Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sweeping Trip + (You can trip opponents in such a way that they fall into adjacent creatures.)
- Defensive Strike + (You can turn a strong defense into a powerful offense.)
- Holy Subdual + (You can turn bonus damage into nonlethal damage.)
- Weave Darkness + (You can turn darkness into physical items)
- Weave Firelight + (You can turn firelight into physical items)
- Weave Moonlight + (You can turn moonlight into physical items)
- Extra Turning + (You can turn or rebuke creatures more often than normal.)
- Planar Turning + (You can turn or rebuke outsiders.)
- Quicken Turning + (You can turn or rebuke undead with a moment's thought.)
- Weave Shadow + (You can turn shadow into physical items)
- Weave Starlight + (You can turn starlight into physical items)
- Weave Sunlight + (You can turn sunlight into physical items)
- Knockout Attack + (You can use a melee weapon to make a sneak attack that inflicts subdual damage)
- Ryoku + (You can use barehanded attacks to strike at your opponents Void)
- Bounce Spell + (You can use other creatures’ bodies as the source of any spell you cast.)
- Rapid Shot + (You can use ranged weapons with exceptional speed.)
- Windsinger + (You can use song or a wind instrument to compel the winds to obey you.)
- City Magic + (You can use the city itself to enhance your spellcasting.)
- Plunging Shot + (You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.)
- Wightblade + (You can use your energy drain attack while using a melee weapon.)
- Aerial Superiority + (You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.)
- Haunting Melody + (You can use your music to inspire fear.)
- Defensive Throw + (You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.)
- Negative Energy Burst (Feat) + (You can use your rebuke/ command undead ability to unleash a burst of negative energy)
- Ringing Fist Jutsu + (You can vibrate your hands to disrupt material harmonics.)
- Additional Magic Item Space + (You can wear more magic items.)
- Melodic Casting + (You can weave your music and magic together into a single perfect voice.)
- Great Cleave + (You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.)
- The Unrighteous Will Fall + (You can work yourself into a righteous frenzy against an opponent who fails to fall before you)
- Furious Guided Strike + (You carry an instinctive grasp of battle and can focus exceptionally well)
- Natural Spell + (You cast spells while in a wild shape.)
- Concussive Spell + (You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor)
- Pain Touch + (You cause intense pain in an opponent with a successful stunning attack.)
- Wingover + (You change direction quickly once per round while airborne.)
- Faith in the Frost + (You channel frozen energies from your deity when you turn or rebuke creatures.)
- Plant Defiance + (You channel the power of nature to drive off plant creatures.)
- Resist Energy + (You channel the power of nature to resist a particular energy type)
- Rapid Blitz + (You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill.)
- Artist + (You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization.)
- Consume Spell + (You counter a spell and absorb the energy unleashed to power another spell.)
- Shadow Wave + (You create a cloud of darkness hampering all vision)
- Fireball + (You create a roaring explosion of flame)
- Blackened Sight + (You create shadowy reflections of yourself.)
- Magic Missile + (You create unerring magical darts made of pure force)
- Mask of Gentility + (You cunningly hide your true motives and nature behind a facade of camaraderie and gentility.)
- Curse Water + (You curse a flask of water)
- Greater Weapon Specialization + (You deal extra damage when using a weapon you are specialized with)
- Gruesome Finish + (You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies.)
- Hands of the Mage + (You develop a supernatural affinity between your hands and a specific object using the nearly forgotten teachings of a far-off time or place.)
- Know Direction + (You discern north.)
- Gentle Blade of Winter + (You disrupt the chi of your opponents using your blade.)