Search by property
From Compendium of Worldly Lore
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Arthoparch + (Spellcasters with protective armies of vermin shielding them)
- Spellcasting Harrier + (Spellcasters you threaten find it difficult to cast defensively.)
- Spellfire Channeler + (Spellfire masters who augment their spellfire abilities and can drain magic items to fuel their fire.)
- Shintao Monk + (Spells are not only for casters! These monks get a variety of spells at their disposal)
- Argent Savant + (Spellslingers who have mastered the application of force magic.)
- Arcane Toughness + (Spend spell slot to gain hit points equal to level spent.)
- Master of Chains + (Spiked chains aficionados that gain a bunch of abilities revolving around the spiked chain.)
- Reibai + (Spirit Mediums that guard others and banish troublesome ghosts)
- Ratling Shaman + (Spirit world traveling shamans with truename abilities)
- Sorcerer + (Spontaneous arcane caster with loads of spell slots)
- Green Star Adept + (Starmetal infused casters that gradually become constructs.)
- Mandrake + (Stealthy killers that use poison to fell their foes)
- Kolat Assassin + (Strike the vulnerable! This class excels at striking those who can be hit by sneak attack, and disables the senses)
- Puppeteer + (Subtle specialists of enchantment magic that can remain undetectable)
- Radiant Servant + (Sunlight toting healing aficionados with empowered light spells)
- Witness + (Supernatural sense toting arcane casters, this class focus on enhancing those senses.)
- Celestial Paragon + (Superpaladins built to utterly destroy evil.)
- Arcanopath Monk + (Sure striking combatants that can disable the senses and faculties of foes)
- Ranger + (Survivalist DPS with favored enemies)
- Master of Flies + (Swarmshaping masters with influence over and abilities tied to vermin)
- Dragon Swordmaster + (Swordsmen who can prevent others from using the void, and quick sword work)
- Daydream + (T -2 on skill checks)
- Befuddle + (T forgets current thought)
- Open Wound + (T fort save of take 1 bleed/round for 1d4 rounds)
- Induce Hemophilia + (T fort save or all damage taken until next round also deals 1 bleed)
- Tainted Shadow + (Tainted stealth based adventurers with shadow powers)
- Combat Expertise + (Take a penalty to hit your foe to raise your own AC)
- Involuntary Rage + (Take massive damage, rage until the end of combat)
- Gatecrasher + (Talented people who work with portals and dampen the denizens and features of the planes)
- Warrior + (Tank NPC class, has some combat potential)
- Marshal + (Tank who gives a variety of buffs using auras)
- Knight + (Tanks who redirect attacks to themselves)
- Master of the Unseen Hand + (Telekinetic warriors that fling their enemies skyward)
- Lion's Pride + (Terrifying warriors that gain extra attacks at a cost)
- Ultimate Magus + (The best of both arcane caster world. Arcane theurges with expanded knowledge and power)
- Vile Martial Strike + (The character can focus evil power into her weapon blows.)
- Vile Natural Attack + (The character can focus evil power into his natural attacks.)
- Vile Ki Strike + (The character can focus evil power into his unarmed strike.)
- Hover + (The creature can come to a halt in midair.)
- Mortalbane + (The creature can make a spell-like ability particularly deadly to mortals.)
- Empower Spell-Like Ability + (The creature can use a spell-like ability with greater effect.)
- Hierophant + (The divine counterpoint to archmage, a powerful divine caster with special powers.)
- The Shadow Dragon + (The essence of corruption taints everything you touch.)
- Blackened Caress + (The fabled death touch of the Ninja, of the most depraved.)
- Child of Water + (The fluid, graceful essence of the Water Dragon permeates your actions)
- Frenzied Berserker + (The frenzied berserker is constantly seeking out more conflict to feed their craving for battle.)
- Tasaii-do Intermediate + (The intermediate student learns to disrupt the tempo of his own opponent's attacks by interrupting them with attacks of his own.)
- Ishiken-do + (The power of the Void runs through your veins.)
- Enlightened Spirit + (The rare Good-aligned Warlock! Blasting away evil)
- Quickslime + (The slime attack of an aboleth with this feat is particularly fast and difficult to resist.)