Magic Feats

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 DescriptionPrerequisites
Aberration BanemagicYou can cast spells that do additional damage to aberrations.
Accursed CriticalYour spells carry an embedded curse that manifests when they strike true.Can Cast Bestow Curse, 9th Level Caster
Alacritous CogitationYou can leave a prepared spell slot open to spontaneously cast a spell.Prepared Arcane Spellcaster
Analytic CasterYour mind is a powerful tool when analyzing the power of magical defenses.Spell Penetration, INT 17
Animal ControlYou can channel the power of nature to gain mastery over animal creatures.Animal Defiance, Ability to cast Speak with Animals and Animal Friendship
Animal DefianceYou can channel the power of nature to drive off animals.Ability to cast Detect Animals or Plants
Arcane BufferYou are not as affected by damage to a war golem as other operators might beMortis Harness
Arcane Consumption+4 Spell DC, Take 4 CON Damage and fatigue yourselfToughness, Arcane Toughness, 6th level Caster
Arcane FocusThrough concentration and preparation your mind can hold special magical energy.Ability to cast 1st Level Arcane Spells
Arcane ManipulationYou are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy.Arcane Caster Level 1st
Arcane MasteryYou are quick and certain in your efforts to defeat the arcane defenses and spells of others.Ability to cast spells or use spell like abilities
Arcane ToughnessSpend spell slot to gain hit points equal to level spent.Toughness, 3rd Level Caster (arcane)
Arcane TransfigurationDrawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.10th Level Specialist Wizard, Item Reprieve, Spell Reprieve
Arcane WatchfulnessYou enter a state of hyper-awareness that brings the tiniest details to your attention.Arcane Focus, WIS 13
Augment SummoningYour summoned creatures are more powerful than normal.Spell Focus (conjuration)
Battle BlessingYou can cast spells more quickly than usual in the heat of battle.Ability to cast Paladin spells
Battle TouchYour touch attack spells last longer, giving them more use in combat.DEX 15
Battlecaster DefenseYou have mastered techniques for taking full advantage of spells in melee while remaining unharmed.Combat Casting, 1st Level Caster, Base Attack Bonus +1
Beckon the FrozenCreatures you summon are infused with cold energy and have the cold subtype.Augment Summoning, Spell Focus (conjuration)
Blighted CriticalWith a critical hit from a spell or spell-like ability, you give the target a minor spellblight.5th Level Caster
Body AwarenessYour deep focus grants you a measure of control over your body.Arcane Focus, WIS 13
Bonded Armor, Shield, or WeaponYou have formed a bond with a particular suit of armor or with a weapon.Iron Will
Bonded Ring, Rod, Staff, or WandYou have formed a bond with a particular ring, rod, staff or wand.Iron Will
Bonus DomainYou have access to one additional domain of spells.Able to cast 9th level divine spells, WIS 21
Boost Spell ResistanceBy making a deal with an evil power, the character makes himself even more resistant to magic.Evil Alignment
Boost Spell-Like AbilityOne of the creature's spell-like abilities is harder to resist than it otherwise would be.
Cast on the RunYou can keep your wits about you and focus your magic even while running from your enemyMobility, Dodge, Combat Casting
Channel ChargeYou can power a charged magic item with your own magical ability.Use Magic Device (5 ranks), Can Cast 4th level spells
Cold FocusYour cold spells are more potent than normal.
Cold Spell SpecializationYou do additional damage with cold spells.CON 13, Snowcasting, Frozen Magic
Combat CastingYou are adept at casting spells in combat.
Compelling CasterYour will and inspiration are strong enough to overcome magical defences.Spell Penetration, CHA 17
Consume SpellYou counter a spell and absorb the energy unleashed to power another spell.3rd Level Caster
Countenance of the MageYou use ancient magical secrets to control your appearance.INT 13, CHA 11, 9th Level Arcane Caster
Crystal AttunementYou can focus your ability to scry through a crystal ball with unparalleled acuityScry (1 rank), CHA 10
Dampen SpellYou have learned to channel energy into a foe's spell to weaken its effects.Improved Counterspell
Dark Speech (Vile)The character learns a smattering of the language of truly dark power.CHA 15, INT 15, Base Will Save +5
Defensive DivinationThrough the subtle, constant use of divination abilities, you are made aware of danger a few moments before it actually occurs.Mystic Awareness
Defensive MagicIn times of grave danger, you scavenge your spells for immediate protection.Arcane Focus
Deflection to AttractionThrough subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would.DEX 15, CHA 19, Magical Aptitude
Ears of the MageYou use arcane lore to enhance your hearing to a supernatural degree.INT 13, 14th Level Arcane Caster
Enhance SpellYou can increase the power limit of your damage-dealing spells.Maximize Spell, Epic Level
Enhanced LinkageYour linked spells series are faster than normal.The ability to cast linked spells
Epic Spell FocusChoose a school of magic, such as illusion. Your spells of that school are far more potent than normal.Epic Level, Greater Spell Focus, Ability to cast at least one 9th-level spell of the selected school
Epic Spell PenetrationYour spells are tremendously potent, breaking through spell resistance with ease.Spell Penetration, Greater Spell Penetration, Epic Level
Epic SpellcastingYou can create and cast spells that transcend the most powerful existing spells.Spellcraft (24 ranks), Ability to cast 9th Level Spells, Knowledge (Arcana)(24 ranks) or Knowledge (Nature)(24 ranks) or Knowledge (Religion)(24 ranks), Epic Level
Epic Spellfire WielderYour can store more spellfire energy levels than normal.Epic Level, Endurance, Spellfire Wielder, Concentration (20 ranks)
Eschew MaterialsYou can cast spells without relying on material components.
