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  • 14:20, 10 May 2023 LocalFishman talk contribs created page Abjurant Champion (Created page with "{{Class |Name=Abjurant Champion |Source=Complete Mage |Role=Spell DPS |Summary=Abjurant Champions are an excellent subclass for people in a party where you need the protection of abjuration magic but a pocket martial just in case things turn south and your party wizard gets jumped. As a result, you need good stats and weapon proficiency to truly make this class effective, however it is well worth it especially in small parties. |Alignment=Any |Description=A caster martia...")
  • 14:03, 10 May 2023 LocalFishman talk contribs created page Poison Immunity (Created page with "{{Needs Review}} {{Feat |Name=Poison Immunity |Source=Book of Vile Darkness |Type=Utility |Description=After prolonged exposure to a poison or toxin, the character has rendered themselves immune to it. |Content=The character is immune to one specific poison (chosen by the DM or the character's player), whether available as a blade poison, the venom of a specific creature, or one other toxin. The character also gains a +1 circumstance bonus on saving throws against other...")
  • 13:58, 10 May 2023 LocalFishman talk contribs created page Cancer Mage (Created page with "{{Class |Name=Cancer Mage |Source=Book of Vile Darkness |Role=Spell DPS |Summary=Cancer Mages are vile casters and sneaky roguelikes that spread disease and pain around the battlefield, they have a cancerous companion with a plethora of abilities that help control vermin and small diseased beasts and at the highest level can even turn into a disease. |Alignment=Any Evil |Description=Caster that controls and spreads disease |Abilities=Wisdom for your abilities, Dexterity...")
  • 13:36, 10 May 2023 LocalFishman talk contribs created page Base Attack Bonus +3 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Combat_and_Adventuring}}")
  • 13:35, 10 May 2023 LocalFishman talk contribs created page Wilderness Lore (5 ranks) (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Skills_and_Narrative_Play}}") Tag: Visual edit
  • 13:33, 10 May 2023 LocalFishman talk contribs created page Mountain Warrior (Created page with "{{Needs Review}} {{Feat |Name=Mountain Warrior |Source=Races of Stone |Type=Combat |Description=You are adept at fighting on the uneven ground of mountainous terrain. |Prerequisites=Wilderness Lore (5 ranks)§ Base Attack Bonus +3 |Content=When you make a melee attack from higher ground than your opponent, you gain a +1 bonus on your damage roll. When you make a ranged attack from higher ground than your target, you gain a +1 bonus on your attack roll. When an opponent a...")
  • 13:30, 10 May 2023 LocalFishman talk contribs created page Far Shot (Created page with "{{Needs Review}} {{Feat |Name=Far Shot |Source=Player's Handbook |Type=Combat |Description=You can get greater distance out of a ranged weapon. |Prerequisites=Point Blank Shot |Content=When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1.5). When you use a thrown weapon, its range increment is doubled. }}")
  • 13:24, 10 May 2023 LocalFishman talk contribs created page Cragtop Archer (Created page with "{{Class |Name=Cragtop Archer |Source=Races of Stone |Role=DPS |Summary=If you want to stay five million miles away from foes, this class is for you. With this class, without much effort you can shoot at something over 2600 feet away with zero penalty to hit. That's insane! This class is definitely more of a sniper build instead of an arrow gatling gun, so would go well with the Sniper base class or the Archer base class. It's also better in campaigns that take pl...")
  • 12:33, 10 May 2023 LocalFishman talk contribs created page True Necromancer (Created page with "{{Class |Name=True Necromancer |Source=Libris Mortis |Role=Spell Utility |Summary=True Necromancers are very constraining to build to as you only have a few options to actually do it. As intended by the developers you need 3 levels in Cleric and 3 levels in Wizard in order to prestige into this and it'll get you right to level 20 and finishing the prestige class. There are other ways to build to this class but it needs very specific feat selection. This does give you acc...")
