Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- The Final Lesson + (Once you have progressed to this level, failure no longer exists.)
- Boost Spell-Like Ability + (One of the creature's spell-like abilities is harder to resist than it otherwise would be.)
- Corrupt Spell-Like Ability + (One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.)
- Permanent Emanation + (One of your personal emanation spells becomes permanent.)
- Frost Mage + (One with the cold, these mages learn how to pierce through like the winds of an icy blizzard.)
- Oozemaster + (Ooze loving indivuals morphing into one and gaining slime properties by their very touch.)
- Open/Close + (Opens or closes small or light things.)
- Seer + (Oracles that can see the future laid out in front of them.)
- Evangelist + (Orators who can inspire and confound people with their words)
- Trustworthy + (Others feel comfortable telling you their secrets.)
- Alluring + (Others have an inexplicable urge to believe your every word.)
- Mortal Hunter + (Outsiders hellbent on ending the lives of creatures unlike themselves)
- Sacred Warder of Bahamut + (Paladin Dragon, made to fight evil dragons and protect others)
- Topaz Guardian + (Paladin like class that is specifically dedicated to resisting and smiting aberrations)
- Hellreaver + (Paladin-like, explode fiends and heal the worthy)
- Deepwood Sniper + (Patient, careful, quiet, and deadly accurate boyer.)
- Guardian Paramount + (Perfect defensive support classes with a variety of support abilities including ressurection)
- Virtuoso + (Performers with a wide variety of melodies to shape the world around them.)
- Prestidigitation + (Performs minor tricks.)
- Speaker of the Divine + (Petitioners of the Divine that can beseech their aid for answers and powerful spells.)
- Master Arcane Artisan + (Pinnacles of item creation that can rapidly create and draw power from magic items.)
- Gatekeeper + (Planar knowledgeable casters with a variety of planar abilities)
- Planar Champion + (Planar traveling warriors, ripping open portals, and travelling to a variety of planes)
- Keeper of the Cerulean Sign + (Possessing powerful banemagic and aberration warding they are uniquely qualified to combat them)
- Mystic Wanderer + (Potion brewing divine casters that can resist charms and charm others)
- Demonbinder + (Practitioners of summoning fiends with powerful controlling signs and spell substitution.)
- Wizard + (Prepared arcane caster, widest versatility in spell lists for class)
- Archivist + (Prepared divine casters with dark lore to augment effectiveness)
- Artisan + (Professionals in a variety of trades and performances)
- Warmaster + (Prolific leaders that can buff their allies and followers and eventually get a big castle!)
- Sybil + (Prophets or madmen with prophecies and riddles to guide the future.)
- Shiba Protector + (Protectors and warriors who empower the spells of shugenjas and augment their abilities)
- Cavestalker + (Prowling folk of the Underdark adept at moving through it and striking their prey)
- Purify Food and Drink + (Purifies 1 cu. ft./level of food or water.)
- Spectral Loremaster + (Pursuants of knowledge that was previously lost to the grave)
- Maester + (Quick crafters that can identify magical items)
- Hida's Rage + (Rage flows through your veins; you are ready to make the ultimate sacrifice)
- Dead-Eyes Berserker + (Raging behemoths that have extended rages and are harder to manipulate)
- Kishi Charger + (Rampant charging warriors that are supernaturally good at riding)
- Electric Jolt + (Ranged touch attack deals 1d3 electricity damage.)
- Ray of Frost + (Ray deals 1d3 cold damage.)
- Spellwarp Sniper + (Ray shooting rogue casters that look for discretion in their AoE spells)
- Read Magic + (Read scrolls and spellbooks)
- Roofrunner + (Really constraining. All around utility that uses knowledge of the city to travel and benefit their parties)
- Arcanopath + (Refined spellcasting minds with offenses and defenses coming from said minds)
- Daze + (Remove T action)
- Repair Minor Damage + (Repairs 1 point of damage to any construct.)
- Detect Snares and Pits + (Reveals natural or primitive traps.)
- Chaotician + (Revilers of law, embracing chaos to deal a bunch of damage.)
- Risen Martyr + (Risen adventurers vanquishing evil and working towards ascension.)