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  • 19:52, 4 November 2023 LocalFishman talk contribs created page Landwalker (Created page with "{{Needs Review}} {{Feat |Name=Landwalker |Source=Stormwrack |Type=Utility |Description=You can survive out of the water for a longer period of time than most of your kind. |Prerequisites=Needs to breathe water |Content=You can survive out of the water for 3 hours per point of Constitution. After this point you must make a Fortitude saving throw each hour (DC 15, + 1 for each previous check) or you begin to suffocate. }}")
  • 19:49, 4 November 2023 LocalFishman talk contribs created page Flying Fish Leap (Created page with "{{Needs Review}} {{Feat |Name=Flying Fish Leap |Source=Stormwrack |Type=Utility |Description=You can hurl yourself out of the water with ease. |Prerequisites=Jump (8 ranks)§ Swim (4 ranks) |Content=When leaping out of the water with a high jump, you ignore the penalty on the Jump check. In addition, you can fling yourself over the surface of the water when you make a high jump, leaping laterally just as far as you leap vertically. Use the result of your high jump check...")
  • 19:47, 4 November 2023 LocalFishman talk contribs created page Expert Swimmer (Created page with "{{Needs Review}} {{Feat |Name=Expert Swimmer |Source=Stormwrack |Type=Utility |Description=You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. |Prerequisites=Endurance§ Swim (4 ranks) |Content=You can hold your breath for 3 rounds per point of Constitution. You gain a +4 bonus on Constitution checks made to continue holding your breath. On a successful Swim check, you swim your land speed (as a full-round...")
  • 14:59, 4 November 2023 LocalFishman talk contribs created page Searing Spell (Created page with "{{Needs Review}} {{Feat |Name=Searing Spell |Source=Sandstorm |Type=Metamagic |Description=Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire. |Content=A searing spell is so hot that it ignores the resistance to fire of creatures affected by the spell, and affected creatures with immunity to fire still take half damage. This feat can be applied only to spells with the fire descriptor. Creatures with the cold subty...")
  • 14:56, 4 November 2023 LocalFishman talk contribs created page Fiery Spell (Created page with "{{Needs Review}} {{Feat |Name=Fiery Spell |Source=Sandstorm |Type=Metamagic |Description=Your fire magic is bolstered, further scorching your enemies. |Content=A fiery spell deals an extra 1 point of fire damage for each die of damage the spell deals. This feat can be applied only to spells with the fi re descriptor. For example, if a 9th-level wizard with this feat casts a fiery fireball, the fireball deals 9d6+9 points of damage. A fiery spell uses up a spell slot one...")
  • 14:50, 4 November 2023 LocalFishman talk contribs moved page Serpent's Fang to Serpent Fang
  • 14:50, 4 November 2023 LocalFishman talk contribs created page Serpent's Fang (Created page with "{{Needs Review}} {{Feat |Name=Serpent Fang |Source=Sandstorm |Type=Combat |Description=You are able to project your ki to strike foes as though you had extended reach. |Prerequisites=Improved Unarmed Strike§ Stunning Fist§ WIS 15 |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one Stunning Fist use for the day, you can project your ki to strike an opponent that is 5...")
  • 14:44, 4 November 2023 LocalFishman talk contribs created page Sand Snare (Created page with "{{Needs Review}} {{Feat |Name=Sand Snare |Source=Sandstorm |Type=Combat |Description=When you knock your foes into the sand, they have a hard time regaining their feet. |Prerequisites=Combat Expertise§ Improved Trip |Content=If you successfully trip an opponent in any area of ash, dust, loose earth, or sand that is at least 1 inch deep, that opponent must take a full round action to stand during the round after being tripped. Following that round, the target can get to...")
  • 14:39, 4 November 2023 LocalFishman talk contribs created page Sand Spinner (Created page with "{{Needs Review}} {{Feat |Name=Sand Spinner |Source=Sandstorm |Type=Combat |Description=You spray sand with your acrobatic maneuvers. |Prerequisites=Sand Dancer§ Tumble (8 ranks)§ WIS 13 |Content=In any round when you first move at least 10 feet using your Tumble skill in an area covered in a layer of at least 1 inch of ash, dust, loose earth, or sand, you can take a standard action to hurl a spray of sand into the eyes of all creatures in a 5-foot-radius burst. Those w...")