  • 16:32, 9 May 2023 Estarbon talk contribs created page Daze (Created page with "{{Needs Review}} {{Spell |Name=Daze |Source=Player's Handbook |Description=Remove T action |School=Enchantment |Subschool=Compulsion [Mind-Affecting] |Components=Verbal, Somatic, Material |Casting Time=1 standard action |Range=Close (25 feet + 5 feet/2 levels) |Target=One humanoid creature of 4 Hit Dice or less |Duration=One round |Saving Throw=Will negates |Spell Resistance=Yes }} {{Can Cast |Class=Bard |Level=0 }} {{Can Cast |Class=Beguiler |Level=0 }} {{Can Cast |Clas...")
  • 16:24, 9 May 2023 Estarbon talk contribs created page Daydream (Created page with "{{Needs Review}} {{Spell |Name=Daydream |Source=Kingdoms of Kalamar Player's Guide |Description=T -2 on skill checks |School=Enchantment |Subschool=Charm [Mind-Affecting] |Components=Somatic |Casting Time=1 standard action |Range=Close (25 feet + 5 feet/2 levels) |Target=One creature |Duration=One minute |Saving Throw=Will negates |Spell Resistance=Yes }} {{Can Cast |Class=Sorcerer |Level=0 }} {{Can Cast |Class=Wizard |Level=0 }} You cause a creature to become distracted...")
  • 16:18, 9 May 2023 Estarbon talk contribs created page Spontaneous Healer (Created page with "{{Needs Review}} {{Feat |Name=Spontaneous Healer |Source=Complete Divine |Type=Magic |Description=You can spontaneously cast heal spells like a cleric a certain number of times per day. |Prerequisites=Knowledge(religion) 4 ranks§ Ability to cast any cure wounds spell§ Non-evil alignment |Content=You can use your spellcasting ability to spontaneously cast cure spells (from your class spell list) just as a cleric can. You may use this ability a total number of times per...")
  • 16:15, 9 May 2023 Estarbon talk contribs created page Greater Conjuring (Created page with "{{Needs Review}} {{Feat |Name=Greater Conjuring |Source=Encyclopedia Arcane: Conjuration |Type=Magic |Description=You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others. |Prerequisites=Spell Focus (conjuration) |Content=Your summoned creatures gain a +1 morale bonus on all unarmed, melee and ranged weapon damage rolls, provided you summon them with your own spells or with spell completion items. Your ca...")
  • 16:08, 9 May 2023 Estarbon talk contribs created page Fiendish Focus (Created page with "{{Needs Review}} {{Feat |Name=Fiendish Focus |Source=Encyclopedia Arcane: Conjuration |Type=Magic |Description=You have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms. |Prerequisites=Any non-good alignment |Content=You cannot summon or call celestial creatures or outsiders with good alignments through the use of your own spells or magical item effects that do so through spell complet...")
  • 16:01, 9 May 2023 Estarbon talk contribs created page Augment Summoning (Created page with "{{Needs Review}} {{Feat |Name=Augment Summoning |Source=Player's Handbook |Type=Magic |Description=Your summoned creatures are more powerful than normal. |Prerequisites=Spell Focus (conjuration) }} Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.")
  • 13:49, 9 May 2023 LocalFishman talk contribs created page Combat Casting (Created page with "{{Needs Review}} {{Feat |Name=Combat Casting |Source=Player's Handbook |Type=Utility |Description=You are adept at casting spells in combat. |Content=You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned. }}")
  • 13:41, 9 May 2023 LocalFishman talk contribs created page Bloodcarver (Created page with "{{Class |Name=Bloodcarver |Source=Encyclopedia Arcane: Chaos Magic |Role=Spell DPS |Summary=Bloodcarvers are all about damaging themselves in order to make casting their chaotic magic more doable, they can also learn to ignore pain and gain armor against other sources of damage. They eventually can increase the efficacy of their bloodcarving in order to staunch the bleeding and do it less in order to gain the same effect. Players who are squeamish around self-harm should...")
  • 13:01, 9 May 2023 LocalFishman talk contribs created page Defiant (Created page with "{{Class |Name=Defiant |Source=Planar Handbook |Role=DPS |Summary=Defiants are anathema to the gods and the divine. Their whole thing is shutting down divine magic, so are very anti-cleric and anti-druid. They eventually gain immunity to divine damage, can dispel divine spells and gain SR against divine spells. They also can eventually rebound divine spells back to their creators and give other people spell resistance to divine spells. |Alignment=Any |Description=A warrio...")
