Bonus +1 |
| Expeditious Dodge | You're good at avoiding attacks while moving quickly. | Combat | DEX 13 |
| Expert Potion Brewer | Your knowledge of alchemy and magic allows you to create potions that duplicate spells not normally found on spell lists available to your class. | Item Creation | Brew Potion, 3rd Level Spellcaster |
| Expert Swimmer | You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. | Utility | Endurance, Swim (4 ranks) |
| Exploit Adjustment | Your skill at finding and exploiting opportunities is such that you can find openings in even the smallest movements. | Combat | INT 13, Combat Expertise, Canny Opportunist |
| Extend Spell | You can cast spells that last longer than normal. | Metamagic | |
| Extended Life Span | Accumulation of various experience in the world have led your body to last miraculously than most of your race. | Utility | Epic Level |
| Extra Favored Enemy | You select an additional favored enemy. | Utility | Base Attack Bonus +5, At least one Favored Enemy |
| Extra Followers | Your charismatic magnetism attracts even more followers to your banner. | Utility | CHA 13, Leadership |
| Extra Rings | Your familiarity with forging magic rings allows you to make use of more rings than normal. | Item Creation | Forge Ring, 12th Level Caster |
| Extra Turning | You can turn or rebuke creatures more often than normal. | Magic | Ability to Turn or Rebuke creatures |
| Extra Wild Shape | You use wild shape more frequently than you normally could. | Magic | Ability to Wild Shape |
| Eye For Talent | You can accurately judge the personalities of others, allowing you to recruit followers quickly. | Utility | Sense Motive (9 ranks), Leadership, Leadership score of Character Level +2, 6th Level Character |
| Eyes of Fury | Your great skill causes enemies to doubt themselves. | Utility | CHA 13 |
| Eyes of the Mage | You master rare mysteries to enhance your vision. | Magic | INT 13, 12th Level Arcane Caster |
| Eyes on the Wind | You merge your senses with the wind magnifying your perception to superhuman levels | Magic | Concentration (8 ranks), Depths of the Void, Void Use, Cleansing Spirit |
| Fade into Violence | While the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. | Combat | Hide (6 ranks), Bluff (6 ranks) |
| Faith in the Frost | You channel frozen energies from your deity when you turn or rebuke creatures. | Magic | Ability to turn or rebuke creatures, Cold of Winter Domain |
| Falling Star Strike | You have mastered the art of striking a nerve that blinds a humanoid opponent. | Combat | WIS 17, Base Attack Bonus +4, Stunning Fist, Improved Unarmed Strike |
| Familiar Spell | Your familiar can use one of your spells as a spell-like ability. | Magic | INT 25 or CHA 25, Epic Level |
| Fanatical Devotion | Your followers willingly die for you. | Utility | Leadership, 6th Level Character, Leadership Score of Character Level +3 |
| Far Shot | You can get greater distance out of a ranged weapon. | Combat | Point Blank Shot |
| Farcasting | You have mastered the art of casting spells at extreme ranges | Metamagic | Enlarge Spell |
| Fast Healing | You heal your wounds very quickly. | Utility | Epic Level, CON 25 |
| Fast Wild Shape | You assume your wild shape faster and more easily than you otherwise could | Magic | DEX 13, Ability to Change Form |
| Favored Critical | You know how to hit your favored enemies where it hurts. | Combat | Favored Enemy, Base Attack Bonus +5 |
| Fear No Binds | Shackles, ropes, and binds offer impediment to your impressive fighting skills. | Combat | Escape Artist (6 ranks), Improved Unarmed Strike |
| Fearless | You never consider retreat or flight from battle | Utility | |
| Fearless Destiny | Your grand destiny allows you to avoid death. | Utility | 6th Level Character, Heroic Destiny |
| Fearsome Appearance | Your presence in battle sows doubt amid your enemies and weakens their will to attack you. | Utility | CHA 13, Eyes of Fury |
| Fey Archer | Your skill with the bow seems almost magical. | Combat | |
| Fey Swordsman | Your skill with a blade seems almost magical, lending you the grace of the ethereal fey. | Combat | |
| Field Officer | You are adept in war tactics. | Utility | |
