From Compendium of Worldly Lore
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[[Critical Hits and Called Shots]] - What happens when you crit, fumble, or hit a called shot? | [[Critical Hits and Called Shots]] - What happens when you crit, fumble, or hit a called shot? |
Revision as of 01:23, 24 August 2024
This wiki has logged 3,550 edits across 881 articles since September 28, 2022.
Welcome to the Compendium of Worldly Lore!
This Wiki is dedicated to documenting the collection of curated 3.5e content and associated homebrew, unofficially dubbed 3.6e, as well as the campaign settings built using that content.
3.6e System
3.6e Articles
D&D 3.6e Tutorial - New to the game or system? Start here!
Converting from 5e - Only played D&D 5e before? Read this.
Starting as a DM - Want to run a game as the DM? Start here!
3.6e Resources
Classes
Spells
- All Spells
- Spells by Class
- Spells by School
- Advanced Spell Search (Not yet implemented)
Feats
- All Feats
- Utility Feats
- Combat Feats
- Magic Feats
- Item Creation Feats
- Metamagic Feats
- Miscellaneous Feats
Critical Hits and Called Shots - What happens when you crit, fumble, or hit a called shot?
Vital Statistics - What does being size X get me again? What happens as my character gets older? What is an appropriate weight or height for my size?
Campaign Settings
Domum
The world of Domum is vibrant and violent, merry and fractious, and full of immense kindness and caustic evil. Life here is synonymous with war and struggle; if not against enemy armies or oppressive governments then against the ravages of nature or extraplanar threats. Kings succumb to curses of madness, mothers starve with their children, and defenders of all creeds and kinds die in the name of their causes. However bleak it may seem, life's shadow cannot exist without light. As if possessed by some global spirit of charity and laughter, the people of Domum fight back against the constant flow of misfortune the world constantly attempts to smother them with. Long, painful winters become marked with warm hearths and laughter as visitors tell stories in taverns. Adventurers band together to fight against all odds in defense of their homeland. Towns band together to ensure no-one goes hungry. There will always times, people, and places of selfish evil where pain breeds like maggots in the skin of the world. But the one constant in all of Domum's history is that no matter the time, place, or circumstance, people will always band together and weather the storms.
Domum Game Content
Domum Setting Lore
- Life in Domum
- Arcane and Divine Magic
- Geography of the World
- Cosmology of Domum
- History of the World
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