Magic Feats
From Compendium of Worldly Lore
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| Description | Prerequisites | |
|---|---|---|
| Aberration Banemagic | You can cast spells that do additional damage to aberrations. | |
| Accursed Critical | Your spells carry an embedded curse that manifests when they strike true. | Can Cast Bestow Curse, 9th Level Caster |
| Alacritous Cogitation | You can leave a prepared spell slot open to spontaneously cast a spell. | Prepared Arcane Spellcaster |
| Analytic Caster | Your mind is a powerful tool when analyzing the power of magical defenses. | Spell Penetration, INT 17 |
| Animal Control | You can channel the power of nature to gain mastery over animal creatures. | Animal Defiance, Ability to cast Speak with Animals and Animal Friendship |
| Animal Defiance | You can channel the power of nature to drive off animals. | Ability to cast Detect Animals or Plants |
| Arcane Buffer | You are not as affected by damage to a war golem as other operators might be | Mortis Harness |
| Arcane Consumption | +4 Spell DC, Take 4 CON Damage and fatigue yourself | Toughness, Arcane Toughness, 6th level Caster |
| Arcane Focus | Through concentration and preparation your mind can hold special magical energy. | Ability to cast 1st Level Arcane Spells |
| Arcane Manipulation | You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy. | Arcane Caster Level 1st |
| Arcane Mastery | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | Ability to cast spells or use spell like abilities |
| Arcane Toughness | Spend spell slot to gain hit points equal to level spent. | Toughness, 3rd Level Caster (arcane) |
| Arcane Transfiguration | Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. | 10th Level Specialist Wizard, Item Reprieve, Spell Reprieve |
| Arcane Watchfulness | You enter a state of hyper-awareness that brings the tiniest details to your attention. | Arcane Focus, WIS 13 |
| Augment Summoning | Your summoned creatures are more powerful than normal. | Spell Focus (conjuration) |
| Battle Blessing | You can cast spells more quickly than usual in the heat of battle. | Ability to cast Paladin spells |
| Battle Touch | Your touch attack spells last longer, giving them more use in combat. | DEX 15 |
| Battlecaster Defense | You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. | Combat Casting, 1st Level Caster, Base Attack Bonus +1 |
| Beckon the Frozen | Creatures you summon are infused with cold energy and have the cold subtype. | Augment Summoning, Spell Focus (conjuration) |
| Blighted Critical | With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. | 5th Level Caster |
| Body Awareness | Your deep focus grants you a measure of control over your body. | Arcane Focus, WIS 13 |
| Bonded Armor, Shield, or Weapon | You have formed a bond with a particular suit of armor or with a weapon. | Iron Will |
| Bonded Ring, Rod, Staff, or Wand | You have formed a bond with a particular ring, rod, staff or wand. | Iron Will |
| Bonus Domain | You have access to one additional domain of spells. | Able to cast 9th level divine spells, WIS 21 |
| Boost Spell Resistance | By making a deal with an evil power, the character makes himself even more resistant to magic. | Evil Alignment |
| Boost Spell-Like Ability | One of the creature's spell-like abilities is harder to resist than it otherwise would be. | |
| Cast on the Run | You can keep your wits about you and focus your magic even while running from your enemy | Mobility, Dodge, Combat Casting |
| Channel Charge | You can power a charged magic item with your own magical ability. | Use Magic Device (5 ranks), Can Cast 4th level spells |
| Cold Focus | Your cold spells are more potent than normal. | |
| Cold Spell Specialization | You do additional damage with cold spells. | CON 13, Snowcasting, Frozen Magic |
| Combat Casting | You are adept at casting spells in combat. | |
| Compelling Caster | Your will and inspiration are strong enough to overcome magical defences. | Spell Penetration, CHA 17 |
| Consume Spell | You counter a spell and absorb the energy unleashed to power another spell. | 3rd Level Caster |
