Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cold Spell Specialization + (You do additional damage with cold spells.)
- Combat Archery + (You do not provoke attacks of opportunity when firing a bow.)
- Striking as Earth + (You draw on the vast inner reserves of Earth in the body)
- The World is Empty + (You draw out the inner power of the void to reach perfection with your katana strikes.)
- Soul of Stone + (You draw your strength inward hardening your body from harm)
- Arcane Watchfulness + (You enter a state of hyper-awareness that brings the tiniest details to your attention.)
- Confound The Big Folk + (You excel when battling foes bigger than you are.)
- Hunger of the Maggots + (You feast upon the souls of those you kill.)
- Cornered Fighter + (You fight better when you freedom is put at risk.)
- Bless + (You fill your allies with courage.)
- Victory of the Wind + (You focus on disabling the opponent with precision)
- Striking as Fire + (You focus on speed over power)
- My Brother's Soul + (You focus on striking between the elements.)
- Shards of Earth (Tetsubo) + (You focus your chi like the earth to become strong like the mountains)
- Shards of Earth (Unarmed) + (You focus your chi like the earth to become strong like the mountains)
- Air Fist + (You focus your unarmed strikes with the speed of the wind.)
- Endure Blows + (You gain DR 2/—)
- Storm Magic + (You gain a boost in spellcasting power during storms.)
- Deformity: Teeth + (You gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.)
- Prayer's End + (You gather your chi waiting for the perfect moment to strike)
- Imbue Illusion + (You grant illusions you create the ability to cast spells)
- Shadow + (You have a better chance than most to trail someone unnoticed.)
- Clever Wrestling + (You have a better than normal chance to escape from a big creature's grapple or pin.)
- Heroic Destiny + (You have a destiny to fulfill.)
- Tasaii-do Expert + (You have a heigthened ability to gauge an opponents strength through learning Tasaii-do.)
- Deceitful + (You have a knack for disguising the truth.)
- Investigator + (You have a knack for finding information.)
- Epic Skill Focus + (You have a legendary knack with a chosen skill.)
- Item Aptitude + (You have a natural knack for discovering an item’s magical effects and triggering them.)
- Great Resistance + (You have a natural resistance to spell and spell-like effects generated by magical items.)
- Greater Conjuring + (You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others.)
- Mystic Awareness + (You have a supernatural ability to use your senses even when prevailing conditions would otherwise prevent you from doing so.)
- Smatterings + (You have a talent for acquiring languages - at least enough of each one to get by.)
- Remain Conscious + (You have a tenacity of will that supports you even when things look bleak)
- Natural Leader + (You have a way with people that lets you excel as a leader.)
- Persuasive + (You have a way with words and body language.)
- Bonus Domain + (You have access to one additional domain of spells.)
- Linguist + (You have an ear for language)
- Multilingual + (You have an uncanny knack for languages.)
- Special Dispensation + (You have been given leave to carry even banned armor, weapons, and equipment in a given area.)
- Resist Poison + (You have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them.)
- Resist Disease + (You have developed a natural resistance to diseases.)
- Elemental Stalker + (You have developed a potent technique that utilizes your control over the elements and your inner ki.)
- Aquatic Shot + (You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal.)
- Acrobatic + (You have excellent body awareness and coordination.)
- Deft Hands + (You have exceptional manual dexterity.)
- Ranged Skirmisher + (You have extensive training in making ranged attacks while skirmishing.)
- Bonded Ring, Rod, Staff, or Wand + (You have formed a bond with a particular ring, rod, staff or wand.)
- Bonded Armor, Shield, or Weapon + (You have formed a bond with a particular suit of armor or with a weapon.)
- Fiendish Focus + (You have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms.)