  • 14:36, 4 November 2023 LocalFishman talk contribs created page Sand Dancer (Created page with "{{Needs Review}} {{Feat |Name=Sand Dancer |Source=Sandstorm |Type=Combat |Description=While making another attack, you attempt to blind a foe with thrown sand. |Prerequisites=Tumble (4 ranks)§ WIS 13 |Content=In any round when you first move at least 10 feet using your Tumble skill in an area covered in a layer of at least 1 inch of ash, dust, loose earth, or sand, you can supplement an attack made in that same round with flung or kicked material. A foe damaged by your...")
  • 14:32, 4 November 2023 LocalFishman talk contribs created page Rattlesnake Strike (Created page with "{{Needs Review}} {{Feat |Name=Rattlesnake Strike |Source=Sandstorm |Type=Combat |Description=Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison. |Prerequisites=Improved Initiative§ Improved Unarmed Strike§ Stunning Fist§ WIS 15 |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one of your Stunning Fist uses for the d...")
  • 14:26, 4 November 2023 LocalFishman talk contribs created page Pharaoh's Fist (Created page with "{{Needs Review}} {{Feat |Name=Pharaoh's Fist |Source=Sandstorm |Type=Combat |Description=Your unarmed strikes echo with thunder, stunning your foe and those nearby. |Prerequisites=STR 15§ Improved Unarmed Strike§ Stunning Fist |Content=You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). By expending one Stunning Fist use for the day, you force an opponent successfully struck by your unarmed...")
  • 14:24, 4 November 2023 LocalFishman talk contribs created page Eagle's Fury (Created page with "{{Needs Review}} {{Feat |Name=Eagle's Fury |Source=Sandstorm |Type=Combat |Description=You know how to wield the eagle's claw with deadly speed. |Prerequisites=DEX 15§ Eagle's Claw Proficiency |Content=You can get one extra attack per round with an eagle's claw. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must take a full attack action to use this feat. }}")
  • 14:21, 4 November 2023 LocalFishman talk contribs created page Blazing Berserker (Created page with "{{Needs Review}} {{Feat |Name=Blazing Berserker |Source=Sandstorm |Type=Combat |Description=When you enter your rage, your body becomes infused with fire. |Prerequisites=Rage |Content=As long as you are under the effects of a rage, you gain the fire subtype. You gain immunity to fire, but have vulnerability to cold, which means you take +50% damage from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. }}")
  • 14:18, 4 November 2023 LocalFishman talk contribs created page Sandskimmer (Created page with "{{Needs Review}} {{Feat |Name=Sandskimmer |Source=Sandstorm |Type=Utility |Description=You are particularly adept at moving over sand. |Content=You treat shallow sand as normal terrain and deep sand as shallow sand. Sand crust does not break beneath your feet, allowing you to move atop it as if it were normal terrain. }}")
  • 14:16, 4 November 2023 LocalFishman talk contribs created page Sand Camouflage (Created page with "{{Needs Review}} {{Feat |Name=Sand Camouflage |Source=Sandstorm |Type=Utility |Description=You can hide yourself in sand with a moment's notice. |Prerequisites=Sandskimmer§ Hide (5 ranks) |Content=As a standard action, you can quickly camouflage yourself in any area of ash, dust, loose earth, or sand that is at least 1 inch deep. In areas with 1 to 11 inches of appropriate loose soil, you gain a +4 bonus on Hide checks. In areas with 12 inches or more of appropriate loo...")