| Fiendish Focus | You have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms. | Magic | Any non-good alignment |
| Fiery Spell | Your fire magic is bolstered, further scorching your enemies. | Metamagic | |
| Find Relic | You possess an uncanny ability to find lost treasures. | Utility | Ability to cast Locate Object |
| Fists of Iron | You have learned the secrets of imbuing your unarmed attacks with extra force. | Combat | Improved Unarmed Strike, Base Attack Bonus +2, Stunning Fist |
| Flame Fist | You mimic fire's energy manipulation and transfer stunning effects from yourself to others. | Combat | DEX 13, Improved Unarmed Strike, Void Use |
| Flee the Darkness | You can harness your Void to resist a variety of effects | Utility | 3rd Level Inkyo or Monk, WIS 18, Void Use |
| Flexible Wizardry | You have learned a trick that makes your spellcasting more flexible. | Magic | Spell Mastery, Prepared Arcane Spellcaster |
| Fling Ally | You can launch your comrades into the air as if they were thrown weapons. | Combat | Rock Hurling, STR 19, Size Large or Larger |
| Fling Enemy | When you're wrestling a foe, you can lift him into the air and hurl him. | Combat | STR 19, Rock Hurling, Size Large or Larger |
| Flurry of Throws | When you catch opponents unawares you can unleash a storm of shuriken striking at their most vulnerable points. | Combat | DEX 13, Point Blank Shot, Precise Shot, Rapid Shot, Acrobatic, Sudden Strike +4d6 |
| Flyby Attack | You attack while on the wing. | Combat | Ability to fly |
| Flying Fish Leap | You can hurl yourself out of the water with ease. | Utility | Jump (8 ranks), Swim (4 ranks) |
| Focused Specialist | Your intense concentration allows you to enhance a spell you cast from your school of specialization. | Magic | Arcane Focus, 1st Level Specialist Wizard |
| Font of Life | Your life-force is strong enough to make you highly resistant to all forms of energy drain and level loss. | Utility | Must be a living creature |
| Footsteps of the Mage | Using obscure arcane lore, you gain the ability to glide mysteriously along the ground. | Magic | INT 13, 12th Level Arcane Caster |
| Force of Personality | Use CHA Mod instead of WIS Mod for mind affecting spells and effects | Utility | CHA 13 |
| Forceful Spell | Your spells slam their targets with irresistible force. | Metamagic | |
| Forge Epic Ring | You can forge rings of epic power | Item Creation | Epic Level, Forge Ring, Spellcraft (35 ranks), Knowledge (arcana) (35 ranks) |
| Forge Ring | You can create magic rings, which have varied magical effects. | Item Creation | 12th Level Caster |
| Fortune's Breath | You have mastered the art of the true breath and need little air to survive. | Utility | WIS 15, Inkyo or Monk Level 1 |
| Freezing the Lifeblood | You can paralyze a humanoid opponent with an unarmed attack. | Combat | WIS 17, Base Attack Bonus +10, Improved Unarmed Strike, Stunning Fist |
| From the Ashes | You can continue fighting even after your body has been destroyed if your soul is willing. | Combat | Base Attack Bonus +8, Depths of the Void, Void Use |
| Frozen Berserker | When you enter your barbarian rage, your body becomes infused with cold energy. | Combat | Rage |
| Frozen Magic | Your cold spells are more powerful when you cast them in a cold region. | Magic | Snowcasting, CON 13 |
| Frozen Wild Shape | You can assume the form of magical beasts with the cold subtype. | Magic | Base Fort Save +6, Wild Shape |
| Furious Guided Strike | You carry an instinctive grasp of battle and can focus exceptionally well | Combat | Void Use |
| Fury Without End | You ignore pain and difficulty until your goal is achieved | Kata | Toughness, Way of the Lion, Weapon Proficiency |
| Gentle Blade of Winter | You disrupt the chi of your opponents using your blade. | Kata | Akodo's Technique, The Final Lesson, Power Attack, Void Use, Way of the Lion, Weapon Focus |
| Giant's Toughness | You are amazingly tough | Utility | Base Fort Save +8 |
| Gift of the Water Dragon | You can easily exploit the weaknesses of those who attempt to outmanuever you | Combat | 1st Level Monk or Inkyo, Depths of the Void, Void Use |
