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From Compendium of Worldly Lore
Description | Feat Type | Prerequisites | |
---|---|---|---|
Swift Tumbler | You can flip, twist, and roll with great speed. | Utility | Tumble (7 ranks) |
Swim-by Attack | You can attack in the middle of a fast pass by your opponent. | Combat | Swim speed |
Swordsman's Gift | Your magic helps you to guide your blade | Combat | Words of Surety, 10 Levels of Arcane Spells |
Tactile Illusion | Your illusions have tactile sensations | Metamagic | Augment Illusion |
Tail of the Sun | You are an advocate for the naginata. | Kata | Weapon Focus |
Tasaii-do Intermediate | The intermediate student learns to disrupt the tempo of his own opponent's attacks by interrupting them with attacks of his own. | Combat | Base Attack Bonus +2, Tasaii-do Novice, Improved Unarmed Strike |
Tasaii-do Novice | A novice in Tasaii-do learns to zone out all distractions during combat, to focus solely upon himself and his opponents | Combat | Improved Unarmed Strike |
Tempest Breath | Your breath weapon can now develop wild winds | Metamagic | Breath Weapon, STR 13, Power Attack, Size Large or Larger |
Tenacious Magic | Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed. | Magic | Spellcraft (15 ranks), Epic Level |
The Empire Rests on its Edge | You realize everything must be treated as if it rests upon the edge of a sword | Kata | Void Use |
The Final Lesson | Once you have progressed to this level, failure no longer exists. | Combat | Power Attack, Base Attack Bonus +10 |
The Mountain Does Not Fall | Your fortitude allows you to keep fighting in spite of adversity. | Combat | Great Fortitude, The Mountain Does Not Move, Void Use, CON 13, Base Attack Bonus +12 |
The Mountain Does Not Move | You can shrug off the deadliest attacks and remain standing. | Combat | Void Use, Base Attack Bonus +6, CON 13 |
The Mountain's Song | You may focus your inner energy with great clarity. | Utility | Depths of the Void, Void Use |
The Pincers Hold, The Tail Strikes | You have learned the ultimate distraction technique | Combat | Bluff (Class skill), Base Attack Bonus +10, INT 13, Strike at the Tail, Combat Expertise, Improved Disarm |
The Shadow Dragon | The essence of corruption taints everything you touch. | Combat | Taint Modifier of +8 |
The Soul's Roar | You hold your blade aloft and bellow a primal roar | Kata | Power Attack, Cleave, Great Cleave, Way of the Lion |
The Victory of the River | This kata helps you adapt to the changing tides of combat | Kata | Cleave, Great Cleave, Power Attack |
The World is Empty | You draw out the inner power of the void to reach perfection with your katana strikes. | Kata | Void Use, Depths of the Void |
Throat Punch | By making a precise punch to the throat, you can render a target unable to speak effectively. | Combat | Improved Unarmed Strike, Sneak Attack +3d6 |
Throw Anything | In your hands, any weapon becomes a deadly ranged weapon. | Combat | DEX 15, Base Attack Bonus +2, Proficiency with Weapon |
Thundering the Sky | You dizzy foes with distracting maneuvers and multiple feints | Kata | Dodge, Combat Expertise, Mobility, One Spirit |
Time Between Breaths | You throw off the opponent's rhythm to give yourself an advantage | Kata | Combat Reflexes, Let Him Go By |
Toothed Blow | You are able to hammer your foes more effectively underwater. | Combat | STR 13, Improved Unarmed Strike |
Tormtor School | You have learned House Tormtor's fighting technique from its weapon masters | Combat | Point Blank Shot, Weapon Focus (Javelin), Base Attack Bonus +6 |
Toughness | +3 HP | Utility | |
Tower Shield Proficiency | You are proficient with tower shields. | Utility | Shield Proficiency |
Track | You can follow the trails of creatures and characters across most types of terrain. | Utility | |
Trample | You are trained in using your mount to knock down opponents. | Combat | Ride (1 rank) |
Transcend the Mountain | You prize strength above all else. | Utility | STR 14, Base Attack Bonus +4 |