  • 14:08, 4 November 2023 LocalFishman talk contribs created page Swift Tumbler (Created page with "{{Needs Review}} {{Feat |Name=Swift Tumbler |Source=Cityscape |Type=Utility |Description=You can flip, twist, and roll with great speed. |Prerequisites=Tumble (7 ranks) |Content=When tumbling, you move at a speed equal to half your base speed +10 feet. }}")
  • 14:06, 4 November 2023 LocalFishman talk contribs created page Strong Stomach (Created page with "{{Needs Review}} {{Feat |Name=Strong Stomach |Source=Cityscape |Type=Utility |Description=You have greater resilience to illness and foul odors than most people. |Prerequisites=Endurance§ CON 13 |Content=You reduce the effects of sickening and nausea by one step. You cannot become nauseated. If you are exposed to an effect or condition that would normally make you nauseated, you become sickened instead. If an effect or condition would normally sicken you, that effect is...")
  • 14:04, 4 November 2023 LocalFishman talk contribs created page Efficient Defender (Created page with "{{Needs Review}} {{Feat |Name=Efficient Defender |Source=Cityscape |Type=Combat |Description=You have learned to use new techniques and modifications to your armor to increase its protective ability. |Prerequisites=Heavy Armor Proficiency |Content=When you wear light or medium armor, you gain 1 more point of armor bonus to your AC than your armor normally provides. For example, a suit of studded leather would have a +4 armor bonus, rather than a +3. However, because you...")
  • 14:01, 4 November 2023 LocalFishman talk contribs created page Roof-Jumper (Created page with "{{Needs Review}} {{Feat |Name=Roof-Jumper |Source=Cityscape |Type=Combat |Description=You can make use of the features of the city as handholds and footholds, defying the pull of gravity. |Prerequisites=Dodge§ Mobility§ Balance (7 ranks)§ Jump (7 ranks)§ Roofwalker |Content=The Roof-Jumper feat enables the use of the following tactical maneuvers. You cannot benefit from more than one maneuver in the same round. Death from Above: You do substantial damage if you d...")
  • 13:55, 4 November 2023 LocalFishman talk contribs created page Roofwalker (Created page with "{{Needs Review}} {{Feat |Name=Roofwalker |Source=Cityscape |Type=Combat |Description=You are adept at moving and fighting on rooftops and ledges. |Prerequisites=Dodge§ Mobility§ Balance (5 ranks)§ Jump (5 ranks) |Content=The Roofwalker feat enables the use of three tactical maneuvers. Fleet of Feet: You can walk across a precarious surface more quickly than normal. You can move at your full speed without taking a - 5 penalty on your Balance check. Graceful Drop:...")
  • 13:53, 4 November 2023 LocalFishman talk contribs created page City Magic (Created page with "{{Needs Review}} {{Feat |Name=City Magic |Source=Cityscape |Type=Metamagic |Description=You can use the city itself to enhance your spellcasting. |Prerequisites=3rd Level Caster |Content=You can modify any damaging spell you cast to incorporate the urban environment, when casting an offensive spell with an energy subtype - Acid, Cold, Electricity, Fire, or Sonic - you can invest the spell with a portion of the city's spirit. In most cases this investment is gritty and sp...")
  • 13:49, 4 November 2023 LocalFishman talk contribs created page Deceptive Spell (Created page with "{{Needs Review}} {{Feat |Name=Deceptive Spell |Source=Cityscape |Type=Metamagic |Description=You can cast spells that seem to come from somewhere other than where they should. |Content=A deceptive spell appears to come from any direction you choose. For Instance a Magic Missile might shoot down from a nearby doorway, or a lightning bolt might emerge from the floor. You cannot use this feat to gain a bonus to hit, to circumvent cover, or in any other way to gain a numeric...")