| Gladiatorial Entertainer | You can make gladiatorial performances more often than normal. | Combat | Gladiatorial Performance |
| Goad | You are skilled at inducing opponents to attack you. | Combat | CHA 13, Base Attack Bonus +1 |
| Grappling Blast | While grappling a foe, you can discharge your eldritch blast. | Magic | Improved Grapple, Eldritch Blast 3d6 |
| Grappling Block | You can catch and pin an opponent's weapon with your bare hands. | Combat | Deflect Arrows, Combat Expertise, Combat Reflexes, Improved Unarmed Strike, Improved Disarm, INT 13 |
| Greasing the Wheels | You can circumvent various official obstacles when a person in a position of trust or authority is willing to accept “presents. | Utility | Knowledge (Local)(5 ranks), Diplomacy (7 ranks), CHA 13 |
| Great Captain | You are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding. | Utility | Knowledge (Geography)(7 ranks), Profession (Sailor)(7 ranks), Leadership |
| Great Charisma | Your powers of persuasion and leadership are greater than normal. | Utility | Epic Level |
| Great Cleave | You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. | Combat | Power Attack, Cleave, STR 13, Base Attack Bonus +4 |
| Great Constitution | Your health and endurance are greater than normal. | Utility | Epic Level |
| Great Dexterity | Your agility and coordination are greater than normal. | Utility | Epic Level |
| Great Diplomat | You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior. | Utility | |
| Great Fortitude | +2 on Fort Saves | Utility | |
| Great Intelligence | Your powers of reason and learning are greater than normal. | Utility | Epic Level |
| Great Resistance | You have a natural resistance to spell and spell-like effects generated by magical items. | Magic | Iron Will, WIS 15 |
| Great Smiting | Your smiting is incredibly potent | Combat | CHA 25, Smite, Epic Level |
| Great Strength | Your muscle and physical power are greater than normal. | Utility | Epic Level |
| Great Wisdom | Your willpower and insight are greater than normal. | Utility | Epic Level |
| Greater Armbar | You can break your opponents limbs from even the most innocuous of strikes | Combat | Improved Grapple, Base Attack Bonus +15, Improved Armbar |
| Greater Blighted Critical | Your critical hit from a spell or spell-like ability afflicts the target with a major spellblight. | Magic | Blighted Critical, 12th Level Caster |
| Greater Capacity | When you create a magic item which carries charges, you are able to fill it with far more magical energy than is normal. | Item Creation | At least one of Craft Staff, Craft Rod, or Craft Wand |
| Greater Cold Focus | Your cold spells are now even more potent than before. | Magic | Cold Focus |
| Greater Combat Reflexes | You become even better at finding moments to attack your foes | Combat | Combat Reflexes, Base Attack Bonus +25, DEX 31, Improved Combat Reflexes, Epic Level |
| Greater Conjuring | You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others. | Magic | Spell Focus (conjuration) |
| Greater Depths of the Void | You have keener insight into the Void than most. | Utility | Void Use, Depths of the Void |
| Greater Kiai Shout | Your kiai shout can panic your opponents. | Combat | Kiai Shout, CHA 13, Base Attack Bonus +9 |
| Greater Resiliency | Your extraordinary resilience to damage increases. | Utility | Damage Reduction from a class feature or innate ability |
| Greater Spell Focus | Your spells of your chosen school are now even more potent than before. | Magic | Spell Focus |
| Greater Spell Penetration | Your spells are remarkably potent, breaking through spell resistance more readily than normal. | Magic | Spell Penetration |
| Greater Two-Weapon Fighting | You are a master at fighting two-handed. | Combat | DEX 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, Base Attack Bonus +11 |
| Greater Weapon Focus | You are especially good at using a weapon you have weapon focus with. | Combat | Weapon Focus, Weapon Proficiency, Base Attack Bonus +8 |
| Greater Weapon Specialization | You deal extra damage when using a weapon you are specialized with | Combat | Base Attack Bonus +12, Greater Weapon Focus, Weapon Proficiency, Weapon Focus, Weapon Specialization |