Transfer Spell Slot | You are able to transfer your own spell slots to another battle mage within 300 ft. | Magic | Both the sender and receiver of the spell slots must be wearing an operational mortis harness |
Trap Engineer | You have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices. | Utility | Knowledge (Dungeoneering) (4 ranks), Knowledge (Architecture and Engineering) (1 rank) |
Trap Sensitivity | Your senses are so attuned that you can detect mechanical traps that are close by. | Utility | Trap Sense +2, Elf or Trapfinding feature |
Tremulous Touch | Your sense of touch has grown so acute that you can feel vibrations in the air and through the ground. | Magic | Mystic Awareness |
Tsuko's Storm | You sharpen your senses to the possibility of attack from any direction | Kata | Matsu's Roar, Void Use |
Tunnel Fighting | You are adept at maneuvering and fighting in tight spaces and underground passages. | Combat | Base Attack Bonus +1 |
Tunnel Riding | You are particularly adept at maneuvering mounts through tight spaces and underground passages. | Utility | Mounted Combat, Tunnel Fighting |
Twisting Blade | You can inflict deadly blows to a target's vital organs using a knife | Combat | Sneak Attack +1d6, Weapon Focus |
Two-Weapon Defense | Your two-weapon fighting style bolsters your defense as well as your offense. | Combat | Two-Weapon Fighting, DEX 15 |
Two-Weapon Fighting | You can fight with a weapon in each hand with greater ease. | Combat | DEX 15 |
Unbalancing Strike | You can strike a humanoid opponent's joints to knock your target off balance. | Combat | WIS 15, Stunning Fist, Improved Unarmed Strike |
Unbinder's Blessing | You are particularly adept at unweaving another's magic | Metamagic | Improved Counterspell, Words of Unbinding, 10 levels of arcane spells |
Uncanny Accuracy | You can ignore anything less than total cover or total concealment when using ranged weapons. | Combat | Point Blank Shot, Precise Shot, Improved Precise Shot, Spot (20 ranks), DEX 21, Base Attack Bonus +11, Epic Level* |
Undead Mastery | You can command a greater number of undead than normal. | Magic | Ability to turn and rebuke undead, CHA 21, Epic Level |
Undermountain Tactics | Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. | Combat | Base Attack Bonus +6, Knowledge (Dungeoneering) (2 ranks) |
Undying | You ignore pain and damage at death's door. | Utility | CON 13 |
Unnatural Will | Add CHA Mod to Will Save vs Fear effects | Utility | Iron Will, CHA 12 |
Unyielding Fury | You have learned to tap into the boundless rage to avoid being dfeated | Kata | Great Fortitude, Hida's Rage, Strength of the Earth, The Mountain Does Not Fall, The Mountain Does Not Move, Toughness, Void Use, Way of the Crab |
Urban Tracking | You can track down the location of missing persons or wanted individuals within communities. | Utility | |
Verminfriend | Vermin regard the character better than they would normally. | Utility | CHA 15 |
Victory of the Wind | You focus on disabling the opponent with precision | Kata | Combat Expertise, Quick Draw, Improved Initiative |
Vile Ki Strike | The character can focus evil power into his unarmed strike. | Combat | CHA 15, Improved Unarmed Strike |
Vile Martial Strike | The character can focus evil power into her weapon blows. | Combat | Weapon Focus, CHA 15 |
Vile Natural Attack | The character can focus evil power into his natural attacks. | Combat | Base Attack Bonus +5, Natural Attack (at least 1d8) |
Void Use | You have learned to focus your concentration on the Void. | Utility | |
Watchful Falcon | A ritual used for sharpening the senses | Kata | Base Attack Bonus +2, Concentration (2 ranks) |
Water Fist | You summon the raw strength of the monk to overpower and topple your foes with a single blow | Combat | Improved Unarmed Strike, Void Use, STR 13 |
Way of the Crab | You are unaffected by the weight of Heavy Armor | Combat | CON 13, Base Attack Bonus +1 |
