Property:Description

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Showing 20 pages using this property.
A
You can channel the power of nature to gain mastery over animal creatures.  +
You can channel the power of nature to drive off animals.  +
Leaders of certain groups of animals they preside over  +
Create a tattoo that can move.  +
Blessed knights, with ancestral relics that power up as you do  +
Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.  +
You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal.  +
You can cast your spells underwater or into water with little difficulty.  +
Arachnid focused casters, gaining poison touch and the ability to shape into spiders  +
Archers who embue their shots with magic  +
You are not as affected by damage to a war golem as other operators might be  +
+4 Spell DC, Take 4 CON Damage and fatigue yourself  +
Experts of placing their spells in objects and timing them  +
An arcane caster with spells and boons enhanced by their god.  +
Through concentration and preparation your mind can hold special magical energy.  +
You can craft a unique signature staff or other item that serves as a focus for your magic.  +
A Theurge class that channels their spells through animals and plants  +
Spellcasters that seek immortality through pure arcane magic  +
You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy.  +
Inscribe a personal rune.  +