Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Epic Spell Focus + (Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal.)
- Spell Stowaway + (Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.)
- Exotic Armor Proficiency + (Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.)
- Tenacious Magic + (Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.)
- Devastating Critical + (Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike.)
- Overwhelming Critical + (Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.)
- Epic Weapon Specialization + (Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon.)
- Improved Critical + (Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.)
- Bonded Champion + (Chosen fighters that have weapons or armor that grow stronger with them.)
- Heart Weaver + (Chronomancy casters, with powers relating to past and present)
- Urban Soul + (City born and bred adventurers who draw power and utilize the city to their advantage.)
- Urban Savant + (City born casters that use their immense knowledge to analyze foes.)
- Fighter + (Class with best all-around fighting capabilities each with their own specialties)
- Clean + (Clean O or T)
- Eye of Horus-Re + (Clerics of the sun who combat undead)
- Child of Night + (Cloaked in shadow, these casters use the cover of shadow to keep themselves sustained and safe.)
- Fencer + (Combatants that outwit and outmaneuver their foes)
- Ninja of the Crescent Moon + (Combination of Rogues and Monks that have the damaging potential of ninjas anda plethora of monk like abilities)
- Divine Prankster + (Comedy based controllers of the battlefield that can also augment their illusions)
- Sea Witch + (Conjurers of hellacious weather, nasty deepwater beasts, and curses)
- Forsaker + (Constantly improving adventurers who reject all magic)
- Moto Avenger + (Consumed with vengeance to the Shadowlands these warriors smite their evil foes)
- Spelleater + (Consumers of magic that eat the spell slots of others.)
- Entropomancer + (Controlling shards of nothingness and fields of entropy these casters can cause major damage very quickly)
- High Proselytizer + (Converters of nonbelievers with incredibly powerful oration and divine abilities)
- Able Learner + (Cost for all skills is 1 skill point)
- Guild Wizard of Waterdeep + (Counterspelling focused wizards that can use a spellpool to help cast spells)
- Master Smith + (Crafters dedicated to making exquisite weapons and armors)
- Gnome Giant-Slayer + (Crafty fighters that are apt at fighting folks bigger than them, and specifically giants)
- Animated Tattoo + (Create a tattoo that can move.)
- Incise + (Create clean cut on willing or incapacitated target)
- Create Blood and Flesh + (Create up to 1lb of flesh or 1gal of blood/CL)
- Artificer + (Creators who imbue their inventions with powers that replicate spell effects)
- Beckon the Frozen + (Creatures you summon are infused with cold energy and have the cold subtype.)
- Bane of Infidels + (Culty druids, that create pyres and conduct sacrifices for power.)
- Scout + (DPS focused on scouting and moving around the battlefield)
- Assassin + (DPS proficient with poison, sneak attacks and a death attack)
- Dream Dancer + (Dancing debuffers that hypnotize others.)
- Siren + (Dangerous people who can serenade others to their doom)
- Spymaster + (Deep undercover agents with a variety of identities that are resistant to exposure)
- Wavekeeper + (Defenders of the realms beneath, that can control currents and beckon forth elemental power.)
- Daidoji Bodyguard + (Defense focused adventurers who can refocus their own defenses)
- Knight Protector + (Defensively oriented knights that defend allies and buffing them)
- Sacred Exorcist + (Demon banishing and fighting masterminds are dedicated to the art of exorcism.)
- Binder + (Demonology practitioners who summon and bind demons into objects)
- Lord of Tides + (Desert survivalists who can pull and locate water from seemingly anywhere)
- Detect Magic + (Detect magical auras near you)
- Reaping Mauler + (Devastating backbreakers, neck snappers and limb twisters.)
- Yuan-Ti Cultist + (Devious cultists of Merrshaulk looking to destroy the minds of other humanoids)
- Diplomancer + (Diplomatic individuals that use their enchantment focus to negotiate with others and gain knowledge of secrets)
- Improved Disarm + (Disarm foes without provoking AoOs)