| Countenance of the Mage | You use ancient magical secrets to control your appearance. | INT 13, CHA 11, 9th Level Arcane Caster |
| Crystal Attunement | You can focus your ability to scry through a crystal ball with unparalleled acuity | Scry (1 rank), CHA 10 |
| Dampen Spell | You have learned to channel energy into a foe's spell to weaken its effects. | Improved Counterspell |
| Dark Speech (Vile) | The character learns a smattering of the language of truly dark power. | CHA 15, INT 15, Base Will Save +5 |
| Defensive Divination | Through the subtle, constant use of divination abilities, you are made aware of danger a few moments before it actually occurs. | Mystic Awareness |
| Defensive Magic | In times of grave danger, you scavenge your spells for immediate protection. | Arcane Focus |
| Deflection to Attraction | Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would. | DEX 15, CHA 19, Magical Aptitude |
| Ears of the Mage | You use arcane lore to enhance your hearing to a supernatural degree. | INT 13, 14th Level Arcane Caster |
| Enhance Spell | You can increase the power limit of your damage-dealing spells. | Maximize Spell, Epic Level |
| Enhanced Linkage | Your linked spells series are faster than normal. | The ability to cast linked spells |
| Epic Spell Focus | Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. | Epic Level, Greater Spell Focus, Ability to cast at least one 9th-level spell of the selected school |
| Epic Spell Penetration | Your spells are tremendously potent, breaking through spell resistance with ease. | Spell Penetration, Greater Spell Penetration, Epic Level |
| Epic Spellcasting | You can create and cast spells that transcend the most powerful existing spells. | Spellcraft (24 ranks), Ability to cast 9th Level Spells, Knowledge (Arcana)(24 ranks) or Knowledge (Nature)(24 ranks) or Knowledge (Religion)(24 ranks), Epic Level |
| Epic Spellfire Wielder | Your can store more spellfire energy levels than normal. | Epic Level, Endurance, Spellfire Wielder, Concentration (20 ranks) |
| Eschew Materials | You can cast spells without relying on material components. | |
| Extra Turning | You can turn or rebuke creatures more often than normal. | Ability to Turn or Rebuke creatures |
| Extra Wild Shape | You use wild shape more frequently than you normally could. | Ability to Wild Shape |
| Eyes of the Mage | You master rare mysteries to enhance your vision. | INT 13, 12th Level Arcane Caster |
| Eyes on the Wind | You merge your senses with the wind magnifying your perception to superhuman levels | Concentration (8 ranks), Depths of the Void, Void Use, Cleansing Spirit |
| Faith in the Frost | You channel frozen energies from your deity when you turn or rebuke creatures. | Ability to turn or rebuke creatures, Cold of Winter Domain |
| Familiar Spell | Your familiar can use one of your spells as a spell-like ability. | INT 25 or CHA 25, Epic Level |
| Fast Wild Shape | You assume your wild shape faster and more easily than you otherwise could | DEX 13, Ability to Change Form |
| Fiendish Focus | You have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms. | Any non-good alignment |
| Flexible Wizardry | You have learned a trick that makes your spellcasting more flexible. | Spell Mastery, Prepared Arcane Spellcaster |
| Focused Specialist | Your intense concentration allows you to enhance a spell you cast from your school of specialization. | Arcane Focus, 1st Level Specialist Wizard |
| Footsteps of the Mage | Using obscure arcane lore, you gain the ability to glide mysteriously along the ground. | INT 13, 12th Level Arcane Caster |
| Frozen Magic | Your cold spells are more powerful when you cast them in a cold region. | Snowcasting, CON 13 |
| Frozen Wild Shape | You can assume the form of magical beasts with the cold subtype. | Base Fort Save +6, Wild Shape |
| Grappling Blast | While grappling a foe, you can discharge your eldritch blast. | Improved Grapple, Eldritch Blast 3d6 |
| Great Resistance | You have a natural resistance to spell and spell-like effects generated by magical items. | Iron Will, WIS 15 |
