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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description" with value "Any tide can be stemmed, and any force used against itself.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Savant Aboleth  + (Aboleths with enhanced abilities and spellcasting for enacting their plans)
  • Extended Life Span  + (Accumulation of various experience in the world have led your body to last miraculously than most of your race.)
  • Unnatural Will  + (Add CHA Mod to Will Save vs Fear effects)
  • Master Transmogrifist  + (Advanced polymorph users that have truly mastered their favored shapes.)
  • Shadowcrafter  + (Adventurers who embrace the shadows of the Underdark to enhance their magic)
  • Griffonrider  + (Aerial warriors that have tamed a griffon as their mount)
  • Poison Immunity  + (After prolonged exposure to a poison or toxin, you have rendered yourself immune to it.)
  • Divine Seeker  + (Agents of their chosen deity with sacred stealth and an ability to find lost things and people)
  • Audible Whisper  + (All in 100ft can hear S)
  • Cloud Anchorite  + (Altitude adapted survivalists and warriors that live in the high mountaintops)
  • Deepwarden  + (Always ready trackers that can use animals to help alert allies)
  • Craft Aboleth Glyph  + (An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own.)
  • Archer  + (An adept combatant that uses bows to maximum effect)
  • Fist of the Forest  + (An animalistic warrior that can enter a feral trance)
  • Fatespinner  + (An arcane caster that can spin fate to help allies and hurt foes.)
  • Tainted Scholar  + (An arcane caster with dark secrets and heretical lore.)
  • Arcane Trickster  + (An arcane caster with ranged rogue abilities)
  • Arcane Devotee  + (An arcane caster with spells and boons enhanced by their god.)
  • Union Sentinel  + (An elite guardsman that gains abilities to imprison and open gates)
  • Illithid Savant  + (An illithid with lore and acquiring the skills and abilities of those it consumes.)
  • Tamer of Beasts  + (Animal loving casters that gain greater understanding and command of them)
  • Blackguard  + (Anti-Paladin prestige class)
  • Unholy Ravager of Tiamat  + (Anti-paladin in dragon form, profane blast, smite, and aura of despair)
  • Ur-priest  + (Anti-priests stealing magic from the gods and gaining resistance to their spells)
  • Green Sentinel  + (Anti-supernatural fighters, with abilities to help fight them and shatter their magical defenses.)
  • Breaking Waves  + (Any tide can be stemmed, and any force used against itself.)
  • Thorn Throw  + (AoE 1d6 dmg/lv -T AC)
  • Walker In the Waste  + (Apotheosis in the desert! Spread disease and thirst through the wastes!)
  • Arachnomancer  + (Arachnid focused casters, gaining poison touch and the ability to shape into spiders)
  • Dread Necromancer  + (Arcane caster focused on Necromancy gradually turning into a lich)
  • Warlock  + (Arcane caster that gains powers from otherworldly beings)
  • Somnamancer  + (Arcane casters that are masters of sleep magic)
  • Beguiler  + (Arcane casters that baffle foes with illusions and catch them flat-footed)
  • Harbinger  + (Arcane casters who use their bardic music to debuff foes.)
  • Wu Jen  + (Arcane casters with taboos they cannnot break)
  • Shadowcaster  + (Arcane casters witha mysteries to cast their spells)
  • Gutter Mage  + (Arcane roguelike, who steals spellbooks and masters using magic items)
  • Cragtop Archer  + (Archers that excel at distance shooting.)
  • Arcane Archer  + (Archers who embue their shots with magic)
  • Arena Champion  + (Are you not entertained?! Become the king or queen of the arenas with devastating finisher manuevers)
  • Warmage  + (Armored casters who excel at dealing damage)
  • Horselord  + (As Barbarians using battle ecstasy and mounted combat to deal damage instead of rage.)
  • Spell-less Paladin  + (As paladin, without spells! They gain other divine features instead!)
  • Spell-less Ranger  + (As ranger, but no spells! They get a bunch of boons from nature.)
  • Light Cavalry  + (As scout without Skirmish! They get abilities revolving around a mount instead)
  • Ashworm Dragoon  + (Ashworm riding warriors that burrow through the earth before striking)
  • Astral Dancer  + (Astral realm travelling warriors that are very proficient in zero gravity fighting)
  • Leadership  + (Attract loyal minions and cohorts)
  • Warrior of Darkness  + (Augmented black magic toting warriors)
  • Streetfighter  + (Back-alley brawlers, who test themselves through fighting)
  • Mongoose  + (Bane to all spellcasters everywhere, the mongoose are adept at combating them.)