| Gruesome Finish | You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies. | Combat | Base Attack Bonus +6 |
| Haggler | You tend to get the best of any bargain | Utility | |
| Hammer and Piton | You can drive pitons into your foes, giving you a useful perch from which to strike. | Combat | Climb (3 Ranks), STR 15 |
| Hand of Osano-Wo | You are adept at wielding your strength to your best advantage while using two weapons | Combat | Two-Weapon Fighting, STR 15, Base Attack Bonus +3 |
| Hands of the Mage | You develop a supernatural affinity between your hands and a specific object using the nearly forgotten teachings of a far-off time or place. | Magic | INT 13, 14th Level Arcane Caster |
| Hardened Flesh | Undead you raise or create can better handle themselves in a fight. | Item Creation | Corpsecrafter |
| Harmony of the Body | You amplify your body's natural tendency to keep the Five Elements in balance | Utility | Concentration (8 ranks), Void Use, CON or WIS 13, Cleansing Spirit, Fortune's Breath |
| Harmony of the Mind | You are endlessly curious and attentive, yet calm and focused. | Utility | INT or WIS 13, Spot (9 ranks), Alertness, Void Use |
| Haunting Melody | You can use your music to inspire fear. | Utility | Perform (9 ranks), Bardic Music |
| Heart of Stone | You are adept at resisting damage | Combat | CON 15, 10th Level Monk or Inkyo, Improved Unarmed Strike |
| Heart of the Dragon | The unrighteous fall before your furious blades. | Combat | Daisho Technique, Base Attack Bonus +10, Cleave, Martial Weapon Proficiency (Katana + Wakizashi) |
| Heat Endurance | Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments. | Utility | Base Fort Save +2 |
| Heaven's Wing | You build focus and then release the energy in a flurry of motion. | Kata | Depths of the Void, No-Mind, Void Use, Way of the Phoenix, Weapon Focus |
| Heavy Armor Proficiency | You are proficient with heavy armor | Utility | Light Armor Proficiency, Medium Armor Proficiency |
| Heighten Spell | You can cast a spell as if it were a higher-level spell than it actually is. | Metamagic | |
| Heightened Sight | Your vision has been enhanced through divination magic to greater accuracy and distance, allowing you to see things others could never bring into focus. | Magic | Mystic Awareness |
| Heroic Destiny | You have a destiny to fulfill. | Utility | |
| Hida's Rage | Rage flows through your veins; you are ready to make the ultimate sacrifice | Combat | The Mountain Does Not Move, Toughness |
| Hidden Kingdom Jutsu | Your ki can roil from you like a shadowy mist, perplexing your pursuers and immersing them in a dreamlike landscape. | Magic | Ghost Strike Ability |
| Hidden Strength | You keep your physical attributes while in an alternate form. | Magic | Great Fortitude |
| High Magic | You have learned the secrets of Elven high magic | Metamagic | 9th Level Caster |
| Himitsuheiki Advanced | You can quickly obtain a weapon even in desperate situations, and can discard weapons to confuse and disorient. | Combat | DEX 13, Combat Reflexes, Base Attack Bonus +6, Himitsuheiki Novice |
| Himitsuheiki Master | You are never unarmed and never without an entire arsenal of weapons. | Combat | Base Attack Bonus +12, DEX 14, Combat Reflexes, Himitsuheiki Novice, Himitsuheiki Advanced |
| Himitsuheiki Novice | You have learned to use your environment as weapon | Combat | Base Attack Bonus +1, DEX 13, Combat Reflexes |
| Hinder | Your attack leaves your opponent limping in pain. | Combat | Skirmish +2d6, Improved Initiative |
| Hiruma's Speed | You can sprint short distances at great speed. | Utility | Void Use |
| Holy Subdual | You can turn bonus damage into nonlethal damage. | Combat | Subduing Strike |
| Honest Merchant | You are descended from a merchant of only the most upstanding principles. | Utility | |
| Hover | The creature can come to a halt in midair. | Utility | Fly speed |
| Howl of the Moto | You have learned a frightening war howl. | Kata | Cleave, Depths of the Void, Intimidate (Class Skill), One Spirit, Power Attack, Void Use |
| Hunger of the Maggots | You feast upon the souls of those you kill. | Combat | Taint Modifier of +2, Base Attack Bonus +5 |