| Greater Blighted Critical | Your critical hit from a spell or spell-like ability afflicts the target with a major spellblight. | Blighted Critical, 12th Level Caster |
| Greater Cold Focus | Your cold spells are now even more potent than before. | Cold Focus |
| Greater Conjuring | You have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others. | Spell Focus (conjuration) |
| Greater Spell Focus | Your spells of your chosen school are now even more potent than before. | Spell Focus |
| Greater Spell Penetration | Your spells are remarkably potent, breaking through spell resistance more readily than normal. | Spell Penetration |
| Hands of the Mage | You develop a supernatural affinity between your hands and a specific object using the nearly forgotten teachings of a far-off time or place. | INT 13, 14th Level Arcane Caster |
| Heightened Sight | Your vision has been enhanced through divination magic to greater accuracy and distance, allowing you to see things others could never bring into focus. | Mystic Awareness |
| Hidden Kingdom Jutsu | Your ki can roil from you like a shadowy mist, perplexing your pursuers and immersing them in a dreamlike landscape. | Ghost Strike Ability |
| Hidden Strength | You keep your physical attributes while in an alternate form. | Great Fortitude |
| Icy Calling | Your summon spells work better in the frostfell if you summon native creatures. | CON 13, Snowcasting |
| Ignore Material Components | You need not use any material components in casting your spells. | Able to cast 9th level arcane or divine spells, Epic Level, Eschew Materials |
| Illusion Focus | You have gained mastery over the use of one form of Illusionism | Spell Focus (Illusion) |
| Illusory Insight | You have gained the ability to see through illusions with greater ease | Spell Focus (Illusion) |
| Improved Alignment-Based Casting | Your spells of a particular alignment are more powerful than normal. | Ability to cast 9th-level divine spells, Epic Level, Access to an alignment based domain (Chaos, Evil, Good, Law) - alignment must match domain chosen |
| Improved Aura of Courage | Your aura of courage is stronger than normal. | CHA 25, Aura of Courage, Epic Level |
| Improved Combat Casting | You can cast spells while threatened without fear of being attacked. | Combat Casting, Concentration (25 ranks), Epic Level |
| Improved Counterspell | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. | |
| Improved Flexible Wizardry | You possess an impressive flexibility with casting that other wizards lack. | Flexible Wizardry, 8th Level Prepared Arcane Caster, Spell Mastery |
| Improved Spell Capacity | You can prepare spells that exceed the normal limits of spellcasting. | Ability to cast spells of the normal maximum spell level in at least one spellcasting class, Epic Level |
| Improved Spell Resistance | Your innate resistance to magical effects increases. | Must have spell resistance from a feat, or other permanent effect, Epic Level |
| Improved Turning | Your turning or rebuking attempts are more powerful than normal. | Turn/Rebuke Undead |
| Increased Effectiveness | Magic items respond to your touch and gain strength from your spellcasting power. | Spellcraft (8 ranks), Any Item Creation feat, Ability to cast spells |
| Insightful Caster | Your great intuition helps you to overpower magical defences. | Spell Penetration, WIS 17 |
| Ishiken-do | The power of the Void runs through your veins. | Void Use, Shugenja |
| Item Image | You can bond yourself or someone else with a magic item by use of a tattoo. | INT 17, 7th Level Caster |
| Item Reprieve | You learn how to use items from a school of magic previously prohibited to you. | 5th Level Specialist Wizard, Spell Reprieve |
| Jutsu Focus | Your jutsu are especially formidable. | At least two Ki feats |
| Magical Insight | Your clarity of mind allows you to study and interpret magic surrounding you. | INT 13, Arcane Focus |
| Master Staff | You can activate a staff without using a charge. | Craft Staff, Epic Level, Spellcraft (15 ranks) |
| Master Wand | You can activate a wand without using a charge. | Spellcraft (15 ranks), Epic Level |
