Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Blackened Sight + (You create shadowy reflections of yourself.)
- Magic Missile + (You create unerring magical darts made of pure force)
- Mask of Gentility + (You cunningly hide your true motives and nature behind a facade of camaraderie and gentility.)
- Curse Water + (You curse a flask of water)
- Greater Weapon Specialization + (You deal extra damage when using a weapon you are specialized with)
- Gruesome Finish + (You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies.)
- Hands of the Mage + (You develop a supernatural affinity between your hands and a specific object using the nearly forgotten teachings of a far-off time or place.)
- Know Direction + (You discern north.)
- Gentle Blade of Winter + (You disrupt the chi of your opponents using your blade.)
- Thundering the Sky + (You dizzy foes with distracting maneuvers and multiple feints)
- Cold Spell Specialization + (You do additional damage with cold spells.)
- Combat Archery + (You do not provoke attacks of opportunity when firing a bow.)
- Striking as Earth + (You draw on the vast inner reserves of Earth in the body)
- The World is Empty + (You draw out the inner power of the void to reach perfection with your katana strikes.)
- Soul of Stone + (You draw your strength inward hardening your body from harm)
- Arcane Watchfulness + (You enter a state of hyper-awareness that brings the tiniest details to your attention.)
- Confound The Big Folk + (You excel when battling foes bigger than you are.)
- Hunger of the Maggots + (You feast upon the souls of those you kill.)
- Cornered Fighter + (You fight better when you freedom is put at risk.)
- Bless + (You fill your allies with courage.)
- Victory of the Wind + (You focus on disabling the opponent with precision)
- Striking as Fire + (You focus on speed over power)
- My Brother's Soul + (You focus on striking between the elements.)
- Shards of Earth (Tetsubo) + (You focus your chi like the earth to become strong like the mountains)
- Shards of Earth (Unarmed) + (You focus your chi like the earth to become strong like the mountains)
- Endure Blows + (You gain DR 2/—)
- Storm Magic + (You gain a boost in spellcasting power during storms.)
- Deformity: Teeth + (You gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.)
- Prayer's End + (You gather your chi waiting for the perfect moment to strike)
- Imbue Illusion + (You grant illusions you create the ability to cast spells)
- Shadow + (You have a better chance than most to trail someone unnoticed.)
- Clever Wrestling + (You have a better than normal chance to escape from a big creature's grapple or pin.)
- Heroic Destiny + (You have a destiny to fulfill.)
- Tasaii-do Expert + (You have a heigthened ability to gauge an opponents strength through learning Tasaii-do.)
- Athletic + (You have a knack for athletic endeavors.)
- Deceitful + (You have a knack for disguising the truth.)
- Investigator + (You have a knack for finding information.)
- Epic Skill Focus + (You have a legendary knack with a chosen skill.)
- Item Aptitude + (You have a natural knack for discovering an item’s magical effects and triggering them.)
- Great Resistance + (You have a natural resistance to spell and spell-like effects generated by magical items.)
- Greater Conjuring + (You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others.)
- Mystic Awareness + (You have a supernatural ability to use your senses even when prevailing conditions would otherwise prevent you from doing so.)
- Smatterings + (You have a talent for acquiring languages - at least enough of each one to get by.)
- Remain Conscious + (You have a tenacity of will that supports you even when things look bleak)
- Natural Leader + (You have a way with people that lets you excel as a leader.)
- Persuasive + (You have a way with words and body language.)
- Bonus Domain + (You have access to one additional domain of spells.)
- Linguist + (You have an ear for language)
- Multilingual + (You have an uncanny knack for languages.)
- Special Dispensation + (You have been given leave to carry even banned armor, weapons, and equipment in a given area.)