Search by property

From Compendium of Worldly Lore

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description" with value "Cost for all skills is 1 skill point". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Epic Spell Focus  + (Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal.)
  • Spell Stowaway  + (Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.)
  • Exotic Armor Proficiency  + (Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.)
  • Tenacious Magic  + (Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.)
  • Devastating Critical  + (Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike.)
  • Overwhelming Critical  + (Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.)
  • Epic Weapon Specialization  + (Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon.)
  • Improved Critical  + (Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.)
  • Bonded Champion  + (Chosen fighters that have weapons or armor that grow stronger with them.)
  • Heart Weaver  + (Chronomancy casters, with powers relating to past and present)
  • Urban Soul  + (City born and bred adventurers who draw power and utilize the city to their advantage.)
  • Urban Savant  + (City born casters that use their immense knowledge to analyze foes.)
  • Fighter  + (Class with best all-around fighting capabilities each with their own specialties)
  • Clean  + (Clean O or T)
  • Eye of Horus-Re  + (Clerics of the sun who combat undead)
  • Child of Night  + (Cloaked in shadow, these casters use the cover of shadow to keep themselves sustained and safe.)
  • Fencer  + (Combatants that outwit and outmaneuver their foes)
  • Ninja of the Crescent Moon  + (Combination of Rogues and Monks that have the damaging potential of ninjas anda plethora of monk like abilities)
  • Divine Prankster  + (Comedy based controllers of the battlefield that can also augment their illusions)
  • Sea Witch  + (Conjurers of hellacious weather, nasty deepwater beasts, and curses)
  • Forsaker  + (Constantly improving adventurers who reject all magic)
  • Moto Avenger  + (Consumed with vengeance to the Shadowlands these warriors smite their evil foes)
  • Spelleater  + (Consumers of magic that eat the spell slots of others.)
  • Entropomancer  + (Controlling shards of nothingness and fields of entropy these casters can cause major damage very quickly)
  • High Proselytizer  + (Converters of nonbelievers with incredibly powerful oration and divine abilities)
  • Guild Wizard of Waterdeep  + (Counterspelling focused wizards that can use a spellpool to help cast spells)
  • Master Smith  + (Crafters dedicated to making exquisite weapons and armors)
  • Gnome Giant-Slayer  + (Crafty fighters that are apt at fighting folks bigger than them, and specifically giants)
  • Animated Tattoo  + (Create a tattoo that can move.)
  • Incise  + (Create clean cut on willing or incapacitated target)
  • Create Blood and Flesh  + (Create up to 1lb of flesh or 1gal of blood/CL)
  • Artificer  + (Creators who imbue their inventions with powers that replicate spell effects)
  • Beckon the Frozen  + (Creatures you summon are infused with cold energy and have the cold subtype.)
  • Bane of Infidels  + (Culty druids, that create pyres and conduct sacrifices for power.)
  • Scout  + (DPS focused on scouting and moving around the battlefield)
  • Assassin  + (DPS proficient with poison, sneak attacks and a death attack)
  • Dream Dancer  + (Dancing debuffers that hypnotize others.)
  • Siren  + (Dangerous people who can serenade others to their doom)
  • Spymaster  + (Deep undercover agents with a variety of identities that are resistant to exposure)
  • Wavekeeper  + (Defenders of the realms beneath, that can control currents and beckon forth elemental power.)
  • Daidoji Bodyguard  + (Defense focused adventurers who can refocus their own defenses)
  • Knight Protector  + (Defensively oriented knights that defend allies and buffing them)
  • Sacred Exorcist  + (Demon banishing and fighting masterminds are dedicated to the art of exorcism.)
  • Binder  + (Demonology practitioners who summon and bind demons into objects)
  • Lord of Tides  + (Desert survivalists who can pull and locate water from seemingly anywhere)
  • Detect Magic  + (Detect magical auras near you)
  • Reaping Mauler  + (Devastating backbreakers, neck snappers and limb twisters.)
  • Yuan-Ti Cultist  + (Devious cultists of Merrshaulk looking to destroy the minds of other humanoids)
  • Diplomancer  + (Diplomatic individuals that use their enchantment focus to negotiate with others and gain knowledge of secrets)
  • Improved Disarm  + (Disarm foes without provoking AoOs)