| Melodic Casting | You can weave your music and magic together into a single perfect voice. | Bardic Music, Spellcraft (4 ranks), Perform (4 ranks) |
| Mystic Awareness | You have a supernatural ability to use your senses even when prevailing conditions would otherwise prevent you from doing so. | Ability to cast Divination Spells, Alertness |
| Name of the Mage | By plumbing the depths of eldritch knowledge, you have discovered dire secrets no mortal was ever meant to know. | 20th Level Arcane Caster |
| Natural Spell | You cast spells while in a wild shape. | WIS 13, Ability to Wild Shape |
| Negative Energy Burst (Feat) | You can use your rebuke/ command undead ability to unleash a burst of negative energy | CHA 25, Epic Level, Ability to turn or rebuke undead, Inflict Critical Wounds, Evil Alignment |
| Nimbus of Light | You are cloaked in a radiant light that marks you as a servant of the purest ideals. | |
| No Illusions | You've learned one of the legendary Phoenix yojimbo | Way of the Phoenix, Shiba's Technique, WIS 13, Void Use |
| Permanent Emanation | One of your personal emanation spells becomes permanent. | Spellcraft (25 ranks), Ability to cast the spell to be made permanent, Epic Level |
| Planar Turning | You can turn or rebuke outsiders. | WIS 25, CHA 25, Epic Level, Ability to turn and rebuke undead |
| Plant Control | You can channel the power of nature to gain mastery over plant creatures. | Can Cast Speak With Plants, Plant Defiance |
| Plant Defiance | You channel the power of nature to drive off plant creatures. | Can Cast Speak With Plants and Animals |
| Positive Energy Aura | You automatically turn (or even destroy) lesser undead. | Epic Level, Dispel Evil, Turn Undead |
| Potent Dweomercraft | You can spot the weaknesses of your opponents. | WIS 13, Arcane Focus, Ability to cast 2nd Level Arcane Spells |
| Presence of the Mage | Your delving into secrets unknown to mortals has forever changed you on an intangible level. | 18th Level Arcane Caster, INT 11, CHA 17 |
| Primeval Wild Shape | Your wild shape forms are stronger than normal. | Wild Shape |
| Proportionate Wild Shape | You use wild shape to become animals of your own size. | Ability to Wild Shape, Natural form not Small or Medium |
| Quicken Turning | You can turn or rebuke undead with a moment's thought. | Can Turn or Rebuke Undead |
| Rabbit Prince Jutsu | You can suppress your ki to focus on your smallness in comparison to the vastness of the cosmos. | Ghost Step Ability |
| Reactive Counterspell | You can react quickly to counter spells cast by opponents. | Improved Counterspell, Improved Initiative |
| Reward of Grace | When you lay on hands, divine energy ripples through you, granting you grace. | Lay on Hands Class Feature |
| Reward of Life | When you lay on hands, you are also healed. | Lay On Hands Class Feature |
| Ringing Fist Jutsu | You can vibrate your hands to disrupt material harmonics. | Ki Dodge Ability |
| River Eel Jutsu | A vibrating, shimmering field of ki surrounds you and allows you to move with little friction. | Ki Dodge ability |
| Shadow Puppet Jutsu | The symbols and gestures of this jutsu seem so complex and speedy that they bewilder the viewer. | Ki Dodge Ability |
| Shadow Reflection | Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity. | 3rd Level Shadowcaster, Dancing Shadows or Clinging Darkness |
| Shiba's Technique | You use your undersranding to help or hinder the magic affecting you | WIS 13, Void Use, Way of the Phoenix |
| Snowcasting | You add ice or snow to your spell's components to make them more powerful. | CON 13 |
| Spell Focus | Choose a school of magic, such as illusion. Your spells of that school are more potent than normal. | |
| Spell Focus: Alignment | Your spells with an alignment descriptor are more potent than normal. | Relevant Alignment |
| Spell Girding | Your spells are particularly hardy, resisting dispel checks more readily than normal. | |
| Spell Knowledge | You add two additional arcane spells to your repertoire. | Ability to cast spells of the maximum normal spell level of an arcane spellcasting class, Epic Level |
| Spell Mastery | You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore. | Prepared Arcane Caster Level 1 |
