Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Pain Touch + (You cause intense pain in an opponent with a successful stunning attack.)
- Wingover + (You change direction quickly once per round while airborne.)
- Faith in the Frost + (You channel frozen energies from your deity when you turn or rebuke creatures.)
- Plant Defiance + (You channel the power of nature to drive off plant creatures.)
- Rapid Blitz + (You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill.)
- Artist + (You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization.)
- Consume Spell + (You counter a spell and absorb the energy unleashed to power another spell.)
- Shadow Wave + (You create a cloud of darkness hampering all vision)
- Fireball + (You create a roaring explosion of flame)
- Blackened Sight + (You create shadowy reflections of yourself.)
- Magic Missile + (You create unerring magical darts made of pure force)
- Greater Weapon Specialization + (You deal extra damage when using a weapon you are specialized with)
- Gentle Blade of Winter + (You disrupt the chi of your opponents using your blade.)
- Thundering the Sky + (You dizzy foes with distracting maneuvers and multiple feints)
- Cold Spell Specialization + (You do additional damage with cold spells.)
- Combat Archery + (You do not provoke attacks of opportunity when firing a bow.)
- Striking as Earth + (You draw on the vast inner reserves of Earth in the body)
- The World is Empty + (You draw out the inner power of the void to reach perfection with your katana strikes.)
- Soul of Stone + (You draw your strength inward hardening your body from harm)
- Hunger of the Maggots + (You feast upon the souls of those you kill.)
- Victory of the Wind + (You focus on disabling the opponent with precision)
- Striking as Fire + (You focus on speed over power)
- My Brother's Soul + (You focus on striking between the elements.)
- Shards of Earth (Tetsubo) + (You focus your chi like the earth to become strong like the mountains)
- Shards of Earth (Unarmed) + (You focus your chi like the earth to become strong like the mountains)
- Endure Blows + (You gain DR 2/—)
- Storm Magic + (You gain a boost in spellcasting power during storms.)
- Prayer's End + (You gather your chi waiting for the perfect moment to strike)
- Imbue Illusion + (You grant illusions you create the ability to cast spells)
- Clever Wrestling + (You have a better than normal chance to escape from a big creature's grapple or pin.)
- Athletic + (You have a knack for athletic endeavors.)
- Deceitful + (You have a knack for disguising the truth.)
- Investigator + (You have a knack for finding information.)
- Epic Skill Focus + (You have a legendary knack with a chosen skill.)
- Item Aptitude + (You have a natural knack for discovering an item’s magical effects and triggering them.)
- Great Resistance + (You have a natural resistance to spell and spell-like effects generated by magical items.)
- Greater Conjuring + (You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others.)
- Mystic Awareness + (You have a supernatural ability to use your senses even when prevailing conditions would otherwise prevent you from doing so.)
- Remain Conscious + (You have a tenacity of will that supports you even when things look bleak)
- Persuasive + (You have a way with words and body language.)
- Bonus Domain + (You have access to one additional domain of spells.)
- Special Dispensation + (You have been given leave to carry even banned armor, weapons, and equipment in a given area.)
- Aquatic Shot + (You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal.)
- Acrobatic + (You have excellent body awareness and coordination.)
- Deft Hands + (You have exceptional manual dexterity.)
- Bonded Ring, Rod, Staff, or Wand + (You have formed a bond with a particular ring, rod, staff or wand.)
- Bonded Armor, Shield, or Weapon + (You have formed a bond with a particular suit of armor or with a weapon.)
- Fiendish Focus + (You have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms.)
- Illusion Focus + (You have gained mastery over the use of one form of Illusionism)
- Illusory Insight + (You have gained the ability to see through illusions with greater ease)