Difference between revisions of "Magic Feats"
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{{Auto Updating|[[Form:Feat|Create a new Feat]].}} | {{Auto Updating|[[Form:Feat|Create a new Feat]].}} | ||
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[[Category:Feat]] | [[Category:Feat]] |
Revision as of 05:56, 5 May 2023
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Description | Prerequisites | |
---|---|---|
Aberration Banemagic | You can cast spells that do additional damage to aberrations. | |
Arcane Buffer | You are not as affected by damage to a war golem as other operators might be | Mortis Harness |
Arcane Consumption | +4 Spell DC, Take 4 CON Damage and fatigue yourself | Toughness, Arcane Toughness, 6th level Caster |
Arcane Mastery | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | Ability to cast spells or use spell like abilities |
Arcane Toughness | Spend spell slot to gain hit points equal to level spent. | Toughness, 3rd Level Caster (arcane) |
Augment Summoning | Your summoned creatures are more powerful than normal. | Spell Focus (conjuration) |
Battle Blessing | You can cast spells more quickly than usual in the heat of battle. | Ability to cast Paladin spells |
Battle Touch | Your touch attack spells last longer, giving them more use in combat. | DEX 15 |
Beckon the Frozen | Creatures you summon are infused with cold energy and have the cold subtype. | Augment Summoning, Spell Focus (conjuration) |
Bonded Armor, Shield, or Weapon | You have formed a bond with a particular suit of armor or with a weapon. | Iron Will |
Bonded Ring, Rod, Staff, or Wand | You have formed a bond with a particular ring, rod, staff or wand. | Iron Will |
Bonus Domain | You have access to one additional domain of spells. | Able to cast 9th level divine spells, WIS 21 |
Cold Focus | Your cold spells are more potent than normal. | |
Cold Spell Specialization | You do additional damage with cold spells. | CON 13, Snowcasting, Frozen Magic |
Combat Casting | You are adept at casting spells in combat. | |
Consume Spell | You counter a spell and absorb the energy unleashed to power another spell. | 3rd Level Caster |
Crystal Attunement | You can focus your ability to scry through a crystal ball with unparalleled acuity | Scry (1 rank), CHA 10 |
Dampen Spell | You have learned to channel energy into a foe's spell to weaken its effects. | Improved Counterspell |
Defensive Divination | Through the subtle, constant use of divination abilities, you are made aware of danger a few moments before it actually occurs. | Mystic Awareness |
Deflection to Attraction | Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would. | DEX 15, CHA 19, Magical Aptitude |
Enhance Spell | You can increase the power limit of your damage-dealing spells. | Maximize Spell, Epic Level |
Enhanced Linkage | Your linked spells series are faster than normal. | The ability to cast linked spells |
Epic Spell Focus | Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. | Epic Level, Greater Spell Focus, Ability to cast at least one 9th-level spell of the selected school |
Epic Spell Penetration | Your spells are tremendously potent, breaking through spell resistance with ease. | Spell Penetration, Greater Spell Penetration, Epic Level |
Epic Spellcasting | You can create and cast spells that transcend the most powerful existing spells. | Spellcraft (24 ranks), Ability to cast 9th Level Spells, Knowledge (Arcana)(24 ranks) or Knowledge (Nature)(24 ranks) or Knowledge (Religion)(24 ranks), Epic Level |
Epic Spellfire Wielder | Your can store more spellfire energy levels than normal. | Epic Level, Endurance, Spellfire Wielder, Concentration (20 ranks) |
Eschew Materials | You can cast spells without relying on material components. | |
Extra Turning | You can turn or rebuke creatures more often than normal. | Ability to Turn or Rebuke creatures |
Faith in the Frost | You channel frozen energies from your deity when you turn or rebuke creatures. | Ability to turn or rebuke creatures, Cold of Winter Domain |
Familiar Spell | Your familiar can use one of your spells as a spell-like ability. | INT 25 or CHA 25, Epic Level |
Fast Wild Shape | You assume your wild shape faster and more easily than you otherwise could | DEX 13, Ability to Change Form |
Fiendish Focus | You have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms. | Any non-good alignment |
Frozen Magic | Your cold spells are more powerful when you cast them in a cold region. | Snowcasting, CON 13 |
Frozen Wild Shape | You can assume the form of magical beasts with the cold subtype. | Base Fort Save +6, Wild Shape |
Great Resistance | You have a natural resistance to spell and spell-like effects generated by magical items. | Iron Will, WIS 15 |
Greater Cold Focus | Your cold spells are now even more potent than before. | Cold Focus |
Greater Conjuring | You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others. | Spell Focus (conjuration) |
Greater Spell Focus | Your spells of your chosen school are now even more potent than before. | Spell Focus |
Greater Spell Penetration | Your spells are remarkably potent, breaking through spell resistance more readily than normal. | Spell Penetration |
Heightened Sight | Your vision has been enhanced through divination magic to greater accuracy and distance, allowing you to see things others could never bring into focus. | Mystic Awareness |
Icy Calling | Your summon spells work better in the frostfell if you summon native creatures. | CON 13, Snowcasting |
Ignore Material Components | You need not use any material components in casting your spells. | Able to cast 9th level arcane or divine spells, Epic Level, Eschew Materials |
Illusion Focus | You have gained mastery over the use of one form of Illusionism | Spell Focus (Illusion) |
Illusory Insight | You have gained the ability to see through illusions with greater ease | Spell Focus (Illusion) |
Improved Alignment-Based Casting | Your spells of a particular alignment are more powerful than normal. | Ability to cast 9th-level divine spells, Epic Level, Access to an alignment based domain (Chaos, Evil, Good, Law) - alignment must match domain chosen |
Improved Aura of Courage | Your aura of courage is stronger than normal. | CHA 25, Aura of Courage, Epic Level |
Improved Combat Casting | You can cast spells while threatened without fear of being attacked. | Combat Casting, Concentration (25 ranks), Epic Level |
Improved Counterspell | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. | |
Improved Spell Capacity | You can prepare spells that exceed the normal limits of spellcasting. | Ability to cast spells of the normal maximum spell level in at least one spellcasting class, Epic Level |
Improved Spell Resistance | Your innate resistance to magical effects increases. | Must have spell resistance from a feat, or other permanent effect, Epic Level |
... further results |