| Spell Mimicry | You have superior ability to mimic the effects of spells from a certain school with your illusions | Spell Focus |
| Spell Opportunity | You can cast a touch spell as an attack of opportunity. | Combat Casting, Combat Reflexes, Spellcraft (25 ranks), Quicken Spell, Epic Level |
| Spell Penetration | Your spells are especially potent, breaking through spell resistance more readily than normal. | |
| Spell Reprieve | Your studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school. | 1st Level Specialist Wizard, Knowledge (History)(2 ranks) |
| Spell Stowaway | Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you. | Spellcraft (24 ranks), Epic Level, 12th level caster |
| Spell Thematics | Your spells have a distinct visual or auditory effect in their manifestation. | Must be able to cast one Illusion spell |
| Spellfire Wielder | You are one of the rare people who have the innate talent to control raw magic in the form of spellfire. | |
| Split Concentration | You can maintain multiple independent spells at the same time. | |
| Spontaneous Domains | You need not prepare your domain spells in advance. | Ability to cast 3rd level spells, Access to two or more cleric domains |
| Spontaneous Healer | You can spontaneously cast heal spells like a cleric a certain number of times per day. | Knowledge(religion) 4 ranks, Ability to cast any cure wounds spell, Non-evil alignment |
| Storm Magic | You gain a boost in spellcasting power during storms. | |
| Sunken Song | You can project your voice underwater. | Perform (sing) (4 ranks), Bardic Music |
| Superior Element Focus | The spells of your elemental focus are particularly potent. | Shugenja |
| Supernatural Blow | Choose one favored enemy that is immune to critical hits. You know how to place blows against this opponent for best effect. | Base Attack Bonus +7, Favored Enemy Immune to Critical Hits |
| Tamashii | You possess a unique and powerful soul, able to host the power of immortals. | WIS 13, Void Use, 1st Level Character |
| Tenacious Magic | Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed. | Spellcraft (15 ranks), Epic Level |
| Thousand Faces Jutsu | You recall and mimic the subtle ki frequencies of others, obscuring your true spirit and clouding the minds of those who view you. | Ghost Step Ability |
| Transfer Spell Slot | You are able to transfer your own spell slots to another battle mage within 300 ft. | Both the sender and receiver of the spell slots must be wearing an operational mortis harness |
| Tremulous Touch | Your sense of touch has grown so acute that you can feel vibrations in the air and through the ground. | Mystic Awareness |
| Undead Mastery | You can command a greater number of undead than normal. | Ability to turn and rebuke undead, CHA 21, Epic Level |
| Voice of the Mage | You can alter and modulate your voice to give you a host of different vocal effects. | INT 13, 16th Level Arcane Caster |
| Whispers on the Wind | You influence others through the kami, making them more susceptible to social overtures | 8th Level Monk, Inkyo or Shugenja, Concentration (6 ranks), Depths of the Void, Void Use |
| Widen Aura of Courage | Your aura of courage is wider than normal. | CHA 25, Aura of Courage, Epic Level |
| Wind Oxen Jutsu | You can drive back an opponent with the force of your ki. | Ghost Strike Ability |
| Windsinger | You can use song or a wind instrument to compel the winds to obey you. | Bardic Music, Perform (Sing or Wind Instruments) |
| Wolfen Boon | Your hearing and sense of smell have become preternaturally keen. | Mystic Awareness |
| Words of Creation (Exalted) | You have learned a few of the words that were spoken to create the world. | INT 15, CHA 15, Base Will Save Bonus +5 |
| Words of Surety | You know Charms that help to steady a warrior’s hands. | INT 13 |
| Wormbound | You have taken a vile green Kyuss worm into your own body and bound yourself to its power. | Living Creature, Host a Kyuss Worm |
| Zone of Animation | You can channel negative energy to animate undead. | Undead Mastery, CHA 25, Epic Level, Ability to turn and rebuke undead |