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From Compendium of Worldly Lore
Description | Prerequisites | |
---|---|---|
Improved Turning | Your turning or rebuking attempts are more powerful than normal. | Turn/Rebuke Undead |
Increased Effectiveness | Magic items respond to your touch and gain strength from your spellcasting power. | Spellcraft (8 ranks), Any Item Creation feat, Ability to cast spells |
Ishiken-do | The power of the Void runs through your veins. | Void Use, Shugenja |
Item Image | You can bond yourself or someone else with a magic item by use of a tattoo. | INT 17, 7th Level Caster |
Master Staff | You can activate a staff without using a charge. | Craft Staff, Epic Level, Spellcraft (15 ranks) |
Master Wand | You can activate a wand without using a charge. | Spellcraft (15 ranks), Epic Level |
Melodic Casting | You can weave your music and magic together into a single perfect voice. | Bardic Music, Spellcraft (4 ranks), Perform (4 ranks) |
Mystic Awareness | You have a supernatural ability to use your senses even when prevailing conditions would otherwise prevent you from doing so. | Ability to cast Divination Spells, Alertness |
Natural Spell | You cast spells while in a wild shape. | WIS 13, Ability to Wild Shape |
Negative Energy Burst (Feat) | You can use your rebuke/ command undead ability to unleash a burst of negative energy | CHA 25, Epic Level, Ability to turn or rebuke undead, Inflict Critical Wounds, Evil Alignment |
Nimbus of Light | You are cloaked in a radiant light that marks you as a servant of the purest ideals. | |
Permanent Emanation | One of your personal emanation spells becomes permanent. | Spellcraft (25 ranks), Ability to cast the spell to be made permanent, Epic Level |
Planar Turning | You can turn or rebuke outsiders. | WIS 25, CHA 25, Epic Level, Ability to turn and rebuke undead |
Plant Control | You can channel the power of nature to gain mastery over plant creatures. | Can Cast Speak With Plants, Plant Defiance |
Plant Defiance | You channel the power of nature to drive off plant creatures. | Can Cast Speak With Plants and Animals |
Positive Energy Aura | You automatically turn (or even destroy) lesser undead. | Epic Level, Dispel Evil, Turn Undead |
Primeval Wild Shape | Your wild shape forms are stronger than normal. | Wild Shape |
Reactive Counterspell | You can react quickly to counter spells cast by opponents. | Improved Counterspell, Improved Initiative |
Shadow Reflection | Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity. | 3rd Level Shadowcaster, Dancing Shadows or Clinging Darkness |
Snowcasting | You add ice or snow to your spell's components to make them more powerful. | CON 13 |
Spell Focus | Choose a school of magic, such as illusion. Your spells of that school are more potent than normal. | |
Spell Focus: Alignment | Your spells with an alignment descriptor are more potent than normal. | Relevant Alignment |
Spell Girding | Your spells are particularly hardy, resisting dispel checks more readily than normal. | |
Spell Knowledge | You add two additional arcane spells to your repertoire. | Ability to cast spells of the maximum normal spell level of an arcane spellcasting class, Epic Level |
Spell Mastery | You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore. | Prepared Arcane Caster Level 1 |
Spell Mimicry | You have superior ability to mimic the effects of spells from a certain school with your illusions | Spell Focus |
Spell Opportunity | You can cast a touch spell as an attack of opportunity. | Combat Casting, Combat Reflexes, Spellcraft (25 ranks), Quicken Spell, Epic Level |
Spell Penetration | Your spells are especially potent, breaking through spell resistance more readily than normal. | |
Spell Stowaway | Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you. | Spellcraft (24 ranks), Epic Level, 12th level caster |
Spell Thematics | Your spells have a distinct visual or auditory effect in their manifestation. | Must be able to cast one Illusion spell |
Spellfire Wielder | You are one of the rare people who have the innate talent to control raw magic in the form of spellfire. | |
Split Concentration | You can maintain multiple independent spells at the same time. | |
Spontaneous Domains | You need not prepare your domain spells in advance. | Ability to cast 3rd level spells, Access to two or more cleric domains |
Spontaneous Healer | You can spontaneously cast heal spells like a cleric a certain number of times per day. | Knowledge(religion) 4 ranks, Ability to cast any cure wounds spell, Non-evil alignment |
Storm Magic | You gain a boost in spellcasting power during storms. | |
Sunken Song | You can project your voice underwater. | Perform (sing) (4 ranks), Bardic Music |
Superior Element Focus | The spells of your elemental focus are particularly potent. | Shugenja |
Tenacious Magic | Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed. | Spellcraft (15 ranks), Epic Level |
Transfer Spell Slot | You are able to transfer your own spell slots to another battle mage within 300 ft. | Both the sender and receiver of the spell slots must be wearing an operational mortis harness |
Tremulous Touch | Your sense of touch has grown so acute that you can feel vibrations in the air and through the ground. | Mystic Awareness |
Undead Mastery | You can command a greater number of undead than normal. | Ability to turn and rebuke undead, CHA 21, Epic Level |
Widen Aura of Courage | Your aura of courage is wider than normal. | CHA 25, Aura of Courage, Epic Level |
Windsinger | You can use song or a wind instrument to compel the winds to obey you. | Bardic Music, Perform (Sing or Wind Instruments) |
Wolfen Boon | Your hearing and sense of smell have become preternaturally keen. | Mystic Awareness |
Words of Creation (Exalted) | You have learned a few of the words that were spoken to create the world. | INT 15, CHA 15, Base Will Save Bonus +5 |
Words of Surety | You know Charms that help to steady a warrior’s hands. | INT 13 |
Zone of Animation | You can channel negative energy to animate undead. | Undead Mastery, CHA 25, Epic Level, Ability to turn and rebuke undead |