Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Arcane Delver + (Experts of placing their spells in objects and timing them)
- Master Thrower + (Experts of tactically disarming themselves to devastating effect)
- Agent Retriever + (Experts on tracking things down wherever they may be, even the astral)
- Reduce Blood + (Extract humours, toxins, other non-blood elements from blood.)
- Reduce Essence + (Extract humours, toxins, other non-blood elements from flesh.)
- Factotum + (Factotums are ever versatile supports with incredibly varied abilities)
- Fleet Runner of Ehlonna + (Fast running divine casters with augmented abilities around running)
- Scarlet Corsair + (Fearsome pirates, proficient at intimidating foes)
- Bayushi Deceiver + (Feinting specialists with even more sneak attack damage and poison)
- Blade Bravo + (Fencing aficionados who use their small stature to their advantage.)
- Mirumoto Elite Guard + (Ferocious warriors that are adept at combating casters)
- Way of the Ox + (Few can match your fury while mounted.)
- Wild Soul + (Fey-aligned wizards with access to fey magic and allies)
- Tactical Soldier + (Fighter that uses teamwork to support teammates)
- Occult Slayer + (Fighters scarred by magic, adept at combating said magic)
- Weapon Master + (Fighters who can perform stunts with their chosen weapon)
- Unbound + (Fighters who shun and refuse magic to such an extent that certain schools can't affect them.)
- Giant-Killer + (Fighting folk that specialize in slaying the big folk and are incredibly difficult to kill)
- Hammer of Bleredd + (Fire forged individuals who can shape iron with their very hands)
- Embermage + (Firey individuals who manifest through blazing infernos)
- Striking as Water + (Focusing on pure strength you sacrifice precision for pure ability to inflict damage)
- Pain Mastery + (For every 50 points of damage taken, +2 STR, exhausted after combat.)
- Force Mage + (Force magic specialists that can create armor, weapons, and mounts of force at the cost of other spells)
- Speaker of the Stars + (Fortune telling spellcasters that gain predictions and can grant bonuses to ally.)
- Ochremancer + (Foul creature slowly disincorporating into slime)
- Abomination + (Foul piles of rotten flesh that get more monstrous)
- Nightmare Spinner + (Frightful spellslingers that can kill from fear and protect themselve from it)
- Winterhaunt + (Frigid liches of the arctic wastes bringing frost and a frozen world)
- Dweomerkeeper + (Fusions of arcane and divine spellcasting that gain mantles of magic)
- Scribe Scroll + (Gain the ability to create scrolls for spells you know.)
- Breeze + (Gentle air current)
- Ghost-Faced Killer + (Ghostlike assassins whose attack are so frightening they)
- Animal Companion + (Gives an animal companion.)
- Glamourer + (Glamour focused counterpart to Figmentist. Spontaneous glamour focused illusion casters)
- Grove Master + (Guardian spellcasters that excel in defending and travelling through their sacred lands)
- Henshin Master + (Guides along the Path of Man that use Riddles and Mysteries to augment their capabilities)
- Hammer of Moradin + (Hammer flinging followers of Moradin or other deities with love of hammers that stop several foes)
- Warrior Skald + (Hardened on the fields of war, these bards sow fear and panic amongst rival war bands)
- Rattlesnake Strike + (Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.)
- Celestial Mystic + (Heaven bound casters who confer the blessings of Celestia on others)
- Soul Eater + (Heinous creatures that drain soul energy and use it for their nefarious purposes)
- Sunmaster + (Here comes the sun! Clerics of the sun with divine radiance and eye lasers)
- Paladin + (Holy defenders of good who will smite evil given the chance)
- Knight of the Pale + (Holy knights that gains multiple suites of divine power)
- Sacred Fist + (Holy monks that glow with holy flames and gain inner armor)
- Monster Hunter + (Hunters that are experts at tracking down their favored monstrous prey)
- Hunt Master + (Hunting savants that can summon a hunting pack to help them bring down their prey.)
- Enlightened Fist + (Hybrid combatants that can channel their raw arcane energy through their fists into their attacks.)
- Frostrager + (Icy warriors believed by some to be gifted from (and others cursed by) the frost giant deity Thrym with an unstable, supernatural battle rage.)
- Leviathan Hunter + (If you want to play Monster Hunter, this is the class for you!)
- Thayan Knight + (Ignoble knights of evil loyal only to defending their wizard allies.)