  • 12:36, 9 May 2023 LocalFishman talk contribs created page Thief-Acrobat (Created page with "{{Class |Name=Thief-Acrobat |Source=Complete Adventurer |Role=DPS Utility |Summary=Thief-acrobats have the ability to avoid and get out of situations far better than your standard rogue, if that's possible to believe. They are experts at climbing, tumbling and balancing in adverse conditions. They are almost always able to use their massive Dexterity to aid them from being hit or avoiding fireballs. |Alignment=Any |Description=A rogue focused on gaining mobility and esca...")
  • 02:13, 9 May 2023 LocalFishman talk contribs created page Evil Brand (Created page with "{{Needs Review}} {{Feat |Name=Evil Brand |Source=Book of Vile Darkness |Type=Utility |Description=You are branded with a mark from a dark patron. |Prerequisites=Londe Only |Content=The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all...")
  • 13:51, 8 May 2023 LocalFishman talk contribs created page 5th Level Caster (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Class_and_Levels}}")
  • 13:50, 8 May 2023 LocalFishman talk contribs created page Craft Magic Arms and Armor (Created page with "{{Needs Review}} {{Feat |Name=Craft Magic Arms and Armor |Source=Player's Handbook |Type=Item Creation |Description=You can create magic weapons, armor, and shields. |Prerequisites=5th Level Caster |Content=You can create any magic weapon, armor, or shield whose prerequisites you meet (see the Dungeon Master's Guide for prerequisites and other information on these items). Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its mag...")
  • 13:47, 8 May 2023 LocalFishman talk contribs created page Craft Wondrous Item (Created page with "{{Needs Review}} {{Feat |Name=Craft Wondrous Item |Source=Player's Handbook |Type=Item Creation |Description=You can create a wide variety of magic items, such as a crystal ball or a flying carpet. |Prerequisites=3rd Level Caster |Content=You can create any wondrous item whose prerequisites you meet (see the Dungeon Master's Guide for prerequisites and other information on wondrous items). Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchan...")
  • 13:27, 8 May 2023 LocalFishman talk contribs created page Golem Master (Created page with "{{Class |Name=Golem Master |Source=Kalamar's Player Guide |Role=Spell Utility |Summary=Golem Masters fall into the niche of casters who focus on item creation. Specifically making big buff golems and creatures to tank damage and be immune to enemy magic. They get stuff that makes building these massive golems easier than standard. They also enhance their creations with buffs and can even animate objects |Alignment=Any |Description=Casters that have learned the intricacie...")
  • 12:22, 8 May 2023 LocalFishman talk contribs created page Push (Created page with "{{Needs Review}} {{Feat |Name=Push |Source=Kalamar's Player Guide |Type=Combat |Description=Your forceful blows push opponents aside. |Prerequisites=STR 13§ Power Attack |Content=You knock your opponent back a 5 foot step, in addition to scoring normal damage, on a successful strike. Your opponent may make a Fortitude save at DC 10 to resist the push. }}")
  • 12:15, 8 May 2023 LocalFishman talk contribs created page Rapid Ready (Created page with "{{Needs Review}} {{Feat |Name=Rapid Ready |Source=Kalamar's Player Guide |Type=Utility |Description=You prepare for battle quickly. |Content=You may cut the time to don, don hastily, or remove your armor to half the normal time. If you have some help, you may cut this time in half again. You may simultaneously help another character don (not don hastily) or remove their own armor. }}")
  • 12:10, 8 May 2023 LocalFishman talk contribs created page Know Your Enemy (Created page with "{{Needs Review}} {{Feat |Name=Know Your Enemy |Source=Kalamar's Player Guide |Type=Combat |Description=You can learn your opponents fighting style and take advantage of weaknesses. |Prerequisites=WIS 13§ Patience |Content=After 3 rounds of combat, you gain a +2 circumstance bonus to attacks against a single opponent for the duration of the battle. }}")
  • 12:06, 8 May 2023 LocalFishman talk contribs created page WIS 13 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Ability_Scores}}")
  • 12:06, 8 May 2023 LocalFishman talk contribs created page CHA 11 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Ability_Scores}}")
  • 12:05, 8 May 2023 LocalFishman talk contribs created page Patience (Created page with "{{Needs Review}} {{Feat |Name=Patience |Source=Kalamar's Player Guide |Type=Combat |Description=You are adept at taking the initiative without going first |Prerequisites=WIS 13 |Content=By waiting for the right opportunity, you can ensure an attack against an undefended or lightly defended area. You can hold your action (initiative) until last and make your first attack with a +2 bonus to your attack and damage roll. You do not gain this bonus against creatures that are...")
