Spells
From Compendium of Worldly Lore
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| Spell | Spell School | Description | Source Book |
|---|---|---|---|
| Acid Splash | Conjuration | 1d3 T Acid damage | Player's Handbook |
| Adhere to Wood | Transmutation | Even rangers and druids sometimes need a little assistance climbing. This simple spell eases difficult climbs on wooden surfaces, such as trees, towers or vines, even those that normally grant no purchase. | Relics and Rituals |
| Animated Tattoo | Illusion | Create a tattoo that can move. | Complete Book of Eldritch Might |
| Arcane Mark | Universal | Inscribe a personal rune. | Player's Handbook |
| Audible Whisper | Transmutation | All in 100ft can hear S | Book of Hallowed Might |
| Bat Sight | Transmutation | T gains echolocation for 1 round | Book of Roguish Luck |
| Befuddle | Enchantment | T forgets current thought | Book of Lost Spells |
| Bless | Enchantment | You fill your allies with courage. | Player's Handbook |
| Bouncing Fall | Transmutation | Minimize fall damage | Book of Roguish Luck |
| Breeze | Evocation | Gentle air current | Encyclopedia Arcana: Elementalism |
| Call Earth | Conjuration | Crates 2-3 small stones. | Rokugan Campaign Setting |
| Chain Lightning | Evocation | 1d6/level damage; 1 secondary bolt/level each deals half damage. | Player's Handbook |
| Chill/Warmth | Transmutation | Slowly raises or lowers temperature. | Relics and Rituals |
| Clean | Transmutation | Clean O or T | Relics and Rituals |
| Create Blood and Flesh | Conjuration | Create up to 1lb of flesh or 1gal of blood/CL | Homebrew |
| Create Water | Conjuration | Creates 2 gallons/level of pure water. | Players Handbook |
| Cure Minor Wounds | Conjuration | Cures 1 point of damage. | Players Handbook |
| Curse Water | Necromancy | You curse a flask of water | Player's Handbook |
| Dancing Lights | Evocation | Moving lights | Player's Handbook |
| Darkseed | Transmutation | Slow-kills plants | Masters of the WIld |
| Dawn | Abjuration | Awakens sleeping creatures. | Masters of the WIld |
| Daydream | Enchantment | T -2 on skill checks | Kingdoms of Kalamar Player's Guide |
| Daze | Enchantment | Remove T action | Player's Handbook |
| Daze Animal | Enchantment | Animal looses one action | Masters of the WIld |
| Detect Crossroads | Divination | Detect fey crossroads within 60 ft. | Magic of Faerun |
| Detect Magic | Divination | Detect magical auras near you | Player's Handbook |
| Detect Poison | Divination | Detects Poison in one creature or object. | Players Handbook |
| Detect Snares and Pits | Divination | Reveals natural or primitive traps. | Players Handbook |
| Disappear | Illusion | Caster becomes invisible for 2 rounds | Relics and Rituals |
| Disrupt Undead | Necromancy | Deals 1d6 damage to one undead. | Players Handbook |
| Distort Shadow | Transmutation | Change the shape of any ordinary shadow. | Relics and Rituals |
| Electric Jolt | Evocation | Ranged touch attack deals 1d3 electricity damage. | Magic of Faerun |
| Enumerate | Divination | Allows caster to quickly count a number of creatures or objects. | Relics and Rituals |
| Eyes Open | Abjuration | +4 resistance to sleep. | Kalamar Players Guide |
| Fire Eyes | Transmutation | You see through natural fire, smoke, and fog. | Masters of the WIld |
| Fireball | Evocation | You create a roaring explosion of flame | Player's Handbook |
| Flare | Evocation | Dazzles one creature (-1 on attack rolls) | Players Handbook |
| Gaseous Form | Transmutation | Turns corporeal creature into cloud of gas | Player's Handbook |
| Ghost Sound | Illusion | Fingment sound. | Players Handbook |
| Greater Bane | Enchantment | This spell functions like Bane, except that the penalty is equal to -1 per caster level, to a maximum of -5 | Dragon Magazine 342 |
| Guidance | Divination | +1 on attack roll, saving throw, or skill check | Players Handbook |
| Horizikaul's Cough | Evocation | Target takes 1 point of sonic damage and is deafened 1 round. | Magic of Faerun |
| Identify Blood and Flesh | Divination | Learn Blood Type, Conditions of the Blood and Flesh | Homebrew |
| Incise | Evocation | Create clean cut on willing or incapacitated target | Homebrew |
| Induce Hemophilia | Necromancy | T fort save or all damage taken until next round also deals 1 bleed | Homebrew |
| Jolt | Evocation | Create a brief electrical charge, may cause subject to drop items. | Kalamar Players Guide |
| Know Direction | Divination | You discern north. | Players Handbook |
| Launch Bolt | Transmutation | Launches a crossbow bolt up to medium range. | Magic of Faerun |
| Liana | Transmutation | Causes a vine to grow so that it can be used as a rope | Kalamar Players Guide |
| Light | Evocation | Object shines like a torch. | Players Handbook |
| ... further results | |||