Magic Feats

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 DescriptionPrerequisites
Aberration BanemagicYou can cast spells that do additional damage to aberrations.
Accursed CriticalYour spells carry an embedded curse that manifests when they strike true.Can Cast Bestow Curse, 9th Level Caster
Alacritous CogitationYou can leave a prepared spell slot open to spontaneously cast a spell.Prepared Arcane Spellcaster
Analytic CasterYour mind is a powerful tool when analyzing the power of magical defenses.Spell Penetration, INT 17
Animal ControlYou can channel the power of nature to gain mastery over animal creatures.Animal Defiance, Ability to cast Speak with Animals and Animal Friendship
Animal DefianceYou can channel the power of nature to drive off animals.Ability to cast Detect Animals or Plants
Arcane BufferYou are not as affected by damage to a war golem as other operators might beMortis Harness
Arcane Consumption+4 Spell DC, Take 4 CON Damage and fatigue yourselfToughness, Arcane Toughness, 6th level Caster
Arcane FocusThrough concentration and preparation your mind can hold special magical energy.Ability to cast 1st Level Arcane Spells
Arcane ManipulationYou are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy.Arcane Caster Level 1st
Arcane MasteryYou are quick and certain in your efforts to defeat the arcane defenses and spells of others.Ability to cast spells or use spell like abilities
Arcane ToughnessSpend spell slot to gain hit points equal to level spent.Toughness, 3rd Level Caster (arcane)
Arcane TransfigurationDrawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.10th Level Specialist Wizard, Item Reprieve, Spell Reprieve
Arcane WatchfulnessYou enter a state of hyper-awareness that brings the tiniest details to your attention.Arcane Focus, WIS 13
Augment SummoningYour summoned creatures are more powerful than normal.Spell Focus (conjuration)
Battle BlessingYou can cast spells more quickly than usual in the heat of battle.Ability to cast Paladin spells
Battle TouchYour touch attack spells last longer, giving them more use in combat.DEX 15
Battlecaster DefenseYou have mastered techniques for taking full advantage of spells in melee while remaining unharmed.Combat Casting, 1st Level Caster, Base Attack Bonus +1
Beckon the FrozenCreatures you summon are infused with cold energy and have the cold subtype.Augment Summoning, Spell Focus (conjuration)
Blighted CriticalWith a critical hit from a spell or spell-like ability, you give the target a minor spellblight.5th Level Caster
Body AwarenessYour deep focus grants you a measure of control over your body.Arcane Focus, WIS 13
Bonded Armor, Shield, or WeaponYou have formed a bond with a particular suit of armor or with a weapon.Iron Will
Bonded Ring, Rod, Staff, or WandYou have formed a bond with a particular ring, rod, staff or wand.Iron Will
Bonus DomainYou have access to one additional domain of spells.Able to cast 9th level divine spells, WIS 21
Boost Spell ResistanceBy making a deal with an evil power, the character makes himself even more resistant to magic.Evil Alignment
Boost Spell-Like AbilityOne of the creature's spell-like abilities is harder to resist than it otherwise would be.
Cast on the RunYou can keep your wits about you and focus your magic even while running from your enemyMobility, Dodge, Combat Casting
Channel ChargeYou can power a charged magic item with your own magical ability.Use Magic Device (5 ranks), Can Cast 4th level spells
Cold FocusYour cold spells are more potent than normal.
Cold Spell SpecializationYou do additional damage with cold spells.CON 13, Snowcasting, Frozen Magic
Combat CastingYou are adept at casting spells in combat.
Compelling CasterYour will and inspiration are strong enough to overcome magical defences.Spell Penetration, CHA 17
Consume SpellYou counter a spell and absorb the energy unleashed to power another spell.3rd Level Caster
Countenance of the MageYou use ancient magical secrets to control your appearance.INT 13, CHA 11, 9th Level Arcane Caster
Crystal AttunementYou can focus your ability to scry through a crystal ball with unparalleled acuityScry (1 rank), CHA 10
Dampen SpellYou have learned to channel energy into a foe's spell to weaken its effects.Improved Counterspell
Dark Speech (Vile)The character learns a smattering of the language of truly dark power.CHA 15, INT 15, Base Will Save +5
Defensive DivinationThrough the subtle, constant use of divination abilities, you are made aware of danger a few moments before it actually occurs.Mystic Awareness
Defensive MagicIn times of grave danger, you scavenge your spells for immediate protection.Arcane Focus
Deflection to AttractionThrough subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would.DEX 15, CHA 19, Magical Aptitude
Ears of the MageYou use arcane lore to enhance your hearing to a supernatural degree.INT 13, 14th Level Arcane Caster
Enhance SpellYou can increase the power limit of your damage-dealing spells.Maximize Spell, Epic Level
Enhanced LinkageYour linked spells series are faster than normal.The ability to cast linked spells
Epic Spell FocusChoose a school of magic, such as illusion. Your spells of that school are far more potent than normal.Epic Level, Greater Spell Focus, Ability to cast at least one 9th-level spell of the selected school
Epic Spell PenetrationYour spells are tremendously potent, breaking through spell resistance with ease.Spell Penetration, Greater Spell Penetration, Epic Level
Epic SpellcastingYou can create and cast spells that transcend the most powerful existing spells.Spellcraft (24 ranks), Ability to cast 9th Level Spells, Knowledge (Arcana)(24 ranks) or Knowledge (Nature)(24 ranks) or Knowledge (Religion)(24 ranks), Epic Level
Epic Spellfire WielderYour can store more spellfire energy levels than normal.Epic Level, Endurance, Spellfire Wielder, Concentration (20 ranks)
Eschew MaterialsYou can cast spells without relying on material components.
Extra TurningYou can turn or rebuke creatures more often than normal.Ability to Turn or Rebuke creatures
Extra Wild ShapeYou use wild shape more frequently than you normally could.Ability to Wild Shape
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