Sorcerer Spells

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Level 0

  • Acid Splash (1d3 T Acid damage, Conjuration)
  • Animated Tattoo (Create a tattoo that can move., Illusion)
  • Arcane Mark (Inscribe a personal rune., Universal)
  • Audible Whisper (All in 100ft can hear S, Transmutation)
  • Bat Sight (T gains echolocation for 1 round, Transmutation)
  • Befuddle (T forgets current thought, Enchantment)
  • Bouncing Fall (Minimize fall damage, Transmutation)
  • Breeze (Gentle air current, Evocation)
  • Chill/Warmth (Slowly raises or lowers temperature., Transmutation)
  • Clean (Clean O or T, Transmutation)
  • Dancing Lights (Moving lights, Evocation)
  • Daydream (T -2 on skill checks, Enchantment)
  • Daze (Remove T action, Enchantment)
  • Detect Magic (Detect magical auras near you, Divination)
  • Disrupt Undead (Deals 1d6 damage to one undead., Necromancy)
  • Distort Shadow (Change the shape of any ordinary shadow., Transmutation)
  • Electric Jolt (Ranged touch attack deals 1d3 electricity damage., Evocation)
  • Enumerate (Allows caster to quickly count a number of creatures or objects., Divination)
  • Eyes Open (+4 resistance to sleep., Abjuration)
  • Flare (Dazzles one creature (-1 on attack rolls), Evocation)
  • Horizikaul's Cough (Target takes 1 point of sonic damage and is deafened 1 round., Evocation)
  • Incise (Create clean cut on willing or incapacitated target, Evocation)
  • Jolt (Create a brief electrical charge, may cause subject to drop items., Evocation)
  • Launch Bolt (Launches a crossbow bolt up to medium range., Transmutation)
  • Light (Object shines like a torch., Evocation)
  • Mage Hand (5-pound telekenisis., Transmutation)
  • Mending (Maked minor repairs on an object., Transmutation)
  • Message (Whispered conversation at distance., Transmutation)
  • Open Wound (T fort save of take 1 bleed/round for 1d4 rounds, Evocation)
  • Open/Close (Opens or closes small or light things., Transmutation)
  • Preserve Organ (severed organ does not rot, Necromancy)
  • Prestidigitation (Performs minor tricks., Universal)
  • Ray of Frost (Ray deals 1d3 cold damage., Evocation)
  • Read Magic (Read scrolls and spellbooks, Divination)
  • Repair Minor Damage (Repairs 1 point of damage to any construct., Transmutation)
  • Resistance (Subject gains +1 on saving throws., Abjuration)
  • Shadow Bite (Creature must make Concentration check, may drop items., Illusion)
  • Silent Portal (Negates sound from door or window., Illusion)
  • Slash Tongue (Subject takes -1penalty on attacks, saves and checks for 1 round., Transmutation)
  • Sneeze (Causes target to sneeze, Enchantment)
  • Spark (Creates a tiny spark, Evocation)
  • Stick (Glues an object weighing 5 pounds or less to a larger object., Transmutation)
  • Touch of Fatigue (Touch attack fatigues target, Necromancy)
  • Unnerving Gaze (Subject takes -1 penalty on attacks for 1d3 rounds., Illusion)
  • Web Splat ({{{Description}}}, Conjuration)



Level 1

  • Create Blood and Flesh (Create up to 1lb of flesh or 1gal of blood/CL, Conjuration)
  • Disappear (Caster becomes invisible for 2 rounds, Illusion)
  • Identify Blood and Flesh (Learn Blood Type, Conditions of the Blood and Flesh, Divination)
  • Induce Hemophilia (T fort save or all damage taken until next round also deals 1 bleed, Necromancy)
  • Magic Missile (You create unerring magical darts made of pure force, Evocation)
  • Reduce Blood (Extract humours, toxins, other non-blood elements from blood., Necromancy)
  • Reduce Essence (Extract humours, toxins, other non-blood elements from flesh., Necromancy)



Level 2

No Spells Found

Level 3

  • Fireball (You create a roaring explosion of flame, Evocation)
  • Gaseous Form (Turns corporeal creature into cloud of gas, Transmutation)



Level 4

No Spells Found

Level 5

No Spells Found

Level 6

  • Chain Lightning (1d6/level damage; 1 secondary bolt/level each deals half damage., Evocation)



Level 7

No Spells Found

Level 8

No Spells Found

Level 9

No Spells Found