Extra TurningYou can turn or rebuke creatures more often than normal.Ability to Turn or Rebuke creatures
Extra Wild ShapeYou use wild shape more frequently than you normally could.Ability to Wild Shape
Eyes of the MageYou master rare mysteries to enhance your vision.INT 13, 12th Level Arcane Caster
Eyes on the WindYou merge your senses with the wind magnifying your perception to superhuman levelsConcentration (8 ranks), Depths of the Void, Void Use, Cleansing Spirit
Faith in the FrostYou channel frozen energies from your deity when you turn or rebuke creatures.Ability to turn or rebuke creatures, Cold of Winter Domain
Familiar SpellYour familiar can use one of your spells as a spell-like ability.INT 25 or CHA 25, Epic Level
Fast Wild ShapeYou assume your wild shape faster and more easily than you otherwise couldDEX 13, Ability to Change Form
Fiendish FocusYou have forsaken the ability to call on entities from the upper planes, concentrating instead on creatures from the infernal and abyssal realms.Any non-good alignment
Flexible WizardryYou have learned a trick that makes your spellcasting more flexible.Spell Mastery, Prepared Arcane Spellcaster
Focused SpecialistYour intense concentration allows you to enhance a spell you cast from your school of specialization.Arcane Focus, 1st Level Specialist Wizard
Footsteps of the MageUsing obscure arcane lore, you gain the ability to glide mysteriously along the ground.INT 13, 12th Level Arcane Caster
Frozen MagicYour cold spells are more powerful when you cast them in a cold region.Snowcasting, CON 13
Frozen Wild ShapeYou can assume the form of magical beasts with the cold subtype.Base Fort Save +6, Wild Shape
Grappling BlastWhile grappling a foe, you can discharge your eldritch blast.Improved Grapple, Eldritch Blast 3d6
Great ResistanceYou have a natural resistance to spell and spell-like effects generated by magical items.Iron Will, WIS 15
Greater Blighted CriticalYour critical hit from a spell or spell-like ability afflicts the target with a major spellblight.Blighted Critical, 12th Level Caster
Greater Cold FocusYour cold spells are now even more potent than before.Cold Focus
Greater ConjuringYou have a natural talent with your chosen school. When casting conjuration spells, you achieve a better effect than others.Spell Focus (conjuration)
Greater Spell FocusYour spells of your chosen school are now even more potent than before.Spell Focus
Greater Spell PenetrationYour spells are remarkably potent, breaking through spell resistance more readily than normal.Spell Penetration
Hands of the MageYou develop a supernatural affinity between your hands and a specific object using the nearly forgotten teachings of a far-off time or place.INT 13, 14th Level Arcane Caster
Heightened SightYour vision has been enhanced through divination magic to greater accuracy and distance, allowing you to see things others could never bring into focus.Mystic Awareness
Hidden Kingdom JutsuYour ki can roil from you like a shadowy mist, perplexing your pursuers and immersing them in a dreamlike landscape.Ghost Strike Ability
Hidden StrengthYou keep your physical attributes while in an alternate form.Great Fortitude
Icy CallingYour summon spells work better in the frostfell if you summon native creatures.CON 13, Snowcasting
Ignore Material ComponentsYou need not use any material components in casting your spells.Able to cast 9th level arcane or divine spells, Epic Level, Eschew Materials
Illusion FocusYou have gained mastery over the use of one form of IllusionismSpell Focus (Illusion)
Illusory InsightYou have gained the ability to see through illusions with greater easeSpell Focus (Illusion)
Improved Alignment-Based CastingYour spells of a particular alignment are more powerful than normal.Ability to cast 9th-level divine spells, Epic Level, Access to an alignment based domain (Chaos, Evil, Good, Law) - alignment must match domain chosen
Improved Aura of CourageYour aura of courage is stronger than normal.CHA 25, Aura of Courage, Epic Level
Improved Combat CastingYou can cast spells while threatened without fear of being attacked.Combat Casting, Concentration (25 ranks), Epic Level
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.