| Icy Calling | Your summon spells work better in the frostfell if you summon native creatures. | Magic | CON 13, Snowcasting |
| Ignore Material Components | You need not use any material components in casting your spells. | Magic | Able to cast 9th level arcane or divine spells, Epic Level, Eschew Materials |
| Illusion Focus | You have gained mastery over the use of one form of Illusionism | Magic | Spell Focus (Illusion) |
| Illusory Insight | You have gained the ability to see through illusions with greater ease | Magic | Spell Focus (Illusion) |
| Imbue Illusion | You grant illusions you create the ability to cast spells | Metamagic | Spell Focus (Illusion) |
| Imbued Healing | You imbue your healing spells with additional benefits based on the power of your belief. | Metamagic | Ability to cast Conjuration (Healing) Spells, Domain Access |
| Immovability | You are hard to trip or knockdown. | Combat | |
| Implacable Defender | You have learned not to fall victim to certain types of attack. | Combat | STR 13, Base Attack Bonus +3 |
| Implant Gambit | You put a secret "trick" into an item that you create | Item Creation | Any Item Creation Feat, 12th Level Caster |
| Improved Acrobatic Skirmisher | Your exceptional training and dedication has expanded your ability to skirmish while avoiding the enemy's blows | Combat | Acrobatic Skirmisher, Skirmish Ability, DEX 13, Tumble (10 Ranks) |
| Improved Alignment-Based Casting | Your spells of a particular alignment are more powerful than normal. | Magic | Ability to cast 9th-level divine spells, Epic Level, Access to an alignment based domain (Chaos, Evil, Good, Law) - alignment must match domain chosen |
| Improved Armbar | You can break your opponents limbs while grappling from seemingly anywhere | Combat | Armbar, Improved Grapple, Base Attack Bonus +10 |
| Improved Aura of Courage | Your aura of courage is stronger than normal. | Magic | CHA 25, Aura of Courage, Epic Level |
| Improved Bull Rush | Your Bull Rush is more effective. | Combat | STR 13, Power Attack |
| Improved Cold Endurance | Your training and natural hardiness have improved your natural resistance to cold temperatures. | Utility | Base Fort Save +6, Cold Endurance |
| Improved Combat Casting | You can cast spells while threatened without fear of being attacked. | Magic | Combat Casting, Concentration (25 ranks), Epic Level |
| Improved Combat Expertise | You have mastered the art of defense in combat. | Combat | Base Attack Bonus +6, INT 13, Combat Expertise |
| Improved Combat Reflexes | You can respond to any number of opponents who let their defenses down. | Combat | Epic Level, DEX 21, Combat Reflexes |
| Improved Counterspell | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. | Magic | |
| Improved Critical | Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. | Combat | Base Attack Bonus +8, Weapon Proficiency |
| Improved Disarm | Disarm foes without provoking AoOs | Combat | Combat Expertise, INT 13 |
| Improved Feint | You are skilled at misdirecting your opponent's attention in combat. | Combat | Combat Expertise, INT 13 |
| Improved Flexible Wizardry | You possess an impressive flexibility with casting that other wizards lack. | Magic | Flexible Wizardry, 8th Level Prepared Arcane Caster, Spell Mastery |
| Improved Grapple | You are skilled at grappling opponents. | Combat | Improved Unarmed Strike, DEX 13 |
| Improved Heat Endurance | You can survive even in the most extreme natural heat conditions. | Utility | Base Fort Save +6, Heat Endurance |
| Improved Heighten Spell | You can cast a spell at any level above its own. | Metamagic | Epic Level, Spellcraft (20 ranks), Heighten Spell |
| Improved Initiative | You can react more quickly than normal in a fight. | Utility | |
| Improved Item Creation | You are a skilled crafter of magic items and are able to pull ambient magic energy from the natural world, allowing you to preserve your own strength and life force. | Item Creation | Any Two Item Creation feats |
| Improved Knockout Attack | Your sneak attacks can inflict subdual damage with no penalty | Combat | Knockout Attack, Sneak Attack |
| Improved Metamagic | You can cast spells using metamagic feats more easily than normal. | Metamagic | Spellcraft (30 ranks), Four Metamagic Feats |
