Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Spectral Strike + (You can strike incorporeal creatures as if they were solid.)
- Whirlwind Attack + (You can strike nearby opponents in an amazing, spinning attack.)
- Shock Wave + (You can strike the ground with your tail so hard it knocks other creatures down.)
- Improved Heat Endurance + (You can survive even in the most extreme natural heat conditions.)
- Landwalker + (You can survive out of the water for a longer period of time than most of your kind.)
- Improved Swimming + (You can swim faster than you normally could.)
- Brachiation + (You can swing through trees like a monkey.)
- Self-Sufficient + (You can take care of yourself in harsh environments and situations.)
- Rock Hurling + (You can throw rocks just like a giant can)
- Urban Tracking + (You can track down the location of missing persons or wanted individuals within communities.)
- Legendary Tracker + (You can track prey across or through the water, or even through the air.)
- Blinding Speed + (You can trigger short bursts of great speed.)
- Defensive Strike + (You can turn a strong defense into a powerful offense.)
- Holy Subdual + (You can turn bonus damage into nonlethal damage.)
- Weave Darkness + (You can turn darkness into physical items)
- Weave Firelight + (You can turn firelight into physical items)
- Weave Moonlight + (You can turn moonlight into physical items)
- Extra Turning + (You can turn or rebuke creatures more often than normal.)
- Planar Turning + (You can turn or rebuke outsiders.)
- Weave Shadow + (You can turn shadow into physical items)
- Weave Starlight + (You can turn starlight into physical items)
- Weave Sunlight + (You can turn sunlight into physical items)
- Bounce Spell + (You can use other creatures’ bodies as the source of any spell you cast.)
- Rapid Shot + (You can use ranged weapons with exceptional speed.)
- Windsinger + (You can use song or a wind instrument to compel the winds to obey you.)
- City Magic + (You can use the city itself to enhance your spellcasting.)
- Defensive Throw + (You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.)
- Negative Energy Burst (Feat) + (You can use your rebuke/ command undead ability to unleash a burst of negative energy)
- Additional Magic Item Space + (You can wear more magic items.)
- Melodic Casting + (You can weave your music and magic together into a single perfect voice.)
- Great Cleave + (You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.)
- Natural Spell + (You cast spells while in a wild shape.)
- Pain Touch + (You cause intense pain in an opponent with a successful stunning attack.)
- Wingover + (You change direction quickly once per round while airborne.)
- Faith in the Frost + (You channel frozen energies from your deity when you turn or rebuke creatures.)
- Plant Defiance + (You channel the power of nature to drive off plant creatures.)
- Rapid Blitz + (You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill.)
- Artist + (You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization.)
- Consume Spell + (You counter a spell and absorb the energy unleashed to power another spell.)
- Shadow Wave + (You create a cloud of darkness hampering all vision)
- Fireball + (You create a roaring explosion of flame)
- Blackened Sight + (You create shadowy reflections of yourself.)
- Magic Missile + (You create unerring magical darts made of pure force)
- Greater Weapon Specialization + (You deal extra damage when using a weapon you are specialized with)
- Gentle Blade of Winter + (You disrupt the chi of your opponents using your blade.)
- Thundering the Sky + (You dizzy foes with distracting maneuvers and multiple feints)
- Cold Spell Specialization + (You do additional damage with cold spells.)
- Combat Archery + (You do not provoke attacks of opportunity when firing a bow.)
- Striking as Earth + (You draw on the vast inner reserves of Earth in the body)
- The World is Empty + (You draw out the inner power of the void to reach perfection with your katana strikes.)
- Soul of Stone + (You draw your strength inward hardening your body from harm)