From Compendium of Worldly Lore
Requirements
Base Attack Bonus: +10
Feats: Kakita's Technique, Way of the Crane, Weapon Focus (katana), Void Use
Special: Must be invited by the clan champion to join the Elite Guard
Summary
When you think of katanas there are really two archetypes people envision in their brainspace. The large built like a tank samurai who is a brick wall that can endure through any hit no matter how devastating (if you want that see Hida Elite Guardsman) or the dextrous swordsman outwitting and outclassing everyone with unparalleled precision, accuracy, and speed. The Doji Elite Guard are that second archetype using their clan techniques to remain ever flexible and some of the best katana duelists you'd ever find.
Role: DPS
Characteristics: Katana duelists with unrivaled precision when swinging their blade.
Source: Way of the Samurai
Game Rule Information
The Doji Elite Guard has the following game statistics.
Abilities: Dexterity is super important for these duelists as it's like the one stat everything will revolve around. Wisdom is needed to consistently make you spot checks to get the most out of this class.Constitution to augment your D8 hit die is also important.
Alignment: Any
Hit Die: d8
Starting Gold: N/A
Class Skills
The Doji Elite Guard's class skills are Climb (Str), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (nobility and royalty), Listen (Wis), Search (Int), Sense Motive (Wis), and Spot (Wis)
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the Doji Elite Guard.
Weapon and Armor Proficiency: A Doji Elite Guard is proficient with whatever they were already proficient with.
Doji's Scrutiny: None of the Kami were as perceptive and insightful as the Lady Doji. Those who guard her legacy learn the techniques she once used. Once per day as a free action the Guard may make a spot check (DC 20) when facing an opponent. If successful, the Guard may add an additional +10 to his highest attackroll. The frequency of use of this ability increases to twice per day at 3rd level and three times per day at 5th level.
One with the Blade: A life time of training grants the Guard a deft ability with the blade that none can match. The Guard may now apply the Weapon Finesse feat to the katana even though the feat does not normally apply to a weapon of its size.
Stroke of the Wind: Nothing is faster than the blade of the Doji Elite Guard in combat. When attacking with a katana or wakizashi, the Guard may add his Dexterity modifier to both his attack and damage rolls.
Level | Base
Attack Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +0 | Doji's scrutiny (1/day) |
2nd | +2 | +0 | +3 | +0 | One with the blade |
3rd | +3 | +1 | +3 | +1 | Doji's scrutiny (2/day) |
4th | +4 | +1 | +4 | +1 | Stroke of the wind |
5th | +5 | +1 | +4 | +1 | Doji's scrutiny (3/day) |