Difference between revisions of "Wizard Spells"

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{{Auto Updating|[[Form:Spell|Create a new Spell]]}}
{{Auto Updating|[[Form:Spell|Create a new Spell]]}}
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{{List Class Spells|Class=Wizard}}
 
==== Level 6 ====
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[[Wizard Spell::6]]
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    {{#ask:[[~{{{Name}}}]]|?<Class> Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}|none||[[Wizard|Wizard {{#ask: [[~{{{Name}}}]]|?<Class> Spell|format=plainlist|link=none|order=asc|headers=hide|mainlabel=-|default=none}}]]}}|,\s}}

Latest revision as of 00:42, 2 October 2022

❗ This page is Auto Updating. Please do not manually add any content links to this page. Instead, please use the following form: Create a new Spell

Level 0

  • Acid Splash (1d3 T Acid damage, Conjuration)
  • Animated Tattoo (Create a tattoo that can move., Illusion)
  • Arcane Mark (Inscribe a personal rune., Universal)
  • Audible Whisper (All in 100ft can hear S, Transmutation)
  • Bat Sight (T gains echolocation for 1 round, Transmutation)
  • Befuddle (T forgets current thought, Enchantment)
  • Bouncing Fall (Minimize fall damage, Transmutation)
  • Breeze (Gentle air current, Evocation)
  • Clean (Clean O or T, Transmutation)
  • Dancing Lights (Moving lights, Evocation)
  • Daydream (T -2 on skill checks, Enchantment)
  • Daze (Remove T action, Enchantment)
  • Detect Magic (Detect magical auras near you, Divination)
  • Incise (Create clean cut on willing or incapacitated target, Evocation)
  • Open Wound (T fort save of take 1 bleed/round for 1d4 rounds, Evocation)
  • Preserve Organ (severed organ does not rot, Necromancy)



Level 1

  • Create Blood and Flesh (Create up to 1lb of flesh or 1gal of blood/CL, Conjuration)
  • Disappear (Caster becomes invisible for 2 rounds, Illusion)
  • Identify Blood and Flesh (Learn Blood Type, Conditions of the Blood and Flesh, Divination)
  • Induce Hemophilia (T fort save or all damage taken until next round also deals 1 bleed, Necromancy)
  • Magic Missile (You create unerring magical darts made of pure force, Evocation)
  • Reduce Blood (Extract humours, toxins, other non-blood elements from blood., Necromancy)
  • Reduce Essence (Extract humours, toxins, other non-blood elements from flesh., Necromancy)



Level 2

No Spells Found

Level 3

  • Fireball (You create a roaring explosion of flame, Evocation)
  • Gaseous Form (Turns corporeal creature into cloud of gas, Transmutation)



Level 4

No Spells Found

Level 5

No Spells Found

Level 6

  • Chain Lightning (1d6/level damage; 1 secondary bolt/level each deals half damage., Evocation)



Level 7

No Spells Found

Level 8

No Spells Found

Level 9

No Spells Found