| Improved Mounted Archery | You can make ranged attacks from a mount almost as well as you can from the ground. | Combat | Mounted Combat, Mounted Archery, Ride (1 rank) |
| Improved Natural Attack | Your natural weapons are more potent than normal | Combat | Natural weapon, Base Attack Bonus +4 |
| Improved Overrun | You are skilled at knocking down opponents. | Combat | STR 13, Power Attack |
| Improved Precise Shot | Your ranged attacks can ignore the effects of cover or concealment. | Combat | Point Blank Shot, Precise Shot, DEX 19, Base Attack Bonus +11 |
| Improved Ranged Sneak Attack | You can make sneak attacks on targets more than 30 feet away | Combat | Point Blank Shot, Far Shot, Sneak Attack |
| Improved Rapid Shot | You are an expert at firing weapons with exceptional speed. | Combat | Point Blank Shot, Rapid Shot, Manyshot |
| Improved Rock Hurling | Your accuracy and effectiveness with thrown rocks improves. | Combat | Rock Hurling, STR 23, Size Large or larger |
| Improved Shield Bash | You can bash with a shield while retaining its shield bonus to your Armor Class. | Combat | Shield Proficiency |
| Improved Sneak Attack | Your sneak attacks are more deadly than normal. | Combat | Sneak Attack +8d6, Epic Level |
| Improved Speed | You are faster than others of your kind. | Utility | STR 13, Dragon |
| Improved Spell Capacity | You can prepare spells that exceed the normal limits of spellcasting. | Magic | Ability to cast spells of the normal maximum spell level in at least one spellcasting class, Epic Level |
| Improved Spell Resistance | Your innate resistance to magical effects increases. | Magic | Must have spell resistance from a feat, or other permanent effect, Epic Level |
| Improved Sunder | You are skilled at attacking your opponents' weapons and shields, as well as other objects. | Combat | Power Attack, STR 13 |
| Improved Swimming | You can swim faster than you normally could. | Utility | Swim (6 ranks) |
| Improved Trip | You are trained not only in tripping opponents safely but also in following through with an attack. | Combat | INT 13, Combat Expertise |
| Improved Turning | Your turning or rebuking attempts are more powerful than normal. | Magic | Turn/Rebuke Undead |
| Improved Two-Weapon Fighting | You are an expert in fighting two-handed. | Combat | DEX 17, Two-Weapon Fighting, Base Attack Bonus +9 |
| Improved Unarmed Strike | You are skilled at fighting while unarmed. | Combat | |
| Improved Whirlwind Attack | You can strike at nearby opponents in a blindingly fast spinning assault and follow it up with extra attacks. | Combat | Whirlwind Attack, INT 13, DEX 13, Combat Expertise, Dodge, Mobility, Spring Attack |
| Increased Effectiveness | Magic items respond to your touch and gain strength from your spellcasting power. | Magic | Spellcraft (8 ranks), Any Item Creation feat, Ability to cast spells |
| Indirect Spell | A spell you cast with this feat can travel through a scrying focus or divination spell and bypass the need for line of effect or range limitations. | Metamagic | Any Other Metamagic Feat |
| Infinite Deflection | You can deflect an infinite number of projectiles. | Combat | Combat Reflexes, Deflect Arrows, Improved Unarmed Strike, DEX 25, Epic Level |
| Innate Hunter | You are an excellent hunter, capable to find sustenance even in the most desolate areas. | Combat | Track, Survival (5 ranks) |
| Inscribe Rune | You can create magic runes that hold spells until triggered. | Item Creation | 3rd Level Divine Caster, INT 13, Craft (appropriate skill) |
| Insightful Caster | Your great intuition helps you to overpower magical defences. | Magic | Spell Penetration, WIS 17 |
| Inspirational Leadership | Your cohort and followers are exceptionally faithful to your cause. | Utility | CHA 17, Leadership |
| Instant Reload | Choose one type of crossbow, such as heavy crossbow, You can fire that type of crossbow as fast as a bow. | Combat | Epic Level, Rapid Reload, Quick Draw |
| Instant Stand | You know how to leap to your feet quickly from a prone position | Utility | |
