Difference between revisions of "Feats"
From Compendium of Worldly Lore
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[[Category:Feat]] | [[Category:Feat]] |
Revision as of 20:34, 1 October 2022
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Description | Feat Type | Prerequisites | |
---|---|---|---|
Aberration Banemagic | You can cast spells that do additional damage to aberrations. | Magic | |
Ability Focus | The special attack of a creature with this feat is more potent than normal. | Utility | Special attack |
Able Learner | Cost for all skills is 1 skill point | Utility | Human, Doppelganger |
Acrobatic | You have excellent body awareness and coordination. | Utility | |
Additional Magic Item Space | You can wear more magic items. | Utility | Epic Level |
Aerial Mounted Combat | You are proficient in fighting on top of a flying mount. | Combat | Ride Class Skill, Mounted Combat |
Agile | You are particularly flexible and poised. | Utility | |
Air Fist | You focus your unarmed strikes with the speed of the wind. | Combat | Improved Unarmed Strike, Void Use, DEX 13 |
Akodo's Technique | You learned to turn even your slighest success to your advantage | Combat | Way of the Lion, STR 13, Base Attack Bonus +8 |
Alertness | +2 Listen and +2 Spot | Utility | |
Altitude Adaptation | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | Utility | Base Fort Save +2 |
Animal Affinity | +2 Handle Animal and +2 Ride | Utility | |
Animal Companion | Gives an animal companion. | Utility | Handle Animal (8 ranks) |
Aquatic Shot | You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal. | Combat | Point Blank Shot |
Arcane Buffer | You are not as affected by damage to a war golem as other operators might be | Magic | Mortis Harness |
Arcane Consumption | +4 Spell DC, Take 4 CON Damage and fatigue yourself | Magic | Toughness, Arcane Toughness, 6th level Caster |
Arcane Mastery | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | Magic | Ability to cast spells or use spell like abilities |
Arcane Toughness | Spend spell slot to gain hit points equal to level spent. | Magic | Toughness, 3rd Level Caster (arcane) |
Archer's Gift | Your powers guide your arrow sure and true | Combat | True Strike, Longbow Proficiency, 5 Levels of Arcane Spells, Words of Surety |
Armbar | You learn how to break your opponents limbs while grappling | Combat | Base Attack Bonus +5, Improved Grapple |
Armor Focus | You are adept at fighting in particular type of armor | Combat | Proficiency in chosen armor |
Armor Skin | +1 AC | Utility | Epic Level |
Artist | You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization. | Utility | |
Athletic | You have a knack for athletic endeavors. | Utility | |
Attune Gem | You can magically imbue gems to hold a spell until triggered. | Item Creation | 3rd Level Arcane Caster, Craft (Gemcutting) class skill, INT 13 |
Augment Illusion | You have the ability to add sensual qualities to spells that don't usually have them | Metamagic | Spell Focus (Illusion) |
Augment Summoning | Your summoned creatures are more powerful than normal. | Magic | Spell Focus (conjuration) |
Augmented Alchemy | You can create alchemical items and substances that are much more powerful than normal. | Utility | INT 21, Epic Level, Alchemy (24 ranks) |
Automatic Quicken Spell | You can cast any of your lesser spells with a moment's thought. | Metamagic | Epic Level, Spellcraft (30 ranks), Ability to cast 9th-level arcane or divine spells, Quicken Spell |
Automatic Silent Spell | You can cast any of your lesser spells silently. | Metamagic | Silent Spell, Spellcraft (24 ranks), Epic Level, Ability to cast 9th-level arcane or divine spells |
Automatic Still Spell | You can cast any of your lesser spells without gestures. | Metamagic | Still Spell, Epic Level, Spellcraft (27 ranks), Ability to cast 9th-level arcane or divine spells |
Awareness | You are perceptive in combat | Combat | DEX 13, Dodge, Lightning Reflexes |
Awesome Blow | You can choose to deliver blows that send its smaller opponents flying like bowling pins. | Combat | Improved Bull Rush, Power Attack, STR 25, Size Large or Larger |
Awesome Smite | Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks. | Combat | Smite, Base Attack Bonus +6, Power Attack |
Battle Blessing | You can cast spells more quickly than usual in the heat of battle. | Magic | Ability to cast Paladin spells |
Battle Touch | Your touch attack spells last longer, giving them more use in combat. | Magic | DEX 15 |
Beckon the Frozen | Creatures you summon are infused with cold energy and have the cold subtype. | Magic | Augment Summoning, Spell Focus (conjuration) |
Binder's Blessing | Your spells remain even after you stop concentrating on them. | Metamagic | Words of Binding, 10 levels of arcane spells |
Blackened Caress | The fabled death touch of the Ninja, of the most depraved. | Kata | 14th level Ninja, Chaotic, Improved Unarmed Strike, Stunning Fist, Kiss of the Lotus |
Blackened Sight | You create shadowy reflections of yourself. | Kata | Dodge, Combat Expertise, Improved Initiative, Mobility, The Pincers Hold, The Tail Strikes, Strike at the Tail |
Blazing Berserker | When you enter your rage, your body becomes infused with fire. | Combat | Rage |
Blind Shot | You can shoot at things you cannot see. | Combat | Point Blank Shot, Precise Shot, DEX 13 |
Blind-Fight | You know how to fight in melee without being able to see your foes. | Combat | |
Blinding Speed | You can trigger short bursts of great speed. | Utility | DEX 25, Epic Level |
Blindsight | Your senses are as keen as the bat’s. | Utility | Ability to use wild shape to become a dire bat |
Bloodcasting | You are able to exceed your daily allotment of spells by sacrificing your Constitution | Metamagic | 3rd Level Spells (Arcane or Battle Magic) |
Bonded Armor, Shield, or Weapon | You have formed a bond with a particular suit of armor or with a weapon. | Magic | Iron Will |
Bonded Ring, Rod, Staff, or Wand | You have formed a bond with a particular ring, rod, staff or wand. | Magic | Iron Will |
Bonus Domain | You have access to one additional domain of spells. | Magic | Able to cast 9th level divine spells, WIS 21 |
Born of the Three Thunders | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. | Metamagic | Energy Substitution, Knowledge (Nature) (4 ranks) |
... further results |