Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Planeshifter + (Casters that change the very planes and create their owns)
- Golem Master + (Casters that have learned the intricacies of golem making)
- Chaos Mage + (Casters that spontaneously create spells and effects for a price)
- Spiritcaller + (Casters unravelling the secrets of death and undeath through ghosts)
- War Weaver + (Casters who weave eldritch tapestries to affect multiple people)
- Lion of Talisid + (Cat people rejoice, as this class gives you several lion like abilities and more advanced wildshaping)
- Troubadour of Stars + (Celestial bards with holy songs and powers)
- Way of the Crane + (Centuries of tradition and excellence have honed your swordsmanship to a razor's edge.)
- Candle Caster + (Chandlers that can enhance their magic through their candles)
- Bloodcarver + (Chaos Mages who damage themselves to cast more effectively)
- Doomringer + (Chaos mages who transfer the backlash of chaos to a bonded corpse)
- Spell Focus + (Choose a school of magic, such as illusion. Your spells of that school are more potent than normal.)
- Epic Spell Focus + (Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal.)
- Spell Stowaway + (Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.)
- Exotic Armor Proficiency + (Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.)
- Tenacious Magic + (Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.)
- Devastating Critical + (Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike.)
- Overwhelming Critical + (Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.)
- Epic Weapon Specialization + (Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon.)
- Improved Critical + (Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.)
- Bonded Champion + (Chosen fighters that have weapons or armor that grow stronger with them.)
- Heart Weaver + (Chronomancy casters, with powers relating to past and present)
- Urban Soul + (City born and bred adventurers who draw power and utilize the city to their advantage.)
- Urban Savant + (City born casters that use their immense knowledge to analyze foes.)
- Fighter + (Class with best all-around fighting capabilities each with their own specialties)
- Eye of Horus-Re + (Clerics of the sun who combat undead)
- Child of Night + (Cloaked in shadow, these casters use the cover of shadow to keep themselves sustained and safe.)
- Fencer + (Combatants that outwit and outmaneuver their foes)
- Ninja of the Crescent Moon + (Combination of Rogues and Monks that have the damaging potential of ninjas anda plethora of monk like abilities)
- Divine Prankster + (Comedy based controllers of the battlefield that can also augment their illusions)
- Sea Witch + (Conjurers of hellacious weather, nasty deepwater beasts, and curses)
- Forsaker + (Constantly improving adventurers who reject all magic)
- Moto Avenger + (Consumed with vengeance to the Shadowlands these warriors smite their evil foes)
- Spelleater + (Consumers of magic that eat the spell slots of others.)
- Entropomancer + (Controlling shards of nothingness and fields of entropy these casters can cause major damage very quickly)
- High Proselytizer + (Converters of nonbelievers with incredibly powerful oration and divine abilities)
- Able Learner + (Cost for all skills is 1 skill point)
- Guild Wizard of Waterdeep + (Counterspelling focused wizards that can use a spellpool to help cast spells)
- Master Smith + (Crafters dedicated to making exquisite weapons and armors)
- Gnome Giant-Slayer + (Crafty fighters that are apt at fighting folks bigger than them, and specifically giants)
- Animated Tattoo + (Create a tattoo that can move.)
- Incise + (Create clean cut on willing or incapacitated target)
- Create Blood and Flesh + (Create up to 1lb of flesh or 1gal of blood/CL)
- Artificer + (Creators who imbue their inventions with powers that replicate spell effects)
- Beckon the Frozen + (Creatures you summon are infused with cold energy and have the cold subtype.)
- Bane of Infidels + (Culty druids, that create pyres and conduct sacrifices for power.)
- Scout + (DPS focused on scouting and moving around the battlefield)
- Assassin + (DPS proficient with poison, sneak attacks and a death attack)
- Dream Dancer + (Dancing debuffers that hypnotize others.)
- Siren + (Dangerous people who can serenade others to their doom)