Improved Flexible WizardryYou possess an impressive flexibility with casting that other wizards lack.Flexible Wizardry, 8th Level Prepared Arcane Caster, Spell Mastery
Improved Spell CapacityYou can prepare spells that exceed the normal limits of spellcasting.Ability to cast spells of the normal maximum spell level in at least one spellcasting class, Epic Level
Improved Spell ResistanceYour innate resistance to magical effects increases.Must have spell resistance from a feat, or other permanent effect, Epic Level
Improved TurningYour turning or rebuking attempts are more powerful than normal.Turn/Rebuke Undead
Increased EffectivenessMagic items respond to your touch and gain strength from your spellcasting power.Spellcraft (8 ranks), Any Item Creation feat, Ability to cast spells
Insightful CasterYour great intuition helps you to overpower magical defences.Spell Penetration, WIS 17
Ishiken-doThe power of the Void runs through your veins.Void Use, Shugenja
Item ImageYou can bond yourself or someone else with a magic item by use of a tattoo.INT 17, 7th Level Caster
Item ReprieveYou learn how to use items from a school of magic previously prohibited to you.5th Level Specialist Wizard, Spell Reprieve
Jutsu FocusYour jutsu are especially formidable.At least two Ki feats
Magical InsightYour clarity of mind allows you to study and interpret magic surrounding you.INT 13, Arcane Focus
Master StaffYou can activate a staff without using a charge.Craft Staff, Epic Level, Spellcraft (15 ranks)
Master WandYou can activate a wand without using a charge.Spellcraft (15 ranks), Epic Level
Melodic CastingYou can weave your music and magic together into a single perfect voice.Bardic Music, Spellcraft (4 ranks), Perform (4 ranks)
Mystic AwarenessYou have a supernatural ability to use your senses even when prevailing conditions would otherwise prevent you from doing so.Ability to cast Divination Spells, Alertness
Name of the MageBy plumbing the depths of eldritch knowledge, you have discovered dire secrets no mortal was ever meant to know.20th Level Arcane Caster
Natural SpellYou cast spells while in a wild shape.WIS 13, Ability to Wild Shape
Negative Energy Burst (Feat)You can use your rebuke/ command undead ability to unleash a burst of negative energyCHA 25, Epic Level, Ability to turn or rebuke undead, Inflict Critical Wounds, Evil Alignment
Nimbus of LightYou are cloaked in a radiant light that marks you as a servant of the purest ideals.
No IllusionsYou've learned one of the legendary Phoenix yojimboWay of the Phoenix, Shiba's Technique, WIS 13, Void Use
Permanent EmanationOne of your personal emanation spells becomes permanent.Spellcraft (25 ranks), Ability to cast the spell to be made permanent, Epic Level
Planar TurningYou can turn or rebuke outsiders.WIS 25, CHA 25, Epic Level, Ability to turn and rebuke undead
Plant ControlYou can channel the power of nature to gain mastery over plant creatures.Can Cast Speak With Plants, Plant Defiance
Plant DefianceYou channel the power of nature to drive off plant creatures.Can Cast Speak With Plants and Animals
Positive Energy AuraYou automatically turn (or even destroy) lesser undead.Epic Level, Dispel Evil, Turn Undead
Potent DweomercraftYou can spot the weaknesses of your opponents.WIS 13, Arcane Focus, Ability to cast 2nd Level Arcane Spells
Presence of the MageYour delving into secrets unknown to mortals has forever changed you on an intangible level.18th Level Arcane Caster, INT 11, CHA 17
Primeval Wild ShapeYour wild shape forms are stronger than normal.Wild Shape
Proportionate Wild ShapeYou use wild shape to become animals of your own size.Ability to Wild Shape, Natural form not Small or Medium
Quicken TurningYou can turn or rebuke undead with a moment's thought.Can Turn or Rebuke Undead
Rabbit Prince JutsuYou can suppress your ki to focus on your smallness in comparison to the vastness of the cosmos.Ghost Step Ability
Reactive CounterspellYou can react quickly to counter spells cast by opponents.Improved Counterspell, Improved Initiative
Reward of GraceWhen you lay on hands, divine energy ripples through you, granting you grace.Lay on Hands Class Feature
Reward of LifeWhen you lay on hands, you are also healed.Lay On Hands Class Feature
Ringing Fist JutsuYou can vibrate your hands to disrupt material harmonics.Ki Dodge Ability
River Eel JutsuA vibrating, shimmering field of ki surrounds you and allows you to move with little friction.Ki Dodge ability
Shadow Puppet JutsuThe symbols and gestures of this jutsu seem so complex and speedy that they bewilder the viewer.Ki Dodge Ability
Shadow ReflectionYour shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity.3rd Level Shadowcaster, Dancing Shadows or Clinging Darkness
Shiba's TechniqueYou use your undersranding to help or hinder the magic affecting youWIS 13, Void Use, Way of the Phoenix
SnowcastingYou add ice or snow to your spell's components to make them more powerful.CON 13
Spell FocusChoose a school of magic, such as illusion. Your spells of that school are more potent than normal.