  • 11:04, 4 November 2023 LocalFishman talk contribs created page Quick Reconnoiter (Created page with "{{Needs Review}} {{Feat |Name=Quick Reconnoiter |Source=Dungeonscape |Type=Utility |Description=You can learn a lot of information from just a quick scan of an area or object. |Prerequisites=Listen (5 ranks)§ Spot (5 ranks) |Content=You can make one Spot check and one Listen check each round as a free action. You also gain a +2 bonus on initiative checks. }}")
  • 10:56, 4 November 2023 LocalFishman talk contribs created page Combat Tinkering (Created page with "{{Needs Review}} {{Feat |Name=Combat Tinkering |Source=Dungeonscape |Type=Combat |Description=You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat. |Content=You gain a +4 bonus on Concentration checks to avoid being distracted in combat while making Disable Device or Open Lock checks. You also gain a +4 bonus when attempting to quicken a Disable Device or Open Lock check }}")
  • 10:53, 4 November 2023 LocalFishman talk contribs created page Hammer and Piton (Created page with "{{Needs Review}} {{Feat |Name=Hammer and Piton |Source=Dungeonscape |Type=Combat |Description=You can drive pitons into your foes, giving you a useful perch from which to strike. |Prerequisites=Climb (3 Ranks)§ STR 15 |Content=While wielding a one-handed bludgeoning melee weapon in your primary hand and a climbing piton or spike in the other, you can make a touch attack with the piton as a standard action. This attack deals 1d4 points of damage + your Strength modifier....")
  • 10:22, 4 November 2023 LocalFishman talk contribs created page Tunnel Riding (Created page with "{{Needs Review}} {{Feat |Name=Tunnel Riding |Source=Races of Stone |Type=Utility |Description=You are particularly adept at maneuvering mounts through tight spaces and underground passages. |Prerequisites=Mounted Combat§ Tunnel Fighting |Content=You and your mount do not take penalties on attack rolls or to Armor Class when squeezing into or through tight spaces. You can fight in any space large enough for the mount to squeeze through. Your having this feat does not all...")
  • 10:18, 4 November 2023 LocalFishman talk contribs created page Stoneback (Created page with "{{Needs Review}} {{Feat |Name=Stoneback |Source=Races of Stone |Type=Combat |Description=You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall. |Prerequisites=Tunnel Fighting§ Shield Proficiency |Content=If you have a ready shield with which you are proficient and one side of your space is entirely in contact with a solid wall, you cannot be flanked. }}")
  • 10:14, 4 November 2023 LocalFishman talk contribs created page Tunnel Fighting (Created page with "{{Needs Review}} {{Feat |Name=Tunnel Fighting |Source=Dungeonscape |Type=Combat |Description=You are adept at maneuvering and fighting in tight spaces and underground passages. |Prerequisites=Base Attack Bonus +1 |Content=When squeezing into or through a tight space, you do not take a penalty on your attack rolls or to your Armor Class. }}")
  • 10:10, 4 November 2023 LocalFishman talk contribs created page Undermountain Tactics (Created page with "{{Needs Review}} {{Feat |Name=Undermountain Tactics |Source=Dungeonscape |Type=Combat |Description=Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. |Prerequisites=Base Attack Bonus +6§ Knowledge (Dungeoneering) (2 ranks) |Content=The Undermountain Tactics feat enables the use of certain tactical maneuvers, described below. Stair King: To use this maneuver, you must gain the high ground bonus on your...")
  • 10:07, 4 November 2023 LocalFishman talk contribs created page Weapon and Torch (Created page with "{{Needs Review}} {{Feat |Name=Weapon and Torch |Source=Dungeonscape |Type=Combat |Description=You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame. |Content=While fighting with a one-handed melee weapon and holding a lit torch in the other hand, you can make a special attack as a full-round action. Attack once with your melee weapon. If the attack hits, you also sweep y...")
  • 10:01, 4 November 2023 LocalFishman talk contribs created page High Magic (Created page with "{{Needs Review}} {{Feat |Name=High Magic |Source=Quintessential Elf |Type=Metamagic |Description=You have learned the secrets of Elven high magic |Prerequisites=9th Level Caster |Content=The character can suffer a temporary point of Constitution damage in place of one higher level slot to power spells cast with a metamagic feat. The lost Constitution points cannot be regained by any magical means; only rest will bring them back. }}")
  • 03:09, 4 November 2023 LocalFishman talk contribs created page Bounce Spell (Created page with "{{Needs Review}} {{Feat |Name=Bounce Spell |Source=Quintessential Elf |Type=Metamagic |Description=You can use other creatures’ bodies as the source of any spell you cast. |Prerequisites=Enlarge Spell |Content=The character casts a spell at a primary target within the spell’s normal range, but instead of being affected, it becomes the new source of the casting. The character chooses a secondary target, and the spell goes off as if the primary target was the spell’s...")