  • 11:58, 8 May 2023 LocalFishman talk contribs created page Commanding Presence (Created page with "{{Needs Review}} {{Feat |Name=Commanding Presence |Source=Kalamar's Player Guide |Type=Utility |Description=Your stern gaze leaves people quaking in fear |Prerequisites=CHA 13§ Eyes of Fury§ Fearsome Appearance |Content=You frighten enemies who fail a Will Save at DC 10+ CHA bonus. An opponent that is frightened immediately flees (using any means in their possession, even magic) if able. If unable to flee, the opponent may stay and fight, though it suffers a -2 morale...")
  • 11:46, 8 May 2023 LocalFishman talk contribs created page Fearless (Created page with "{{Needs Review}} {{Feat |Name=Fearless |Source=Kalamar's Player Guide |Type=Utility |Description=You never consider retreat or flight from battle |Content=Effects that would result in you being "panicked" are reduced to being "frightened", "frightened" are reduced to "shaken". You ignore "shaken" effects. }}")
  • 11:42, 8 May 2023 LocalFishman talk contribs created page Fearsome Appearance (Created page with "{{Needs Review}} {{Feat |Name=Fearsome Appearance |Source=Kalamar's Player Guide |Type=Utility |Description=Your presence in battle sows doubt amid your enemies and weakens their will to attack you. |Prerequisites=CHA 13§ Eyes of Fury |Content=Opponents must make a Will save (10+CHA Mod) to make an attack of opportunity against you. }}")
  • 11:39, 8 May 2023 LocalFishman talk contribs created page Eyes of Fury (Created page with "{{Needs Review}} {{Feat |Name=Eyes of Fury |Source=Kalamar's Player Guide |Type=Utility |Description=Your great skill causes enemies to doubt themselves. |Prerequisites=CHA 13 |Content=Your stern gaze causes enemies who fail a Will save (DC 10+CHA bonus) to become shaken for one round. This ability is an extraordinary gaze attack. You may use this ability as a free action against one opponent each round in melee combat. }}")
  • 11:34, 8 May 2023 LocalFishman talk contribs created page Blind Shot (Created page with "{{Needs Review}} {{Feat |Name=Blind Shot |Source=Kalamar's Player Guide |Type=Combat |Description=You can shoot at things you cannot see. |Prerequisites=Point Blank Shot§ Precise Shot§ DEX 13 |Content=By using their senses your character can target an unseen target as if they were invsibile (50% miss chance). The target may be invisible, beyond the character's range of sight or 100% concealed. It may not be a target around a wall, on another plane, or otherwise out of...")