Spell Focus: AlignmentYour spells with an alignment descriptor are more potent than normal.Relevant Alignment
Spell GirdingYour spells are particularly hardy, resisting dispel checks more readily than normal.
Spell KnowledgeYou add two additional arcane spells to your repertoire.Ability to cast spells of the maximum normal spell level of an arcane spellcasting class, Epic Level
Spell MasteryYou are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore.Prepared Arcane Caster Level 1
Spell MimicryYou have superior ability to mimic the effects of spells from a certain school with your illusionsSpell Focus
Spell OpportunityYou can cast a touch spell as an attack of opportunity.Combat Casting, Combat Reflexes, Spellcraft (25 ranks), Quicken Spell, Epic Level
Spell PenetrationYour spells are especially potent, breaking through spell resistance more readily than normal.
Spell ReprieveYour studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school.1st Level Specialist Wizard, Knowledge (History)(2 ranks)
Spell StowawayChoose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.Spellcraft (24 ranks), Epic Level, 12th level caster
Spell ThematicsYour spells have a distinct visual or auditory effect in their manifestation.Must be able to cast one Illusion spell
Spellfire WielderYou are one of the rare people who have the innate talent to control raw magic in the form of spellfire.
Split ConcentrationYou can maintain multiple independent spells at the same time.
Spontaneous DomainsYou need not prepare your domain spells in advance.Ability to cast 3rd level spells, Access to two or more cleric domains
Spontaneous HealerYou can spontaneously cast heal spells like a cleric a certain number of times per day.Knowledge(religion) 4 ranks, Ability to cast any cure wounds spell, Non-evil alignment
Storm MagicYou gain a boost in spellcasting power during storms.
Sunken SongYou can project your voice underwater.Perform (sing) (4 ranks), Bardic Music
Superior Element FocusThe spells of your elemental focus are particularly potent.Shugenja
Supernatural BlowChoose one favored enemy that is immune to critical hits. You know how to place blows against this opponent for best effect.Base Attack Bonus +7, Favored Enemy Immune to Critical Hits
TamashiiYou possess a unique and powerful soul, able to host the power of immortals.WIS 13, Void Use, 1st Level Character
Tenacious MagicChoose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.Spellcraft (15 ranks), Epic Level
Thousand Faces JutsuYou recall and mimic the subtle ki frequencies of others, obscuring your true spirit and clouding the minds of those who view you.Ghost Step Ability
Transfer Spell SlotYou are able to transfer your own spell slots to another battle mage within 300 ft.Both the sender and receiver of the spell slots must be wearing an operational mortis harness
Tremulous TouchYour sense of touch has grown so acute that you can feel vibrations in the air and through the ground.Mystic Awareness
Undead MasteryYou can command a greater number of undead than normal.Ability to turn and rebuke undead, CHA 21, Epic Level
Voice of the MageYou can alter and modulate your voice to give you a host of different vocal effects.INT 13, 16th Level Arcane Caster
Whispers on the WindYou influence others through the kami, making them more susceptible to social overtures8th Level Monk, Inkyo or Shugenja, Concentration (6 ranks), Depths of the Void, Void Use
Widen Aura of CourageYour aura of courage is wider than normal.CHA 25, Aura of Courage, Epic Level
Wind Oxen JutsuYou can drive back an opponent with the force of your ki.Ghost Strike Ability
WindsingerYou can use song or a wind instrument to compel the winds to obey you.Bardic Music, Perform (Sing or Wind Instruments)
Wolfen BoonYour hearing and sense of smell have become preternaturally keen.Mystic Awareness
Words of Creation (Exalted)You have learned a few of the words that were spoken to create the world.INT 15, CHA 15, Base Will Save Bonus +5
Words of SuretyYou know Charms that help to steady a warrior’s hands.INT 13
WormboundYou have taken a vile green Kyuss worm into your own body and bound yourself to its power.Living Creature, Host a Kyuss Worm
Zone of AnimationYou can channel negative energy to animate undead.Undead Mastery, CHA 25, Epic Level, Ability to turn and rebuke undead