Magic Feats
From Compendium of Worldly Lore
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| Description | Prerequisites | |
|---|---|---|
| Aberration Banemagic | You can cast spells that do additional damage to aberrations. | |
| Accursed Critical | Your spells carry an embedded curse that manifests when they strike true. | Can Cast Bestow Curse, 9th Level Caster |
| Alacritous Cogitation | You can leave a prepared spell slot open to spontaneously cast a spell. | Prepared Arcane Spellcaster |
| Analytic Caster | Your mind is a powerful tool when analyzing the power of magical defenses. | Spell Penetration, INT 17 |
| Animal Control | You can channel the power of nature to gain mastery over animal creatures. | Animal Defiance, Ability to cast Speak with Animals and Animal Friendship |
| Animal Defiance | You can channel the power of nature to drive off animals. | Ability to cast Detect Animals or Plants |
| Arcane Buffer | You are not as affected by damage to a war golem as other operators might be | Mortis Harness |
| Arcane Consumption | +4 Spell DC, Take 4 CON Damage and fatigue yourself | Toughness, Arcane Toughness, 6th level Caster |
| Arcane Focus | Through concentration and preparation your mind can hold special magical energy. | Ability to cast 1st Level Arcane Spells |
| Arcane Manipulation | You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy. | Arcane Caster Level 1st |
| Arcane Mastery | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | Ability to cast spells or use spell like abilities |
| Arcane Toughness | Spend spell slot to gain hit points equal to level spent. | Toughness, 3rd Level Caster (arcane) |
| Arcane Transfiguration | Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. | 10th Level Specialist Wizard, Item Reprieve, Spell Reprieve |
| Arcane Watchfulness | You enter a state of hyper-awareness that brings the tiniest details to your attention. | Arcane Focus, WIS 13 |
| Augment Summoning | Your summoned creatures are more powerful than normal. | Spell Focus (conjuration) |
| Battle Blessing | You can cast spells more quickly than usual in the heat of battle. | Ability to cast Paladin spells |
| Battle Touch | Your touch attack spells last longer, giving them more use in combat. | DEX 15 |
| Battlecaster Defense | You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. | Combat Casting, 1st Level Caster, Base Attack Bonus +1 |
| Beckon the Frozen | Creatures you summon are infused with cold energy and have the cold subtype. | Augment Summoning, Spell Focus (conjuration) |
| Blighted Critical | With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. | 5th Level Caster |
| Body Awareness | Your deep focus grants you a measure of control over your body. | Arcane Focus, WIS 13 |
| Bonded Armor, Shield, or Weapon | You have formed a bond with a particular suit of armor or with a weapon. | Iron Will |
| Bonded Ring, Rod, Staff, or Wand | You have formed a bond with a particular ring, rod, staff or wand. | Iron Will |
| Bonus Domain | You have access to one additional domain of spells. | Able to cast 9th level divine spells, WIS 21 |
| Boost Spell Resistance | By making a deal with an evil power, the character makes himself even more resistant to magic. | Evil Alignment |
| Boost Spell-Like Ability | One of the creature's spell-like abilities is harder to resist than it otherwise would be. | |
| Cast on the Run | You can keep your wits about you and focus your magic even while running from your enemy | Mobility, Dodge, Combat Casting |
| Channel Charge | You can power a charged magic item with your own magical ability. | Use Magic Device (5 ranks), Can Cast 4th level spells |
| Cold Focus | Your cold spells are more potent than normal. | |
| Cold Spell Specialization | You do additional damage with cold spells. | CON 13, Snowcasting, Frozen Magic |
| Combat Casting | You are adept at casting spells in combat. | |
| Compelling Caster | Your will and inspiration are strong enough to overcome magical defences. | Spell Penetration, CHA 17 |
| Consume Spell | You counter a spell and absorb the energy unleashed to power another spell. | 3rd Level Caster |
| Countenance of the Mage | You use ancient magical secrets to control your appearance. | INT 13, CHA 11, 9th Level Arcane Caster |
| Crystal Attunement | You can focus your ability to scry through a crystal ball with unparalleled acuity | Scry (1 rank), CHA 10 |
| Dampen Spell | You have learned to channel energy into a foe's spell to weaken its effects. | Improved Counterspell |
| Dark Speech (Vile) | The character learns a smattering of the language of truly dark power. | CHA 15, INT 15, Base Will Save +5 |
| Defensive Divination | Through the subtle, constant use of divination abilities, you are made aware of danger a few moments before it actually occurs. | Mystic Awareness |
| Defensive Magic | In times of grave danger, you scavenge your spells for immediate protection. | Arcane Focus |
| Deflection to Attraction | Through subtle manipulation of arcane energies, your attacks strike certain magically protected targets with greater accuracy than they normally would. | DEX 15, CHA 19, Magical Aptitude |
| Ears of the Mage | You use arcane lore to enhance your hearing to a supernatural degree. | INT 13, 14th Level Arcane Caster |
| Enhance Spell | You can increase the power limit of your damage-dealing spells. | Maximize Spell, Epic Level |
| Enhanced Linkage | Your linked spells series are faster than normal. | The ability to cast linked spells |
| Epic Spell Focus | Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. | Epic Level, Greater Spell Focus, Ability to cast at least one 9th-level spell of the selected school |
| Epic Spell Penetration | Your spells are tremendously potent, breaking through spell resistance with ease. | Spell Penetration, Greater Spell Penetration, Epic Level |
| Epic Spellcasting | You can create and cast spells that transcend the most powerful existing spells. | Spellcraft (24 ranks), Ability to cast 9th Level Spells, Knowledge (Arcana)(24 ranks) or Knowledge (Nature)(24 ranks) or Knowledge (Religion)(24 ranks), Epic Level |
| Epic Spellfire Wielder | Your can store more spellfire energy levels than normal. | Epic Level, Endurance, Spellfire Wielder, Concentration (20 ranks) |
| Eschew Materials | You can cast spells without relying on material components. | |
| Extra Turning | You can turn or rebuke creatures more often than normal. | Ability to Turn or Rebuke creatures |
| Extra Wild Shape | You use wild shape more frequently than you normally could. | Ability to Wild Shape |
| ... further results | ||