  • 02:53, 4 November 2023 LocalFishman talk contribs created page Aerial Mounted Combat (Created page with "{{Needs Review}} {{Feat |Name=Aerial Mounted Combat |Source=Quintessential Elf |Type=Combat |Description=You are proficient in fighting on top of a flying mount. |Prerequisites=Ride Class Skill§ Mounted Combat |Content=Once per round, the character may make a Ride check to help his flying mount perform evasive maneuvers. Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride chec...")
  • 13:51, 2 November 2023 LocalFishman talk contribs created page Life to the Inanimate (Created page with "{{Needs Review}} {{Feat |Name=Life to the Inanimate |Source=Complete Book of Eldritch Might |Type=Item Creation |Description=You imbue an inanimate magical item with intelligence. |Prerequisites=10th Level Caster |Content=You can add intelligence to the powers of a magical item, either on you are currently crafting (using other feats) or an existing item. }}")
  • 13:42, 2 November 2023 LocalFishman talk contribs created page Deflection to Attraction (Created page with "{{Needs Review}} {{Feat |Name=Deflection to Attraction |Source=Complete Book of Eldritch Might |Type=Magic |Description=Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would. |Prerequisites=DEX 15§ CHA 19§ Magical Aptitude |Content=Using a standard action, you weave a subtle magical effect around a weapon (or your own fist, for an unarmed attack) that negates deflection bon...")
  • 13:26, 2 November 2023 LocalFishman talk contribs created page Consume Spell (Created page with "{{Needs Review}} {{Feat |Name=Consume Spell |Source=Complete Book of Eldritch Might |Type=Magic |Description=You counter a spell and absorb the energy unleashed to power another spell. |Prerequisites=3rd Level Caster |Content=Whenever you use the counterspell action and successfully counter a spell, you absorb the energy of your opponent's magic and can use part of it to power a spell at least one level lower than it. The powered spell does not disappear when you cast it...")
  • 13:15, 2 November 2023 LocalFishman talk contribs created page Battle Touch (Created page with "{{Needs Review}} {{Feat |Name=Battle Touch |Source=Complete Book of Eldritch Might |Type=Magic |Description=Your touch attack spells last longer, giving them more use in combat. |Prerequisites=DEX 15 |Content=When you cast a touch spell (not ranged touch), it remains in effect for a full round after you discharge it, allowing you to try to touch more than one target in a round if you have multiple attacks. If you cast a touch attack spell and have multiple attacks due to...")
  • 02:37, 2 November 2023 LocalFishman talk contribs created page Two-Weapon Defense (Created page with "{{Needs Review}} {{Feat |Name=Two-Weapon Defense |Source=Player's Handbook |Type=Combat |Description=Your two-weapon fighting style bolsters your defense as well as your offense. |Prerequisites=Two-Weapon Fighting§ DEX 15 |Content=Loading a hand crossbow or light crossbow is a move-equivalent action, and loading a heavy crossbow is a full-round action. }}")
  • 02:30, 2 November 2023 LocalFishman talk contribs created page Rapid Reload (Created page with "{{Needs Review}} {{Feat |Name=Rapid Reload |Source=Player's Handbook |Type=Combat |Description=You reload a crossbow more quickly than normal. |Prerequisites=Base Attack Bonus +2§ Crossbow Proficiency |Content=You can reload a hand crossbow or light crossbow as a free action that provokes an attack of opportunity. You may reload a heavy crossbow as a move-equivalent action that provokes an attack of opportunity. You can use this feat once per round. }}")
  • 02:23, 2 November 2023 LocalFishman talk contribs created page Tower Shield Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Tower Shield Proficiency |Source=Player's Handbook |Type=Utility |Description=You are proficient with tower shields. |Prerequisites=Shield Proficiency |Content=You can use a tower shield and suffer only the standard penalties. }}")