Way of the Crane | Centuries of tradition and excellence have honed your swordsmanship to a razor's edge. | Combat | Weapon Focus, DEX 13, Martial Weapon Proficiency (Katana) |
Way of the Dragon | You are adept at using your blades to attack while defending | Combat | Daisho Technique, Martial Weapon Proficiency (Katana + Wakizashi), Base Attack Bonus +1, WIS 15 |
Way of the Lion | You are skilled at attacking opponents through the joints and seams in their armor | Combat | STR 13, Base Attack Bonus +1 |
Way of the Mantis | You possess skill with a variety of crude and unpredictable weapons. | Combat | Base Attack Bonus +1, DEX 13 |
Way of the Ox | Few can match your fury while mounted. | Combat | Base Attack Bonus +3, Mounted Combat, DEX 13 |
Way of the Phoenix | You have learned to focus yourself to perfection. | Combat | Void Use, WIS 13 |
Way of the Unicorn | You are trained in superior cavalry techniques. | Combat | Ride (Class Skill), DEX 13 |
Way of the Wasp | You are skilled in the advanced bow techniques of the Wasp. | Combat | Base Attack Bonus +9, DEX 13, Point Blank Shot, Precise Shot, Rapid Shot |
Weapon Finesse | You are especially skilled at using light and dextrous weapons. | Combat | Base Attack Bonus +1 |
Weapon Focus | You are especially good at using a specific weapon | Combat | Base Attack Bonus +1, Weapon Proficiency |
Weapon Specialization | Your knowledge of a specific weapon is unrivaled. | Combat | Base Attack Bonus +4, Weapon Focus, Weapon Proficiency |
Weapon and Torch | You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame. | Combat | |
Weave Darkness | You can turn darkness into physical items | Item Creation | 5th Level Caster |
Weave Firelight | You can turn firelight into physical items | Item Creation | 5th Level Caster |
Weave Moonlight | You can turn moonlight into physical items | Item Creation | 7th Level Caster |
Weave Shadow | You can turn shadow into physical items | Item Creation | 7th Level Caster |
Weave Starlight | You can turn starlight into physical items | Item Creation | 9th Level Caster |
Weave Sunlight | You can turn sunlight into physical items | Item Creation | 9th Level Caster |
Whirlwind Attack | You can strike nearby opponents in an amazing, spinning attack. | Combat | Dodge, Mobility, Spring Attack, DEX 13, INT 13, Combat Expertise, Base Attack Bonus +4 |
Widen Aura of Courage | Your aura of courage is wider than normal. | Magic | CHA 25, Aura of Courage, Epic Level |
Widen Spell | You can increase the area of your spells. | Metamagic | |
Willing Deformity | Through scarification, self-mutilation, and supplication to dark powers, the character intentionally mars her own body. | Utility | |
Windsinger | You can use song or a wind instrument to compel the winds to obey you. | Magic | Bardic Music, Perform (Sing or Wind Instruments) |
Wingover | You change direction quickly once per round while airborne. | Utility | Ability to fly |
Wingstorm | You can flatten targets with blasts of air from your wings. | Combat | Power Attack, Fly speed 20, Hover, Dragon, Size Large or Larger, STR 13 |
Wolfen Boon | Your hearing and sense of smell have become preternaturally keen. | Magic | Mystic Awareness |
Words of Creation (Exalted) | You have learned a few of the words that were spoken to create the world. | Magic | INT 15, CHA 15, Base Will Save Bonus +5 |
Words of Surety | You know Charms that help to steady a warrior’s hands. | Magic | INT 13 |
Words of Turning | You know Charms that allow you to turn aside blows. | Combat | INT 13 |
Words of Unbinding | You know the Charms to destroy magic. | Metamagic | Able to cast Dispel Magic |
Words of Unmaking | You know the Charms that destroy the bonds that hold magical items together | Metamagic | Ability to cast Dispel Magic |
Zen Archery | Your intuition guides your hand when you use a ranged weapon. | Combat | WIS 13, Base Attack Bonus +1 |
Zone of Animation | You can channel negative energy to animate undead. | Magic | Undead Mastery, CHA 25, Epic Level, Ability to turn and rebuke undead |