| Intensify Spell | You can cast spells with exceptionally great effect. | Metamagic | Epic Level, Ability to cast 9th level spells, Spellcraft (30 ranks), Maximize Spell, Empower Spell |
| Intimidating Rage | Your rage engenders fear in your opponents. | Combat | Rage or Frenzy ability |
| Intuitive Trapsmith | You rely on intuition instead of intellect when searching rooms or when disabling a trap. | Utility | Ki power |
| Investigator | You have a knack for finding information. | Utility | |
| Invincible Sword of the Void | Your keen and focus and understanding of the Void allows you to attack at blinding speed. | Combat | Base Attack Bonus +10, Depths of the Void, Void Use |
| Involuntary Rage | Take massive damage, rage until the end of combat | Combat | Toughness, CON 20 |
| Iron Will | +2 on Will Saves | Utility | |
| Ishiken-do | The power of the Void runs through your veins. | Magic | Void Use, Shugenja |
| Item Aptitude | You have a natural knack for discovering an item’s magical effects and triggering them. | Utility | CHA 15 |
| Item Image | You can bond yourself or someone else with a magic item by use of a tattoo. | Magic | INT 17, 7th Level Caster |
| Item Reprieve | You learn how to use items from a school of magic previously prohibited to you. | Magic | 5th Level Specialist Wizard, Spell Reprieve |
| Jack of All Trades | You have picked up a smattering of even the most obscure skills. | Utility | INT 13 |
| Jutsu Focus | Your jutsu are especially formidable. | Magic | At least two Ki feats |
| Kakita's Technique | You have learned to focus the void through your sword. | Combat | Way of the Crane, Void Use, DEX 13, Base Attack Bonus +3 |
| Karmic Healing | You may channel your ki power into healing and banishing weariness from your body. | Utility | Ki power |
| Karmic Strike | You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you. | Combat | Dodge, Combat Expertise, DEX 13 |
| Ki Smite | You may channel your ki power into melee attacks. | Combat | Ki power, Sudden Strike +2d6 |
| Ki Throw | Your physical control and mastery of momentum allows you to throw enemies. | Combat | Improved Trip, Improved Unarmed Strike, Improved Grapple |
| Kiai Shout | You can bellow forth a shout that strikes terror into your enemies. | Combat | CHA 13, Base Attack Bonus +1 |
| Killing Blow | You can bring the strongest down with one well-placed blow. | Combat | 9th Level Ninja, Void Use, Crippling Blow |
| Kiss of the Lotus | A kata that channels your negative energy outward to cripple a foe by disrupting their energy flow. | Kata | 3rd Level Ninja, DEX 16, STR 14, Improved Unarmed Strike |
| Kitsuki's Method | You are skilled at picking out minute details | Utility | Void Use, Search (6 ranks), Sense Motive (6 ranks) |
| Knockout Attack | You can use a melee weapon to make a sneak attack that inflicts subdual damage | Combat | Sneak Attack |
| Know Your Enemy | You can learn your opponents fighting style and take advantage of weaknesses. | Combat | WIS 13, Patience |
| Lacerate | With a single viper-swift blow you strike and temporarily paralyze your opponent's hand. | Combat | STR 13, INT 13, Combat Expertise, Improved Disarm, Power Attack, Sneak Attack +4d6 |
| Landwalker | You can survive out of the water for a longer period of time than most of your kind. | Utility | Needs to breathe water |
| Leadership | Attract loyal minions and cohorts | Utility | Character Level 6th |
| Legacy of the Four Winds | You lash out at anything that attacks you | Combat | Base Attack Bonus +8, Mounted Combat, Ride-By Attack |
| Legendary Climber | You can climb rapidly much more easily than a normal person. | Utility | Epic Level, Balance (12 ranks), Climb (24 ranks), DEX 21 |
| Legendary Commander | You attract and lead great armies of followers through sheer force of personality. | Utility | Must rule own kingdom and have a stronghold, Epic Level, CHA 25, Epic Leadership, Diplomacy (30 ranks), Leadership |
| Legendary Rider | You can ride a mount in combat with ease, even bareback. | Utility | Epic Level, Ride (24 ranks) |
| Legendary Tracker | You can track prey across or through the water, or even through the air. | Utility | Track, Epic Level, Knowledge (Nature) (30 ranks), WIS 25, Wilderness Lore (30 ranks) |
| ... further results | |||