Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Druid + (Shapeshifting divine spell casters drawing on nature for their power)
- Miko + (Shrine maidens who heal their allies through Dance)
- Stormsinger + (Singers who can control the very weather with their songs)
- Foe Hunter + (Single minded hunters, who simply wish to destroy their favored enemy.)
- Expert + (Skill focused NPC class, like Courtier and Factotum sorta kinda but far less powerful.)
- Rogue + (Skillful characters with a penchant for sneaking up on foes)
- Dread Pirate + (Skullduggery bound warriors of the high seas with grace and deftness.)
- Slaad Brooder + (Slaad focused on implanting and augmenting spawn)
- Mountebank + (Slippery roguish individuals that can escape most any situation)
- Halfling Outrider + (Small, agile, mounted warriors that are incredible at movement)
- Ninja + (Sneaky DPS who strike from the shadows and use their ki pool for extraordinary abilities)
- Kolat Agent + (Sneaky ninja like class that can program and activate sleeper agents)
- Seeker of the Song + (Song singers of the highest caliber with melodies unparalleled in power.)
- Vox Mortis + (Sonic yell wielding warriors that can cause significant amounts of damage)
- Starlight Mage + (Space mages, that use starlight fueled abilities to fight foes)
- Sunspear + (Spear of light that does 2d4 damage OR heals 2d4)
- Netherese Arcanist + (Specialized arcane casters with reduced epic casting costs)
- Mage-Killer + (Spell on spell violence with casters made to fight other casters)
- Eldritch Warrior + (Spellblade wielding casters that use it to deliver their spells, and can sacrifice spell slots for combat abilities)
- Arcane Lich + (Spellcasters that seek immortality through pure arcane magic)
- Arthoparch + (Spellcasters with protective armies of vermin shielding them)
- Spellcasting Harrier + (Spellcasters you threaten find it difficult to cast defensively.)
- Spellfire Channeler + (Spellfire masters who augment their spellfire abilities and can drain magic items to fuel their fire.)
- Shintao Monk + (Spells are not only for casters! These monks get a variety of spells at their disposal)
- Argent Savant + (Spellslingers who have mastered the application of force magic.)
- Arcane Toughness + (Spend spell slot to gain hit points equal to level spent.)
- Master of Chains + (Spiked chains aficionados that gain a bunch of abilities revolving around the spiked chain.)
- Reibai + (Spirit Mediums that guard others and banish troublesome ghosts)
- Ratling Shaman + (Spirit world traveling shamans with truename abilities)
- Sorcerer + (Spontaneous arcane caster with loads of spell slots)
- Green Star Adept + (Starmetal infused casters that gradually become constructs.)
- Mandrake + (Stealthy killers that use poison to fell their foes)
- Kolat Assassin + (Strike the vulnerable! This class excels at striking those who can be hit by sneak attack, and disables the senses)
- Puppeteer + (Subtle specialists of enchantment magic that can remain undetectable)
- Radiant Servant + (Sunlight toting healing aficionados with empowered light spells)
- Witness + (Supernatural sense toting arcane casters, this class focus on enhancing those senses.)
- Celestial Paragon + (Superpaladins built to utterly destroy evil.)
- Arcanopath Monk + (Sure striking combatants that can disable the senses and faculties of foes)
- Ranger + (Survivalist DPS with favored enemies)
- Master of Flies + (Swarmshaping masters with influence over and abilities tied to vermin)
- Dragon Swordmaster + (Swordsmen who can prevent others from using the void, and quick sword work)
- Daydream + (T -2 on skill checks)
- Befuddle + (T forgets current thought)
- Open Wound + (T fort save of take 1 bleed/round for 1d4 rounds)
- Induce Hemophilia + (T fort save or all damage taken until next round also deals 1 bleed)
- Bat Sight + (T gains echolocation for 1 round)
- Tainted Shadow + (Tainted stealth based adventurers with shadow powers)
- Combat Expertise + (Take a penalty to hit your foe to raise your own AC)
- Involuntary Rage + (Take massive damage, rage until the end of combat)
- Gatecrasher + (Talented people who work with portals and dampen the denizens and features of the planes)
- Warrior + (Tank NPC class, has some combat potential)