  • 11:28, 8 May 2023 LocalFishman talk contribs created page Precise Shot (Created page with "{{Needs Review}} {{Feat |Name=Precise Shot |Source=Player's Handbook |Type=Combat |Description=You are skilled at timing and aiming ranged attacks. |Prerequisites=Point Blank Shot |Content=You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. }}")
  • 11:25, 8 May 2023 LocalFishman talk contribs created page Point Blank Shot (Created page with "{{Needs Review}} {{Feat |Name=Point Blank Shot |Source=Player's Handbook |Type=Combat |Description=You are skilled at making well-placed shots with ranged weapons at close range. |Content=You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. }}")
  • 01:56, 8 May 2023 LocalFishman talk contribs created page Ram (Created page with "{{Needs Review}} {{Feat |Name=Ram |Source=Kalamar's Player Guide |Type=Combat |Description=You are adept at forcing your way through opponents. |Content=When using the overrun action, your character counts as one size category larger. They can therefore charge through larger creatures and gains a +4 size bonus for resolving any trip actions to drive through resisting defenders. }}")
  • 01:46, 8 May 2023 LocalFishman talk contribs created page Exotic Weapon Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Exotic Weapon Proficiency |Source=Player's Handbook |Type=Combat |Description=You are skilled with an exotic weapon |Prerequisites=Base Attack Bonus +1 |Content=Choose a type of exotic weapon, such as dire flail or shuriken. You understand how to use that type of exotic weapon in combat. You make attack rolls with the weapon normally. }}")
  • 01:39, 8 May 2023 LocalFishman talk contribs created page Immovability (Created page with "{{Needs Review}} {{Feat |Name=Immovability |Source=Kalamar's Player Guide |Type=Combat |Description=You are hard to trip or knockdown. |Content=Add a +4 bonus to opposed check rolls when an enemy attempts an overrun or trip maneuver against you. }}")
  • 01:27, 8 May 2023 LocalFishman talk contribs created page CON 13 (Created page with "{{Weak Redirect|D&D 3.6e Tutorial#Ability_Scores}}")
  • 01:23, 8 May 2023 LocalFishman talk contribs created page Shock Resistant (Created page with "{{Needs Review}} {{Feat |Name=Shock Resistant |Source=Kalamar's Player Guide |Type=Utility |Description=You are unlikely to die from a single attack. |Prerequisites=Undying§ CON 13 |Content=Your character does not need to make a Fortitude save to resist death from massive damage. }}")
  • 01:12, 8 May 2023 LocalFishman talk contribs created page Undying (Created page with "{{Needs Review}} {{Feat |Name=Undying |Source=Kalamar's Player Guide |Type=Utility |Description=You ignore pain and damage at death's door. |Prerequisites=CON 13 |Content=You may act normally when disabled. When dying you have a 15% chance per round of spontaneously stabilizing. Others gain a +4 bonus to rolls to stabilize you. }}")
  • 00:54, 8 May 2023 LocalFishman talk contribs created page Instant Stand (Created page with "{{Needs Review}} {{Feat |Name=Instant Stand |Source=Kalamar's Player Guide |Type=Utility |Description=You know how to leap to your feet quickly from a prone position |Content=You can stand as a free action instead of a partial action. }}")
  • 23:43, 7 May 2023 LocalFishman talk contribs created page Mariner (Created page with "{{Class |Name=Mariner |Source=Kalamar's Player Guide |Role=DPS |Alignment=Any |Spellcasting Class=No |Prestige Class=No |NPC Class=No |Monster Class=No |Dragon Class=No }}")
  • 23:32, 7 May 2023 LocalFishman talk contribs created page Spirited Charge (Created page with "{{Needs Review}} {{Feat |Name=Spirited Charge |Source=Player's Handbook |Type=Combat |Description=You are trained at making a devastating mounted charge. |Prerequisites=Ride (1 rank)§ Ride-By Attack |Content=When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance). }}")
  • 23:26, 7 May 2023 LocalFishman talk contribs created page Ride-By Attack (Created page with "{{Needs Review}} {{Feat |Name=Ride-By Attack |Source=Player's Handbook |Type=Combat |Description=You are skilled at making fast attacks for your mount. |Prerequisites=Ride (1 rank)§ Mounted Combat |Content=When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not p...")
  • 23:22, 7 May 2023 LocalFishman talk contribs created page Base Attack Bonus +4 (Created page with "⮡ This page redirects to D&D 3.6e Tutorial#Combat_and_Adventuring") Tag: Visual edit
  • 23:19, 7 May 2023 LocalFishman talk contribs created page Weapon Specialization (Created page with "{{Needs Review}} {{Feat |Name=Weapon Specialization |Source=Player's Handbook |Type=Combat |Description=Your knowledge of a specific weapon is unrivaled. |Prerequisites=Base Attack Bonus +4§ Weapon Focus§ Proficiency with selected weapon |Content=Choose one type of weapon, such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using t...")
  • 23:14, 7 May 2023 LocalFishman talk contribs created page Mounted Archery (Created page with "{{Needs Review}} {{Feat |Name=Mounted Archery |Source=Player's Handbook |Type=Combat |Description=You are skilled in using ranged weapons while mounted. |Prerequisites=Ride (1 rank)§ Mounted Combat |Content=The penalty you take when using a ranged weapon while mounted is halved: -2 instead of -4 if your mount is taking a double move, and -4 instead of -8 if your mount is running. }}")
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