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 DescriptionPrerequisites
Improved TurningYour turning or rebuking attempts are more powerful than normal.Turn/Rebuke Undead
Increased EffectivenessMagic items respond to your touch and gain strength from your spellcasting power.Spellcraft (8 ranks), Any Item Creation feat, Ability to cast spells
Ishiken-doThe power of the Void runs through your veins.Void Use, Shugenja
Item ImageYou can bond yourself or someone else with a magic item by use of a tattoo.INT 17, 7th Level Caster
Master StaffYou can activate a staff without using a charge.Craft Staff, Epic Level, Spellcraft (15 ranks)
Master WandYou can activate a wand without using a charge.Spellcraft (15 ranks), Epic Level
Melodic CastingYou can weave your music and magic together into a single perfect voice.Bardic Music, Spellcraft (4 ranks), Perform (4 ranks)
Mystic AwarenessYou have a supernatural ability to use your senses even when prevailing conditions would otherwise prevent you from doing so.Ability to cast Divination Spells, Alertness
Natural SpellYou cast spells while in a wild shape.WIS 13, Ability to Wild Shape
Negative Energy Burst (Feat)You can use your rebuke/ command undead ability to unleash a burst of negative energyCHA 25, Epic Level, Ability to turn or rebuke undead, Inflict Critical Wounds, Evil Alignment
Nimbus of LightYou are cloaked in a radiant light that marks you as a servant of the purest ideals.
Permanent EmanationOne of your personal emanation spells becomes permanent.Spellcraft (25 ranks), Ability to cast the spell to be made permanent, Epic Level
Planar TurningYou can turn or rebuke outsiders.WIS 25, CHA 25, Epic Level, Ability to turn and rebuke undead
Plant ControlYou can channel the power of nature to gain mastery over plant creatures.Can Cast Speak With Plants, Plant Defiance
Plant DefianceYou channel the power of nature to drive off plant creatures.Can Cast Speak With Plants and Animals
Positive Energy AuraYou automatically turn (or even destroy) lesser undead.Epic Level, Dispel Evil, Turn Undead
Primeval Wild ShapeYour wild shape forms are stronger than normal.Wild Shape
Reactive CounterspellYou can react quickly to counter spells cast by opponents.Improved Counterspell, Improved Initiative
Shadow ReflectionYour shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity.3rd Level Shadowcaster, Dancing Shadows or Clinging Darkness
SnowcastingYou add ice or snow to your spell's components to make them more powerful.CON 13
Spell FocusChoose a school of magic, such as illusion. Your spells of that school are more potent than normal.
Spell Focus: AlignmentYour spells with an alignment descriptor are more potent than normal.Relevant Alignment
Spell GirdingYour spells are particularly hardy, resisting dispel checks more readily than normal.
Spell KnowledgeYou add two additional arcane spells to your repertoire.Ability to cast spells of the maximum normal spell level of an arcane spellcasting class, Epic Level
Spell MasteryYou are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore.Prepared Arcane Caster Level 1
Spell MimicryYou have superior ability to mimic the effects of spells from a certain school with your illusionsSpell Focus
Spell OpportunityYou can cast a touch spell as an attack of opportunity.Combat Casting, Combat Reflexes, Spellcraft (25 ranks), Quicken Spell, Epic Level
Spell PenetrationYour spells are especially potent, breaking through spell resistance more readily than normal.
Spell StowawayChoose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.Spellcraft (24 ranks), Epic Level, 12th level caster
Spell ThematicsYour spells have a distinct visual or auditory effect in their manifestation.Must be able to cast one Illusion spell
Spellfire WielderYou are one of the rare people who have the innate talent to control raw magic in the form of spellfire.
Split ConcentrationYou can maintain multiple independent spells at the same time.
Spontaneous DomainsYou need not prepare your domain spells in advance.Ability to cast 3rd level spells, Access to two or more cleric domains
Spontaneous HealerYou can spontaneously cast heal spells like a cleric a certain number of times per day.Knowledge(religion) 4 ranks, Ability to cast any cure wounds spell, Non-evil alignment
Storm MagicYou gain a boost in spellcasting power during storms.
Sunken SongYou can project your voice underwater.Perform (sing) (4 ranks), Bardic Music
Superior Element FocusThe spells of your elemental focus are particularly potent.Shugenja
Tenacious MagicChoose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.Spellcraft (15 ranks), Epic Level
Transfer Spell SlotYou are able to transfer your own spell slots to another battle mage within 300 ft.Both the sender and receiver of the spell slots must be wearing an operational mortis harness
Tremulous TouchYour sense of touch has grown so acute that you can feel vibrations in the air and through the ground.Mystic Awareness
Undead MasteryYou can command a greater number of undead than normal.Ability to turn and rebuke undead, CHA 21, Epic Level
Widen Aura of CourageYour aura of courage is wider than normal.CHA 25, Aura of Courage, Epic Level
WindsingerYou can use song or a wind instrument to compel the winds to obey you.Bardic Music, Perform (Sing or Wind Instruments)
Wolfen BoonYour hearing and sense of smell have become preternaturally keen.Mystic Awareness
Words of Creation (Exalted)You have learned a few of the words that were spoken to create the world.INT 15, CHA 15, Base Will Save Bonus +5
Words of SuretyYou know Charms that help to steady a warrior’s hands.INT 13
Zone of AnimationYou can channel negative energy to animate undead.Undead Mastery, CHA 25, Epic Level, Ability to turn and rebuke undead