  • 02:15, 2 November 2023 LocalFishman talk contribs created page Simple Weapon Proficiency (Created page with "{{Needs Review}} {{Feat |Name=Simple Weapon Proficiency |Source=Player's Handbook |Type=Utility |Description=You understand how to use all types of simple weapons in combat. |Content=You make attack rolls with simple weapons normally. }}")
  • 02:11, 2 November 2023 LocalFishman talk contribs created page Self-Sufficient (Created page with "{{Needs Review}} {{Feat |Name=Self-Sufficient |Source=Player's Handbook |Type=Combat |Description=You can take care of yourself in harsh environments and situations. |Content=You get a +2 bonus on all Heal and Wilderness Lore checks. If Heal and Wilderness Lore were not class skills already you gain them as class skills. }}")
  • 02:07, 2 November 2023 LocalFishman talk contribs created page Nimble Fingers (Created page with "{{Needs Review}} {{Feat |Name=Nimble Fingers |Source=Player's Handbook |Type=Utility |Description=You are adept at manipulating small, delicate objects. |Content=You get a +2 bonus on all Open Lock and Disable Device checks. If Open Lock and Disable Device were not class skills already you gain them as class skills. }}")
  • 02:04, 2 November 2023 LocalFishman talk contribs created page Diligent (Created page with "{{Needs Review}} {{Feat |Name=Diligent |Source=Player's Handbook |Type=Utility |Description=Your meticulousness allows you to analyze minute details that others miss. |Content=You get a +2 bonus on all Appraise checks and Decipher Script checks. If Appraise checks and Decipher Script were not class skills already you gain them as class skills. }}")
  • 02:00, 2 November 2023 LocalFishman talk contribs created page Deft Hands (Created page with "{{Needs Review}} {{Feat |Name=Deft Hands |Source=Player's Handbook |Type=Utility |Description=You have exceptional manual dexterity. |Content=You get a +2 bonus on all Pick pocket checks and use rope checks. If Pick Pocket and Use Rope were not class skills already you gain them as class skills. }}")
  • 01:54, 2 November 2023 LocalFishman talk contribs created page Improved Turning (Created page with "{{Needs Review}} {{Feat |Name=Improved Turning |Source=Player's Handbook |Type=Magic |Description=Your turning or rebuking attempts are more powerful than normal. |Prerequisites=Turn/Rebuke Undead |Content=You turn or rebuke creatures as if you were one level higher than your are in the class that grants you're the ability. }}")
  • 13:39, 1 November 2023 LocalFishman talk contribs created page Words of Turning (Created page with "{{Needs Review}} {{Feat |Name=Words of Turning |Source=Quintessential Elf 2 |Type=Combat |Description=You know Charms that allow you to turn aside blows. |Prerequisites=INT 13 |Content=As a standard action you may sacrifice an arcane spell of any level. For a number of rounds equal to the level of the spell sacrificed, you gain DR X/magic, where X is equal to your Intelligence modifier. }}")
  • 13:36, 1 November 2023 LocalFishman talk contribs created page Words of Surety (Created page with "{{Needs Review}} {{Feat |Name=Words of Surety |Source=Quintessential Elf 2 |Type=Magic |Description=You know Charms that help to steady a warrior’s hands. |Prerequisites=INT 13 |Content=As a standard action you may sacrifice an arcane spell of any level. For a number of rounds afterwards equal to the level of the spell sacrificed, you may use your Intelligence modifier rather than your Strength modifier for determining your bonus to attack rolls with melee attacks. }}")
  • 13:32, 1 November 2023 LocalFishman talk contribs created page Swordsman's Gift (Created page with "{{Needs Review}} {{Feat |Name=Swordsman's Gift |Source=Quintessential Elf 2 |Type=Combat |Description=Your magic helps you to guide your blade |Prerequisites=Words of Surety§ 10 Levels of Arcane Spells |Content=So long as you maintain 10 or more levels of arcane spell energy you gain a +2 enhancement bonus to attack rolls when using a longsword or rapier. }}")
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